feat(ai): improving agents planning and memory

This commit is contained in:
2026-03-20 02:12:29 -04:00
parent f5bf7d8e3f
commit a2f66b0dca
11 changed files with 2012 additions and 445 deletions

View File

@@ -6,8 +6,9 @@ internal sealed class CommanderPlanningService
{
private const float FactionCommanderReplanInterval = 10f;
private const float ShipCommanderReplanInterval = 5f;
private readonly FactionObjectivePlanner _objectivePlanner = new();
private readonly FactionObjectiveExecutor _objectiveExecutor = new();
private static readonly GoapPlanner<FactionPlanningState> _factionPlanner = new(s => s.Clone());
private static readonly GoapPlanner<ShipPlanningState> _shipPlanner = new(s => s.Clone());
private static readonly IReadOnlyList<GoapGoal<FactionPlanningState>> _factionGoals =
@@ -76,12 +77,9 @@ internal sealed class CommanderPlanningService
commander.ReplanTimer = FactionCommanderReplanInterval;
commander.NeedsReplan = false;
commander.PlanningCycle += 1;
var state = BuildFactionPlanningState(world, commander.FactionId);
var actions = BuildFactionActions(world);
// Clear stale directives — actions will re-assert what is still needed.
commander.ActiveDirectives.Clear();
var rankedGoals = _factionGoals
.Select(g => (goal: g, priority: g.ComputePriority(state, world, commander)))
@@ -89,28 +87,15 @@ internal sealed class CommanderPlanningService
.OrderByDescending(x => x.priority)
.ToList();
commander.LastPlanningState = state;
commander.LastGoalPriorities = rankedGoals.Select(x => (x.goal.Name, x.priority)).ToList();
// Execute the first action of each active goal's plan (top 3 to avoid conflicts).
foreach (var (goal, _) in rankedGoals.Take(3))
{
var plan = _factionPlanner.Plan(state, goal, actions);
plan?.CurrentAction?.Execute(engine, world, commander);
}
if (FactionIndustryPlanner.GetActiveExpansionProject(world, commander.FactionId) is null)
{
if (rankedGoals.Any(entry => string.Equals(entry.goal.Name, "ensure-war-industry", StringComparison.Ordinal)))
{
TryQueueFactionExpansionProject(world, commander, SelectGoalDrivenWarIndustryProject(world, state, commander.FactionId));
}
else if (rankedGoals.Any(entry => string.Equals(entry.goal.Name, "ensure-water-security", StringComparison.Ordinal)))
{
TryQueueFactionExpansionProject(world, commander, FactionIndustryPlanner.AnalyzeCommodityNeed(world, commander.FactionId, "water"));
}
}
commander.LastStrategicAssessment = state;
commander.LastStrategicPriorities = rankedGoals.Select(x => (x.goal.Name, x.priority)).ToList();
_objectivePlanner.UpdateBlackboard(world, commander, state);
_objectivePlanner.RefreshObjectives(
world,
commander,
state,
rankedGoals.Select(entry => (entry.goal.Name, entry.priority)).ToList());
_objectiveExecutor.Execute(engine, world, commander, state);
}
private void UpdateShipCommander(SimulationEngine engine, SimulationWorld world, CommanderRuntime commander)
@@ -172,18 +157,30 @@ internal sealed class CommanderPlanningService
TargetSystemCount = Math.Max(1, Math.Min(StationSimulationService.StrategicControlTargetSystems, world.Systems.Count)),
HasShipFactory = stations.Any(s => s.InstalledModules.Contains("module_gen_build_l_01", StringComparer.Ordinal)),
OreStockpile = economy.GetCommodity("ore").OnHand,
RefinedMetalsStockpile = refinedMetals.OnHand,
RefinedMetalsProductionRate = refinedMetals.ProjectedProductionRatePerSecond,
RefinedMetalsShortageHorizonSeconds = refinedMetals.ProjectedShortageHorizonSeconds,
HullpartsStockpile = hullparts.OnHand,
HullpartsProductionRate = hullparts.ProjectedProductionRatePerSecond,
HullpartsShortageHorizonSeconds = hullparts.ProjectedShortageHorizonSeconds,
ClaytronicsStockpile = claytronics.OnHand,
ClaytronicsProductionRate = claytronics.ProjectedProductionRatePerSecond,
ClaytronicsShortageHorizonSeconds = claytronics.ProjectedShortageHorizonSeconds,
WaterStockpile = water.OnHand,
WaterProductionRate = water.ProjectedProductionRatePerSecond,
WaterShortageHorizonSeconds = water.ProjectedShortageHorizonSeconds,
RefinedMetalsAvailableStock = refinedMetals.AvailableStock,
RefinedMetalsUsageRate = refinedMetals.OperationalUsageRatePerSecond,
RefinedMetalsProjectedProductionRate = refinedMetals.ProjectedProductionRatePerSecond,
RefinedMetalsProjectedNetRate = refinedMetals.ProjectedNetRatePerSecond,
