Refactor modular startup and viewer ship debugging

This commit is contained in:
2026-03-13 01:57:13 -04:00
parent a9c08124f5
commit c7fcb08ba6
13 changed files with 962 additions and 127 deletions

View File

@@ -13,6 +13,7 @@ public sealed class SimulationWorld
public required List<ShipRuntime> Ships { get; init; }
public required List<FactionRuntime> Factions { get; init; }
public required Dictionary<string, ShipDefinition> ShipDefinitions { get; init; }
public required Dictionary<string, ItemDefinition> ItemDefinitions { get; init; }
public int TickIntervalMs { get; init; } = 200;
public DateTimeOffset GeneratedAtUtc { get; set; }
}
@@ -42,8 +43,8 @@ public sealed class StationRuntime
public required ConstructibleDefinition Definition { get; init; }
public required Vector3 Position { get; init; }
public required string FactionId { get; init; }
public float OreStored { get; set; }
public float RefinedStock { get; set; }
public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
public float EnergyStored { get; set; }
public float ProcessTimer { get; set; }
public HashSet<string> DockedShipIds { get; } = [];
public string LastDeltaSignature { get; set; } = string.Empty;
@@ -63,7 +64,8 @@ public sealed class ShipRuntime
public required DefaultBehaviorRuntime DefaultBehavior { get; set; }
public required ControllerTaskRuntime ControllerTask { get; set; }
public float ActionTimer { get; set; }
public float Cargo { get; set; }
public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
public float EnergyStored { get; set; }
public string? DockedStationId { get; set; }
public float Health { get; set; }
public List<string> History { get; } = [];

View File

@@ -8,10 +8,10 @@ public sealed class ScenarioLoader
private const string DefaultFactionId = "sol-dominion";
private const int TargetSystemCount = 160;
private const int WorldSeed = 1;
private const float MinimumFactionCredits = 240f;
private const float MinimumRefineryOre = 60f;
private const float MinimumRefineryStock = 40f;
private const float MinimumShipyardStock = 180f;
private const float MinimumFactionCredits = 0f;
private const float MinimumRefineryOre = 0f;
private const float MinimumRefineryStock = 0f;
private const float MinimumShipyardStock = 0f;
private const float MinimumSystemSeparation = 3200f;
private static readonly string[] GeneratedSystemNames =
[
@@ -87,10 +87,12 @@ public sealed class ScenarioLoader
var scenario = Read<ScenarioDefinition>("scenario.json");
var ships = Read<List<ShipDefinition>>("ships.json");
var constructibles = Read<List<ConstructibleDefinition>>("constructibles.json");
var items = Read<List<ItemDefinition>>("items.json");
var balance = Read<BalanceDefinition>("balance.json");
var shipDefinitions = ships.ToDictionary((definition) => definition.Id, StringComparer.Ordinal);
var constructibleDefinitions = constructibles.ToDictionary((definition) => definition.Id, StringComparer.Ordinal);
var itemDefinitions = items.ToDictionary((definition) => definition.Id, StringComparer.Ordinal);
var systemRuntimes = systems
.Select((definition) => new SystemRuntime
{
@@ -138,14 +140,18 @@ public sealed class ScenarioLoader
Definition = definition,
Position = ResolveStationPosition(system, plan, balance),
FactionId = plan.FactionId ?? DefaultFactionId,
OreStored = 0f,
RefinedStock = 0f,
});
}
foreach (var station in stations)
{
station.Inventory["gas"] = 320f;
}
var refinery = stations.FirstOrDefault((station) =>
