Refactor backend into domain-first slices

This commit is contained in:
2026-03-19 18:15:44 -04:00
parent 07a3142316
commit 9a5040cf1f
53 changed files with 94 additions and 140 deletions

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namespace SpaceGame.Api.Stations.Contracts;
public sealed record InventoryEntry(
string ItemId,
float Amount);
public sealed record StationSnapshot(
string Id,
string Label,
string Category,
string SystemId,
Vector3Dto LocalPosition,
string? CelestialId,
string Color,
int DockedShips,
IReadOnlyList<string> DockedShipIds,
int DockingPads,
IReadOnlyList<StationActionProgressSnapshot> CurrentProcesses,
IReadOnlyList<InventoryEntry> Inventory,
string FactionId,
string? CommanderId,
string? PolicySetId,
float Population,
float PopulationCapacity,
float WorkforceRequired,
float WorkforceEffectiveRatio,
IReadOnlyList<StationStorageUsageSnapshot> StorageUsage,
IReadOnlyList<string> InstalledModules,
IReadOnlyList<string> MarketOrderIds);
public sealed record StationDelta(
string Id,
string Label,
string Category,
string SystemId,
Vector3Dto LocalPosition,
string? CelestialId,
string Color,
int DockedShips,
IReadOnlyList<string> DockedShipIds,
int DockingPads,
IReadOnlyList<StationActionProgressSnapshot> CurrentProcesses,
IReadOnlyList<InventoryEntry> Inventory,
string FactionId,
string? CommanderId,
string? PolicySetId,
float Population,
float PopulationCapacity,
float WorkforceRequired,
float WorkforceEffectiveRatio,
IReadOnlyList<StationStorageUsageSnapshot> StorageUsage,
IReadOnlyList<string> InstalledModules,
IReadOnlyList<string> MarketOrderIds);
public sealed record StationActionProgressSnapshot(
string Lane,
string Label,
float Progress,
float TimeRemainingSeconds,
float CycleSeconds,
IReadOnlyList<RecipeEntrySnapshot> Inputs,
IReadOnlyList<RecipeEntrySnapshot> Outputs);
public sealed record RecipeEntrySnapshot(string ItemId, float Amount);
public sealed record StationStorageUsageSnapshot(
string StorageClass,
float Used,
float Capacity);
public sealed record ClaimSnapshot(
string Id,
string FactionId,
string SystemId,
string CelestialId,
string State,
float Health,
DateTimeOffset PlacedAtUtc,
DateTimeOffset ActivatesAtUtc);
public sealed record ClaimDelta(
string Id,
string FactionId,
string SystemId,
string CelestialId,
string State,
float Health,
DateTimeOffset PlacedAtUtc,
DateTimeOffset ActivatesAtUtc);
public sealed record ConstructionSiteSnapshot(
string Id,
string FactionId,
string SystemId,
string CelestialId,
string TargetKind,
string TargetDefinitionId,
string? BlueprintId,
string? ClaimId,
string? StationId,
string State,
float Progress,
IReadOnlyList<InventoryEntry> Inventory,
IReadOnlyList<InventoryEntry> RequiredItems,
IReadOnlyList<InventoryEntry> DeliveredItems,
IReadOnlyList<string> AssignedConstructorShipIds,
IReadOnlyList<string> MarketOrderIds);
public sealed record ConstructionSiteDelta(
string Id,
string FactionId,
string SystemId,
string CelestialId,
string TargetKind,
string TargetDefinitionId,
string? BlueprintId,
string? ClaimId,
string? StationId,
string State,
float Progress,
IReadOnlyList<InventoryEntry> Inventory,
IReadOnlyList<InventoryEntry> RequiredItems,
IReadOnlyList<InventoryEntry> DeliveredItems,
IReadOnlyList<string> AssignedConstructorShipIds,
IReadOnlyList<string> MarketOrderIds);

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namespace SpaceGame.Api.Stations.Runtime;
public sealed class ClaimRuntime
{
public required string Id { get; init; }
public required string FactionId { get; init; }
public required string SystemId { get; init; }
public required string CelestialId { get; init; }
public string? CommanderId { get; set; }
public DateTimeOffset PlacedAtUtc { get; init; }
public DateTimeOffset ActivatesAtUtc { get; set; }
public string State { get; set; } = ClaimStateKinds.Placed;
public float Health { get; set; }
public string LastDeltaSignature { get; set; } = string.Empty;
}
public sealed class ConstructionSiteRuntime
{
public required string Id { get; init; }
public required string FactionId { get; init; }
public required string SystemId { get; init; }
public required string CelestialId { get; init; }
public required string TargetKind { get; init; }
public required string TargetDefinitionId { get; init; }
public string? BlueprintId { get; set; }
