Refine ship orders and viewer controls

This commit is contained in:
2026-04-09 12:42:52 -04:00
parent 6c92ab50c8
commit 8503855a4c
64 changed files with 2939 additions and 2037 deletions

View File

@@ -1,5 +1,4 @@
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
using static SpaceGame.Api.Shared.Runtime.ShipBehaviorKinds;
using static SpaceGame.Api.Stations.Simulation.InfrastructureSimulationService;
using static SpaceGame.Api.Stations.Simulation.StationSimulationService;
@@ -7,7 +6,7 @@ namespace SpaceGame.Api.Ships.AI;
public sealed partial class ShipAiService
{
private ShipPlanRuntime? BuildEmergencyPlan(SimulationWorld world, ShipRuntime ship)
private ShipOrderRuntime? BuildEmergencyOrder(SimulationWorld world, ShipRuntime ship)
{
var policy = ResolvePolicy(world, ship.PolicySetId);
if (policy is null)
@@ -37,86 +36,75 @@ public sealed partial class ShipAiService
.ThenBy(station => station.Position.DistanceTo(ship.Position))
.FirstOrDefault();
var plan = new ShipPlanRuntime
return new ShipOrderRuntime
{
Id = $"plan-{ship.Id}-safety-{Guid.NewGuid():N}",
SourceKind = AiPlanSourceKind.Rule,
Id = $"rule-{ship.Id}-flee",
Kind = ShipOrderKinds.Flee,
SourceKind = ShipOrderSourceKind.Behavior,
SourceId = ShipOrderKinds.Flee,
Kind = "safety-flee",
Summary = "Emergency retreat",
Priority = 1000,
InterruptCurrentPlan = true,
Label = "Emergency retreat",
TargetEntityId = safeStation?.Id,
TargetSystemId = safeStation?.SystemId ?? ship.SystemId,
TargetPosition = safeStation?.Position ?? ship.Position,
DestinationStationId = safeStation?.Id,
Radius = safeStation is null ? 0f : MathF.Max(balance.ArrivalThreshold, safeStation.Radius + 12f),
};
if (safeStation is null)
{
plan.Steps.Add(CreateStep("step-flee-hold", ShipOrderKinds.HoldPosition, "Hold position away from hostiles",
[
CreateSubTask("sub-flee-hold", ShipTaskKinds.HoldPosition, "Hold safe position", ship.SystemId, ship.Position, null, 0f, 3f)
]));
return plan;
}
plan.Steps.Add(CreateStep("step-flee-travel", "travel", "Travel to safe station",
[
CreateSubTask("sub-flee-travel", ShipTaskKinds.Travel, $"Travel to {safeStation.Label}", safeStation.SystemId, safeStation.Position, safeStation.Id, MathF.Max(balance.ArrivalThreshold, safeStation.Radius + 12f), 0f)
]));
plan.Steps.Add(CreateStep("step-flee-dock", "dock", "Dock at safe station",
[
CreateSubTask("sub-flee-dock", ShipTaskKinds.Dock, $"Dock at {safeStation.Label}", safeStation.SystemId, safeStation.Position, safeStation.Id, 4f, 0f)
]));
return plan;
}
private ShipPlanRuntime? BuildOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildOrderSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
return order.Kind switch
{
var kind when string.Equals(kind, ShipOrderKinds.Move, StringComparison.Ordinal) => BuildMovePlan(ship, order),
var kind when string.Equals(kind, ShipOrderKinds.DockAtStation, StringComparison.Ordinal) => BuildDockOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.DockAndWait, StringComparison.Ordinal) => BuildDockAndWaitOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.FlyAndWait, StringComparison.Ordinal) => BuildFlyAndWaitOrderPlan(ship, order),
var kind when string.Equals(kind, ShipOrderKinds.FlyToObject, StringComparison.Ordinal) => BuildFlyToObjectOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.FollowShip, StringComparison.Ordinal) => BuildFollowShipOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.TradeRoute, StringComparison.Ordinal) => BuildTradeOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.MineAndDeliver, StringComparison.Ordinal) => BuildMineOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.MineLocal, StringComparison.Ordinal) => BuildMineLocalOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.MineAndDeliverRun, StringComparison.Ordinal) => BuildMineAndDeliverRunOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.SellMinedCargo, StringComparison.Ordinal) => BuildSellMinedCargoOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.SupplyFleetRun, StringComparison.Ordinal) => BuildSupplyFleetOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.SalvageRun, StringComparison.Ordinal) => BuildAutoSalvageOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.BuildAtSite, StringComparison.Ordinal) => BuildBuildOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.AttackTarget, StringComparison.Ordinal) => BuildAttackOrderPlan(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.HoldPosition, StringComparison.Ordinal) => BuildHoldOrderPlan(ship, order),
var kind when string.Equals(kind, ShipOrderKinds.Flee, StringComparison.Ordinal) => BuildFleeSubTasks(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.Move, StringComparison.Ordinal) => BuildMoveSubTasks(ship, order),
var kind when string.Equals(kind, ShipOrderKinds.DockAtStation, StringComparison.Ordinal) => BuildDockOrderSubTasks(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.FlyToObject, StringComparison.Ordinal) => BuildFlyToObjectOrderSubTasks(world, order),
var kind when string.Equals(kind, ShipOrderKinds.FollowShip, StringComparison.Ordinal) => BuildFollowShipOrderSubTasks(world, order),
var kind when string.Equals(kind, ShipOrderKinds.TradeRoute, StringComparison.Ordinal) => BuildTradeOrderSubTasks(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.MineAndDeliver, StringComparison.Ordinal) => BuildMineOrderSubTasks(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.MineLocal, StringComparison.Ordinal) => BuildMineLocalOrderSubTasks(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.MineAndDeliverRun, StringComparison.Ordinal) => BuildMineAndDeliverRunOrderSubTasks(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.SellMinedCargo, StringComparison.Ordinal) => BuildSellMinedCargoOrderSubTasks(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.SupplyFleetRun, StringComparison.Ordinal) => BuildSupplyFleetOrderSubTasks(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.SalvageRun, StringComparison.Ordinal) => BuildAutoSalvageOrderSubTasks(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.BuildAtSite, StringComparison.Ordinal) => BuildBuildOrderSubTasks(world, ship, order),
var kind when string.Equals(kind, ShipOrderKinds.AttackTarget, StringComparison.Ordinal) => BuildAttackOrderSubTasks(order),
var kind when string.Equals(kind, ShipOrderKinds.HoldPosition, StringComparison.Ordinal) => BuildHoldSubTasks(ship, order),
_ => null,
};
}
private static (string BehaviorKind, string SourceId) ResolveBehaviorSource(SimulationWorld world, ShipRuntime ship)
private IReadOnlyList<ShipSubTaskRuntime> BuildFleeSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var assignment = ResolveAssignment(world, ship);
return assignment is null
? (ship.DefaultBehavior.Kind, ship.DefaultBehavior.Kind)
: (assignment.BehaviorKind, assignment.ObjectiveId);
var safeStation = ResolveStation(world, order.TargetEntityId ?? order.DestinationStationId);
if (safeStation is null)
{
return
[
CreateSubTask("sub-flee-hold", ShipTaskKinds.HoldPosition, "Hold safe position", ship.SystemId, ship.Position, null, 0f, 3f),
];
}
return
[
CreateSubTask("sub-flee-travel", ShipTaskKinds.Travel, $"Travel to {safeStation.Label}", safeStation.SystemId, safeStation.Position, safeStation.Id, MathF.Max(balance.ArrivalThreshold, safeStation.Radius + 12f), 0f),
CreateSubTask("sub-flee-dock", ShipTaskKinds.Dock, $"Dock at {safeStation.Label}", safeStation.SystemId, safeStation.Position, safeStation.Id, 4f, 0f),
];
}
private ShipPlanRuntime BuildMovePlan(ShipRuntime ship, ShipOrderRuntime order)
