refactor(backend): modularize simulation engine
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183
apps/backend/Simulation/Support/SimulationRuntimeSupport.cs
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183
apps/backend/Simulation/Support/SimulationRuntimeSupport.cs
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using SpaceGame.Api.Data;
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using SpaceGame.Api.Simulation.Model;
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namespace SpaceGame.Api.Simulation.Support;
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internal static class SimulationRuntimeSupport
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{
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internal static bool HasShipCapabilities(ShipDefinition definition, params string[] capabilities) =>
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capabilities.All(cap => definition.Capabilities.Contains(cap, StringComparer.Ordinal));
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internal static int CountStationModules(StationRuntime station, string moduleId) =>
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station.Modules.Count(module => string.Equals(module.ModuleId, moduleId, StringComparison.Ordinal));
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internal static void AddStationModule(SimulationWorld world, StationRuntime station, string moduleId)
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{
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if (!world.ModuleDefinitions.TryGetValue(moduleId, out var definition))
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{
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return;
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}
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station.Modules.Add(new StationModuleRuntime
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{
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Id = $"{station.Id}-module-{station.Modules.Count + 1}",
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ModuleId = moduleId,
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Health = definition.Hull,
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MaxHealth = definition.Hull,
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});
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station.Radius = GetStationRadius(world, station);
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}
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internal static float GetStationRadius(SimulationWorld world, StationRuntime station)
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{
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var totalArea = station.Modules
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.Select(module => world.ModuleDefinitions.TryGetValue(module.ModuleId, out var definition) ? definition.Radius * definition.Radius : 0f)
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.Sum();
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return MathF.Max(24f, MathF.Sqrt(MathF.Max(totalArea, 1f)));
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}
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internal static float GetStationStorageCapacity(StationRuntime station, string storageClass)
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{
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var baseCapacity = storageClass switch
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{
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"manufactured" => 400f,
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_ => 0f,
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};
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var bulkBays = CountStationModules(station, "module_arg_stor_solid_m_01");
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var liquidTanks = CountStationModules(station, "module_arg_stor_liquid_m_01");
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var containerBays = CountStationModules(station, "module_arg_stor_container_m_01");
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var moduleCapacity = storageClass switch
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{
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"solid" => bulkBays * 1000f,
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"liquid" => liquidTanks * 500f,
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"container" => containerBays * 800f,
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"manufactured" => containerBays * 200f,
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_ => 0f,
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};
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return baseCapacity + moduleCapacity;
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}
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internal static int CountModules(IEnumerable<string> modules, string moduleId) =>
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modules.Count(candidate => string.Equals(candidate, moduleId, StringComparison.Ordinal));
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internal static float GetInventoryAmount(IReadOnlyDictionary<string, float> inventory, string itemId) =>
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inventory.TryGetValue(itemId, out var amount) ? amount : 0f;
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internal static void AddInventory(IDictionary<string, float> inventory, string itemId, float amount)
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{
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if (amount <= 0f)
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{
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return;
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}
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inventory[itemId] = GetInventoryAmount((IReadOnlyDictionary<string, float>)inventory, itemId) + amount;
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}
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internal static float RemoveInventory(IDictionary<string, float> inventory, string itemId, float amount)
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{
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var current = GetInventoryAmount((IReadOnlyDictionary<string, float>)inventory, itemId);
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var removed = MathF.Min(current, amount);
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var remaining = current - removed;
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if (remaining <= 0.001f)
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{
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inventory.Remove(itemId);
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}
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else
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{
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inventory[itemId] = remaining;
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}
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return removed;
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}
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internal static bool HasStationModules(StationRuntime station, params string[] modules) =>
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modules.All(moduleId => station.Modules.Any(candidate => string.Equals(candidate.ModuleId, moduleId, StringComparison.Ordinal)));
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internal static bool CanExtractNode(ShipRuntime ship, ResourceNodeRuntime node, SimulationWorld world) =>
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HasShipCapabilities(ship.Definition, "mining")
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&& world.ItemDefinitions.TryGetValue(node.ItemId, out var item)
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&& string.Equals(item.CargoKind, ship.Definition.CargoKind, StringComparison.Ordinal);
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internal static bool CanBuildClaimBeacon(ShipRuntime ship) =>
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string.Equals(ship.Definition.Kind, "military", StringComparison.Ordinal);
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internal static float ComputeWorkforceRatio(float population, float workforceRequired)
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{
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if (workforceRequired <= 0.01f)
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{
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return 1f;
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}
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var staffedRatio = MathF.Min(1f, population / workforceRequired);
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return 0.1f + (0.9f * staffedRatio);
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}
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internal static string? GetStorageRequirement(string storageClass) =>
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storageClass switch
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{
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"solid" => "module_arg_stor_solid_m_01",
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"liquid" => "module_arg_stor_liquid_m_01",
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_ => null,
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};
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internal static float TryAddStationInventory(SimulationWorld world, StationRuntime station, string itemId, float amount)
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{
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if (amount <= 0f || !world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition))
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{
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return 0f;
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}
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var storageClass = itemDefinition.CargoKind;
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var requiredModule = GetStorageRequirement(storageClass);
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if (requiredModule is not null && !station.InstalledModules.Contains(requiredModule, StringComparer.Ordinal))
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{
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return 0f;
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}
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var capacity = GetStationStorageCapacity(station, storageClass);
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if (capacity <= 0.01f)
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{
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return 0f;
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}
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var used = station.Inventory
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.Where(entry => world.ItemDefinitions.TryGetValue(entry.Key, out var definition) && definition.CargoKind == storageClass)
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.Sum(entry => entry.Value);
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var accepted = MathF.Min(amount, MathF.Max(0f, capacity - used));
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if (accepted <= 0.01f)
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{
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return 0f;
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}
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AddInventory(station.Inventory, itemId, accepted);
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return accepted;
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}
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internal static bool CanStartModuleConstruction(StationRuntime station, ModuleRecipeDefinition recipe) =>
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recipe.Inputs.All(input => GetInventoryAmount(station.Inventory, input.ItemId) + 0.001f >= input.Amount);
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internal static ConstructionSiteRuntime? GetConstructionSiteForStation(SimulationWorld world, string stationId) =>
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world.ConstructionSites.FirstOrDefault(site =>
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string.Equals(site.StationId, stationId, StringComparison.Ordinal)
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&& site.State is not ConstructionSiteStateKinds.Completed and not ConstructionSiteStateKinds.Destroyed);
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internal static float GetConstructionDeliveredAmount(SimulationWorld world, ConstructionSiteRuntime site, string itemId)
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{
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if (site.StationId is not null
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&& world.Stations.FirstOrDefault(candidate => candidate.Id == site.StationId) is { } station)
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{
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return GetInventoryAmount(station.Inventory, itemId);
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}
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return GetInventoryAmount(site.DeliveredItems, itemId);
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}
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internal static bool IsConstructionSiteReady(SimulationWorld world, ConstructionSiteRuntime site) =>
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site.RequiredItems.All(entry => GetConstructionDeliveredAmount(world, site, entry.Key) + 0.001f >= entry.Value);
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internal static float GetShipCargoAmount(ShipRuntime ship) =>
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ship.Inventory.Values.Sum();
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}
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