public string? ClaimId { get; set; }
public string? StationId { get; set; }
public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
public Dictionary<string, float> RequiredItems { get; } = new(StringComparer.Ordinal);
public Dictionary<string, float> DeliveredItems { get; } = new(StringComparer.Ordinal);
public HashSet<string> AssignedConstructorShipIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
public float Progress { get; set; }
public string State { get; set; } = ConstructionSiteStateKinds.Planned;
public string LastDeltaSignature { get; set; } = string.Empty;
}

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namespace SpaceGame.Api.Stations.Runtime;
public sealed class StationRuntime
{
public required string Id { get; init; }
public required string SystemId { get; init; }
public required string Label { get; set; }
public string Category { get; set; } = "station";
public string Color { get; set; } = "#8df0d2";
public required Vector3 Position { get; set; }
public float Radius { get; set; } = 24f;
public required string FactionId { get; init; }
public string? CelestialId { get; set; }
public string? CommanderId { get; set; }
public string? PolicySetId { get; set; }
public List<StationModuleRuntime> Modules { get; } = [];
public IEnumerable<string> InstalledModules => Modules.Select((module) => module.ModuleId);
public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
public Dictionary<string, float> ProductionLaneTimers { get; } = new(StringComparer.Ordinal);
public Dictionary<int, string> DockingPadAssignments { get; } = new();
public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
public float Population { get; set; }
public float PopulationCapacity { get; set; }
public float WorkforceRequired { get; set; }
public float WorkforceEffectiveRatio { get; set; } = 0.1f;
public float PopulationGrowthProgress { get; set; }
public float ShipProductionProgressSeconds { get; set; }
public HashSet<string> DockedShipIds { get; } = [];
public ModuleConstructionRuntime? ActiveConstruction { get; set; }
public string LastDeltaSignature { get; set; } = string.Empty;
}
public sealed class StationModuleRuntime
{
public required string Id { get; init; }
public required string ModuleId { get; init; }
public float Health { get; set; }
public float MaxHealth { get; set; }
}
public sealed class ModuleConstructionRuntime
{
public required string ModuleId { get; init; }
public float ProgressSeconds { get; set; }
public float RequiredSeconds { get; init; }
public string AssignedConstructorShipId { get; set; } = string.Empty;
}

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using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
namespace SpaceGame.Api.Stations.Simulation;
internal sealed class InfrastructureSimulationService
{
internal void UpdateClaims(SimulationWorld world, ICollection<SimulationEventRecord> events)
{
foreach (var claim in world.Claims)
{
if (claim.State == ClaimStateKinds.Destroyed || claim.Health <= 0f)
{
if (claim.State != ClaimStateKinds.Destroyed)
{
claim.State = ClaimStateKinds.Destroyed;
events.Add(new SimulationEventRecord("claim", claim.Id, "claim-destroyed", $"Claim {claim.Id} was destroyed.", world.GeneratedAtUtc));
}
foreach (var site in world.ConstructionSites.Where(candidate => candidate.ClaimId == claim.Id))
{
site.State = ConstructionSiteStateKinds.Destroyed;
}
continue;
}
if (claim.State == ClaimStateKinds.Activating && world.GeneratedAtUtc >= claim.ActivatesAtUtc)
{
claim.State = ClaimStateKinds.Active;
events.Add(new SimulationEventRecord("claim", claim.Id, "claim-activated", $"Claim {claim.Id} is now active.", world.GeneratedAtUtc));
}
}
}
internal void UpdateConstructionSites(SimulationWorld world, ICollection<SimulationEventRecord> events)
{
foreach (var site in world.ConstructionSites)
{
if (site.State == ConstructionSiteStateKinds.Destroyed)
{
continue;
}
var claim = site.ClaimId is null
? null
: world.Claims.FirstOrDefault(candidate => candidate.Id == site.ClaimId);
if (claim?.State == ClaimStateKinds.Destroyed)
{
site.State = ConstructionSiteStateKinds.Destroyed;
continue;
}
if (claim?.State == ClaimStateKinds.Active && site.State == ConstructionSiteStateKinds.Planned)
{
site.State = ConstructionSiteStateKinds.Active;