RefinedMetalsLevelSeconds = refinedMetals.LevelSeconds,
RefinedMetalsLevel = refinedMetals.Level.ToString().ToLowerInvariant(),
HullpartsAvailableStock = hullparts.AvailableStock,
HullpartsUsageRate = hullparts.OperationalUsageRatePerSecond,
HullpartsProjectedProductionRate = hullparts.ProjectedProductionRatePerSecond,
HullpartsProjectedNetRate = hullparts.ProjectedNetRatePerSecond,
HullpartsLevelSeconds = hullparts.LevelSeconds,
HullpartsLevel = hullparts.Level.ToString().ToLowerInvariant(),
ClaytronicsAvailableStock = claytronics.AvailableStock,
ClaytronicsUsageRate = claytronics.OperationalUsageRatePerSecond,
ClaytronicsProjectedProductionRate = claytronics.ProjectedProductionRatePerSecond,
ClaytronicsProjectedNetRate = claytronics.ProjectedNetRatePerSecond,
ClaytronicsLevelSeconds = claytronics.LevelSeconds,
ClaytronicsLevel = claytronics.Level.ToString().ToLowerInvariant(),
WaterAvailableStock = water.AvailableStock,
WaterUsageRate = water.OperationalUsageRatePerSecond,
WaterProjectedProductionRate = water.ProjectedProductionRatePerSecond,
WaterProjectedNetRate = water.ProjectedNetRatePerSecond,
WaterLevelSeconds = water.LevelSeconds,
WaterLevel = water.Level.ToString().ToLowerInvariant(),
};
}
@@ -192,16 +189,23 @@ internal sealed class CommanderPlanningService
ShipRuntime ship,
CommanderRuntime commander)
{
var factionCommander = world.Commanders.FirstOrDefault(c =>
c.FactionId == commander.FactionId &&
string.Equals(c.Kind, CommanderKind.Faction, StringComparison.Ordinal));
var factionCommander = FindFactionCommander(world, commander.FactionId);
var enemyTarget = SelectEnemyTarget(world, ship);
var tradeRoute = SelectTradeRoute(world, ship.FactionId);
var expansionTask = GetHighestPriorityIssuedTask(factionCommander, FactionIssuedTaskKind.ExpandIndustry);
var attackTask = GetHighestPriorityIssuedTask(factionCommander, FactionIssuedTaskKind.AttackFactionAssets);
var shipyardExpansionTask = factionCommander?.IssuedTasks
.Where(task =>
task.Kind == FactionIssuedTaskKind.ExpandIndustry
&& task.State is FactionIssuedTaskState.Planned or FactionIssuedTaskState.Active
&& string.Equals(task.ModuleId, "module_gen_build_l_01", StringComparison.Ordinal))
.OrderByDescending(task => task.Priority)
.FirstOrDefault();
var expansionProject = FactionIndustryPlanner.GetActiveExpansionProject(world, ship.FactionId);
if (commander.ActiveBehavior is not null)
{
commander.ActiveBehavior.AreaSystemId = enemyTarget?.SystemId;
commander.ActiveBehavior.AreaSystemId = attackTask?.TargetSystemId ?? expansionTask?.TargetSystemId ?? enemyTarget?.SystemId;
commander.ActiveBehavior.TargetEntityId = enemyTarget?.EntityId;
if (string.Equals(ship.Definition.Kind, "transport", StringComparison.Ordinal))
{
@@ -209,12 +213,12 @@ internal sealed class CommanderPlanningService
commander.ActiveBehavior.StationId = tradeRoute?.SourceStationId;
commander.ActiveBehavior.TargetEntityId = tradeRoute?.DestinationStationId;
}
else if (string.Equals(ship.Definition.Kind, "construction", StringComparison.Ordinal) && expansionProject is not null)
else if (string.Equals(ship.Definition.Kind, "construction", StringComparison.Ordinal) && (expansionTask is not null || expansionProject is not null))
{
commander.ActiveBehavior.StationId = expansionProject.SupportStationId;
commander.ActiveBehavior.TargetEntityId = expansionProject.SiteId;
commander.ActiveBehavior.ModuleId = expansionProject.ModuleId;
commander.ActiveBehavior.AreaSystemId = expansionProject.SystemId;
commander.ActiveBehavior.StationId = expansionProject?.SupportStationId;
commander.ActiveBehavior.TargetEntityId = expansionTask?.TargetSiteId ?? expansionProject?.SiteId;
commander.ActiveBehavior.ModuleId = expansionTask?.ModuleId ?? expansionProject?.ModuleId;
commander.ActiveBehavior.AreaSystemId = expansionTask?.TargetSystemId ?? expansionProject?.SystemId;
}
else if (string.Equals(ship.Definition.Kind, "construction", StringComparison.Ordinal))
{
@@ -229,15 +233,13 @@ internal sealed class CommanderPlanningService
ShipKind = ship.Definition.Kind,
HasMiningCapability = HasShipCapabilities(ship.Definition, "mining"),
FactionWantsOre = true,
FactionWantsCombat = factionCommander?.ActiveDirectives.Contains("attack-rival", StringComparer.Ordinal) ?? false,
FactionWantsExpansion = factionCommander?.ActiveDirectives
.Contains("expand-territory", StringComparer.Ordinal) ?? false,
