Refactor modular startup and viewer ship debugging

This commit is contained in:
2026-03-13 01:57:13 -04:00
parent a9c08124f5
commit c7fcb08ba6
13 changed files with 962 additions and 127 deletions

View File

@@ -74,6 +74,10 @@ public sealed record ResourceNodeDelta(
float MaxOre, float MaxOre,
string ItemId); string ItemId);
public sealed record InventoryEntry(
string ItemId,
float Amount);
public sealed record StationSnapshot( public sealed record StationSnapshot(
string Id, string Id,
string Label, string Label,
@@ -82,8 +86,8 @@ public sealed record StationSnapshot(
Vector3Dto LocalPosition, Vector3Dto LocalPosition,
string Color, string Color,
int DockedShips, int DockedShips,
float OreStored, float EnergyStored,
float RefinedStock, IReadOnlyList<InventoryEntry> Inventory,
string FactionId); string FactionId);
public sealed record StationDelta( public sealed record StationDelta(
@@ -94,8 +98,8 @@ public sealed record StationDelta(
Vector3Dto LocalPosition, Vector3Dto LocalPosition,
string Color, string Color,
int DockedShips, int DockedShips,
float OreStored, float EnergyStored,
float RefinedStock, IReadOnlyList<InventoryEntry> Inventory,
string FactionId); string FactionId);
public sealed record ShipSnapshot( public sealed record ShipSnapshot(
@@ -111,9 +115,9 @@ public sealed record ShipSnapshot(
string? OrderKind, string? OrderKind,
string DefaultBehaviorKind, string DefaultBehaviorKind,
string ControllerTaskKind, string ControllerTaskKind,
float Cargo,
float CargoCapacity, float CargoCapacity,
string? CargoItemId, float EnergyStored,
IReadOnlyList<InventoryEntry> Inventory,
string FactionId, string FactionId,
float Health, float Health,
IReadOnlyList<string> History); IReadOnlyList<string> History);
@@ -131,9 +135,9 @@ public sealed record ShipDelta(
string? OrderKind, string? OrderKind,
string DefaultBehaviorKind, string DefaultBehaviorKind,
string ControllerTaskKind, string ControllerTaskKind,
float Cargo,
float CargoCapacity, float CargoCapacity,
string? CargoItemId, float EnergyStored,
IReadOnlyList<InventoryEntry> Inventory,
string FactionId, string FactionId,
float Health, float Health,
IReadOnlyList<string> History); IReadOnlyList<string> History);

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@@ -60,6 +60,14 @@ public sealed class ResourceNodeDefinition
public int ShardCount { get; set; } public int ShardCount { get; set; }
} }
public sealed class ItemDefinition
{
public required string Id { get; set; }
public required string Label { get; set; }
public required string Storage { get; set; }
public string Summary { get; set; } = string.Empty;
}
public sealed class PlanetDefinition public sealed class PlanetDefinition
{ {
public required string Label { get; set; } public required string Label { get; set; }
@@ -95,6 +103,7 @@ public sealed class ShipDefinition
public required string HullColor { get; set; } public required string HullColor { get; set; }
public float Size { get; set; } public float Size { get; set; }
public float MaxHealth { get; set; } public float MaxHealth { get; set; }
public List<string> Modules { get; set; } = [];
} }
public sealed class ConstructibleDefinition public sealed class ConstructibleDefinition
@@ -105,6 +114,8 @@ public sealed class ConstructibleDefinition
public required string Color { get; set; } public required string Color { get; set; }
public float Radius { get; set; } public float Radius { get; set; }
public int DockingCapacity { get; set; } public int DockingCapacity { get; set; }
public Dictionary<string, float> Storage { get; set; } = new(StringComparer.Ordinal);
public List<string> Modules { get; set; } = [];
} }
public sealed class ScenarioDefinition public sealed class ScenarioDefinition

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@@ -13,6 +13,7 @@ public sealed class SimulationWorld
public required List<ShipRuntime> Ships { get; init; } public required List<ShipRuntime> Ships { get; init; }
public required List<FactionRuntime> Factions { get; init; } public required List<FactionRuntime> Factions { get; init; }
public required Dictionary<string, ShipDefinition> ShipDefinitions { get; init; } public required Dictionary<string, ShipDefinition> ShipDefinitions { get; init; }
public required Dictionary<string, ItemDefinition> ItemDefinitions { get; init; }
public int TickIntervalMs { get; init; } = 200; public int TickIntervalMs { get; init; } = 200;
public DateTimeOffset GeneratedAtUtc { get; set; } public DateTimeOffset GeneratedAtUtc { get; set; }
} }
@@ -42,8 +43,8 @@ public sealed class StationRuntime
public required ConstructibleDefinition Definition { get; init; } public required ConstructibleDefinition Definition { get; init; }
public required Vector3 Position { get; init; } public required Vector3 Position { get; init; }
public required string FactionId { get; init; } public required string FactionId { get; init; }
public float OreStored { get; set; } public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
