Refactor backend into domain-first slices
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74
apps/backend/Factions/Runtime/FactionRuntimeModels.cs
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74
apps/backend/Factions/Runtime/FactionRuntimeModels.cs
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namespace SpaceGame.Api.Factions.Runtime;
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public sealed class FactionRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; init; }
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public required string Color { get; init; }
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public float Credits { get; set; }
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public float PopulationTotal { get; set; }
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public float OreMined { get; set; }
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public float GoodsProduced { get; set; }
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public int ShipsBuilt { get; set; }
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public int ShipsLost { get; set; }
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public HashSet<string> CommanderIds { get; } = new(StringComparer.Ordinal);
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public string? DefaultPolicySetId { get; set; }
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public string LastDeltaSignature { get; set; } = string.Empty;
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}
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public sealed class CommanderRuntime
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{
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public required string Id { get; init; }
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public required string Kind { get; set; }
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public required string FactionId { get; init; }
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public string? ParentCommanderId { get; set; }
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public string? ControlledEntityId { get; set; }
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public string? PolicySetId { get; set; }
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public string? Doctrine { get; set; }
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public List<string> Goals { get; } = [];
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public HashSet<string> ActiveDirectives { get; } = new(StringComparer.Ordinal);
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public string? ActiveGoalName { get; set; }
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public string? ActiveActionName { get; set; }
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public float ReplanTimer { get; set; }
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public bool NeedsReplan { get; set; } = true;
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public CommanderBehaviorRuntime? ActiveBehavior { get; set; }
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public CommanderOrderRuntime? ActiveOrder { get; set; }
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public CommanderTaskRuntime? ActiveTask { get; set; }
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public HashSet<string> SubordinateCommanderIds { get; } = new(StringComparer.Ordinal);
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public bool IsAlive { get; set; } = true;
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public FactionPlanningState? LastPlanningState { get; set; }
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public IReadOnlyList<(string Name, float Priority)>? LastGoalPriorities { get; set; }
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}
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public sealed class CommanderBehaviorRuntime
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{
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public required string Kind { get; set; }
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public string? Phase { get; set; }
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public string? NodeId { get; set; }
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public string? StationId { get; set; }
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public string? ModuleId { get; set; }
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public string? AreaSystemId { get; set; }
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public int PatrolIndex { get; set; }
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}
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public sealed class CommanderOrderRuntime
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{
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public required string Kind { get; init; }
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public OrderStatus Status { get; set; } = OrderStatus.Accepted;
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public string? TargetEntityId { get; set; }
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public string? DestinationNodeId { get; set; }
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public required string DestinationSystemId { get; init; }
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public required Vector3 DestinationPosition { get; init; }
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}
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public sealed class CommanderTaskRuntime
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{
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public required string Kind { get; set; }
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public WorkStatus Status { get; set; } = WorkStatus.Pending;
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public string? TargetEntityId { get; set; }
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public string? TargetSystemId { get; set; }
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public string? TargetNodeId { get; set; }
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public Vector3? TargetPosition { get; set; }
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public float Threshold { get; set; }
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}
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