Add layered system viewer and local coordinates
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@@ -77,7 +77,7 @@ public sealed class SimulationEngine
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world.Nodes.Select(ToNodeDelta).Select((node) => new ResourceNodeSnapshot(
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node.Id,
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node.SystemId,
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node.Position,
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node.LocalPosition,
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node.SourceKind,
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node.OreRemaining,
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node.MaxOre,
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@@ -87,7 +87,7 @@ public sealed class SimulationEngine
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station.Label,
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station.Category,
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station.SystemId,
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station.Position,
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station.LocalPosition,
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station.Color,
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station.DockedShips,
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station.OreStored,
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@@ -99,9 +99,9 @@ public sealed class SimulationEngine
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ship.Role,
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ship.ShipClass,
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ship.SystemId,
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ship.Position,
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ship.Velocity,
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ship.TargetPosition,
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ship.LocalPosition,
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ship.LocalVelocity,
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ship.TargetLocalPosition,
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ship.State,
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ship.OrderKind,
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ship.DefaultBehaviorKind,
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