private static IReadOnlyList<ShipSubTaskRuntime> BuildMoveSubTasks(ShipRuntime ship, ShipOrderRuntime order)
{
var targetSystemId = order.TargetSystemId ?? ship.SystemId;
var targetPosition = order.TargetPosition ?? ship.Position;
return CreatePlan(
ship,
AiPlanSourceKind.Order,
order.Id,
ShipOrderKinds.Move,
order.Label ?? "Move order",
[
CreateStep("step-move", "travel", order.Label ?? "Travel",
return
[
CreateSubTask("sub-move-travel", ShipTaskKinds.Travel, order.Label ?? "Travel", targetSystemId, targetPosition, order.TargetEntityId, 0f, 0f)
])
]);
CreateSubTask("sub-move-travel", ShipTaskKinds.Travel, order.Label ?? "Travel", targetSystemId, targetPosition, order.TargetEntityId, MathF.Max(0f, order.Radius), 0f),
];
}
private ShipPlanRuntime? BuildDockOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildDockOrderSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var station = ResolveStation(world, order.TargetEntityId ?? order.DestinationStationId);
if (station is null)
@@ -125,25 +113,14 @@ public sealed partial class ShipAiService
return null;
}
return CreatePlan(
ship,
AiPlanSourceKind.Order,
order.Id,
"dock-at-station",
order.Label ?? $"Dock at {station.Label}",
[
CreateStep("step-dock-travel", "travel", $"Travel to {station.Label}",
return
[
CreateSubTask("sub-dock-travel", ShipTaskKinds.Travel, $"Travel to {station.Label}", station.SystemId, station.Position, station.Id, MathF.Max(balance.ArrivalThreshold, station.Radius + 12f), 0f)
]),
CreateStep("step-dock", "dock", $"Dock at {station.Label}",
[
CreateSubTask("sub-dock", ShipTaskKinds.Dock, $"Dock at {station.Label}", station.SystemId, station.Position, station.Id, 4f, 0f)
])
]);
CreateSubTask("sub-dock-travel", ShipTaskKinds.Travel, $"Travel to {station.Label}", station.SystemId, station.Position, station.Id, MathF.Max(balance.ArrivalThreshold, station.Radius + 12f), 0f),
CreateSubTask("sub-dock", ShipTaskKinds.Dock, $"Dock at {station.Label}", station.SystemId, station.Position, station.Id, 4f, 0f),
];
}
private ShipPlanRuntime? BuildTradeOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildTradeOrderSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
if (order.SourceStationId is null || order.DestinationStationId is null || order.ItemId is null)
{
@@ -158,10 +135,10 @@ public sealed partial class ShipAiService
return null;
}
return BuildTradePlan(ship, AiPlanSourceKind.Order, order.Id, route, order.Label ?? route.Summary);
return BuildTradeSubTasks(ship, route);
}
private ShipPlanRuntime? BuildMineOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildMineOrderSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var systemId = order.TargetSystemId ?? ship.SystemId;
var itemId = order.ItemId;
@@ -198,10 +175,10 @@ public sealed partial class ShipAiService
return null;
}
return BuildLocalMiningPlan(world, ship, AiPlanSourceKind.Order, order.Id, node, order.Label ?? $"Mine {itemId} in {systemId}");
return BuildLocalMiningSubTasks(ship, node);
}
private ShipPlanRuntime? BuildMineLocalOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildMineLocalOrderSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var anchor = ResolveMiningAnchor(world, order.AnchorId, order.TargetEntityId);
var node = ResolveNode(world, order.TargetEntityId)
@@ -212,10 +189,10 @@ public sealed partial class ShipAiService
return null;
}
return BuildLocalMiningPlan(world, ship, AiPlanSourceKind.Order, order.Id, node, order.Label ?? $"Mine {node.ItemId}");
return BuildLocalMiningSubTasks(ship, node);
}
private ShipPlanRuntime? BuildMineAndDeliverRunOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildMineAndDeliverRunOrderSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var anchor = ResolveMiningAnchor(world, order.AnchorId, order.TargetEntityId);