events.Add(new SimulationEventRecord("construction-site", site.Id, "site-active", $"Construction site {site.Id} is active.", world.GeneratedAtUtc));
}
foreach (var orderId in site.MarketOrderIds)
{
var order = world.MarketOrders.FirstOrDefault(candidate => candidate.Id == orderId);
if (order is null || !site.RequiredItems.TryGetValue(order.ItemId, out var required))
{
continue;
}
var remaining = MathF.Max(0f, required - GetConstructionDeliveredAmount(world, site, order.ItemId));
order.RemainingAmount = remaining;
order.State = remaining <= 0.01f
? MarketOrderStateKinds.Filled
: remaining < order.Amount
? MarketOrderStateKinds.PartiallyFilled
: MarketOrderStateKinds.Open;
}
}
}
internal static bool TryEnsureModuleConstructionStarted(StationRuntime station, ModuleRecipeDefinition recipe, string shipId)
{
if (station.ActiveConstruction is not null)
{
return string.Equals(station.ActiveConstruction.ModuleId, recipe.ModuleId, StringComparison.Ordinal)
&& string.Equals(station.ActiveConstruction.AssignedConstructorShipId, shipId, StringComparison.Ordinal);
}
if (!CanStartModuleConstruction(station, recipe))
{
return false;
}
foreach (var input in recipe.Inputs)
{
RemoveInventory(station.Inventory, input.ItemId, input.Amount);
}
station.ActiveConstruction = new ModuleConstructionRuntime
{
ModuleId = recipe.ModuleId,
RequiredSeconds = recipe.Duration,
AssignedConstructorShipId = shipId,
};
return true;
}
internal static string? GetNextStationModuleToBuild(StationRuntime station, SimulationWorld world)
{
// Expand storage before it becomes a bottleneck
const float StorageExpansionThreshold = 0.85f;
var storageExpansionCandidates = new[]
{
("solid", "module_arg_stor_solid_m_01"),
("liquid", "module_arg_stor_liquid_m_01"),
("container", "module_arg_stor_container_m_01"),
};
foreach (var (storageClass, moduleId) in storageExpansionCandidates)
{
var capacity = GetStationStorageCapacity(station, storageClass);
if (capacity <= 0.01f)
{
continue;
}
var used = station.Inventory
.Where(entry => world.ItemDefinitions.TryGetValue(entry.Key, out var def) && def.CargoKind == storageClass)
.Sum(entry => entry.Value);
if (used / capacity >= StorageExpansionThreshold && world.ModuleRecipes.ContainsKey(moduleId))
{
return moduleId;
}
}
var priorities = StationSimulationService.GetFactionExpansionPressure(world, station.FactionId) > 0f
? new (string ModuleId, int TargetCount)[]
{
("module_gen_prod_refinedmetals_01", 1),
("module_arg_stor_solid_m_01", 1),
("module_arg_stor_container_m_01", 1),
("module_gen_prod_hullparts_01", 2),
("module_gen_prod_advancedelectronics_01", 1),
("module_gen_build_l_01", 1),
("module_arg_dock_m_01_lowtech", 2),
("module_gen_prod_energycells_01", 2),
}
: new (string ModuleId, int TargetCount)[]
{
("module_gen_prod_refinedmetals_01", 1),
("module_arg_stor_solid_m_01", 1),
("module_arg_stor_container_m_01", 1),
("module_gen_prod_hullparts_01", 2),
("module_gen_prod_advancedelectronics_01", 1),
("module_gen_build_l_01", 1),
("module_gen_prod_energycells_01", 2),
("module_arg_dock_m_01_lowtech", 2),
};
foreach (var (moduleId, targetCount) in priorities)
{
if (CountModules(station.InstalledModules, moduleId) < targetCount
&& world.ModuleRecipes.ContainsKey(moduleId))
{
return moduleId;
}
}
return null;
}
internal static void PrepareNextConstructionSiteStep(SimulationWorld world, StationRuntime station, ConstructionSiteRuntime site)
{
var nextModuleId = GetNextStationModuleToBuild(station, world);
foreach (var orderId in site.MarketOrderIds)
{
var order = world.MarketOrders.FirstOrDefault(candidate => candidate.Id == orderId);
if (order is not null)
{
order.State = MarketOrderStateKinds.Cancelled;
order.RemainingAmount = 0f;
world.MarketOrders.Remove(order);
}
station.MarketOrderIds.Remove(orderId);
}
site.MarketOrderIds.Clear();
site.Inventory.Clear();
site.DeliveredItems.Clear();
site.RequiredItems.Clear();
site.AssignedConstructorShipIds.Clear();
site.Progress = 0f;
if (nextModuleId is null || !world.ModuleRecipes.TryGetValue(nextModuleId, out var recipe))
{
site.State = ConstructionSiteStateKinds.Completed;
site.BlueprintId = null;
return;
}
site.BlueprintId = nextModuleId;
site.State = ConstructionSiteStateKinds.Active;
foreach (var input in recipe.Inputs)
{
site.RequiredItems[input.ItemId] = input.Amount;
site.DeliveredItems[input.ItemId] = 0f;
