Expand galaxy generation and viewer rendering
This commit is contained in:
@@ -5,6 +5,71 @@ namespace SpaceGame.Simulation.Api.Simulation;
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public sealed class ScenarioLoader
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{
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private const string DefaultFactionId = "sol-dominion";
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private const int TargetSystemCount = 160;
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private const int WorldSeed = 1;
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private const float MinimumFactionCredits = 240f;
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private const float MinimumRefineryOre = 60f;
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private const float MinimumRefineryStock = 40f;
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private const float MinimumShipyardStock = 180f;
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private const float MinimumSystemSeparation = 3200f;
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private static readonly string[] GeneratedSystemNames =
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[
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"Aquila Verge",
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"Orion Fold",
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"Draco Span",
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"Lyra Shoal",
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"Cygnus March",
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"Vela Crossing",
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"Carina Wake",
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"Phoenix Rest",
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"Hydra Loom",
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"Cassio Reach",
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"Lupus Chain",
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"Pavo Line",
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"Serpens Rise",
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"Cetus Hollow",
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"Delphin Crown",
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"Volans Drift",
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"Ara Bastion",
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"Indus Veil",
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"Pyxis Trace",
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"Lacerta Bloom",
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"Columba Shroud",
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"Dorado Expanse",
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"Reticulum Run",
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"Norma Edge",
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"Crux Horizon",
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"Sagitta Corridor",
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"Monoceros Deep",
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"Eridan Spur",
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"Centauri Shelf",
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"Antlia Reach",
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"Horologium Gate",
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"Telescopium Strand",
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];
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private static readonly StarProfile[] StarProfiles =
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[
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new("main-sequence", "#ffd27a", "#ffb14a", 54f, 1),
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new("blue-white", "#9dc6ff", "#66a0ff", 50f, 1),
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new("white-dwarf", "#f1f5ff", "#b8caff", 26f, 1),
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new("brown-dwarf", "#b97d56", "#8a5438", 20f, 1),
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new("neutron-star", "#d9ebff", "#7ab4ff", 18f, 1),
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new("binary-main-sequence", "#ffe09f", "#ffbe6b", 64f, 2),
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new("binary-white-dwarf", "#edf3ff", "#c8d6ff", 34f, 2),
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];
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private static readonly PlanetProfile[] PlanetProfiles =
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[
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new("barren", "sphere", "#bca48f", 18f, 38f, 0, false),
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new("terrestrial", "sphere", "#58a36c", 24f, 46f, 1, false),
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new("oceanic", "sphere", "#4f84c4", 26f, 44f, 2, false),
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new("desert", "sphere", "#d4a373", 22f, 42f, 0, false),
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new("ice", "sphere", "#c8e4ff", 24f, 40f, 1, false),
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new("gas-giant", "oblate", "#d9b06f", 52f, 86f, 8, true),
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new("ice-giant", "oblate", "#8fc0d8", 44f, 72f, 5, true),
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new("lava", "sphere", "#db6846", 20f, 36f, 0, false),
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];
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private readonly string _dataRoot;
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private readonly JsonSerializerOptions _jsonOptions = new()
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{
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@@ -18,7 +83,7 @@ public sealed class ScenarioLoader
