feat: simplified local-space and celestial, removed bubbles

This commit is contained in:
2026-03-18 08:49:35 -04:00
parent 00a008bda5
commit 933c6afd08
19 changed files with 246 additions and 448 deletions

View File

@@ -6,48 +6,44 @@ public sealed partial class ScenarioLoader
{
private static SystemSpatialGraph BuildSystemSpatialGraph(SystemRuntime system)
{
var nodes = new List<NodeRuntime>();
var bubbles = new List<LocalBubbleRuntime>();
var lagrangeNodesByPlanetIndex = new Dictionary<int, Dictionary<string, NodeRuntime>>();
var celestials = new List<CelestialRuntime>();
var lagrangeNodesByPlanetIndex = new Dictionary<int, Dictionary<string, CelestialRuntime>>();
var starNode = AddSpatialNode(
nodes,
bubbles,
AddCelestial(
celestials,
id: $"node-{system.Definition.Id}-star",
systemId: system.Definition.Id,
kind: SpatialNodeKind.Star,
position: Vector3.Zero,
radius: MathF.Max(system.Definition.GravityWellRadius + StarBubbleRadiusPadding, 180f));
localSpaceRadius: MathF.Max(system.Definition.GravityWellRadius + StarBubbleRadiusPadding, LocalSpaceRadius));
for (var planetIndex = 0; planetIndex < system.Definition.Planets.Count; planetIndex += 1)
{
var planet = system.Definition.Planets[planetIndex];
var planetNodeId = $"node-{system.Definition.Id}-planet-{planetIndex + 1}";
var planetPosition = ComputePlanetPosition(planet);
var planetNode = AddSpatialNode(
nodes,
bubbles,
var planetCelestial = AddCelestial(
celestials,
id: planetNodeId,
systemId: system.Definition.Id,
kind: SpatialNodeKind.Planet,
position: planetPosition,
radius: MathF.Max(planet.Size + PlanetBubbleRadiusPadding, 120f),
parentNodeId: starNode.Id);
localSpaceRadius: LocalSpaceRadius,
parentNodeId: $"node-{system.Definition.Id}-star");
var lagrangeNodes = new Dictionary<string, NodeRuntime>(StringComparer.Ordinal);
var lagrangeNodes = new Dictionary<string, CelestialRuntime>(StringComparer.Ordinal);
foreach (var point in EnumeratePlanetLagrangePoints(planetPosition, planet))
{
var lagrangeNode = AddSpatialNode(
nodes,
bubbles,
var lagrangeCelestial = AddCelestial(
celestials,
id: $"node-{system.Definition.Id}-planet-{planetIndex + 1}-{point.Designation.ToLowerInvariant()}",
systemId: system.Definition.Id,
kind: SpatialNodeKind.LagrangePoint,
position: point.Position,
radius: LagrangeBubbleRadius,
parentNodeId: planetNode.Id,
localSpaceRadius: LocalSpaceRadius,
parentNodeId: planetCelestial.Id,
orbitReferenceId: point.Designation);
lagrangeNodes[point.Designation] = lagrangeNode;
lagrangeNodes[point.Designation] = lagrangeCelestial;
}
lagrangeNodesByPlanetIndex[planetIndex] = lagrangeNodes;
@@ -61,54 +57,44 @@ public sealed partial class ScenarioLoader
for (var moonIndex = 0; moonIndex < planet.MoonCount; moonIndex += 1)
{
var moonPosition = ComputeMoonPosition(planetPosition, moonOrbitRadius, moonIndex, planetIndex);
AddSpatialNode(
nodes,
bubbles,
AddCelestial(
celestials,
id: $"node-{system.Definition.Id}-planet-{planetIndex + 1}-moon-{moonIndex + 1}",
systemId: system.Definition.Id,
kind: SpatialNodeKind.Moon,
position: moonPosition,
radius: MoonBubbleRadiusPadding + 24f,
parentNodeId: planetNode.Id);
localSpaceRadius: LocalSpaceRadius,
parentNodeId: planetCelestial.Id);
moonOrbitRadius += 30f;
}
}
return new SystemSpatialGraph(system.Definition.Id, nodes, bubbles, lagrangeNodesByPlanetIndex);
return new SystemSpatialGraph(system.Definition.Id, celestials, lagrangeNodesByPlanetIndex);