FactionNeedsShipyard = !(factionCommander?.ActiveDirectives.Contains("bootstrap-war-industry", StringComparer.Ordinal) ?? false)
? false
: !world.Stations.Any(station =>
string.Equals(station.FactionId, ship.FactionId, StringComparison.Ordinal)
&& station.InstalledModules.Contains("module_gen_build_l_01", StringComparer.Ordinal)),
TargetEnemySystemId = enemyTarget?.SystemId,
FactionWantsCombat = attackTask is not null,
FactionWantsExpansion = expansionTask is not null,
FactionNeedsShipyard = shipyardExpansionTask is not null
&& !world.Stations.Any(station =>
string.Equals(station.FactionId, ship.FactionId, StringComparison.Ordinal)
&& station.InstalledModules.Contains("module_gen_build_l_01", StringComparer.Ordinal)),
TargetEnemySystemId = attackTask?.TargetSystemId ?? enemyTarget?.SystemId,
TargetEnemyEntityId = enemyTarget?.EntityId,
TradeItemId = tradeRoute?.ItemId,
TradeSourceStationId = tradeRoute?.SourceStationId,
@@ -245,70 +247,33 @@ internal sealed class CommanderPlanningService
};
}
private static IReadOnlyList<GoapAction<FactionPlanningState>> BuildFactionActions(SimulationWorld world)
{
var actions = new List<GoapAction<FactionPlanningState>>();
internal static CommanderRuntime? FindFactionCommander(SimulationWorld world, string factionId) =>
world.Commanders.FirstOrDefault(c =>
c.FactionId == factionId &&
string.Equals(c.Kind, CommanderKind.Faction, StringComparison.Ordinal));
actions.Add(new PlanWarIndustryAction());
actions.Add(new PlanCommoditySupplyAction("water"));
internal static bool FactionCommanderHasIssuedTask(
SimulationWorld world,
string factionId,
FactionIssuedTaskKind kind,
string? shipRole = null) =>
FindFactionCommander(world, factionId)?
.IssuedTasks.Any(task =>
task.Kind == kind
&& task.State is FactionIssuedTaskState.Planned or FactionIssuedTaskState.Active or FactionIssuedTaskState.Blocked
&& (shipRole is null || string.Equals(task.ShipRole, shipRole, StringComparison.Ordinal))) ?? false;
foreach (var (shipId, def) in world.ShipDefinitions)
{
actions.Add(new OrderShipProductionAction(def.Kind, shipId));
}
actions.Add(new LaunchExterminationCampaignAction());
actions.Add(new ExpandToSystemAction());
return actions;
}
internal static bool FactionCommanderHasDirective(SimulationWorld world, string factionId, string directive) =>
world.Commanders.FirstOrDefault(c =>
c.FactionId == factionId &&
string.Equals(c.Kind, CommanderKind.Faction, StringComparison.Ordinal))
?.ActiveDirectives.Contains(directive, StringComparer.Ordinal) ?? false;
private static void TryQueueFactionExpansionProject(
SimulationWorld world,
CommanderRuntime commander,
IndustryExpansionProject? project)
{
if (project is null)
{
return;
}
FactionIndustryPlanner.EnsureExpansionSite(world, commander.FactionId, project);
commander.ActiveDirectives.Add($"expand-industry:{project.CommodityId}:{project.SystemId}:{project.CelestialId}");
}
private static IndustryExpansionProject? SelectGoalDrivenWarIndustryProject(
SimulationWorld world,
FactionPlanningState state,
string factionId)
{
if (!state.HasRefinedMetalsProduction || state.RefinedMetalsShortageHorizonSeconds < 240f)
{
return FactionIndustryPlanner.AnalyzeCommodityNeed(world, factionId, "refinedmetals");
}
if (!state.HasHullpartsProduction || state.HullpartsShortageHorizonSeconds < 240f)
{
return FactionIndustryPlanner.AnalyzeCommodityNeed(world, factionId, "hullparts");
}
if (!state.HasClaytronicsProduction || state.ClaytronicsShortageHorizonSeconds < 240f)
{
return FactionIndustryPlanner.AnalyzeCommodityNeed(world, factionId, "claytronics");
}
if (!state.HasShipFactory)
{
return FactionIndustryPlanner.CreateShipyardFoundationProject(world, factionId);
}
return null;
}
internal static FactionIssuedTaskRuntime? GetHighestPriorityIssuedTask(
CommanderRuntime? factionCommander,
FactionIssuedTaskKind kind,
string? shipRole = null) =>
factionCommander?.IssuedTasks
.Where(task =>
task.Kind == kind
&& task.State is FactionIssuedTaskState.Planned or FactionIssuedTaskState.Active or FactionIssuedTaskState.Blocked
&& (shipRole is null || string.Equals(task.ShipRole, shipRole, StringComparison.Ordinal)))
.OrderByDescending(task => task.Priority)
.FirstOrDefault();
private static (string EntityId, string SystemId)? SelectEnemyTarget(SimulationWorld world, ShipRuntime ship)
{