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public SimulationWorld Load()
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{
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var systems = Read<List<SolarSystemDefinition>>("systems.json");
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var systems = ExpandSystems(InjectSpecialSystems(Read<List<SolarSystemDefinition>>("systems.json")));
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var scenario = Read<ScenarioDefinition>("scenario.json");
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var ships = Read<List<ShipDefinition>>("ships.json");
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var constructibles = Read<List<ConstructibleDefinition>>("constructibles.json");
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@@ -47,8 +112,9 @@ public sealed class ScenarioLoader
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SystemId = system.Definition.Id,
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Position = new Vector3(
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system.Position.X + (MathF.Cos(node.Angle) * node.RadiusOffset),
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balance.YPlane,
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system.Position.Y + balance.YPlane,
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system.Position.Z + (MathF.Sin(node.Angle) * node.RadiusOffset)),
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SourceKind = node.SourceKind,
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ItemId = node.ItemId,
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OreRemaining = node.OreAmount,
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MaxOre = node.OreAmount,
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@@ -71,9 +137,9 @@ public sealed class ScenarioLoader
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SystemId = system.Definition.Id,
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Definition = definition,
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Position = ResolveStationPosition(system, plan, balance),
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FactionId = plan.FactionId ?? "sol-dominion",
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OreStored = definition.Category == "refining" ? 120f : 0f,
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RefinedStock = definition.Category == "shipyard" ? 180f : 40f,
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FactionId = plan.FactionId ?? DefaultFactionId,
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OreStored = 0f,
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RefinedStock = 0f,
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});
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}
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@@ -104,7 +170,7 @@ public sealed class ScenarioLoader
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Id = $"ship-{++shipIdCounter}",
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SystemId = formation.SystemId,
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Definition = definition,
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FactionId = formation.FactionId ?? "sol-dominion",
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FactionId = formation.FactionId ?? DefaultFactionId,
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Position = position,
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TargetPosition = position,
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DefaultBehavior = CreateBehavior(definition, formation.SystemId, scenario, patrolRoutes, refinery),
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@@ -114,21 +180,13 @@ public sealed class ScenarioLoader
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}
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}
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var factions = new List<FactionRuntime>
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{
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new()
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{
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Id = "sol-dominion",
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Label = "Sol Dominion",
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Color = "#7ed4ff",
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Credits = 240f,
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},
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};
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var factions = CreateFactions(stations, shipsRuntime);
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BootstrapFactionEconomy(factions, stations);
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return new SimulationWorld
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{
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Label = "Split Viewer / Simulation World",
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Seed = 1,
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Seed = WorldSeed,
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Balance = balance,
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Systems = systemRuntimes,
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Nodes = nodes,
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@@ -140,6 +198,594 @@ public sealed class ScenarioLoader
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};
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}
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private static List<SolarSystemDefinition> InjectSpecialSystems(IReadOnlyList<SolarSystemDefinition> authoredSystems)
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{
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var systems = authoredSystems