station.Definition.Category == "refining" && station.SystemId == scenario.MiningDefaults.RefinerySystemId)
?? stations.FirstOrDefault((station) => station.Definition.Category == "refining");
HasModules(station.Definition, "refinery-stack", "power-core", "liquid-tank", "gas-tank") &&
station.SystemId == scenario.MiningDefaults.RefinerySystemId)
?? stations.FirstOrDefault((station) => HasModules(station.Definition, "refinery-stack", "power-core", "liquid-tank", "gas-tank"));
var patrolRoutes = scenario.PatrolRoutes.ToDictionary(
(route) => route.SystemId,
@@ -177,6 +183,13 @@ public sealed class ScenarioLoader
ControllerTask = new ControllerTaskRuntime { Kind = "idle", Threshold = balance.ArrivalThreshold },
Health = definition.MaxHealth,
});
shipsRuntime[^1].Inventory["gas"] = definition.Id switch
{
"constructor" => 90f,
"miner" => 90f,
_ => 120f,
};
}
}
@@ -194,6 +207,7 @@ public sealed class ScenarioLoader
Ships = shipsRuntime,
Factions = factions,
ShipDefinitions = shipDefinitions,
ItemDefinitions = itemDefinitions,
GeneratedAtUtc = DateTimeOffset.UtcNow,
};
}
@@ -755,29 +769,32 @@ public sealed class ScenarioLoader
.ToList();
var refineries = ownedStations
.Where((station) => station.Definition.Category == "refining")
.Where((station) => HasModules(station.Definition, "refinery-stack", "power-core", "liquid-tank", "gas-tank"))
.ToList();
if (refineries.Count > 0)
{
foreach (var refinery in refineries)
{
refinery.RefinedStock = MathF.Max(refinery.RefinedStock, MinimumRefineryStock);
refinery.Inventory["refined-metals"] = MathF.Max(GetInventoryAmount(refinery.Inventory, "refined-metals"), MinimumRefineryStock);
}
if (refineries.All((station) => station.OreStored < MinimumRefineryOre))
if (refineries.All((station) => GetInventoryAmount(station.Inventory, "ore") < MinimumRefineryOre))
{
refineries[0].OreStored = MinimumRefineryOre;
refineries[0].Inventory["ore"] = MinimumRefineryOre;
}
}
foreach (var shipyard in ownedStations.Where((station) => station.Definition.Category == "shipyard"))
{
shipyard.RefinedStock = MathF.Max(shipyard.RefinedStock, MinimumShipyardStock);
shipyard.Inventory["refined-metals"] = MathF.Max(GetInventoryAmount(shipyard.Inventory, "refined-metals"), MinimumShipyardStock);
}
}
}
private static float GetInventoryAmount(IReadOnlyDictionary<string, float> inventory, string itemId) =>
inventory.TryGetValue(itemId, out var amount) ? amount : 0f;
private static string ToFactionLabel(string factionId)
{
return string.Join(" ",
@@ -801,7 +818,7 @@ public sealed class ScenarioLoader
IReadOnlyDictionary<string, List<Vector3>> patrolRoutes,
StationRuntime? refinery)
{
if (definition.Role == "mining" && refinery is not null)
if (HasModules(definition, "reactor-core", "capacitor-bank", "mining-turret") && refinery is not null)
{
return new DefaultBehaviorRuntime
{
@@ -812,7 +829,7 @@ public sealed class ScenarioLoader
};
}
if (definition.Role == "military" && patrolRoutes.TryGetValue(systemId, out var route))
if (HasModules(definition, "reactor-core", "capacitor-bank", "gun-turret") && patrolRoutes.TryGetValue(systemId, out var route))
{
return new DefaultBehaviorRuntime
{
@@ -863,5 +880,11 @@ public sealed class ScenarioLoader
: raw;
}
private static bool HasModules(ConstructibleDefinition definition, params string[] modules) =>
modules.All((moduleId) => definition.Modules.Contains(moduleId, StringComparer.Ordinal));
private static bool HasModules(ShipDefinition definition, params string[] modules) =>