public float RefinedStock { get; set; } public float EnergyStored { get; set; }
public float ProcessTimer { get; set; } public float ProcessTimer { get; set; }
public HashSet<string> DockedShipIds { get; } = []; public HashSet<string> DockedShipIds { get; } = [];
public string LastDeltaSignature { get; set; } = string.Empty; public string LastDeltaSignature { get; set; } = string.Empty;
@@ -63,7 +64,8 @@ public sealed class ShipRuntime
public required DefaultBehaviorRuntime DefaultBehavior { get; set; } public required DefaultBehaviorRuntime DefaultBehavior { get; set; }
public required ControllerTaskRuntime ControllerTask { get; set; } public required ControllerTaskRuntime ControllerTask { get; set; }
public float ActionTimer { get; set; } public float ActionTimer { get; set; }
public float Cargo { get; set; } public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
public float EnergyStored { get; set; }
public string? DockedStationId { get; set; } public string? DockedStationId { get; set; }
public float Health { get; set; } public float Health { get; set; }
public List<string> History { get; } = []; public List<string> History { get; } = [];

View File

@@ -8,10 +8,10 @@ public sealed class ScenarioLoader
private const string DefaultFactionId = "sol-dominion"; private const string DefaultFactionId = "sol-dominion";
private const int TargetSystemCount = 160; private const int TargetSystemCount = 160;
private const int WorldSeed = 1; private const int WorldSeed = 1;
private const float MinimumFactionCredits = 240f; private const float MinimumFactionCredits = 0f;
private const float MinimumRefineryOre = 60f; private const float MinimumRefineryOre = 0f;
private const float MinimumRefineryStock = 40f; private const float MinimumRefineryStock = 0f;
private const float MinimumShipyardStock = 180f; private const float MinimumShipyardStock = 0f;
private const float MinimumSystemSeparation = 3200f; private const float MinimumSystemSeparation = 3200f;
private static readonly string[] GeneratedSystemNames = private static readonly string[] GeneratedSystemNames =
[ [
@@ -87,10 +87,12 @@ public sealed class ScenarioLoader
var scenario = Read<ScenarioDefinition>("scenario.json"); var scenario = Read<ScenarioDefinition>("scenario.json");
var ships = Read<List<ShipDefinition>>("ships.json"); var ships = Read<List<ShipDefinition>>("ships.json");
var constructibles = Read<List<ConstructibleDefinition>>("constructibles.json"); var constructibles = Read<List<ConstructibleDefinition>>("constructibles.json");
var items = Read<List<ItemDefinition>>("items.json");
var balance = Read<BalanceDefinition>("balance.json"); var balance = Read<BalanceDefinition>("balance.json");
var shipDefinitions = ships.ToDictionary((definition) => definition.Id, StringComparer.Ordinal); var shipDefinitions = ships.ToDictionary((definition) => definition.Id, StringComparer.Ordinal);
var constructibleDefinitions = constructibles.ToDictionary((definition) => definition.Id, StringComparer.Ordinal); var constructibleDefinitions = constructibles.ToDictionary((definition) => definition.Id, StringComparer.Ordinal);
var itemDefinitions = items.ToDictionary((definition) => definition.Id, StringComparer.Ordinal);
var systemRuntimes = systems var systemRuntimes = systems
.Select((definition) => new SystemRuntime .Select((definition) => new SystemRuntime
{ {
@@ -138,14 +140,18 @@ public sealed class ScenarioLoader
Definition = definition, Definition = definition,
Position = ResolveStationPosition(system, plan, balance), Position = ResolveStationPosition(system, plan, balance),
FactionId = plan.FactionId ?? DefaultFactionId, FactionId = plan.FactionId ?? DefaultFactionId,
OreStored = 0f,
RefinedStock = 0f,
}); });
} }
foreach (var station in stations)
{
station.Inventory["gas"] = 320f;
}
var refinery = stations.FirstOrDefault((station) => var refinery = stations.FirstOrDefault((station) =>
station.Definition.Category == "refining" && station.SystemId == scenario.MiningDefaults.RefinerySystemId) HasModules(station.Definition, "refinery-stack", "power-core", "liquid-tank", "gas-tank") &&
?? stations.FirstOrDefault((station) => station.Definition.Category == "refining"); station.SystemId == scenario.MiningDefaults.RefinerySystemId)
?? stations.FirstOrDefault((station) => HasModules(station.Definition, "refinery-stack", "power-core", "liquid-tank", "gas-tank"));
var patrolRoutes = scenario.PatrolRoutes.ToDictionary( var patrolRoutes = scenario.PatrolRoutes.ToDictionary(
(route) => route.SystemId, (route) => route.SystemId,
@@ -177,6 +183,13 @@ public sealed class ScenarioLoader
ControllerTask = new ControllerTaskRuntime { Kind = "idle", Threshold = balance.ArrivalThreshold }, ControllerTask = new ControllerTaskRuntime { Kind = "idle", Threshold = balance.ArrivalThreshold },
Health = definition.MaxHealth, Health = definition.MaxHealth,
}); });
shipsRuntime[^1].Inventory["gas"] = definition.Id switch
{
"constructor" => 90f,