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.Select(CloneSystemDefinition)
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.ToList();
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if (systems.All((system) => system.Id != "sol"))
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{
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systems.Add(CreateSolSystem());
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}
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return systems;
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}
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private static List<SolarSystemDefinition> ExpandSystems(IReadOnlyList<SolarSystemDefinition> authoredSystems)
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{
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var systems = authoredSystems
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.Select(CloneSystemDefinition)
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.ToList();
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if (systems.Count >= TargetSystemCount || authoredSystems.Count == 0)
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{
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return systems;
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}
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var existingIds = systems
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.Select((system) => system.Id)
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.ToHashSet(StringComparer.Ordinal);
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var generatedPositions = BuildGalaxyPositions(authoredSystems.Select((system) => ToVector(system.Position)).ToList(), TargetSystemCount - systems.Count);
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for (var index = systems.Count; index < TargetSystemCount; index += 1)
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{
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var template = authoredSystems[index % authoredSystems.Count];
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var name = GeneratedSystemNames[(index - authoredSystems.Count) % GeneratedSystemNames.Length];
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var id = BuildGeneratedSystemId(name, index + 1);
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while (!existingIds.Add(id))
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{
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id = $"{id}-x";
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}
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systems.Add(CreateGeneratedSystem(template, name, id, index - authoredSystems.Count, generatedPositions[index - authoredSystems.Count]));
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}
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return systems;
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}
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private static SolarSystemDefinition CreateGeneratedSystem(
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SolarSystemDefinition template,
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string label,
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string id,
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int generatedIndex,
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Vector3 position)
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{
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var starProfile = SelectStarProfile(generatedIndex);
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var planets = BuildGeneratedPlanets(template, generatedIndex);
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var resourceNodes = BuildProceduralResourceNodes(template, planets, generatedIndex)
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.Select((node) => new ResourceNodeDefinition
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{
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SourceKind = node.SourceKind,
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Angle = node.Angle,
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RadiusOffset = node.RadiusOffset,
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OreAmount = node.OreAmount,
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ItemId = node.ItemId,
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ShardCount = node.ShardCount,
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})
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.ToList();
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return new SolarSystemDefinition
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{
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Id = id,
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Label = label,
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Position = [position.X, position.Y, position.Z],
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StarKind = starProfile.Kind,
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StarCount = starProfile.StarCount,
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StarColor = starProfile.StarColor,
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StarGlow = starProfile.StarGlow,
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StarSize = starProfile.BaseSize + ((generatedIndex % 4) * 2f),
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GravityWellRadius = template.GravityWellRadius + ((generatedIndex % 3) * 12f),
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AsteroidField = new AsteroidFieldDefinition
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{
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DecorationCount = template.AsteroidField.DecorationCount + ((generatedIndex % 5) * 10),