var orderId = $"market-order-{station.Id}-{nextModuleId}-{input.ItemId}";
site.MarketOrderIds.Add(orderId);
station.MarketOrderIds.Add(orderId);
world.MarketOrders.Add(new MarketOrderRuntime
{
Id = orderId,
FactionId = station.FactionId,
StationId = station.Id,
ConstructionSiteId = site.Id,
Kind = MarketOrderKinds.Buy,
ItemId = input.ItemId,
Amount = input.Amount,
RemainingAmount = input.Amount,
Valuation = 1f,
State = MarketOrderStateKinds.Open,
});
}
}
internal static int GetDockingPadCount(StationRuntime station) =>
CountModules(station.InstalledModules, "module_arg_dock_m_01_lowtech") * 2;
internal static int? ReserveDockingPad(StationRuntime station, string shipId)
{
if (station.DockingPadAssignments.FirstOrDefault(entry => string.Equals(entry.Value, shipId, StringComparison.Ordinal)) is var existing
&& !string.IsNullOrEmpty(existing.Value))
{
return existing.Key;
}
var padCount = GetDockingPadCount(station);
for (var padIndex = 0; padIndex < padCount; padIndex += 1)
{
if (station.DockingPadAssignments.ContainsKey(padIndex))
{
continue;
}
station.DockingPadAssignments[padIndex] = shipId;
return padIndex;
}
return null;
}
internal static void ReleaseDockingPad(StationRuntime station, string shipId)
{
var assignment = station.DockingPadAssignments.FirstOrDefault(entry => string.Equals(entry.Value, shipId, StringComparison.Ordinal));
if (!string.IsNullOrEmpty(assignment.Value))
{
station.DockingPadAssignments.Remove(assignment.Key);
}
}
internal static Vector3 GetDockingPadPosition(StationRuntime station, int padIndex)
{
var padCount = Math.Max(1, GetDockingPadCount(station));
var angle = ((MathF.PI * 2f) / padCount) * padIndex;
var radius = station.Radius + 18f;
return new Vector3(
station.Position.X + (MathF.Cos(angle) * radius),
station.Position.Y,
station.Position.Z + (MathF.Sin(angle) * radius));
}
internal static Vector3 GetDockingHoldPosition(StationRuntime station, string shipId)
{
var hash = Math.Abs(shipId.GetHashCode(StringComparison.Ordinal));
var angle = (hash % 360) * (MathF.PI / 180f);
var radius = station.Radius + 24f;
return new Vector3(
station.Position.X + (MathF.Cos(angle) * radius),
station.Position.Y,
station.Position.Z + (MathF.Sin(angle) * radius));
}
internal static Vector3 GetUndockTargetPosition(StationRuntime station, int? padIndex, float distance)
{
if (padIndex is null)
{
return new Vector3(station.Position.X + distance, station.Position.Y, station.Position.Z);
}
var pad = GetDockingPadPosition(station, padIndex.Value);
var dx = pad.X - station.Position.X;
var dz = pad.Z - station.Position.Z;
var length = MathF.Sqrt((dx * dx) + (dz * dz));
if (length <= 0.001f)
{
return new Vector3(station.Position.X + distance, station.Position.Y, station.Position.Z);
}
var scale = distance / length;
return new Vector3(
pad.X + (dx * scale),
station.Position.Y,
pad.Z + (dz * scale));
}
internal static Vector3 GetShipDockedPosition(ShipRuntime ship, StationRuntime station) =>
ship.AssignedDockingPadIndex is int padIndex
? GetDockingPadPosition(station, padIndex)
: station.Position;
internal static Vector3 GetConstructionHoldPosition(StationRuntime station, string shipId)
{
var hash = Math.Abs(shipId.GetHashCode(StringComparison.Ordinal));
var angle = (hash % 360) * (MathF.PI / 180f);
var radius = station.Radius + 78f;
return new Vector3(
station.Position.X + (MathF.Cos(angle) * radius),
station.Position.Y,
station.Position.Z + (MathF.Sin(angle) * radius));
}
internal static Vector3 GetResourceHoldPosition(Vector3 nodePosition, string shipId, float radius)
{
var hash = Math.Abs(shipId.GetHashCode(StringComparison.Ordinal));
var angle = (hash % 360) * (MathF.PI / 180f);
return new Vector3(
nodePosition.X + (MathF.Cos(angle) * radius),
nodePosition.Y,
nodePosition.Z + (MathF.Sin(angle) * radius));
}
}

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using static SpaceGame.Api.Ships.Simulation.ShipControlService;
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
namespace SpaceGame.Api.Stations.Simulation;
internal sealed class StationLifecycleService
{
private const float WaterConsumptionPerWorkerPerSecond = 0.004f;
private const float PopulationGrowthPerSecond = 0.012f;
private const float PopulationAttritionPerSecond = 0.018f;
private readonly StationSimulationService _stationSimulation;
