Refactor backend into domain-first slices
This commit is contained in:
@@ -0,0 +1,456 @@
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using static SpaceGame.Api.Stations.Simulation.InfrastructureSimulationService;
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using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
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namespace SpaceGame.Api.Ships.Simulation;
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internal sealed partial class ShipTaskExecutionService
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{
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private static bool AdvanceTimedAction(ShipRuntime ship, float deltaSeconds, float requiredSeconds)
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{
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ship.ActionTimer += deltaSeconds;
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if (ship.ActionTimer < requiredSeconds)
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{
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return false;
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}
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ship.ActionTimer = 0f;
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return true;
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}
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private static void BeginTrackedAction(ShipRuntime ship, string actionKey, float total)
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{
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if (ship.TrackedActionKey == actionKey)
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{
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return;
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}
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ship.TrackedActionKey = actionKey;
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ship.TrackedActionTotal = MathF.Max(total, 0.01f);
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}
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internal static float GetShipCargoAmount(ShipRuntime ship) =>
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SimulationRuntimeSupport.GetShipCargoAmount(ship);
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private string UpdateExtract(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var task = ship.ControllerTask;
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var node = world.Nodes.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId);
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if (node is null || task.TargetPosition is null || !CanExtractNode(ship, node, world))
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var cargoAmount = GetShipCargoAmount(ship);
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if (cargoAmount >= ship.Definition.CargoCapacity - 0.01f)
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{
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ship.ActionTimer = 0f;
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ship.State = ShipState.CargoFull;
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ship.TargetPosition = ship.Position;
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return "cargo-full";
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}
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ship.TargetPosition = task.TargetPosition.Value;
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var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
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if (distance > task.Threshold)
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{
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ship.ActionTimer = 0f;
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ship.State = ShipState.MiningApproach;
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ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, GetLocalTravelSpeed(ship) * deltaSeconds);
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return "none";
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}
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ship.State = ShipState.Mining;
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if (!AdvanceTimedAction(ship, deltaSeconds, world.Balance.MiningCycleSeconds))
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{
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return "none";
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}
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var remainingCapacity = MathF.Max(0f, ship.Definition.CargoCapacity - cargoAmount);
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var mined = MathF.Min(world.Balance.MiningRate, remainingCapacity);
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mined = MathF.Min(mined, node.OreRemaining);
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if (mined <= 0.01f)
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{
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ship.ActionTimer = 0f;
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ship.State = node.OreRemaining <= 0.01f ? ShipState.NodeDepleted : ShipState.CargoFull;
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ship.TargetPosition = ship.Position;
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return node.OreRemaining <= 0.01f ? "node-depleted" : "cargo-full";
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}
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AddInventory(ship.Inventory, node.ItemId, mined);
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node.OreRemaining -= mined;
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node.OreRemaining = MathF.Max(0f, node.OreRemaining);
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return GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity ? "cargo-full" : "none";
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}
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private string UpdateDock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var task = ship.ControllerTask;
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var station = world.Stations.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId);
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if (station is null || task.TargetPosition is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var padIndex = ship.AssignedDockingPadIndex ?? ReserveDockingPad(station, ship.Id);
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if (padIndex is null)
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{
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ship.ActionTimer = 0f;
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ship.State = ShipState.AwaitingDock;
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ship.TargetPosition = GetDockingHoldPosition(station, ship.Id);
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var waitDistance = ship.Position.DistanceTo(ship.TargetPosition);
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if (waitDistance > 4f)
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{
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ship.Position = ship.Position.MoveToward(ship.TargetPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
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}
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return "none";
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}
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ship.AssignedDockingPadIndex = padIndex;
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var padPosition = GetDockingPadPosition(station, padIndex.Value);
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ship.TargetPosition = padPosition;
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var distance = ship.Position.DistanceTo(padPosition);
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if (distance > 4f)
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{
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ship.ActionTimer = 0f;
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ship.State = ShipState.DockingApproach;
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ship.Position = ship.Position.MoveToward(padPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
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return "none";
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}
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ship.State = ShipState.Docking;
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if (!AdvanceTimedAction(ship, deltaSeconds, world.Balance.DockingDuration))
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{
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return "none";
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}
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ship.State = ShipState.Docked;
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ship.DockedStationId = station.Id;
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station.DockedShipIds.Add(ship.Id);
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ship.Position = padPosition;
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ship.TargetPosition = padPosition;
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return "docked";
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}
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private string UpdateUnload(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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if (ship.DockedStationId is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