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RadiusOffset = template.AsteroidField.RadiusOffset + ((generatedIndex % 4) * 18f),
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RadiusVariance = template.AsteroidField.RadiusVariance + ((generatedIndex % 3) * 12f),
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HeightVariance = template.AsteroidField.HeightVariance + ((generatedIndex % 4) * 4f),
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},
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ResourceNodes = resourceNodes,
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Planets = planets,
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};
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}
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private static SolarSystemDefinition CloneSystemDefinition(SolarSystemDefinition definition)
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{
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return new SolarSystemDefinition
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{
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Id = definition.Id,
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Label = definition.Label,
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Position = definition.Position.ToArray(),
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StarKind = definition.StarKind,
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StarCount = definition.StarCount,
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StarColor = definition.StarColor,
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StarGlow = definition.StarGlow,
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StarSize = definition.StarSize,
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GravityWellRadius = definition.GravityWellRadius,
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AsteroidField = new AsteroidFieldDefinition
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{
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DecorationCount = definition.AsteroidField.DecorationCount,
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RadiusOffset = definition.AsteroidField.RadiusOffset,
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RadiusVariance = definition.AsteroidField.RadiusVariance,
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HeightVariance = definition.AsteroidField.HeightVariance,
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},
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ResourceNodes = definition.ResourceNodes
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.Select((node) => new ResourceNodeDefinition
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{
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Angle = node.Angle,
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RadiusOffset = node.RadiusOffset,
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OreAmount = node.OreAmount,
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ItemId = node.ItemId,
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ShardCount = node.ShardCount,
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})
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.ToList(),
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Planets = definition.Planets
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.Select((planet) => new PlanetDefinition
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{
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Label = planet.Label,
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PlanetType = planet.PlanetType,
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Shape = planet.Shape,
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MoonCount = planet.MoonCount,
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OrbitRadius = planet.OrbitRadius,
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OrbitSpeed = planet.OrbitSpeed,
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OrbitEccentricity = planet.OrbitEccentricity,
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OrbitInclination = planet.OrbitInclination,
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OrbitLongitudeOfAscendingNode = planet.OrbitLongitudeOfAscendingNode,
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OrbitArgumentOfPeriapsis = planet.OrbitArgumentOfPeriapsis,
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OrbitPhaseAtEpoch = planet.OrbitPhaseAtEpoch,
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Size = planet.Size,
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Color = planet.Color,
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Tilt = planet.Tilt,
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HasRing = planet.HasRing,
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})
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.ToList(),
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};
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}
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private static List<ResourceNodeDefinition> BuildProceduralResourceNodes(
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SolarSystemDefinition template,
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IReadOnlyList<PlanetDefinition> planets,
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int generatedIndex)
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{
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var nodes = new List<ResourceNodeDefinition>();
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if (template.ResourceNodes.Count > 0)
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{
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nodes.AddRange(template.ResourceNodes.Select((node) => new ResourceNodeDefinition
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{
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SourceKind = node.SourceKind,