}
private static NodeRuntime AddSpatialNode(
ICollection<NodeRuntime> nodes,
ICollection<LocalBubbleRuntime> bubbles,
private static CelestialRuntime AddCelestial(
ICollection<CelestialRuntime> celestials,
string id,
string systemId,
SpatialNodeKind kind,
Vector3 position,
float radius,
float localSpaceRadius,
string? parentNodeId = null,
string? orbitReferenceId = null)
{
var bubbleId = $"bubble-{id}";
var node = new NodeRuntime
var celestial = new CelestialRuntime
{
Id = id,
SystemId = systemId,
Kind = kind,
Position = position,
BubbleId = bubbleId,
LocalSpaceRadius = localSpaceRadius,
ParentNodeId = parentNodeId,
OrbitReferenceId = orbitReferenceId,
};
nodes.Add(node);
bubbles.Add(new LocalBubbleRuntime
{
Id = bubbleId,
NodeId = id,
SystemId = systemId,
Radius = radius,
});
return node;
celestials.Add(celestial);
return celestial;
}
private static IEnumerable<LagrangePointPlacement> EnumeratePlanetLagrangePoints(
@@ -165,36 +151,36 @@ public sealed partial class ScenarioLoader
InitialStationDefinition plan,
SystemRuntime system,
SystemSpatialGraph graph,
IReadOnlyCollection<NodeRuntime> existingNodes)
IReadOnlyCollection<CelestialRuntime> existingCelestials)
{
if (plan.PlanetIndex is int planetIndex &&
graph.LagrangeNodesByPlanetIndex.TryGetValue(planetIndex, out var lagrangeNodes))
{
var designation = ResolveLagrangeDesignation(plan.LagrangeSide);
if (lagrangeNodes.TryGetValue(designation, out var lagrangeNode))
if (lagrangeNodes.TryGetValue(designation, out var lagrangeCelestial))
{
return new StationPlacement(lagrangeNode, lagrangeNode.Position);
return new StationPlacement(lagrangeCelestial, lagrangeCelestial.Position);
}
}
if (plan.Position is { Length: 3 })
{
var targetPosition = NormalizeScenarioPoint(system, plan.Position);
var preferredNode = existingNodes
.Where((node) => node.SystemId == system.Definition.Id && node.Kind == SpatialNodeKind.LagrangePoint)
.OrderBy((node) => node.Position.DistanceTo(targetPosition))
var preferredCelestial = existingCelestials
.Where((c) => c.SystemId == system.Definition.Id && c.Kind == SpatialNodeKind.LagrangePoint)
.OrderBy((c) => c.Position.DistanceTo(targetPosition))
.FirstOrDefault()
?? existingNodes
.Where((node) => node.SystemId == system.Definition.Id)
.OrderBy((node) => node.Position.DistanceTo(targetPosition))
?? existingCelestials
.Where((c) => c.SystemId == system.Definition.Id)
.OrderBy((c) => c.Position.DistanceTo(targetPosition))
.First();
return new StationPlacement(preferredNode, preferredNode.Position);
return new StationPlacement(preferredCelestial, preferredCelestial.Position);
}
var fallbackNode = graph.Nodes
.FirstOrDefault((node) => node.Kind == SpatialNodeKind.LagrangePoint && string.IsNullOrEmpty(node.OccupyingStructureId))
?? graph.Nodes.First((node) => node.Kind == SpatialNodeKind.Planet);
return new StationPlacement(fallbackNode, fallbackNode.Position);
var fallbackCelestial = graph.Celestials
.FirstOrDefault((c) => c.Kind == SpatialNodeKind.LagrangePoint && string.IsNullOrEmpty(c.OccupyingStructureId))
?? graph.Celestials.First((c) => c.Kind == SpatialNodeKind.Planet);
return new StationPlacement(fallbackCelestial, fallbackCelestial.Position);
}
private static string ResolveLagrangeDesignation(int? lagrangeSide) => lagrangeSide switch
@@ -204,7 +190,7 @@ public sealed partial class ScenarioLoader
_ => "L1",
};