internal StationLifecycleService(StationSimulationService stationSimulation)
{
_stationSimulation = stationSimulation;
}
internal void UpdateStations(SimulationWorld world, float deltaSeconds, ICollection<SimulationEventRecord> events)
{
var factionPopulation = new Dictionary<string, float>(StringComparer.Ordinal);
foreach (var station in world.Stations)
{
UpdateStationPopulation(station, deltaSeconds, events);
_stationSimulation.ReviewStationMarketOrders(world, station);
_stationSimulation.RunStationProduction(world, station, deltaSeconds, events);
factionPopulation[station.FactionId] = GetInventoryAmount(factionPopulation, station.FactionId) + station.Population;
}
foreach (var faction in world.Factions)
{
faction.PopulationTotal = GetInventoryAmount(factionPopulation, faction.Id);
}
}
private void UpdateStationPopulation(StationRuntime station, float deltaSeconds, ICollection<SimulationEventRecord> events)
{
station.WorkforceRequired = MathF.Max(12f, station.Modules.Count * 14f);
var requiredWater = station.Population * WaterConsumptionPerWorkerPerSecond * deltaSeconds;
var consumedWater = RemoveInventory(station.Inventory, "water", requiredWater);
var waterSatisfied = requiredWater <= 0.01f || consumedWater + 0.001f >= requiredWater;
var habitatModules = CountModules(station.InstalledModules, "module_arg_hab_m_01");
station.PopulationCapacity = 40f + (habitatModules * 220f);
if (waterSatisfied)
{
if (habitatModules > 0 && station.Population < station.PopulationCapacity)
{
station.Population = MathF.Min(station.PopulationCapacity, station.Population + (PopulationGrowthPerSecond * deltaSeconds));
}
}
else if (station.Population > 0f)
{
var previous = station.Population;
station.Population = MathF.Max(0f, station.Population - (PopulationAttritionPerSecond * deltaSeconds));
if (MathF.Floor(previous) > MathF.Floor(station.Population))
{
events.Add(new SimulationEventRecord("station", station.Id, "population-loss", $"{station.Label} lost population due to support shortages.", DateTimeOffset.UtcNow));
}
}
station.WorkforceEffectiveRatio = ComputeWorkforceRatio(station.Population, station.WorkforceRequired);
}
internal static float CompleteShipRecipe(SimulationWorld world, StationRuntime station, RecipeDefinition recipe, ICollection<SimulationEventRecord> events)
{
if (recipe.ShipOutputId is null || !world.ShipDefinitions.TryGetValue(recipe.ShipOutputId, out var definition))
{
return 0f;
}
var spawnPosition = new Vector3(station.Position.X + GetStationRadius(world, station) + 32f, station.Position.Y, station.Position.Z);
var ship = new ShipRuntime
{
Id = $"ship-{world.Ships.Count + 1}",
SystemId = station.SystemId,
Definition = definition,
FactionId = station.FactionId,
Position = spawnPosition,
TargetPosition = spawnPosition,
SpatialState = CreateSpawnedShipSpatialState(station, spawnPosition),
DefaultBehavior = CreateSpawnedShipBehavior(definition, station),
ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold),
Health = definition.MaxHealth,
};
world.Ships.Add(ship);
if (world.Factions.FirstOrDefault(candidate => candidate.Id == station.FactionId) is { } faction)
{
faction.ShipsBuilt += 1;
}
events.Add(new SimulationEventRecord("station", station.Id, "ship-built", $"{station.Label} launched {definition.Label}.", DateTimeOffset.UtcNow));
return 1f;
}
private static ShipSpatialStateRuntime CreateSpawnedShipSpatialState(StationRuntime station, Vector3 position) => new()
{
CurrentSystemId = station.SystemId,
SpaceLayer = SpaceLayerKinds.LocalSpace,
CurrentCelestialId = station.CelestialId,
LocalPosition = position,
SystemPosition = position,
MovementRegime = MovementRegimeKinds.LocalFlight,
};
private static DefaultBehaviorRuntime CreateSpawnedShipBehavior(ShipDefinition definition, StationRuntime station)
{
if (!string.Equals(definition.Kind, "military", StringComparison.Ordinal))
{
return new DefaultBehaviorRuntime { Kind = "idle" };
}
var patrolRadius = station.Radius + 90f;
return new DefaultBehaviorRuntime
{
Kind = "patrol",
PatrolPoints =
[
new Vector3(station.Position.X + patrolRadius, station.Position.Y, station.Position.Z),
new Vector3(station.Position.X, station.Position.Y, station.Position.Z + patrolRadius),
new Vector3(station.Position.X - patrolRadius, station.Position.Y, station.Position.Z),