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Angle = node.Angle,
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RadiusOffset = node.RadiusOffset,
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OreAmount = node.OreAmount,
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ItemId = node.ItemId,
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ShardCount = node.ShardCount,
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}));
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}
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nodes.AddRange(BuildAsteroidBeltNodes(generatedIndex, planets));
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nodes.AddRange(BuildGasCloudNodes(generatedIndex, planets));
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return nodes;
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}
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private static List<Vector3> BuildGalaxyPositions(IReadOnlyCollection<Vector3> occupiedPositions, int count)
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{
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var allPositions = occupiedPositions.ToList();
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var generated = new List<Vector3>(count);
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for (var index = 0; index < count; index += 1)
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{
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Vector3? accepted = null;
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for (var attempt = 0; attempt < 64; attempt += 1)
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{
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var candidate = ComputeGeneratedSystemPosition(index, attempt);
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if (allPositions.All((existing) => existing.DistanceTo(candidate) >= MinimumSystemSeparation))
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{
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accepted = candidate;
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break;
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}
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}
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accepted ??= ComputeFallbackGeneratedSystemPosition(index);
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generated.Add(accepted.Value);
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allPositions.Add(accepted.Value);
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}
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return generated;
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}
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private static Vector3 ComputeGeneratedSystemPosition(int generatedIndex, int attempt)
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{
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const int armCount = 4;
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const float baseInnerRadius = 9000f;
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const float radiusStep = 540f;
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const float armOffset = MathF.PI * 2f / armCount;
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var armIndex = (generatedIndex + attempt) % armCount;
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var armDepth = generatedIndex / armCount;
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var radius = baseInnerRadius + (armDepth * radiusStep) + Jitter(generatedIndex * 17 + attempt, 0, 900f);
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var angle = (armIndex * armOffset) + (radius / 8200f) + Jitter(generatedIndex, 1 + attempt, 0.16f);
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var x = MathF.Cos(angle) * radius;
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var z = MathF.Sin(angle) * radius * 0.58f;
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var y = ComputeSystemHeight(radius, generatedIndex, attempt);
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return new Vector3(x, y, z);
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}
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private static Vector3 ComputeFallbackGeneratedSystemPosition(int generatedIndex)
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{
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const int ringCount = 5;
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const float fallbackRadius = 42000f;
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var angle = (generatedIndex % ringCount) * (MathF.PI * 2f / ringCount) + (generatedIndex / ringCount) * 0.22f;
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var radius = fallbackRadius + (generatedIndex / ringCount) * 1800f;
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return new Vector3(
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MathF.Cos(angle) * radius,
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ComputeSystemHeight(radius, generatedIndex, 99),
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MathF.Sin(angle) * radius * 0.6f);
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}
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private static string BuildGeneratedSystemId(string label, int ordinal)
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{
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var slug = string.Concat(label
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.ToLowerInvariant()
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.Select((character) => char.IsLetterOrDigit(character) ? character : '-'))
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.Trim('-');
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return $"gen-{ordinal}-{slug}";