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if (station is null)
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{
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ship.DockedStationId = null;
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ship.AssignedDockingPadIndex = null;
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.TargetPosition = GetShipDockedPosition(ship, station);
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ship.Position = ship.TargetPosition;
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ship.ActionTimer = 0f;
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ship.State = ShipState.Transferring;
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BeginTrackedAction(ship, "transferring", GetShipCargoAmount(ship));
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var faction = world.Factions.FirstOrDefault(candidate => candidate.Id == ship.FactionId);
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foreach (var (itemId, amount) in ship.Inventory.ToList())
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{
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var moved = MathF.Min(amount, world.Balance.TransferRate * deltaSeconds);
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var accepted = TryAddStationInventory(world, station, itemId, moved);
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RemoveInventory(ship.Inventory, itemId, accepted);
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if (faction is not null && string.Equals(itemId, "ore", StringComparison.Ordinal))
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{
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faction.OreMined += accepted;
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faction.Credits += accepted * 0.4f;
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}
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}
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return GetShipCargoAmount(ship) <= 0.01f ? "unloaded" : "none";
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}
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private string UpdateLoadCargo(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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if (ship.DockedStationId is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
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if (station is null)
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{
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ship.DockedStationId = null;
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ship.AssignedDockingPadIndex = null;
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.TargetPosition = GetShipDockedPosition(ship, station);
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ship.Position = ship.TargetPosition;
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ship.ActionTimer = 0f;
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ship.State = ShipState.Loading;
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var itemId = ship.ControllerTask.ItemId;
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BeginTrackedAction(ship, "loading", MathF.Max(0f, ship.Definition.CargoCapacity - GetShipCargoAmount(ship)));
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var transfer = MathF.Min(world.Balance.TransferRate * deltaSeconds, ship.Definition.CargoCapacity - GetShipCargoAmount(ship));
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var moved = itemId is null ? 0f : MathF.Min(transfer, GetInventoryAmount(station.Inventory, itemId));
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if (itemId is not null && moved > 0.01f)
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{
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RemoveInventory(station.Inventory, itemId, moved);
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AddInventory(ship.Inventory, itemId, moved);
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}
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return itemId is null
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|| GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity - 0.01f
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|| GetInventoryAmount(station.Inventory, itemId) <= 0.01f
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? "loaded"
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: "none";
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}
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private string UpdateConstructModule(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var station = ResolveShipSupportStation(ship, world);
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if (station is null || ship.DefaultBehavior.ModuleId is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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if (!world.ModuleRecipes.TryGetValue(ship.DefaultBehavior.ModuleId, out var recipe))
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{
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ship.AssignedDockingPadIndex = null;
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var supportPosition = ResolveShipSupportPosition(ship, station);
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if (!IsShipWithinSupportRange(ship, supportPosition, ship.ControllerTask.Threshold))
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{
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ship.State = ShipState.LocalFlight;
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ship.TargetPosition = supportPosition;
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ship.Position = ship.Position.MoveToward(supportPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
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return "none";
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}
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if (!TryEnsureModuleConstructionStarted(station, recipe, ship.Id))
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{
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ship.ActionTimer = 0f;
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ship.State = ShipState.WaitingMaterials;
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ship.TargetPosition = supportPosition;
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return "none";
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}
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if (station.ActiveConstruction?.AssignedConstructorShipId != ship.Id)
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{
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ship.State = ShipState.ConstructionBlocked;
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ship.TargetPosition = supportPosition;
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return "none";
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}
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ship.TargetPosition = supportPosition;
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ship.Position = ship.TargetPosition;
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ship.ActionTimer = 0f;
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ship.State = ShipState.Constructing;
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station.ActiveConstruction.ProgressSeconds += deltaSeconds;
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if (station.ActiveConstruction.ProgressSeconds < station.ActiveConstruction.RequiredSeconds)
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{
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return "none";
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}
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AddStationModule(world, station, station.ActiveConstruction.ModuleId);
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station.ActiveConstruction = null;
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return "module-constructed";
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}
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private string UpdateDeliverConstruction(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var station = ResolveShipSupportStation(ship, world);
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if (station is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var site = world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == ship.ControllerTask.TargetEntityId);
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if (station is null || site is null || site.State != ConstructionSiteStateKinds.Active)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var supportPosition = ResolveShipSupportPosition(ship, station);
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if (!IsShipWithinSupportRange(ship, supportPosition, ship.ControllerTask.Threshold))
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{
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ship.State = ShipState.LocalFlight;
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ship.TargetPosition = supportPosition;
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ship.Position = ship.Position.MoveToward(supportPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
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return "none";
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}
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ship.TargetPosition = supportPosition;
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ship.Position = ship.TargetPosition;
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ship.ActionTimer = 0f;
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ship.State = ShipState.DeliveringConstruction;