"miner" => 90f,
_ => 120f,
};
} }
} }
@@ -194,6 +207,7 @@ public sealed class ScenarioLoader
Ships = shipsRuntime, Ships = shipsRuntime,
Factions = factions, Factions = factions,
ShipDefinitions = shipDefinitions, ShipDefinitions = shipDefinitions,
ItemDefinitions = itemDefinitions,
GeneratedAtUtc = DateTimeOffset.UtcNow, GeneratedAtUtc = DateTimeOffset.UtcNow,
}; };
} }
@@ -755,29 +769,32 @@ public sealed class ScenarioLoader
.ToList(); .ToList();
var refineries = ownedStations var refineries = ownedStations
.Where((station) => station.Definition.Category == "refining") .Where((station) => HasModules(station.Definition, "refinery-stack", "power-core", "liquid-tank", "gas-tank"))
.ToList(); .ToList();
if (refineries.Count > 0) if (refineries.Count > 0)
{ {
foreach (var refinery in refineries) foreach (var refinery in refineries)
{ {
refinery.RefinedStock = MathF.Max(refinery.RefinedStock, MinimumRefineryStock); refinery.Inventory["refined-metals"] = MathF.Max(GetInventoryAmount(refinery.Inventory, "refined-metals"), MinimumRefineryStock);
} }
if (refineries.All((station) => station.OreStored < MinimumRefineryOre)) if (refineries.All((station) => GetInventoryAmount(station.Inventory, "ore") < MinimumRefineryOre))
{ {
refineries[0].OreStored = MinimumRefineryOre; refineries[0].Inventory["ore"] = MinimumRefineryOre;
} }
} }
foreach (var shipyard in ownedStations.Where((station) => station.Definition.Category == "shipyard")) foreach (var shipyard in ownedStations.Where((station) => station.Definition.Category == "shipyard"))
{ {
shipyard.RefinedStock = MathF.Max(shipyard.RefinedStock, MinimumShipyardStock); shipyard.Inventory["refined-metals"] = MathF.Max(GetInventoryAmount(shipyard.Inventory, "refined-metals"), MinimumShipyardStock);
} }
} }
} }
private static float GetInventoryAmount(IReadOnlyDictionary<string, float> inventory, string itemId) =>
inventory.TryGetValue(itemId, out var amount) ? amount : 0f;
private static string ToFactionLabel(string factionId) private static string ToFactionLabel(string factionId)
{ {
return string.Join(" ", return string.Join(" ",
@@ -801,7 +818,7 @@ public sealed class ScenarioLoader
IReadOnlyDictionary<string, List<Vector3>> patrolRoutes, IReadOnlyDictionary<string, List<Vector3>> patrolRoutes,
StationRuntime? refinery) StationRuntime? refinery)
{ {
if (definition.Role == "mining" && refinery is not null) if (HasModules(definition, "reactor-core", "capacitor-bank", "mining-turret") && refinery is not null)
{ {
return new DefaultBehaviorRuntime return new DefaultBehaviorRuntime
{ {
@@ -812,7 +829,7 @@ public sealed class ScenarioLoader
}; };
} }
if (definition.Role == "military" && patrolRoutes.TryGetValue(systemId, out var route)) if (HasModules(definition, "reactor-core", "capacitor-bank", "gun-turret") && patrolRoutes.TryGetValue(systemId, out var route))
{ {
return new DefaultBehaviorRuntime return new DefaultBehaviorRuntime
{ {
@@ -863,5 +880,11 @@ public sealed class ScenarioLoader
: raw; : raw;
} }
private static bool HasModules(ConstructibleDefinition definition, params string[] modules) =>
modules.All((moduleId) => definition.Modules.Contains(moduleId, StringComparer.Ordinal));
private static bool HasModules(ShipDefinition definition, params string[] modules) =>
modules.All((moduleId) => definition.Modules.Contains(moduleId, StringComparer.Ordinal));
private static Vector3 Add(Vector3 left, Vector3 right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z); private static Vector3 Add(Vector3 left, Vector3 right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
} }

View File

@@ -1,13 +1,22 @@
using SpaceGame.Simulation.Api.Data;
using SpaceGame.Simulation.Api.Contracts; using SpaceGame.Simulation.Api.Contracts;
namespace SpaceGame.Simulation.Api.Simulation; namespace SpaceGame.Simulation.Api.Simulation;
public sealed class SimulationEngine public sealed class SimulationEngine
{ {
private const float ShipFuelToEnergyRatio = 12f;
private const float StationFuelToEnergyRatio = 18f;
private const float CapacitorEnergyPerModule = 120f;
private const float StationEnergyPerPowerCore = 480f;
private const float ShipFuelPerReactor = 100f;
private const float StationFuelPerTank = 500f;
public WorldDelta Tick(SimulationWorld world, float deltaSeconds, long sequence) public WorldDelta Tick(SimulationWorld world, float deltaSeconds, long sequence)
{ {
var events = new List<SimulationEventRecord>(); var events = new List<SimulationEventRecord>();
UpdateStationPower(world, deltaSeconds, events);
UpdateStations(world, deltaSeconds, events); UpdateStations(world, deltaSeconds, events);
foreach (var ship in world.Ships) foreach (var ship in world.Ships)
@@ -17,6 +26,7 @@ public sealed class SimulationEngine
var previousBehavior = ship.DefaultBehavior.Kind; var previousBehavior = ship.DefaultBehavior.Kind;
var previousTask = ship.ControllerTask.Kind; var previousTask = ship.ControllerTask.Kind;
UpdateShipPower(ship, world, deltaSeconds, events);