private static NodeRuntime? ResolveResourceNodeAnchor(SystemSpatialGraph graph, ResourceNodeDefinition definition)
private static CelestialRuntime? ResolveResourceNodeAnchor(SystemSpatialGraph graph, ResourceNodeDefinition definition)
{
if (definition.AnchorPlanetIndex is not int planetIndex || planetIndex < 0)
{
@@ -214,14 +200,14 @@ public sealed partial class ScenarioLoader
if (definition.AnchorMoonIndex is int moonIndex && moonIndex >= 0)
{
var moonNodeId = $"node-{graph.SystemId}-planet-{planetIndex + 1}-moon-{moonIndex + 1}";
return graph.Nodes.FirstOrDefault((node) => node.Id == moonNodeId);
return graph.Celestials.FirstOrDefault((c) => c.Id == moonNodeId);
}
var planetNodeId = $"node-{graph.SystemId}-planet-{planetIndex + 1}";
return graph.Nodes.FirstOrDefault((node) => node.Id == planetNodeId);
return graph.Celestials.FirstOrDefault((c) => c.Id == planetNodeId);
}
private static Vector3 ComputeResourceNodePosition(NodeRuntime? anchorNode, ResourceNodeDefinition definition, float yPlane)
private static Vector3 ComputeResourceNodePosition(CelestialRuntime? anchorCelestial, ResourceNodeDefinition definition, float yPlane)
{
var verticalOffset = MathF.Sin(DegreesToRadians(definition.InclinationDegrees)) * MathF.Min(definition.RadiusOffset * 0.04f, 25000f);
var offset = new Vector3(
@@ -229,12 +215,12 @@ public sealed partial class ScenarioLoader
verticalOffset,
MathF.Sin(definition.Angle) * definition.RadiusOffset);
if (anchorNode is null)
if (anchorCelestial is null)
{
return new Vector3(offset.X, yPlane + offset.Y, offset.Z);
}
return Add(anchorNode.Position, offset);
return Add(anchorCelestial.Position, offset);
}
private static Vector3 ComputePlanetPosition(PlanetDefinition planet)
@@ -252,19 +238,18 @@ public sealed partial class ScenarioLoader
return Add(planetPosition, new Vector3(MathF.Cos(angle) * orbitRadius, 0f, MathF.Sin(angle) * orbitRadius));
}
private static ShipSpatialStateRuntime CreateInitialShipSpatialState(string systemId, Vector3 position, IReadOnlyCollection<NodeRuntime> nodes)
private static ShipSpatialStateRuntime CreateInitialShipSpatialState(string systemId, Vector3 position, IReadOnlyCollection<CelestialRuntime> celestials)
{
var nearestNode = nodes
.Where((node) => node.SystemId == systemId)
.OrderBy((node) => node.Position.DistanceTo(position))
var nearestCelestial = celestials
.Where((c) => c.SystemId == systemId)
.OrderBy((c) => c.Position.DistanceTo(position))
.FirstOrDefault();
return new ShipSpatialStateRuntime
{
CurrentSystemId = systemId,
SpaceLayer = SpaceLayerKinds.LocalSpace,
CurrentNodeId = nearestNode?.Id,
CurrentBubbleId = nearestNode?.BubbleId,
CurrentCelestialId = nearestCelestial?.Id,
LocalPosition = position,
SystemPosition = position,
MovementRegime = MovementRegimeKinds.LocalFlight,
@@ -273,11 +258,10 @@ public sealed partial class ScenarioLoader
private sealed record SystemSpatialGraph(
string SystemId,
List<NodeRuntime> Nodes,
List<LocalBubbleRuntime> Bubbles,
Dictionary<int, Dictionary<string, NodeRuntime>> LagrangeNodesByPlanetIndex);
List<CelestialRuntime> Celestials,
Dictionary<int, Dictionary<string, CelestialRuntime>> LagrangeNodesByPlanetIndex);
private sealed record LagrangePointPlacement(string Designation, Vector3 Position);
private sealed record StationPlacement(NodeRuntime AnchorNode, Vector3 Position);
private sealed record StationPlacement(CelestialRuntime AnchorCelestial, Vector3 Position);
}