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}
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private static IEnumerable<ResourceNodeDefinition> BuildAsteroidBeltNodes(int generatedIndex, IReadOnlyList<PlanetDefinition> planets)
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{
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var beltRadius = ResolveAsteroidBeltRadius(planets, generatedIndex);
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var nodeCount = 4 + (generatedIndex % 4);
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var oreAmount = 2800f + ((generatedIndex % 5) * 320f);
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for (var index = 0; index < nodeCount; index += 1)
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{
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yield return new ResourceNodeDefinition
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{
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SourceKind = "asteroid-belt",
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Angle = ((MathF.PI * 2f) / nodeCount) * index + Jitter(generatedIndex, 180 + index, 0.22f),
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RadiusOffset = beltRadius + Jitter(generatedIndex, 200 + index, 80f),
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OreAmount = oreAmount,
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ItemId = "ore",
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ShardCount = 6 + (index % 4),
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};
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}
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}
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private static IEnumerable<ResourceNodeDefinition> BuildGasCloudNodes(int generatedIndex, IReadOnlyList<PlanetDefinition> planets)
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{
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var gasAnchor = planets
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.Where((planet) => planet.PlanetType is "gas-giant" or "ice-giant")
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.OrderByDescending((planet) => planet.OrbitRadius)
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.FirstOrDefault();
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if (gasAnchor is null)
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{
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yield break;
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}
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var nodeCount = 2 + (generatedIndex % 3);
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var gasAmount = 2200f + ((generatedIndex % 4) * 260f);
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for (var index = 0; index < nodeCount; index += 1)
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{
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yield return new ResourceNodeDefinition
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{
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SourceKind = "gas-cloud",
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Angle = gasAnchor.OrbitPhaseAtEpoch * (MathF.PI / 180f) + (((MathF.PI * 2f) / nodeCount) * index) + Jitter(generatedIndex, 240 + index, 0.18f),
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RadiusOffset = gasAnchor.OrbitRadius + 90f + Jitter(generatedIndex, 260 + index, 70f),
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OreAmount = gasAmount,
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ItemId = "gas",
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ShardCount = 10 + index,
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};
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}
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}
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private static float ResolveAsteroidBeltRadius(IReadOnlyList<PlanetDefinition> planets, int generatedIndex)
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{
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var gap = planets
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.Zip(planets.Skip(1), (left, right) => (LeftOrbitRadius: left.OrbitRadius, RightOrbitRadius: right.OrbitRadius, Gap: right.OrbitRadius - left.OrbitRadius))
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.OrderByDescending((entry) => entry.Gap)
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.FirstOrDefault();
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if (gap.Gap > 1f)
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{
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return gap.LeftOrbitRadius + (gap.Gap * 0.52f);
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}
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return 420f + ((generatedIndex % 5) * 60f);
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}
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private static List<PlanetDefinition> BuildGeneratedPlanets(
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SolarSystemDefinition template,
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int generatedIndex)
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{
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var planetCount = 2 + (int)MathF.Floor(Hash01(generatedIndex, 2) * 7f);
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var planets = new List<PlanetDefinition>(planetCount);
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var orbitRadius = 140f + (Hash01(generatedIndex, 3) * 35f);
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var sourcePlanets = template.Planets.Count > 0 ? template.Planets : null;
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for (var index = 0; index < planetCount; index += 1)
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{