RefreshControlLayers(ship); RefreshControlLayers(ship);
PlanControllerTask(ship, world); PlanControllerTask(ship, world);
var controllerEvent = UpdateControllerTask(ship, world, deltaSeconds); var controllerEvent = UpdateControllerTask(ship, world, deltaSeconds);
@@ -90,8 +100,8 @@ public sealed class SimulationEngine
station.LocalPosition, station.LocalPosition,
station.Color, station.Color,
station.DockedShips, station.DockedShips,
station.OreStored, station.EnergyStored,
station.RefinedStock, station.Inventory,
station.FactionId)).ToList(), station.FactionId)).ToList(),
world.Ships.Select(ToShipDelta).Select((ship) => new ShipSnapshot( world.Ships.Select(ToShipDelta).Select((ship) => new ShipSnapshot(
ship.Id, ship.Id,
@@ -106,9 +116,9 @@ public sealed class SimulationEngine
ship.OrderKind, ship.OrderKind,
ship.DefaultBehaviorKind, ship.DefaultBehaviorKind,
ship.ControllerTaskKind, ship.ControllerTaskKind,
ship.Cargo,
ship.CargoCapacity, ship.CargoCapacity,
ship.CargoItemId, ship.EnergyStored,
ship.Inventory,
ship.FactionId, ship.FactionId,
ship.Health, ship.Health,
ship.History)).ToList(), ship.History)).ToList(),
@@ -222,7 +232,7 @@ public sealed class SimulationEngine
$"{node.SystemId}|{node.OreRemaining:0.###}"; $"{node.SystemId}|{node.OreRemaining:0.###}";
private static string BuildStationSignature(StationRuntime station) => private static string BuildStationSignature(StationRuntime station) =>
$"{station.SystemId}|{station.OreStored:0.###}|{station.RefinedStock:0.###}|{station.DockedShipIds.Count}"; $"{station.SystemId}|{BuildInventorySignature(station.Inventory)}|{station.EnergyStored:0.###}|{station.DockedShipIds.Count}";
private static string BuildShipSignature(ShipRuntime ship) => private static string BuildShipSignature(ShipRuntime ship) =>
string.Join("|", string.Join("|",
@@ -240,9 +250,18 @@ public sealed class SimulationEngine
ship.Order?.Kind ?? "none", ship.Order?.Kind ?? "none",
ship.DefaultBehavior.Kind, ship.DefaultBehavior.Kind,
ship.ControllerTask.Kind, ship.ControllerTask.Kind,
ship.Cargo.ToString("0.###"), GetShipCargoAmount(ship).ToString("0.###"),
GetInventoryAmount(ship.Inventory, "gas").ToString("0.###"),
ship.EnergyStored.ToString("0.###"),
ship.Health.ToString("0.###")); ship.Health.ToString("0.###"));
private static string BuildInventorySignature(IReadOnlyDictionary<string, float> inventory) =>
string.Join(",",
inventory
.Where((entry) => entry.Value > 0.001f)
.OrderBy((entry) => entry.Key, StringComparer.Ordinal)
.Select((entry) => $"{entry.Key}:{entry.Value:0.###}"));
private static string BuildFactionSignature(FactionRuntime faction) => private static string BuildFactionSignature(FactionRuntime faction) =>
$"{faction.Credits:0.###}|{faction.OreMined:0.###}|{faction.GoodsProduced:0.###}|{faction.ShipsBuilt}|{faction.ShipsLost}"; $"{faction.Credits:0.###}|{faction.OreMined:0.###}|{faction.GoodsProduced:0.###}|{faction.ShipsBuilt}|{faction.ShipsLost}";
@@ -263,8 +282,8 @@ public sealed class SimulationEngine
ToDto(station.Position), ToDto(station.Position),
station.Definition.Color, station.Definition.Color,
station.DockedShipIds.Count, station.DockedShipIds.Count,
station.OreStored, station.EnergyStored,
station.RefinedStock, ToInventoryEntries(station.Inventory),
station.FactionId); station.FactionId);
private static ShipDelta ToShipDelta(ShipRuntime ship) => new( private static ShipDelta ToShipDelta(ShipRuntime ship) => new(
@@ -280,13 +299,20 @@ public sealed class SimulationEngine
ship.Order?.Kind, ship.Order?.Kind,
ship.DefaultBehavior.Kind, ship.DefaultBehavior.Kind,
ship.ControllerTask.Kind, ship.ControllerTask.Kind,
ship.Cargo,
ship.Definition.CargoCapacity, ship.Definition.CargoCapacity,
ship.Definition.CargoItemId, ship.EnergyStored,
ToInventoryEntries(ship.Inventory),
ship.FactionId, ship.FactionId,
ship.Health, ship.Health,
ship.History.ToList()); ship.History.ToList());
private static IReadOnlyList<InventoryEntry> ToInventoryEntries(IReadOnlyDictionary<string, float> inventory) =>
inventory
.Where((entry) => entry.Value > 0.001f)
.OrderBy((entry) => entry.Key, StringComparer.Ordinal)
.Select((entry) => new InventoryEntry(entry.Key, entry.Value))
.ToList();
private static FactionDelta ToFactionDelta(FactionRuntime faction) => new( private static FactionDelta ToFactionDelta(FactionRuntime faction) => new(
faction.Id, faction.Id,
faction.Label, faction.Label,
@@ -332,11 +358,17 @@ public sealed class SimulationEngine
{ {
foreach (var station in world.Stations) foreach (var station in world.Stations)
{ {
if (station.Definition.Category != "refining" || station.OreStored < 60f) if (!HasRefineryCapability(station.Definition) || GetInventoryAmount(station.Inventory, "ore") < 60f)
{ {
continue; continue;
} }
if (!TryConsumeStationEnergy(station, world.Balance.Energy.MoveDrain * deltaSeconds))
{
station.ProcessTimer = 0f;
continue;
}
station.ProcessTimer += deltaSeconds; station.ProcessTimer += deltaSeconds;