new Vector3(station.Position.X, station.Position.Y, station.Position.Z - patrolRadius),
],
};
}
}

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using static SpaceGame.Api.Factions.AI.CommanderPlanningService;
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
namespace SpaceGame.Api.Stations.Simulation;
internal sealed class StationSimulationService
{
internal const int StrategicControlTargetSystems = 5;
internal void ReviewStationMarketOrders(SimulationWorld world, StationRuntime station)
{
if (station.CommanderId is null)
{
return;
}
var desiredOrders = new List<DesiredMarketOrder>();
var waterReserve = MathF.Max(30f, station.Population * 3f);
var refinedReserve = HasStationModules(station, "module_gen_prod_hullparts_01") ? 140f : 40f;
var oreReserve = HasRefineryCapability(station) ? 180f : 0f;
var shipPartsReserve = HasStationModules(station, "module_gen_prod_hullparts_01")
&& !HasStationModules(station, "module_gen_prod_advancedelectronics_01", "module_gen_build_l_01")
&& FactionCommanderHasDirective(world, station.FactionId, "produce-military-ships")
? 90f
: 0f;
AddDemandOrder(desiredOrders, station, "water", waterReserve, valuationBase: 1.1f);
AddDemandOrder(desiredOrders, station, "ore", oreReserve, valuationBase: 1.0f);
AddDemandOrder(desiredOrders, station, "refinedmetals", refinedReserve, valuationBase: 1.15f);
AddDemandOrder(desiredOrders, station, "hullparts", shipPartsReserve, valuationBase: 1.3f);
AddSupplyOrder(desiredOrders, station, "water", waterReserve * 1.5f, reserveFloor: waterReserve, valuationBase: 0.65f);
AddSupplyOrder(desiredOrders, station, "ore", oreReserve * 1.4f, reserveFloor: oreReserve, valuationBase: 0.7f);
AddSupplyOrder(desiredOrders, station, "refinedmetals", refinedReserve * 1.4f, reserveFloor: refinedReserve, valuationBase: 0.95f);
ReconcileStationMarketOrders(world, station, desiredOrders);
}
internal void RunStationProduction(SimulationWorld world, StationRuntime station, float deltaSeconds, ICollection<SimulationEventRecord> events)
{
var faction = world.Factions.FirstOrDefault(candidate => candidate.Id == station.FactionId);
foreach (var laneKey in GetStationProductionLanes(world, station))
{
var recipe = SelectProductionRecipe(world, station, laneKey);
if (recipe is null)
{
station.ProductionLaneTimers[laneKey] = 0f;
continue;
}
var throughput = GetStationProductionThroughput(world, station, recipe);
var produced = 0f;
station.ProductionLaneTimers[laneKey] = GetStationProductionTimer(station, laneKey) + (deltaSeconds * station.WorkforceEffectiveRatio * throughput);
while (station.ProductionLaneTimers[laneKey] >= recipe.Duration && CanRunRecipe(world, station, recipe))
{
station.ProductionLaneTimers[laneKey] -= recipe.Duration;
foreach (var input in recipe.Inputs)
{
RemoveInventory(station.Inventory, input.ItemId, input.Amount);
}
if (recipe.ShipOutputId is not null)
{
produced += StationLifecycleService.CompleteShipRecipe(world, station, recipe, events);
continue;
}
foreach (var output in recipe.Outputs)
{
produced += TryAddStationInventory(world, station, output.ItemId, output.Amount);
}
}
if (produced <= 0.01f)
{
continue;
}
events.Add(new SimulationEventRecord("station", station.Id, "production-complete", $"{station.Label} completed {recipe.Label}.", DateTimeOffset.UtcNow));
if (faction is not null)
{
faction.GoodsProduced += produced;
}
}
}
internal static IEnumerable<string> GetStationProductionLanes(SimulationWorld world, StationRuntime station)
{
foreach (var moduleId in station.InstalledModules.Distinct(StringComparer.Ordinal))
{
if (!world.ModuleDefinitions.TryGetValue(moduleId, out var def) || string.IsNullOrEmpty(def.ProductionMode))
{
continue;
}
if (string.Equals(def.ProductionMode, "commanded", StringComparison.Ordinal) && station.CommanderId is null)
{
continue;
}
yield return moduleId;
}
}
internal static float GetStationProductionTimer(StationRuntime station, string laneKey) =>
station.ProductionLaneTimers.TryGetValue(laneKey, out var timer) ? timer : 0f;
internal static RecipeDefinition? SelectProductionRecipe(SimulationWorld world, StationRuntime station, string laneKey) =>
world.Recipes.Values
.Where(recipe => RecipeAppliesToStation(station, recipe) && string.Equals(GetStationProductionLaneKey(world, recipe), laneKey, StringComparison.Ordinal))
