feat: simplified local-space and celestial, removed bubbles
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@@ -305,7 +305,7 @@ public sealed partial class SimulationEngine
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private static bool FactionControlsSystem(SimulationWorld world, string factionId, string systemId)
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{
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var totalLagrangePoints = world.SpatialNodes.Count(node =>
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var totalLagrangePoints = world.Celestials.Count(node =>
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node.SystemId == systemId &&
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node.Kind == SpatialNodeKind.LagrangePoint);
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if (totalLagrangePoints == 0)
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