var node = ResolveNode(world, order.TargetEntityId)
@@ -229,10 +206,10 @@ public sealed partial class ShipAiService
return null;
}
return BuildMiningPlan(world, ship, AiPlanSourceKind.Order, order.Id, node, buyer, order.Label ?? $"Mine {node.ItemId} for {buyer.Label}");
return BuildMiningSubTasks(ship, node, buyer);
}
private ShipPlanRuntime? BuildSellMinedCargoOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildSellMinedCargoOrderSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var buyer = ResolveStation(world, order.DestinationStationId ?? order.TargetEntityId);
if (buyer is null || string.IsNullOrWhiteSpace(order.ItemId))
@@ -241,10 +218,10 @@ public sealed partial class ShipAiService
return null;
}
return BuildLocalMiningDeliveryPlan(ship, AiPlanSourceKind.Order, order.Id, buyer, order.ItemId, order.Label ?? $"Sell {order.ItemId}");
return BuildLocalMiningDeliverySubTasks(ship, buyer, order.ItemId);
}
private ShipPlanRuntime? BuildAutoSalvageOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildAutoSalvageOrderSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var homeStation = ResolveStation(world, order.SourceStationId ?? ship.DefaultBehavior.HomeStationId);
var wreck = world.Wrecks.FirstOrDefault(candidate => candidate.Id == order.TargetEntityId && candidate.RemainingAmount > 0.01f);
@@ -255,29 +232,10 @@ public sealed partial class ShipAiService
}
var approach = GetFormationPosition(wreck.Position, ship.Id, MathF.Max(8f, order.Radius > 0f ? order.Radius : ship.DefaultBehavior.Radius * 0.25f));
return CreatePlan(
ship,
AiPlanSourceKind.Order,
order.Id,
AutoSalvage,
order.Label ?? $"Salvage {wreck.ItemId}",
[
CreateStep("step-salvage-collect", "salvage", $"Salvage {wreck.ItemId}",
[
CreateSubTask("sub-salvage-travel", ShipTaskKinds.Travel, $"Travel to wreck {wreck.Id}", wreck.SystemId, approach, wreck.Id, 8f, 0f),
CreateSubTask("sub-salvage-work", ShipTaskKinds.SalvageWreck, $"Salvage {wreck.ItemId}", wreck.SystemId, approach, wreck.Id, 8f, ship.Definition.GetTotalCargoCapacity(), itemId: wreck.ItemId),
]),
CreateStep("step-salvage-deliver", "deliver-salvage", $"Deliver salvage to {homeStation.Label}",
[
CreateSubTask("sub-salvage-deliver-travel", ShipTaskKinds.Travel, $"Travel to {homeStation.Label}", homeStation.SystemId, homeStation.Position, homeStation.Id, MathF.Max(homeStation.Radius + 12f, 12f), 0f),
CreateSubTask("sub-salvage-deliver-dock", ShipTaskKinds.Dock, $"Dock at {homeStation.Label}", homeStation.SystemId, homeStation.Position, homeStation.Id, 4f, 0f),
CreateSubTask("sub-salvage-deliver-unload", ShipTaskKinds.UnloadCargo, $"Unload salvage at {homeStation.Label}", homeStation.SystemId, homeStation.Position, homeStation.Id, 0f, ship.Definition.GetTotalCargoCapacity(), itemId: wreck.ItemId),
CreateSubTask("sub-salvage-deliver-undock", ShipTaskKinds.Undock, $"Undock from {homeStation.Label}", homeStation.SystemId, homeStation.Position, homeStation.Id, 12f, 0f),
])
]);
return BuildSalvageSubTasks(ship, wreck, homeStation, approach);
}
private ShipPlanRuntime? BuildSupplyFleetOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildSupplyFleetOrderSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var sourceStation = ResolveStation(world, order.SourceStationId);
var targetShip = world.Ships.FirstOrDefault(candidate => candidate.Id == order.TargetEntityId && candidate.Health > 0f);
@@ -303,10 +261,10 @@ public sealed partial class ShipAiService
amount,
MathF.Max(16f, order.Radius),
order.Label ?? $"Supply {targetShip.Definition.Name} with {order.ItemId}");
return BuildFleetSupplyPlan(ship, AiPlanSourceKind.Order, order.Id, plan);
return BuildFleetSupplySubTasks(plan);
}