modules.All((moduleId) => definition.Modules.Contains(moduleId, StringComparer.Ordinal));
private static Vector3 Add(Vector3 left, Vector3 right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}

View File

@@ -1,13 +1,22 @@
using SpaceGame.Simulation.Api.Data;
using SpaceGame.Simulation.Api.Contracts;
namespace SpaceGame.Simulation.Api.Simulation;
public sealed class SimulationEngine
{
private const float ShipFuelToEnergyRatio = 12f;
private const float StationFuelToEnergyRatio = 18f;
private const float CapacitorEnergyPerModule = 120f;
private const float StationEnergyPerPowerCore = 480f;
private const float ShipFuelPerReactor = 100f;
private const float StationFuelPerTank = 500f;
public WorldDelta Tick(SimulationWorld world, float deltaSeconds, long sequence)
{
var events = new List<SimulationEventRecord>();
UpdateStationPower(world, deltaSeconds, events);
UpdateStations(world, deltaSeconds, events);
foreach (var ship in world.Ships)
@@ -17,6 +26,7 @@ public sealed class SimulationEngine
var previousBehavior = ship.DefaultBehavior.Kind;
var previousTask = ship.ControllerTask.Kind;
UpdateShipPower(ship, world, deltaSeconds, events);
RefreshControlLayers(ship);
PlanControllerTask(ship, world);
var controllerEvent = UpdateControllerTask(ship, world, deltaSeconds);
@@ -90,8 +100,8 @@ public sealed class SimulationEngine
station.LocalPosition,
station.Color,
station.DockedShips,
station.OreStored,
station.RefinedStock,
station.EnergyStored,
station.Inventory,
station.FactionId)).ToList(),
world.Ships.Select(ToShipDelta).Select((ship) => new ShipSnapshot(
ship.Id,
@@ -106,9 +116,9 @@ public sealed class SimulationEngine
ship.OrderKind,
ship.DefaultBehaviorKind,
ship.ControllerTaskKind,
ship.Cargo,
ship.CargoCapacity,
ship.CargoItemId,
ship.EnergyStored,
ship.Inventory,
ship.FactionId,
ship.Health,
ship.History)).ToList(),
@@ -222,7 +232,7 @@ public sealed class SimulationEngine
$"{node.SystemId}|{node.OreRemaining:0.###}";
private static string BuildStationSignature(StationRuntime station) =>
$"{station.SystemId}|{station.OreStored:0.###}|{station.RefinedStock:0.###}|{station.DockedShipIds.Count}";
$"{station.SystemId}|{BuildInventorySignature(station.Inventory)}|{station.EnergyStored:0.###}|{station.DockedShipIds.Count}";
private static string BuildShipSignature(ShipRuntime ship) =>
string.Join("|",
@@ -240,9 +250,18 @@ public sealed class SimulationEngine
ship.Order?.Kind ?? "none",
ship.DefaultBehavior.Kind,
ship.ControllerTask.Kind,
ship.Cargo.ToString("0.###"),
GetShipCargoAmount(ship).ToString("0.###"),
GetInventoryAmount(ship.Inventory, "gas").ToString("0.###"),
ship.EnergyStored.ToString("0.###"),
ship.Health.ToString("0.###"));
private static string BuildInventorySignature(IReadOnlyDictionary<string, float> inventory) =>
string.Join(",",
inventory
.Where((entry) => entry.Value > 0.001f)
.OrderBy((entry) => entry.Key, StringComparer.Ordinal)
.Select((entry) => $"{entry.Key}:{entry.Value:0.###}"));
private static string BuildFactionSignature(FactionRuntime faction) =>
$"{faction.Credits:0.###}|{faction.OreMined:0.###}|{faction.GoodsProduced:0.###}|{faction.ShipsBuilt}|{faction.ShipsLost}";
@@ -263,8 +282,8 @@ public sealed class SimulationEngine
ToDto(station.Position),
station.Definition.Color,
station.DockedShipIds.Count,
station.OreStored,
station.RefinedStock,
station.EnergyStored,
ToInventoryEntries(station.Inventory),
station.FactionId);
private static ShipDelta ToShipDelta(ShipRuntime ship) => new(
@@ -280,13 +299,20 @@ public sealed class SimulationEngine