.OrderByDescending(recipe => GetStationRecipePriority(world, station, recipe))
.FirstOrDefault(recipe => CanRunRecipe(world, station, recipe));
private static string? GetStationProductionLaneKey(SimulationWorld world, RecipeDefinition recipe) =>
recipe.RequiredModules.FirstOrDefault(moduleId =>
world.ModuleDefinitions.TryGetValue(moduleId, out var def) && !string.IsNullOrEmpty(def.ProductionMode));
private static float GetStationProductionThroughput(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
var laneModuleId = GetStationProductionLaneKey(world, recipe);
if (laneModuleId is null)
{
return 1f;
}
return Math.Max(1, CountModules(station.InstalledModules, laneModuleId));
}
private static float GetStationRecipePriority(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
var priority = (float)recipe.Priority;
var expansionPressure = GetFactionExpansionPressure(world, station.FactionId);
var fleetPressure = FactionCommanderHasDirective(world, station.FactionId, "produce-military-ships") ? 1f : 0f;
priority += GetStationRecipePriorityAdjustment(station, recipe, expansionPressure, fleetPressure);
return priority;
}
private static float GetStationRecipePriorityAdjustment(StationRuntime station, RecipeDefinition recipe, float expansionPressure, float fleetPressure)
{
var outputItemIds = recipe.Outputs
.Select(output => output.ItemId)
.ToHashSet(StringComparer.Ordinal);
if (outputItemIds.Contains("hullparts"))
{
return HasStationModules(station, "module_gen_prod_advancedelectronics_01", "module_gen_build_l_01")
? -140f * MathF.Max(expansionPressure, fleetPressure)
: 280f * MathF.Max(expansionPressure, fleetPressure);
}
if (outputItemIds.Contains("refinedmetals"))
{
return 180f * expansionPressure;
}
if (outputItemIds.Overlaps(["advancedelectronics", "dronecomponents", "engineparts", "fieldcoils", "missilecomponents", "shieldcomponents", "smartchips"]))
{
return 170f * expansionPressure;
}
if (outputItemIds.Overlaps(["turretcomponents", "weaponcomponents"]))
{
return 160f * expansionPressure;
}
return recipe.Id switch
{
"command-bridge-module-assembly" or "reactor-core-module-assembly" or "capacitor-bank-module-assembly" or "ion-drive-module-assembly" or "ftl-core-module-assembly" or "gun-turret-module-assembly"
=> 220f * MathF.Max(expansionPressure, fleetPressure),
"frigate-construction" => 320f * MathF.Max(expansionPressure, fleetPressure),
"destroyer-construction" => 200f * MathF.Max(expansionPressure, fleetPressure),
"cruiser-construction" => 120f * MathF.Max(expansionPressure, fleetPressure),
"ammo-fabrication" => -80f * expansionPressure,
"trade-hub-assembly" or "refinery-assembly" or "farm-ring-assembly" or "manufactory-assembly" or "shipyard-assembly" or "defense-grid-assembly" or "stargate-assembly"
=> -120f * expansionPressure,
_ => 0f,
};
}
private static bool RecipeAppliesToStation(StationRuntime station, RecipeDefinition recipe)
{
var categoryMatch = string.Equals(recipe.FacilityCategory, "station", StringComparison.Ordinal)
|| string.Equals(recipe.FacilityCategory, "farm", StringComparison.Ordinal)
|| string.Equals(recipe.FacilityCategory, station.Category, StringComparison.Ordinal);
return categoryMatch && recipe.RequiredModules.All(moduleId => station.InstalledModules.Contains(moduleId, StringComparer.Ordinal));
}
private static bool CanRunRecipe(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
if (recipe.ShipOutputId is not null)
{
if (!world.ShipDefinitions.TryGetValue(recipe.ShipOutputId, out var shipDefinition))
{
return false;
}
if (!string.Equals(shipDefinition.Kind, "military", StringComparison.Ordinal)
|| !FactionCommanderHasDirective(world, station.FactionId, "produce-military-ships"))
{
return false;
}
}
if (recipe.Inputs.Any(input => GetInventoryAmount(station.Inventory, input.ItemId) + 0.001f < input.Amount))
{
return false;
}
return recipe.Outputs.All(output => CanAcceptStationInventory(world, station, output.ItemId, output.Amount));
}
private static bool CanAcceptStationInventory(SimulationWorld world, StationRuntime station, string itemId, float amount)
{
if (amount <= 0f || !world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition))
{
return false;
}
var requiredModule = GetStorageRequirement(itemDefinition.CargoKind);
if (requiredModule is not null && !station.InstalledModules.Contains(requiredModule, StringComparer.Ordinal))