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var profile = SelectPlanetProfile(generatedIndex, index);
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var templatePlanet = sourcePlanets is not null && sourcePlanets.Count > 0
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? sourcePlanets[index % sourcePlanets.Count]
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: null;
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orbitRadius += profile.OrbitGapMin + (Hash01(generatedIndex, 10 + index) * (profile.OrbitGapMax - profile.OrbitGapMin));
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var orbitEccentricity = 0.01f + (Hash01(generatedIndex, 20 + index) * 0.16f);
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var orbitInclination = -9f + (Hash01(generatedIndex, 30 + index) * 18f);
|
||||
var moonVariance = (int)MathF.Floor(Hash01(generatedIndex, 40 + index) * 3f);
|
||||
|
||||
planets.Add(new PlanetDefinition
|
||||
{
|
||||
Label = $"{BuildPlanetBaseName(generatedIndex, index)}-{index + 1}",
|
||||
PlanetType = profile.Type,
|
||||
Shape = profile.Shape,
|
||||
MoonCount = profile.BaseMoonCount + moonVariance,
|
||||
OrbitRadius = orbitRadius,
|
||||
OrbitSpeed = 0.22f / MathF.Sqrt(MathF.Max(1f, orbitRadius / 120f)),
|
||||
OrbitEccentricity = orbitEccentricity,
|
||||
OrbitInclination = orbitInclination,
|
||||
OrbitLongitudeOfAscendingNode = Hash01(generatedIndex, 120 + index) * 360f,
|
||||
OrbitArgumentOfPeriapsis = Hash01(generatedIndex, 140 + index) * 360f,
|
||||
OrbitPhaseAtEpoch = Hash01(generatedIndex, 160 + index) * 360f,
|
||||
Size = profile.BaseSize + (Hash01(generatedIndex, 50 + index) * 10f),
|
||||
Color = templatePlanet?.Color ?? profile.Color,
|
||||
Tilt = -0.45f + (Hash01(generatedIndex, 60 + index) * 0.9f),
|
||||
HasRing = profile.CanHaveRing && Hash01(generatedIndex, 70 + index) > 0.55f,
|
||||
});
|
||||
}
|
||||
|
||||
return planets;
|
||||
}
|
||||
|
||||
private static StarProfile SelectStarProfile(int generatedIndex)
|
||||
{
|
||||
var value = Hash01(generatedIndex, 80);
|
||||
return value switch
|
||||
{
|
||||
< 0.32f => StarProfiles[0],
|
||||
< 0.54f => StarProfiles[1],
|
||||
< 0.68f => StarProfiles[5],
|
||||
< 0.8f => StarProfiles[2],
|
||||
< 0.9f => StarProfiles[3],
|
||||
< 0.97f => StarProfiles[6],
|
||||
_ => StarProfiles[4],
|
||||
};
|
||||
}
|
||||
|
||||
private static PlanetProfile SelectPlanetProfile(int generatedIndex, int planetIndex)
|
||||
{
|
||||
var value = Hash01(generatedIndex, 90 + planetIndex);
|
||||
return value switch
|
||||
{
|
||||
< 0.14f => PlanetProfiles[7],
|
||||
< 0.28f => PlanetProfiles[0],
|
||||
< 0.46f => PlanetProfiles[3],
|
||||
< 0.62f => PlanetProfiles[1],
|
||||
< 0.74f => PlanetProfiles[2],
|
||||
< 0.86f => PlanetProfiles[4],
|
||||
< 0.94f => PlanetProfiles[6],
|
||||
_ => PlanetProfiles[5],
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildPlanetBaseName(int generatedIndex, int planetIndex)
|
||||
{
|
||||
var source = GeneratedSystemNames[generatedIndex % GeneratedSystemNames.Length]
|
||||
.Split(' ', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)[0];
|
||||
return source[..Math.Min(source.Length, 6)];
|
||||
}
|
||||
|
||||
private static float ComputeSystemHeight(float radius, int generatedIndex, int salt)
|
||||
{
|
||||
var normalized = MathF.Min(1f, MathF.Max(0f, (radius - 8000f) / 28000f));
|
||||
var band = 220f + (normalized * 760f);
|
||||
return (Hash01(generatedIndex, 100 + salt) * 2f - 1f) * band;
|
||||
}
|
||||
|
||||
private static float Jitter(int index, int salt, float amplitude) =>
|
||||
(Hash01(index, salt) * 2f - 1f) * amplitude;
|
||||
|
||||
private static float Hash01(int index, int salt)
|
||||
{
|
||||
uint value = (uint)(index + 1);
|
||||
value ^= (uint)(salt + 0x9e3779b9);
|
||||
value *= 0x85ebca6b;
|
||||
value ^= value >> 13;
|
||||
value *= 0xc2b2ae35;
|
||||
value ^= value >> 16;
|
||||
return (value & 0x00ffffff) / 16777215f;
|
||||
}
|
||||
|
||||
private sealed record StarProfile(
|
||||
string Kind,
|
||||
string StarColor,
|
||||
string StarGlow,
|
||||
float BaseSize,
|
||||
int StarCount);
|
||||
|
||||
private sealed record PlanetProfile(
|
||||
string Type,
|
||||
string Shape,
|
||||
string Color,
|
||||
float BaseSize,
|
||||
float OrbitGapMin,
|
||||
int BaseMoonCount,
|
||||
bool CanHaveRing)
|
||||
{
|
||||
public float OrbitGapMax => OrbitGapMin + 44f;
|
||||
}
|
||||
|
||||
private static SolarSystemDefinition CreateSolSystem()
|
||||
{
|
||||
return new SolarSystemDefinition
|
||||
{
|
||||
Id = "sol",
|
||||
Label = "Sol",
|
||||
Position = [18200f, 24f, -11800f],
|
||||
StarKind = "main-sequence",
|
||||
StarCount = 1,
|
||||
StarColor = "#fff1b8",
|
||||
StarGlow = "#ffd35a",
|
||||
StarSize = 58f,
|
||||
GravityWellRadius = 240f,
|
||||
AsteroidField = new AsteroidFieldDefinition
|
||||
{
|
||||
DecorationCount = 240,
|
||||
RadiusOffset = 780f,
|
||||
RadiusVariance = 180f,
|
||||
HeightVariance = 22f,
|
||||
},
|
||||
ResourceNodes =
|
||||
[
|
||||
new ResourceNodeDefinition { SourceKind = "asteroid-belt", Angle = 0.2f, RadiusOffset = 720f, OreAmount = 4200f, ItemId = "ore", ShardCount = 9 },
|
||||
new ResourceNodeDefinition { SourceKind = "asteroid-belt", Angle = 1.8f, RadiusOffset = 760f, OreAmount = 4200f, ItemId = "ore", ShardCount = 9 },
|
||||
new ResourceNodeDefinition { SourceKind = "asteroid-belt", Angle = 3.5f, RadiusOffset = 810f, OreAmount = 4200f, ItemId = "ore", ShardCount = 9 },
|
||||
new ResourceNodeDefinition { SourceKind = "asteroid-belt", Angle = 5.1f, RadiusOffset = 780f, OreAmount = 4200f, ItemId = "ore", ShardCount = 9 },
|
||||
new ResourceNodeDefinition { SourceKind = "gas-cloud", Angle = 0.9f, RadiusOffset = 1650f, OreAmount = 2800f, ItemId = "gas", ShardCount = 12 },
|
||||
new ResourceNodeDefinition { SourceKind = "gas-cloud", Angle = 2.7f, RadiusOffset = 1710f, OreAmount = 2800f, ItemId = "gas", ShardCount = 12 },