ship.Order?.Kind,
ship.DefaultBehavior.Kind,
ship.ControllerTask.Kind,
ship.Cargo,
ship.Definition.CargoCapacity,
ship.Definition.CargoItemId,
ship.EnergyStored,
ToInventoryEntries(ship.Inventory),
ship.FactionId,
ship.Health,
ship.History.ToList());
private static IReadOnlyList<InventoryEntry> ToInventoryEntries(IReadOnlyDictionary<string, float> inventory) =>
inventory
.Where((entry) => entry.Value > 0.001f)
.OrderBy((entry) => entry.Key, StringComparer.Ordinal)
.Select((entry) => new InventoryEntry(entry.Key, entry.Value))
.ToList();
private static FactionDelta ToFactionDelta(FactionRuntime faction) => new(
faction.Id,
faction.Label,
@@ -332,11 +358,17 @@ public sealed class SimulationEngine
{
foreach (var station in world.Stations)
{
if (station.Definition.Category != "refining" || station.OreStored < 60f)
if (!HasRefineryCapability(station.Definition) || GetInventoryAmount(station.Inventory, "ore") < 60f)
{
continue;
}
if (!TryConsumeStationEnergy(station, world.Balance.Energy.MoveDrain * deltaSeconds))
{
station.ProcessTimer = 0f;
continue;
}
station.ProcessTimer += deltaSeconds;
if (station.ProcessTimer < 8f)
{
@@ -344,8 +376,8 @@ public sealed class SimulationEngine
}
station.ProcessTimer = 0f;
station.OreStored -= 60f;
station.RefinedStock += 60f;
RemoveInventory(station.Inventory, "ore", 60f);
AddInventory(station.Inventory, "refined-metals", 60f);
events.Add(new SimulationEventRecord("station", station.Id, "refined", $"{station.Definition.Label} refined 60 ore", DateTimeOffset.UtcNow));
var faction = world.Factions.FirstOrDefault((candidate) => candidate.Id == station.FactionId);
if (faction is not null)
@@ -356,6 +388,171 @@ public sealed class SimulationEngine
}
}
private static bool HasRefineryCapability(ConstructibleDefinition definition) =>
definition.Modules.Contains("refinery-stack", StringComparer.Ordinal)
&& definition.Modules.Contains("power-core", StringComparer.Ordinal)
&& definition.Modules.Contains("liquid-tank", StringComparer.Ordinal)
&& definition.Modules.Contains("gas-tank", StringComparer.Ordinal)
&& definition.Storage.ContainsKey("bulk-solid")
&& definition.Storage.ContainsKey("manufactured");
private static bool HasShipModules(ShipDefinition definition, params string[] modules) =>
modules.All((moduleId) => definition.Modules.Contains(moduleId, StringComparer.Ordinal));
private static void UpdateStationPower(
SimulationWorld world,
float deltaSeconds,
ICollection<SimulationEventRecord> events)
{
foreach (var station in world.Stations)
{
var previousEnergy = station.EnergyStored;
GenerateStationEnergy(station, deltaSeconds);
if (previousEnergy > 0.01f && station.EnergyStored <= 0.01f && GetInventoryAmount(station.Inventory, "gas") <= 0.01f)
{
events.Add(new SimulationEventRecord("station", station.Id, "power-lost", $"{station.Definition.Label} ran out of fuel and power", DateTimeOffset.UtcNow));
}
}
}
private static void UpdateShipPower(
ShipRuntime ship,
SimulationWorld world,
float deltaSeconds,
ICollection<SimulationEventRecord> events)
{
var previousEnergy = ship.EnergyStored;
GenerateShipEnergy(ship, world, deltaSeconds);
if (previousEnergy > 0.01f && ship.EnergyStored <= 0.01f && GetInventoryAmount(ship.Inventory, "gas") <= 0.01f)
{
events.Add(new SimulationEventRecord("ship", ship.Id, "power-lost", $"{ship.Definition.Label} ran out of fuel and power", DateTimeOffset.UtcNow));
}
}
private static void GenerateStationEnergy(StationRuntime station, float deltaSeconds)