private ShipPlanRuntime? BuildBuildOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildBuildOrderSubTasks(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var site = world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == (order.ConstructionSiteId ?? order.TargetEntityId));
if (site is null)
@@ -322,10 +280,10 @@ public sealed partial class ShipAiService
return null;
}
return BuildConstructionPlan(ship, AiPlanSourceKind.Order, order.Id, site, supportStation, order.Label ?? $"Build {site.BlueprintId}");
return BuildConstructionSubTasks(site, supportStation);
}
private ShipPlanRuntime? BuildAttackOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildAttackOrderSubTasks(ShipOrderRuntime order)
{
var targetId = order.TargetEntityId;
if (targetId is null)
@@ -334,45 +292,10 @@ public sealed partial class ShipAiService
return null;
}
return BuildAttackPlan(ship, AiPlanSourceKind.Order, order.Id, targetId, order.TargetSystemId, order.Label ?? "Attack target");
return BuildAttackSubTasks(targetId, order.TargetSystemId, order.Label ?? "Attack target");
}
private ShipPlanRuntime BuildHoldOrderPlan(ShipRuntime ship, ShipOrderRuntime order)
{
return CreatePlan(
ship,
AiPlanSourceKind.Order,
order.Id,
ShipOrderKinds.HoldPosition,
order.Label ?? "Hold position",
[
CreateStep("step-hold", ShipOrderKinds.HoldPosition, order.Label ?? "Hold position",
[
CreateSubTask("sub-hold", ShipTaskKinds.HoldPosition, order.Label ?? "Hold position", order.TargetSystemId ?? ship.SystemId, order.TargetPosition ?? ship.Position, order.TargetEntityId, 0f, 3f)
])
]);
}
private ShipPlanRuntime? BuildDockAndWaitOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var station = ResolveStation(world, order.TargetEntityId ?? order.DestinationStationId ?? ship.DefaultBehavior.HomeStationId);
if (station is null)
{
order.FailureReason = "station-missing";
return null;
}
return BuildDockAndWaitPlan(ship, AiPlanSourceKind.Order, order.Id, station, MathF.Max(1f, order.WaitSeconds), order.Label ?? $"Dock and wait at {station.Label}");
}
private ShipPlanRuntime BuildFlyAndWaitOrderPlan(ShipRuntime ship, ShipOrderRuntime order)
{
var systemId = order.TargetSystemId ?? ship.SystemId;
var targetPosition = order.TargetPosition ?? ship.Position;
return BuildFlyAndWaitPlan(ship, AiPlanSourceKind.Order, order.Id, systemId, targetPosition, MathF.Max(1f, order.WaitSeconds), order.Label ?? "Fly and wait");
}
private ShipPlanRuntime? BuildFlyToObjectOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildFlyToObjectOrderSubTasks(SimulationWorld world, ShipOrderRuntime order)
{
var targetEntityId = order.TargetEntityId;
if (targetEntityId is null)
@@ -388,10 +311,10 @@ public sealed partial class ShipAiService
return null;
}
return BuildFlyToObjectPlan(ship, AiPlanSourceKind.Order, order.Id, objectTarget.Value.SystemId, objectTarget.Value.Position, targetEntityId, order.Label ?? $"Fly to {targetEntityId}");
return BuildFlyToObjectSubTasks(objectTarget.Value.SystemId, objectTarget.Value.Position, targetEntityId, order.Label ?? $"Fly to {targetEntityId}");
}
private ShipPlanRuntime? BuildFollowShipOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
private IReadOnlyList<ShipSubTaskRuntime>? BuildFollowShipOrderSubTasks(SimulationWorld world, ShipOrderRuntime order)
{
var targetShip = world.Ships.FirstOrDefault(candidate => candidate.Id == order.TargetEntityId && candidate.Health > 0f);
if (targetShip is null)
@@ -400,71 +323,6 @@ public sealed partial class ShipAiService
return null;
}
return BuildFollowShipPlan(ship, AiPlanSourceKind.Order, order.Id, targetShip, MathF.Max(order.Radius, 18f), MathF.Max(2f, order.WaitSeconds), order.Label ?? $"Follow {targetShip.Definition.Name}");
}
private ShipPlanRuntime BuildMiningPlan(SimulationWorld world, ShipRuntime ship, AiPlanSourceKind sourceKind, string sourceId, ResourceNodeRuntime node, StationRuntime homeStation, string summary)