if (station.ProcessTimer < 8f) if (station.ProcessTimer < 8f)
{ {
@@ -344,8 +376,8 @@ public sealed class SimulationEngine
} }
station.ProcessTimer = 0f; station.ProcessTimer = 0f;
station.OreStored -= 60f; RemoveInventory(station.Inventory, "ore", 60f);
station.RefinedStock += 60f; AddInventory(station.Inventory, "refined-metals", 60f);
events.Add(new SimulationEventRecord("station", station.Id, "refined", $"{station.Definition.Label} refined 60 ore", DateTimeOffset.UtcNow)); events.Add(new SimulationEventRecord("station", station.Id, "refined", $"{station.Definition.Label} refined 60 ore", DateTimeOffset.UtcNow));
var faction = world.Factions.FirstOrDefault((candidate) => candidate.Id == station.FactionId); var faction = world.Factions.FirstOrDefault((candidate) => candidate.Id == station.FactionId);
if (faction is not null) if (faction is not null)
@@ -356,6 +388,171 @@ public sealed class SimulationEngine
} }
} }
private static bool HasRefineryCapability(ConstructibleDefinition definition) =>
definition.Modules.Contains("refinery-stack", StringComparer.Ordinal)
&& definition.Modules.Contains("power-core", StringComparer.Ordinal)
&& definition.Modules.Contains("liquid-tank", StringComparer.Ordinal)
&& definition.Modules.Contains("gas-tank", StringComparer.Ordinal)
&& definition.Storage.ContainsKey("bulk-solid")
&& definition.Storage.ContainsKey("manufactured");
private static bool HasShipModules(ShipDefinition definition, params string[] modules) =>
modules.All((moduleId) => definition.Modules.Contains(moduleId, StringComparer.Ordinal));
private static void UpdateStationPower(
SimulationWorld world,
float deltaSeconds,
ICollection<SimulationEventRecord> events)
{
foreach (var station in world.Stations)
{
var previousEnergy = station.EnergyStored;
GenerateStationEnergy(station, deltaSeconds);
if (previousEnergy > 0.01f && station.EnergyStored <= 0.01f && GetInventoryAmount(station.Inventory, "gas") <= 0.01f)
{
events.Add(new SimulationEventRecord("station", station.Id, "power-lost", $"{station.Definition.Label} ran out of fuel and power", DateTimeOffset.UtcNow));
}
}
}
private static void UpdateShipPower(
ShipRuntime ship,
SimulationWorld world,
float deltaSeconds,
ICollection<SimulationEventRecord> events)
{
var previousEnergy = ship.EnergyStored;
GenerateShipEnergy(ship, world, deltaSeconds);
if (previousEnergy > 0.01f && ship.EnergyStored <= 0.01f && GetInventoryAmount(ship.Inventory, "gas") <= 0.01f)
{
events.Add(new SimulationEventRecord("ship", ship.Id, "power-lost", $"{ship.Definition.Label} ran out of fuel and power", DateTimeOffset.UtcNow));
}
}
private static void GenerateStationEnergy(StationRuntime station, float deltaSeconds)
{
var powerCores = CountModules(station.Definition.Modules, "power-core");
var tanks = CountModules(station.Definition.Modules, "gas-tank");
if (powerCores <= 0 || tanks <= 0)
{
station.EnergyStored = 0f;
station.Inventory.Remove("gas");
return;
}
var energyCapacity = powerCores * StationEnergyPerPowerCore;
var fuelStored = GetInventoryAmount(station.Inventory, "gas");
var desiredEnergy = MathF.Max(0f, energyCapacity - station.EnergyStored);
if (desiredEnergy <= 0.01f || fuelStored <= 0.01f)
{
station.EnergyStored = MathF.Min(station.EnergyStored, energyCapacity);
station.Inventory["gas"] = MathF.Min(fuelStored, tanks * StationFuelPerTank);
return;
}
var generated = MathF.Min(desiredEnergy, powerCores * 24f * deltaSeconds);
var requiredFuel = generated / StationFuelToEnergyRatio;
var consumedFuel = MathF.Min(requiredFuel, fuelStored);
var actualGenerated = consumedFuel * StationFuelToEnergyRatio;
RemoveInventory(station.Inventory, "gas", consumedFuel);
station.EnergyStored = MathF.Min(energyCapacity, station.EnergyStored + actualGenerated);
}
private static void GenerateShipEnergy(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var reactors = CountModules(ship.Definition.Modules, "reactor-core");
var capacitors = CountModules(ship.Definition.Modules, "capacitor-bank");
if (reactors <= 0 || capacitors <= 0)
{
ship.EnergyStored = 0f;
ship.Inventory.Remove("gas");
return;
}
var energyCapacity = capacitors * CapacitorEnergyPerModule;
var fuelCapacity = reactors * ShipFuelPerReactor;
var fuelStored = GetInventoryAmount(ship.Inventory, "gas");
var desiredEnergy = MathF.Max(0f, energyCapacity - ship.EnergyStored);
if (desiredEnergy <= 0.01f || fuelStored <= 0.01f)
{
ship.EnergyStored = MathF.Min(ship.EnergyStored, energyCapacity);
ship.Inventory["gas"] = MathF.Min(fuelStored, fuelCapacity);
return;
}
var generated = MathF.Min(desiredEnergy, world.Balance.Energy.ShipRechargeRate * reactors * deltaSeconds);
var requiredFuel = generated / ShipFuelToEnergyRatio;
var consumedFuel = MathF.Min(requiredFuel, fuelStored);
var actualGenerated = consumedFuel * ShipFuelToEnergyRatio;
RemoveInventory(ship.Inventory, "gas", consumedFuel);
ship.EnergyStored = MathF.Min(energyCapacity, ship.EnergyStored + actualGenerated);
}
private static bool TryConsumeShipEnergy(ShipRuntime ship, float amount)