{
return false;
}
var capacity = GetStationStorageCapacity(station, itemDefinition.CargoKind);
if (capacity <= 0.01f)
{
return false;
}
var used = station.Inventory
.Where(entry => world.ItemDefinitions.TryGetValue(entry.Key, out var definition) && definition.CargoKind == itemDefinition.CargoKind)
.Sum(entry => entry.Value);
return used + amount <= capacity + 0.001f;
}
private static bool HasRefineryCapability(StationRuntime station) =>
HasStationModules(station, "module_gen_prod_refinedmetals_01", "module_gen_prod_energycells_01", "module_arg_stor_solid_m_01");
private static void AddDemandOrder(ICollection<DesiredMarketOrder> desiredOrders, StationRuntime station, string itemId, float targetAmount, float valuationBase)
{
var current = GetInventoryAmount(station.Inventory, itemId);
if (current >= targetAmount - 0.01f)
{
return;
}
var deficit = targetAmount - current;
var scarcity = targetAmount <= 0.01f ? 1f : MathF.Min(1f, deficit / targetAmount);
desiredOrders.Add(new DesiredMarketOrder(MarketOrderKinds.Buy, itemId, deficit, valuationBase + scarcity, null));
}
private static void AddSupplyOrder(ICollection<DesiredMarketOrder> desiredOrders, StationRuntime station, string itemId, float triggerAmount, float reserveFloor, float valuationBase)
{
var current = GetInventoryAmount(station.Inventory, itemId);
if (current <= triggerAmount + 0.01f)
{
return;
}
var surplus = current - reserveFloor;
if (surplus <= 0.01f)
{
return;
}
desiredOrders.Add(new DesiredMarketOrder(MarketOrderKinds.Sell, itemId, surplus, valuationBase, reserveFloor));
}
private static void ReconcileStationMarketOrders(SimulationWorld world, StationRuntime station, IReadOnlyCollection<DesiredMarketOrder> desiredOrders)
{
var existingOrders = world.MarketOrders
.Where(order => order.StationId == station.Id && order.ConstructionSiteId is null)
.ToList();
foreach (var desired in desiredOrders)
{
var order = existingOrders.FirstOrDefault(candidate =>
candidate.Kind == desired.Kind &&
candidate.ItemId == desired.ItemId &&
candidate.ConstructionSiteId is null);
if (order is null)
{
order = new MarketOrderRuntime
{
Id = $"market-order-{station.Id}-{desired.Kind}-{desired.ItemId}",
FactionId = station.FactionId,
StationId = station.Id,
Kind = desired.Kind,
ItemId = desired.ItemId,
Amount = desired.Amount,
RemainingAmount = desired.Amount,
Valuation = desired.Valuation,
ReserveThreshold = desired.ReserveThreshold,
State = MarketOrderStateKinds.Open,
};
world.MarketOrders.Add(order);
station.MarketOrderIds.Add(order.Id);
existingOrders.Add(order);
continue;
}
order.RemainingAmount = desired.Amount;
order.Valuation = desired.Valuation;
order.ReserveThreshold = desired.ReserveThreshold;
order.State = desired.Amount <= 0.01f ? MarketOrderStateKinds.Cancelled : MarketOrderStateKinds.Open;
}
foreach (var order in existingOrders.Where(order => desiredOrders.All(desired => desired.Kind != order.Kind || desired.ItemId != order.ItemId)))
{
order.RemainingAmount = 0f;
order.State = MarketOrderStateKinds.Cancelled;
}
}
internal static float GetFactionExpansionPressure(SimulationWorld world, string factionId)
{
var targetSystems = Math.Max(1, Math.Min(StrategicControlTargetSystems, world.Systems.Count));
var controlledSystems = GetFactionControlledSystemsCount(world, factionId);
var deficit = Math.Max(0, targetSystems - controlledSystems);
return Math.Clamp(deficit / (float)targetSystems, 0f, 1f);
}
internal static int GetFactionControlledSystemsCount(SimulationWorld world, string factionId)
{
return world.Systems.Count(system => FactionControlsSystem(world, factionId, system.Definition.Id));
}
private static bool FactionControlsSystem(SimulationWorld world, string factionId, string systemId)
{
var totalLagrangePoints = world.Celestials.Count(node =>
node.SystemId == systemId &&
node.Kind == SpatialNodeKind.LagrangePoint);
if (totalLagrangePoints == 0)
{
return false;
}
var ownedLocations = world.Claims.Count(claim =>
claim.SystemId == systemId &&
claim.FactionId == factionId &&
claim.State is ClaimStateKinds.Activating or ClaimStateKinds.Active);
return ownedLocations > (totalLagrangePoints / 2f);
}
private sealed record DesiredMarketOrder(string Kind, string ItemId, float Amount, float Valuation, float? ReserveThreshold);
}