{
var deposit = SelectMiningDeposit(node, ship.Id);
var extractionPosition = GetResourceHoldPosition(deposit?.Position ?? Vector3.Zero, ship.Id, 20f);
return CreatePlan(
ship,
sourceKind,
sourceId,
ShipOrderKinds.MineAndDeliver,
summary,
[
CreateStep("step-mine", "mine", $"Mine {node.ItemId}",
[
CreateSubTask("sub-mine-travel", ShipTaskKinds.Travel, $"Travel to {node.ItemId} field", node.SystemId, Vector3.Zero, node.AnchorId, 8f, 0f, targetAnchorId: node.AnchorId),
CreateSubTask("sub-mine", ShipTaskKinds.MineNode, $"Mine {node.ItemId}", node.SystemId, extractionPosition, node.Id, 8f, ship.Definition.GetTotalCargoCapacity(), itemId: node.ItemId, targetAnchorId: node.AnchorId, targetResourceNodeId: node.Id, targetResourceDepositId: deposit?.Id)
]),
CreateStep("step-deliver", "deliver", $"Deliver {node.ItemId} to {homeStation.Label}",
[
CreateSubTask("sub-deliver-travel", ShipTaskKinds.Travel, $"Travel to {homeStation.Label}", homeStation.SystemId, homeStation.Position, homeStation.Id, MathF.Max(homeStation.Radius + 12f, 12f), 0f),
CreateSubTask("sub-deliver-dock", ShipTaskKinds.Dock, $"Dock at {homeStation.Label}", homeStation.SystemId, homeStation.Position, homeStation.Id, 4f, 0f),
CreateSubTask("sub-deliver-unload", ShipTaskKinds.UnloadCargo, $"Unload at {homeStation.Label}", homeStation.SystemId, homeStation.Position, homeStation.Id, 0f, ship.Definition.GetTotalCargoCapacity()),
CreateSubTask("sub-deliver-undock", ShipTaskKinds.Undock, $"Undock from {homeStation.Label}", homeStation.SystemId, homeStation.Position, homeStation.Id, MathF.Max(4f, 12f), 0f)
])
]);
}
private ShipPlanRuntime BuildLocalMiningPlan(SimulationWorld world, ShipRuntime ship, AiPlanSourceKind sourceKind, string sourceId, ResourceNodeRuntime node, string summary)
{
var deposit = SelectMiningDeposit(node, ship.Id);
var extractionPosition = GetResourceHoldPosition(deposit?.Position ?? Vector3.Zero, ship.Id, 20f);
return CreatePlan(
ship,
sourceKind,
sourceId,
ShipOrderKinds.MineLocal,
summary,
[
CreateStep("step-mine", "mine", $"Mine {node.ItemId}",
[
CreateSubTask("sub-mine-travel", ShipTaskKinds.Travel, $"Travel to {node.ItemId} field", node.SystemId, Vector3.Zero, node.AnchorId, 8f, 0f, targetAnchorId: node.AnchorId),
CreateSubTask("sub-mine", ShipTaskKinds.MineNode, $"Mine {node.ItemId}", node.SystemId, extractionPosition, node.Id, 8f, ship.Definition.GetTotalCargoCapacity(), itemId: node.ItemId, targetAnchorId: node.AnchorId, targetResourceNodeId: node.Id, targetResourceDepositId: deposit?.Id)
])
]);
}
private ShipPlanRuntime BuildLocalMiningDeliveryPlan(ShipRuntime ship, AiPlanSourceKind sourceKind, string sourceId, StationRuntime buyer, string itemId, string summary)
{
var amount = MathF.Max(1f, GetInventoryAmount(ship.Inventory, itemId));
return CreatePlan(
ship,
sourceKind,
sourceId,
ShipOrderKinds.SellMinedCargo,
summary,
[
CreateStep("step-deliver", "deliver", $"Deliver {itemId} to {buyer.Label}",
[
CreateSubTask("sub-deliver-travel", ShipTaskKinds.Travel, $"Travel to {buyer.Label}", buyer.SystemId, buyer.Position, buyer.Id, MathF.Max(buyer.Radius + 12f, 12f), 0f),
CreateSubTask("sub-deliver-dock", ShipTaskKinds.Dock, $"Dock at {buyer.Label}", buyer.SystemId, buyer.Position, buyer.Id, 4f, 0f),
CreateSubTask("sub-deliver-unload", ShipTaskKinds.UnloadCargo, $"Unload {itemId} at {buyer.Label}", buyer.SystemId, buyer.Position, buyer.Id, 0f, amount, itemId: itemId),
CreateSubTask("sub-deliver-undock", ShipTaskKinds.Undock, $"Undock from {buyer.Label}", buyer.SystemId, buyer.Position, buyer.Id, MathF.Max(4f, 12f), 0f)
])
]);
return BuildFollowShipSubTasks(targetShip, MathF.Max(order.Radius, 18f), MathF.Max(2f, order.WaitSeconds), order.Label ?? $"Follow {targetShip.Definition.Name}");
}
}