{
if (ship.EnergyStored + 0.0001f < amount)
{
return false;
}
ship.EnergyStored = MathF.Max(0f, ship.EnergyStored - amount);
return true;
}
private static bool TryConsumeStationEnergy(StationRuntime station, float amount)
{
if (station.EnergyStored + 0.0001f < amount)
{
return false;
}
station.EnergyStored = MathF.Max(0f, station.EnergyStored - amount);
return true;
}
private static int CountModules(IEnumerable<string> modules, string moduleId) =>
modules.Count((candidate) => string.Equals(candidate, moduleId, StringComparison.Ordinal));
private static float GetInventoryAmount(IReadOnlyDictionary<string, float> inventory, string itemId) =>
inventory.TryGetValue(itemId, out var amount) ? amount : 0f;
private static void AddInventory(IDictionary<string, float> inventory, string itemId, float amount)
{
if (amount <= 0f)
{
return;
}
inventory[itemId] = GetInventoryAmount((IReadOnlyDictionary<string, float>)inventory, itemId) + amount;
}
private static float RemoveInventory(IDictionary<string, float> inventory, string itemId, float amount)
{
var current = GetInventoryAmount((IReadOnlyDictionary<string, float>)inventory, itemId);
var removed = MathF.Min(current, amount);
var remaining = current - removed;
if (remaining <= 0.001f)
{
inventory.Remove(itemId);
}
else
{
inventory[itemId] = remaining;
}
return removed;
}
private static float GetShipCargoAmount(ShipRuntime ship)
{
var cargoItemId = ship.Definition.CargoItemId;
return cargoItemId is null ? 0f : GetInventoryAmount(ship.Inventory, cargoItemId);
}
private void RefreshControlLayers(ShipRuntime ship) private void RefreshControlLayers(ShipRuntime ship)
{ {
if (ship.Order is not null && ship.Order.Status == "queued") if (ship.Order is not null && ship.Order.Status == "queued")
@@ -495,6 +692,7 @@ public sealed class SimulationEngine
switch (task.Kind) switch (task.Kind)
{ {
case "idle": case "idle":
TryConsumeShipEnergy(ship, world.Balance.Energy.IdleDrain * deltaSeconds);
ship.State = "idle"; ship.State = "idle";
ship.TargetPosition = ship.Position; ship.TargetPosition = ship.Position;
return "none"; return "none";
@@ -529,6 +727,7 @@ public sealed class SimulationEngine
var distance = ship.Position.DistanceTo(task.TargetPosition.Value); var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
if (distance <= task.Threshold) if (distance <= task.Threshold)
{ {
TryConsumeShipEnergy(ship, world.Balance.Energy.IdleDrain * deltaSeconds);
ship.Position = task.TargetPosition.Value; ship.Position = task.TargetPosition.Value;
ship.TargetPosition = ship.Position; ship.TargetPosition = ship.Position;
ship.SystemId = task.TargetSystemId; ship.SystemId = task.TargetSystemId;
@@ -537,15 +736,18 @@ public sealed class SimulationEngine
} }
var speed = ship.Definition.Speed; var speed = ship.Definition.Speed;
var energyCost = world.Balance.Energy.MoveDrain * deltaSeconds;
if (ship.SystemId != task.TargetSystemId) if (ship.SystemId != task.TargetSystemId)
{ {
ship.State = distance > 800f ? "ftl" : "spooling-ftl"; ship.State = distance > 800f ? "ftl" : "spooling-ftl";
speed = ship.Definition.FtlSpeed; speed = ship.Definition.FtlSpeed;
energyCost = world.Balance.Energy.WarpDrain * deltaSeconds;
} }
else if (distance > 200f) else if (distance > 200f)
{ {
ship.State = distance > 500f ? "warping" : "spooling-warp"; ship.State = distance > 500f ? "warping" : "spooling-warp";
speed = ship.Definition.Speed * 4.5f; speed = ship.Definition.Speed * 4.5f;
energyCost = world.Balance.Energy.WarpDrain * deltaSeconds;
} }
else else
{ {
@@ -553,12 +755,26 @@ public sealed class SimulationEngine
speed = ship.Definition.Speed; speed = ship.Definition.Speed;
} }
if (!TryConsumeShipEnergy(ship, energyCost))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, speed * deltaSeconds); ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, speed * deltaSeconds);
return "none"; return "none";
} }
private string UpdateExtract(ShipRuntime ship, SimulationWorld world, float deltaSeconds) private string UpdateExtract(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{ {
if (!HasShipModules(ship.Definition, "reactor-core", "capacitor-bank", "mining-turret"))
{
ship.State = "idle";
ship.TargetPosition = ship.Position;
return "none";
}
var task = ship.ControllerTask; var task = ship.ControllerTask;
var node = world.Nodes.FirstOrDefault((candidate) => candidate.Id == task.TargetEntityId); var node = world.Nodes.FirstOrDefault((candidate) => candidate.Id == task.TargetEntityId);
if (node is null || task.TargetPosition is null) if (node is null || task.TargetPosition is null)
@@ -572,11 +788,25 @@ public sealed class SimulationEngine
var distance = ship.Position.DistanceTo(task.TargetPosition.Value); var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
if (distance > task.Threshold) if (distance > task.Threshold)
{ {
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.State = "mining-approach"; ship.State = "mining-approach";