|
||||
new ResourceNodeDefinition { SourceKind = "gas-cloud", Angle = 4.8f, RadiusOffset = 2140f, OreAmount = 2600f, ItemId = "gas", ShardCount = 10 },
|
||||
],
|
||||
Planets =
|
||||
[
|
||||
CreateSolPlanet("Mercury", "barren", "sphere", 0, 180f, 0.19f, 0.2056f, 7.0f, 48f, 29f, 252f, "#b7a08f", 0.03f, false),
|
||||
CreateSolPlanet("Venus", "desert", "sphere", 0, 270f, 0.14f, 0.0067f, 3.4f, 76f, 54f, 181f, "#d9b38c", 2.64f, false),
|
||||
CreateSolPlanet("Earth", "terrestrial", "sphere", 1, 380f, 0.11f, 0.0167f, 0.0f, 0f, 114f, 100f, "#4f84c4", 0.41f, false),
|
||||
CreateSolPlanet("Mars", "desert", "sphere", 2, 500f, 0.09f, 0.0934f, 1.85f, 49f, 286f, 54f, "#c56e52", 0.44f, false),
|
||||
CreateSolPlanet("Jupiter", "gas-giant", "oblate", 95, 980f, 0.05f, 0.0489f, 1.3f, 100f, 275f, 34f, "#d9b06f", 0.05f, true),
|
||||
CreateSolPlanet("Saturn", "gas-giant", "oblate", 146, 1380f, 0.035f, 0.0565f, 2.49f, 113f, 339f, 200f, "#dfc27d", 0.47f, true),
|
||||
CreateSolPlanet("Uranus", "ice-giant", "oblate", 28, 1760f, 0.026f, 0.046f, 0.77f, 74f, 97f, 130f, "#9fd3df", 1.71f, true),
|
||||
CreateSolPlanet("Neptune", "ice-giant", "oblate", 16, 2140f, 0.021f, 0.009f, 1.77f, 132f, 273f, 256f, "#4c79c9", 0.49f, true)
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
private static PlanetDefinition CreateSolPlanet(
|
||||
string label,
|
||||
string planetType,
|
||||
string shape,
|
||||
int moonCount,
|
||||
float orbitRadius,
|
||||
float orbitSpeed,
|
||||
float orbitEccentricity,
|
||||
float orbitInclination,
|
||||
float ascendingNode,
|
||||
float argumentOfPeriapsis,
|
||||
float phaseAtEpoch,
|
||||
string color,
|
||||
float tilt,
|
||||
bool hasRing)
|
||||
{
|
||||
return new PlanetDefinition
|
||||
{
|
||||
Label = label,
|
||||
PlanetType = planetType,
|
||||
Shape = shape,
|
||||
MoonCount = moonCount,
|
||||
OrbitRadius = orbitRadius,
|
||||
OrbitSpeed = orbitSpeed,
|
||||
OrbitEccentricity = orbitEccentricity,
|
||||
OrbitInclination = orbitInclination,
|
||||
OrbitLongitudeOfAscendingNode = ascendingNode,
|
||||
OrbitArgumentOfPeriapsis = argumentOfPeriapsis,
|
||||
OrbitPhaseAtEpoch = phaseAtEpoch,
|
||||
Size = planetType switch
|
||||
{
|
||||
"gas-giant" => label == "Saturn" ? 66f : 72f,
|
||||
"ice-giant" => 48f,
|
||||
_ => label == "Earth" ? 28f : label == "Mars" ? 22f : label == "Venus" ? 26f : 20f,
|
||||
},
|
||||
Color = color,
|
||||
Tilt = tilt,
|
||||
HasRing = hasRing,
|
||||
};
|
||||
}
|
||||
|
||||
private static List<FactionRuntime> CreateFactions(
|
||||
IReadOnlyCollection<StationRuntime> stations,
|
||||
IReadOnlyCollection<ShipRuntime> ships)
|
||||
{
|
||||
var factionIds = stations
|
||||
.Select((station) => station.FactionId)
|
||||
.Concat(ships.Select((ship) => ship.FactionId))
|
||||
.Where((factionId) => !string.IsNullOrWhiteSpace(factionId))
|
||||
.Distinct(StringComparer.Ordinal)
|
||||
.OrderBy((factionId) => factionId, StringComparer.Ordinal)
|
||||
.ToList();
|
||||
|
||||
if (factionIds.Count == 0)
|
||||
{
|
||||
factionIds.Add(DefaultFactionId);
|
||||
}
|
||||
|
||||
return factionIds.Select(CreateFaction).ToList();
|
||||
}
|
||||
|
||||
private static FactionRuntime CreateFaction(string factionId)
|
||||
{
|
||||
return factionId switch
|
||||
{
|
||||
DefaultFactionId => new FactionRuntime
|
||||
{
|
||||
Id = factionId,
|
||||
Label = "Sol Dominion",
|
||||
Color = "#7ed4ff",
|
||||
Credits = MinimumFactionCredits,
|
||||
},
|
||||
_ => new FactionRuntime
|
||||
{
|
||||
Id = factionId,
|
||||
Label = ToFactionLabel(factionId),
|
||||
Color = "#c7d2e0",
|
||||
Credits = MinimumFactionCredits,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private static void BootstrapFactionEconomy(
|
||||
IReadOnlyCollection<FactionRuntime> factions,
|
||||
IReadOnlyCollection<StationRuntime> stations)
|
||||
{
|
||||
foreach (var faction in factions)
|
||||
{
|
||||
faction.Credits = MathF.Max(faction.Credits, MinimumFactionCredits);
|
||||
|
||||
var ownedStations = stations
|
||||
.Where((station) => station.FactionId == faction.Id)
|
||||
.ToList();
|
||||
|
||||
var refineries = ownedStations
|
||||
.Where((station) => station.Definition.Category == "refining")
|
||||
.ToList();
|
||||
|
||||
if (refineries.Count > 0)
|
||||
{
|
||||
foreach (var refinery in refineries)
|
||||
{
|
||||
refinery.RefinedStock = MathF.Max(refinery.RefinedStock, MinimumRefineryStock);
|
||||
}
|
||||
|
||||
if (refineries.All((station) => station.OreStored < MinimumRefineryOre))
|
||||
{
|
||||
refineries[0].OreStored = MinimumRefineryOre;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var shipyard in ownedStations.Where((station) => station.Definition.Category == "shipyard"))
|
||||
{
|
||||
shipyard.RefinedStock = MathF.Max(shipyard.RefinedStock, MinimumShipyardStock);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string ToFactionLabel(string factionId)
|
||||
{
|
||||
return string.Join(" ",
|
||||
factionId
|
||||
.Split('-', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
|
||||
.Select((segment) => char.ToUpperInvariant(segment[0]) + segment[1..]));
|
||||
}
|
||||
|
||||
private T Read<T>(string fileName)
|
||||
{
|
||||
var path = Path.Combine(_dataRoot, fileName);
|
||||
@@ -195,11 +841,11 @@ public sealed class ScenarioLoader
|
||||
var side = plan.LagrangeSide ?? 1;
|
||||
return new Vector3(
|
||||
system.Position.X + planet.OrbitRadius + (side * 72f),
|
||||
balance.YPlane,
|
||||
system.Position.Y + balance.YPlane,
|
||||
system.Position.Z + ((planetIndex + 1) * 42f * side));
|
||||
}
|
||||
|
||||
return new Vector3(system.Position.X + 180f, balance.YPlane, system.Position.Z);
|
||||
return new Vector3(system.Position.X + 180f, system.Position.Y + balance.YPlane, system.Position.Z);
|
||||
}
|
||||
|
||||
private static Vector3 ToVector(float[] values) => new(values[0], values[1], values[2]);
|
||||
|
||||
Reference in New Issue
Block a user