feat: goap ai for faction and ship
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@@ -14,7 +14,8 @@ public sealed partial class SimulationEngine
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new((engine, world, deltaSeconds, nowUtc, events) => engine.UpdateOrbitalState(world)),
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new((engine, world, deltaSeconds, nowUtc, events) => UpdateClaims(world, events)),
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new((engine, world, deltaSeconds, nowUtc, events) => UpdateConstructionSites(world, events)),
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new((engine, world, deltaSeconds, nowUtc, events) => engine.UpdateStations(world, deltaSeconds, events)),
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new((engine, world, deltaSeconds, nowUtc, events) => engine.UpdateCommanders(world, deltaSeconds, events)),
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new((engine, world, deltaSeconds, nowUtc, events) => engine.UpdateStations(world, deltaSeconds, events)),
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];
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private static readonly IReadOnlyList<ShipUpdateStep> _shipUpdatePipeline =
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[
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