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds); ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
return "none"; return "none";
} }
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.State = "mining"; ship.State = "mining";
ship.ActionTimer += deltaSeconds; ship.ActionTimer += deltaSeconds;
if (ship.ActionTimer < 1f) if (ship.ActionTimer < 1f)
@@ -585,16 +815,20 @@ public sealed class SimulationEngine
} }
ship.ActionTimer = 0f; ship.ActionTimer = 0f;
var mined = MathF.Min(world.Balance.MiningRate, ship.Definition.CargoCapacity - ship.Cargo); var cargoAmount = GetShipCargoAmount(ship);
var mined = MathF.Min(world.Balance.MiningRate, ship.Definition.CargoCapacity - cargoAmount);
mined = MathF.Min(mined, node.OreRemaining); mined = MathF.Min(mined, node.OreRemaining);
ship.Cargo += mined; if (ship.Definition.CargoItemId is not null)
{
AddInventory(ship.Inventory, ship.Definition.CargoItemId, mined);
}
node.OreRemaining -= mined; node.OreRemaining -= mined;
if (node.OreRemaining <= 0f) if (node.OreRemaining <= 0f)
{ {
node.OreRemaining = node.MaxOre; node.OreRemaining = node.MaxOre;
} }
return ship.Cargo >= ship.Definition.CargoCapacity ? "cargo-full" : "none"; return GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity ? "cargo-full" : "none";
} }
private string UpdateDock(ShipRuntime ship, SimulationWorld world, float deltaSeconds) private string UpdateDock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
@@ -612,11 +846,32 @@ public sealed class SimulationEngine
var distance = ship.Position.DistanceTo(task.TargetPosition.Value); var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
if (distance > task.Threshold) if (distance > task.Threshold)
{ {
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.State = "docking-approach"; ship.State = "docking-approach";
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds); ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
return "none"; return "none";
} }
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
if (!TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.State = "docking"; ship.State = "docking";
ship.ActionTimer += deltaSeconds; ship.ActionTimer += deltaSeconds;
if (ship.ActionTimer < world.Balance.DockingDuration) if (ship.ActionTimer < world.Balance.DockingDuration)
@@ -651,11 +906,23 @@ public sealed class SimulationEngine
return "none"; return "none";
} }
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.IdleDrain * deltaSeconds)
|| !TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
ship.TargetPosition = station.Position; ship.TargetPosition = station.Position;
ship.State = "transferring"; ship.State = "transferring";
var moved = MathF.Min(ship.Cargo, world.Balance.TransferRate * deltaSeconds); var cargoItemId = ship.Definition.CargoItemId;
ship.Cargo -= moved; var moved = cargoItemId is null ? 0f : MathF.Min(GetInventoryAmount(ship.Inventory, cargoItemId), world.Balance.TransferRate * deltaSeconds);
station.OreStored += moved; if (cargoItemId is not null)
{
RemoveInventory(ship.Inventory, cargoItemId, moved);
AddInventory(station.Inventory, cargoItemId, moved);
}
var faction = world.Factions.FirstOrDefault((candidate) => candidate.Id == ship.FactionId); var faction = world.Factions.FirstOrDefault((candidate) => candidate.Id == ship.FactionId);
if (faction is not null) if (faction is not null)
{ {
@@ -663,7 +930,7 @@ public sealed class SimulationEngine
faction.Credits += moved * 0.4f; faction.Credits += moved * 0.4f;
} }
return ship.Cargo <= 0.01f ? "unloaded" : "none"; return cargoItemId is null || GetInventoryAmount(ship.Inventory, cargoItemId) <= 0.01f ? "unloaded" : "none";
} }
private string UpdateUndock(ShipRuntime ship, SimulationWorld world, float deltaSeconds) private string UpdateUndock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
@@ -678,6 +945,20 @@ public sealed class SimulationEngine
ship.TargetPosition = task.TargetPosition.Value; ship.TargetPosition = task.TargetPosition.Value;
var station = world.Stations.FirstOrDefault((candidate) => candidate.Id == ship.DockedStationId); var station = world.Stations.FirstOrDefault((candidate) => candidate.Id == ship.DockedStationId);
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
if (station is not null && !TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
{
ship.State = "power-starved";
ship.TargetPosition = ship.Position;
return "none";
}
station?.DockedShipIds.Remove(ship.Id); station?.DockedShipIds.Remove(ship.Id);
ship.DockedStationId = null; ship.DockedStationId = null;
ship.State = "undocking"; ship.State = "undocking";
@@ -699,7 +980,7 @@ public sealed class SimulationEngine
switch (ship.DefaultBehavior.Phase, controllerEvent) switch (ship.DefaultBehavior.Phase, controllerEvent)
{ {
case ("travel-to-node", "arrived"): case ("travel-to-node", "arrived"):
ship.DefaultBehavior.Phase = ship.Cargo >= ship.Definition.CargoCapacity ? "travel-to-station" : "extract"; ship.DefaultBehavior.Phase = GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity ? "travel-to-station" : "extract";