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BeginTrackedAction(ship, "delivering-construction", GetRemainingConstructionDelivery(world, site));
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if (site.StationId is not null)
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{
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return IsConstructionSiteReady(world, site) ? "construction-delivered" : "none";
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}
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foreach (var required in site.RequiredItems)
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{
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var delivered = GetInventoryAmount(site.DeliveredItems, required.Key);
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var remaining = MathF.Max(0f, required.Value - delivered);
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if (remaining <= 0.01f)
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{
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continue;
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}
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var moved = MathF.Min(remaining, world.Balance.TransferRate * deltaSeconds);
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moved = MathF.Min(moved, GetInventoryAmount(station.Inventory, required.Key));
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if (moved <= 0.01f)
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{
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continue;
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}
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RemoveInventory(station.Inventory, required.Key, moved);
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AddInventory(site.Inventory, required.Key, moved);
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AddInventory(site.DeliveredItems, required.Key, moved);
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return IsConstructionSiteReady(world, site) ? "construction-delivered" : "none";
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}
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return IsConstructionSiteReady(world, site) ? "construction-delivered" : "none";
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}
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private string UpdateBuildConstructionSite(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var station = ResolveShipSupportStation(ship, world);
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if (station is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var site = world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == ship.ControllerTask.TargetEntityId);
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if (station is null || site is null || site.BlueprintId is null || site.State != ConstructionSiteStateKinds.Active)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var supportPosition = ResolveShipSupportPosition(ship, station);
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if (!IsShipWithinSupportRange(ship, supportPosition, ship.ControllerTask.Threshold))
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{
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ship.State = ShipState.LocalFlight;
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ship.TargetPosition = supportPosition;
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ship.Position = ship.Position.MoveToward(supportPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
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return "none";
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}
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if (!IsConstructionSiteReady(world, site) || !world.ModuleRecipes.TryGetValue(site.BlueprintId, out var recipe))
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{
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ship.State = ShipState.WaitingMaterials;
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ship.TargetPosition = supportPosition;
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return "none";
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}
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ship.TargetPosition = supportPosition;
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ship.Position = ship.TargetPosition;
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ship.ActionTimer = 0f;
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ship.State = ShipState.Constructing;
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site.AssignedConstructorShipIds.Add(ship.Id);
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site.Progress += deltaSeconds;
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if (site.Progress < recipe.Duration)
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{
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return "none";
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}
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AddStationModule(world, station, site.BlueprintId);
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PrepareNextConstructionSiteStep(world, station, site);
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return "site-constructed";
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}
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private StationRuntime? ResolveShipSupportStation(ShipRuntime ship, SimulationWorld world) =>
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ship.DockedStationId is not null
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? world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId)
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: ship.DefaultBehavior.Kind == "construct-station" && ship.DefaultBehavior.StationId is not null
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? world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DefaultBehavior.StationId)
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: null;
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private static Vector3 ResolveShipSupportPosition(ShipRuntime ship, StationRuntime station) =>
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ship.DockedStationId is not null
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? GetShipDockedPosition(ship, station)
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: GetConstructionHoldPosition(station, ship.Id);
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private static bool IsShipWithinSupportRange(ShipRuntime ship, Vector3 supportPosition, float threshold) =>
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ship.Position.DistanceTo(supportPosition) <= MathF.Max(threshold, 6f);
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private string UpdateUndock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var task = ship.ControllerTask;
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if (ship.DockedStationId is null || task.TargetPosition is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
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var undockTarget = station is null
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? task.TargetPosition.Value
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: GetUndockTargetPosition(station, ship.AssignedDockingPadIndex, world.Balance.UndockDistance);
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ship.TargetPosition = undockTarget;
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ship.State = ShipState.Undocking;
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if (!AdvanceTimedAction(ship, deltaSeconds, world.Balance.UndockingDuration))
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{
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if (station is not null)
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{
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ship.Position = GetShipDockedPosition(ship, station);
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}
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return "none";
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}
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ship.Position = ship.Position.MoveToward(undockTarget, world.Balance.UndockDistance);
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if (ship.Position.DistanceTo(undockTarget) > task.Threshold)
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{
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return "none";
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}
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if (station is not null)
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{
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station.DockedShipIds.Remove(ship.Id);
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ReleaseDockingPad(station, ship.Id);
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}
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ship.DockedStationId = null;
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ship.AssignedDockingPadIndex = null;
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return "undocked";
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}
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internal static float GetRemainingConstructionDelivery(SimulationWorld world, ConstructionSiteRuntime site) =>
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site.RequiredItems.Sum(required => MathF.Max(0f, required.Value - GetConstructionDeliveredAmount(world, site, required.Key)));
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}
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