{
var powerCores = CountModules(station.Definition.Modules, "power-core");
var tanks = CountModules(station.Definition.Modules, "gas-tank");
if (powerCores <= 0 || tanks <= 0)
{
station.EnergyStored = 0f;
station.Inventory.Remove("gas");
return;
}
var energyCapacity = powerCores * StationEnergyPerPowerCore;
var fuelStored = GetInventoryAmount(station.Inventory, "gas");
var desiredEnergy = MathF.Max(0f, energyCapacity - station.EnergyStored);
if (desiredEnergy <= 0.01f || fuelStored <= 0.01f)
{
station.EnergyStored = MathF.Min(station.EnergyStored, energyCapacity);
station.Inventory["gas"] = MathF.Min(fuelStored, tanks * StationFuelPerTank);
return;
}
var generated = MathF.Min(desiredEnergy, powerCores * 24f * deltaSeconds);
var requiredFuel = generated / StationFuelToEnergyRatio;
var consumedFuel = MathF.Min(requiredFuel, fuelStored);
var actualGenerated = consumedFuel * StationFuelToEnergyRatio;
RemoveInventory(station.Inventory, "gas", consumedFuel);
station.EnergyStored = MathF.Min(energyCapacity, station.EnergyStored + actualGenerated);
}
private static void GenerateShipEnergy(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var reactors = CountModules(ship.Definition.Modules, "reactor-core");
var capacitors = CountModules(ship.Definition.Modules, "capacitor-bank");
if (reactors <= 0 || capacitors <= 0)
{
ship.EnergyStored = 0f;
ship.Inventory.Remove("gas");
return;
}
var energyCapacity = capacitors * CapacitorEnergyPerModule;
var fuelCapacity = reactors * ShipFuelPerReactor;
var fuelStored = GetInventoryAmount(ship.Inventory, "gas");
var desiredEnergy = MathF.Max(0f, energyCapacity - ship.EnergyStored);
if (desiredEnergy <= 0.01f || fuelStored <= 0.01f)
{
ship.EnergyStored = MathF.Min(ship.EnergyStored, energyCapacity);
ship.Inventory["gas"] = MathF.Min(fuelStored, fuelCapacity);
return;
}
var generated = MathF.Min(desiredEnergy, world.Balance.Energy.ShipRechargeRate * reactors * deltaSeconds);
var requiredFuel = generated / ShipFuelToEnergyRatio;
var consumedFuel = MathF.Min(requiredFuel, fuelStored);
var actualGenerated = consumedFuel * ShipFuelToEnergyRatio;
RemoveInventory(ship.Inventory, "gas", consumedFuel);
ship.EnergyStored = MathF.Min(energyCapacity, ship.EnergyStored + actualGenerated);
}
private static bool TryConsumeShipEnergy(ShipRuntime ship, float amount)
{
if (ship.EnergyStored + 0.0001f < amount)
{
return false;
}
ship.EnergyStored = MathF.Max(0f, ship.EnergyStored - amount);
return true;
}
private static bool TryConsumeStationEnergy(StationRuntime station, float amount)
{
if (station.EnergyStored + 0.0001f < amount)
{
return false;
}
station.EnergyStored = MathF.Max(0f, station.EnergyStored - amount);
return true;
}
private static int CountModules(IEnumerable<string> modules, string moduleId) =>
modules.Count((candidate) => string.Equals(candidate, moduleId, StringComparison.Ordinal));
private static float GetInventoryAmount(IReadOnlyDictionary<string, float> inventory, string itemId) =>
inventory.TryGetValue(itemId, out var amount) ? amount : 0f;
private static void AddInventory(IDictionary<string, float> inventory, string itemId, float amount)
{
if (amount <= 0f)
{
return;
}
inventory[itemId] = GetInventoryAmount((IReadOnlyDictionary<string, float>)inventory, itemId) + amount;
}
private static float RemoveInventory(IDictionary<string, float> inventory, string itemId, float amount)
{
var current = GetInventoryAmount((IReadOnlyDictionary<string, float>)inventory, itemId);
var removed = MathF.Min(current, amount);
var remaining = current - removed;
if (remaining <= 0.001f)
{
inventory.Remove(itemId);
}
else
{
inventory[itemId] = remaining;
}
return removed;
}
private static float GetShipCargoAmount(ShipRuntime ship)
{
var cargoItemId = ship.Definition.CargoItemId;
return cargoItemId is null ? 0f : GetInventoryAmount(ship.Inventory, cargoItemId);
}
private void RefreshControlLayers(ShipRuntime ship)
{
if (ship.Order is not null && ship.Order.Status == "queued")
@@ -495,6 +692,7 @@ public sealed class SimulationEngine
switch (task.Kind)
{
case "idle":
TryConsumeShipEnergy(ship, world.Balance.Energy.IdleDrain * deltaSeconds);
ship.State = "idle";
ship.TargetPosition = ship.Position;
return "none";
@@ -529,6 +727,7 @@ public sealed class SimulationEngine
var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
if (distance <= task.Threshold)
{
TryConsumeShipEnergy(ship, world.Balance.Energy.IdleDrain * deltaSeconds);
ship.Position = task.TargetPosition.Value;
ship.TargetPosition = ship.Position;
ship.SystemId = task.TargetSystemId;
@@ -537,15 +736,18 @@ public sealed class SimulationEngine
}
var speed = ship.Definition.Speed;
var energyCost = world.Balance.Energy.MoveDrain * deltaSeconds;
if (ship.SystemId != task.TargetSystemId)
{
ship.State = distance > 800f ? "ftl" : "spooling-ftl";
speed = ship.Definition.FtlSpeed;
energyCost = world.Balance.Energy.WarpDrain * deltaSeconds;
}
else if (distance > 200f)
{
ship.State = distance > 500f ? "warping" : "spooling-warp";
speed = ship.Definition.Speed * 4.5f;
energyCost = world.Balance.Energy.WarpDrain * deltaSeconds;
}
else
{
@@ -553,12 +755,26 @@ public sealed class SimulationEngine
speed = ship.Definition.Speed;
}
if (!TryConsumeShipEnergy(ship, energyCost))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, speed * deltaSeconds);
return "none";
}
private string UpdateExtract(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
if (!HasShipModules(ship.Definition, "reactor-core", "capacitor-bank", "mining-turret"))
{
ship.State = "idle";
ship.TargetPosition = ship.Position;
return "none";
}
var task = ship.ControllerTask;
var node = world.Nodes.FirstOrDefault((candidate) => candidate.Id == task.TargetEntityId);
if (node is null || task.TargetPosition is null)
@@ -572,11 +788,25 @@ public sealed class SimulationEngine
var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
if (distance > task.Threshold)
{
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.State = "mining-approach";
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
return "none";
}
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.State = "mining";
ship.ActionTimer += deltaSeconds;
if (ship.ActionTimer < 1f)
@@ -585,16 +815,20 @@ public sealed class SimulationEngine
}
ship.ActionTimer = 0f;
var mined = MathF.Min(world.Balance.MiningRate, ship.Definition.CargoCapacity - ship.Cargo);
var cargoAmount = GetShipCargoAmount(ship);
var mined = MathF.Min(world.Balance.MiningRate, ship.Definition.CargoCapacity - cargoAmount);
mined = MathF.Min(mined, node.OreRemaining);
ship.Cargo += mined;
if (ship.Definition.CargoItemId is not null)
{
AddInventory(ship.Inventory, ship.Definition.CargoItemId, mined);
}
node.OreRemaining -= mined;
if (node.OreRemaining <= 0f)
{
node.OreRemaining = node.MaxOre;
}
return ship.Cargo >= ship.Definition.CargoCapacity ? "cargo-full" : "none";
return GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity ? "cargo-full" : "none";
}
private string UpdateDock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
@@ -612,11 +846,32 @@ public sealed class SimulationEngine
var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
if (distance > task.Threshold)
{
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.State = "docking-approach";
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
return "none";
}
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
if (!TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.State = "docking";
ship.ActionTimer += deltaSeconds;
if (ship.ActionTimer < world.Balance.DockingDuration)
@@ -651,11 +906,23 @@ public sealed class SimulationEngine
return "none";
}
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.IdleDrain * deltaSeconds)
|| !TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.TargetPosition = station.Position;
ship.State = "transferring";
var moved = MathF.Min(ship.Cargo, world.Balance.TransferRate * deltaSeconds);
ship.Cargo -= moved;
station.OreStored += moved;
var cargoItemId = ship.Definition.CargoItemId;
var moved = cargoItemId is null ? 0f : MathF.Min(GetInventoryAmount(ship.Inventory, cargoItemId), world.Balance.TransferRate * deltaSeconds);
if (cargoItemId is not null)
{
RemoveInventory(ship.Inventory, cargoItemId, moved);
AddInventory(station.Inventory, cargoItemId, moved);
}
var faction = world.Factions.FirstOrDefault((candidate) => candidate.Id == ship.FactionId);
if (faction is not null)
{
@@ -663,7 +930,7 @@ public sealed class SimulationEngine
faction.Credits += moved * 0.4f;
}
return ship.Cargo <= 0.01f ? "unloaded" : "none";
return cargoItemId is null || GetInventoryAmount(ship.Inventory, cargoItemId) <= 0.01f ? "unloaded" : "none";
}
private string UpdateUndock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
@@ -678,6 +945,20 @@ public sealed class SimulationEngine
ship.TargetPosition = task.TargetPosition.Value;
var station = world.Stations.FirstOrDefault((candidate) => candidate.Id == ship.DockedStationId);
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
if (station is not null && !TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
station?.DockedShipIds.Remove(ship.Id);
ship.DockedStationId = null;
ship.State = "undocking";
@@ -699,7 +980,7 @@ public sealed class SimulationEngine
switch (ship.DefaultBehavior.Phase, controllerEvent)
{
case ("travel-to-node", "arrived"):
ship.DefaultBehavior.Phase = ship.Cargo >= ship.Definition.CargoCapacity ? "travel-to-station" : "extract";
ship.DefaultBehavior.Phase = GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity ? "travel-to-station" : "extract";
break;
case ("extract", "cargo-full"):
ship.DefaultBehavior.Phase = "travel-to-station";
@@ -728,14 +1009,14 @@ public sealed class SimulationEngine
private static void TrackHistory(ShipRuntime ship)
{
var signature = $"{ship.State}|{ship.DefaultBehavior.Kind}|{ship.ControllerTask.Kind}|{ship.Cargo:0.0}";
var signature = $"{ship.State}|{ship.DefaultBehavior.Kind}|{ship.ControllerTask.Kind}|{GetShipCargoAmount(ship):0.0}";
if (signature == ship.LastSignature)
{
return;
}
ship.LastSignature = signature;
ship.History.Add($"{DateTimeOffset.UtcNow:HH:mm:ss} state={ship.State} behavior={ship.DefaultBehavior.Kind} task={ship.ControllerTask.Kind} cargo={ship.Cargo:0.#}");
ship.History.Add($"{DateTimeOffset.UtcNow:HH:mm:ss} state={ship.State} behavior={ship.DefaultBehavior.Kind} task={ship.ControllerTask.Kind} cargo={GetShipCargoAmount(ship):0.#}");
if (ship.History.Count > 18)
{
ship.History.RemoveAt(0);