break; break;
case ("extract", "cargo-full"): case ("extract", "cargo-full"):
ship.DefaultBehavior.Phase = "travel-to-station"; ship.DefaultBehavior.Phase = "travel-to-station";
@@ -728,14 +1009,14 @@ public sealed class SimulationEngine
private static void TrackHistory(ShipRuntime ship) private static void TrackHistory(ShipRuntime ship)
{ {
var signature = $"{ship.State}|{ship.DefaultBehavior.Kind}|{ship.ControllerTask.Kind}|{ship.Cargo:0.0}"; var signature = $"{ship.State}|{ship.DefaultBehavior.Kind}|{ship.ControllerTask.Kind}|{GetShipCargoAmount(ship):0.0}";
if (signature == ship.LastSignature) if (signature == ship.LastSignature)
{ {
return; return;
} }
ship.LastSignature = signature; ship.LastSignature = signature;
ship.History.Add($"{DateTimeOffset.UtcNow:HH:mm:ss} state={ship.State} behavior={ship.DefaultBehavior.Kind} task={ship.ControllerTask.Kind} cargo={ship.Cargo:0.#}"); ship.History.Add($"{DateTimeOffset.UtcNow:HH:mm:ss} state={ship.State} behavior={ship.DefaultBehavior.Kind} task={ship.ControllerTask.Kind} cargo={GetShipCargoAmount(ship):0.#}");
if (ship.History.Count > 18) if (ship.History.Count > 18)
{ {
ship.History.RemoveAt(0); ship.History.RemoveAt(0);

View File

@@ -2,6 +2,7 @@ import * as THREE from "three";
import { fetchWorldSnapshot, openWorldStream } from "./api"; import { fetchWorldSnapshot, openWorldStream } from "./api";
import type { import type {
FactionSnapshot, FactionSnapshot,
InventoryEntry,
PlanetSnapshot, PlanetSnapshot,
ResourceNodeDelta, ResourceNodeDelta,
ResourceNodeSnapshot, ResourceNodeSnapshot,
@@ -149,6 +150,16 @@ interface SystemSummaryVisual {
anchor: THREE.Vector3; anchor: THREE.Vector3;
} }
interface HistoryWindowState {
id: string;
target: Selectable;
root: HTMLElement;
titleEl: HTMLHeadingElement;
bodyEl: HTMLDivElement;
copyButtonEl: HTMLButtonElement;
text: string;
}
const ZOOM_DISTANCE: Record<ZoomLevel, number> = { const ZOOM_DISTANCE: Record<ZoomLevel, number> = {
local: 900, local: 900,
system: 3200, system: 3200,
@@ -204,6 +215,7 @@ export class GameViewer {
private readonly networkPanelEl: HTMLDivElement; private readonly networkPanelEl: HTMLDivElement;
private readonly performancePanelEl: HTMLDivElement; private readonly performancePanelEl: HTMLDivElement;
private readonly errorEl: HTMLDivElement; private readonly errorEl: HTMLDivElement;
private readonly historyLayerEl: HTMLDivElement;
private readonly marqueeEl: HTMLDivElement; private readonly marqueeEl: HTMLDivElement;
private readonly hoverLabelEl: HTMLDivElement; private readonly hoverLabelEl: HTMLDivElement;
@@ -241,6 +253,12 @@ export class GameViewer {
private suppressClickSelection = false; private suppressClickSelection = false;
private activeSystemId?: string; private activeSystemId?: string;
private followedShipId?: string; private followedShipId?: string;
private readonly historyWindows: HistoryWindowState[] = [];
private historyWindowCounter = 0;
private historyWindowZCounter = 10;
private historyWindowDragId?: string;
private historyWindowDragPointerId?: number;
private historyWindowDragOffset = new THREE.Vector2();
constructor(container: HTMLElement) { constructor(container: HTMLElement) {
this.container = container; this.container = container;
@@ -286,7 +304,8 @@ export class GameViewer {
</aside> </aside>
<div class="error-strip" hidden></div> <div class="error-strip" hidden></div>
</div> </div>
<section class="faction-strip"></section> <div class="history-layer"></div>
<section class="ship-strip"></section>
<div class="marquee-box"></div> <div class="marquee-box"></div>
<div class="hover-label" hidden></div> <div class="hover-label" hidden></div>
`; `;
@@ -297,10 +316,11 @@ export class GameViewer {
this.systemBodyEl = hud.querySelector(".system-body") as HTMLDivElement; this.systemBodyEl = hud.querySelector(".system-body") as HTMLDivElement;
this.detailTitleEl = hud.querySelector(".detail-title") as HTMLHeadingElement; this.detailTitleEl = hud.querySelector(".detail-title") as HTMLHeadingElement;
this.detailBodyEl = hud.querySelector(".detail-body") as HTMLDivElement; this.detailBodyEl = hud.querySelector(".detail-body") as HTMLDivElement;
this.factionStripEl = hud.querySelector(".faction-strip") as HTMLDivElement; this.factionStripEl = hud.querySelector(".ship-strip") as HTMLDivElement;
this.networkPanelEl = hud.querySelector(".network-body") as HTMLDivElement; this.networkPanelEl = hud.querySelector(".network-body") as HTMLDivElement;
this.performancePanelEl = hud.querySelector(".performance-body") as HTMLDivElement; this.performancePanelEl = hud.querySelector(".performance-body") as HTMLDivElement;
this.errorEl = hud.querySelector(".error-strip") as HTMLDivElement; this.errorEl = hud.querySelector(".error-strip") as HTMLDivElement;
this.historyLayerEl = hud.querySelector(".history-layer") as HTMLDivElement;
this.marqueeEl = hud.querySelector(".marquee-box") as HTMLDivElement; this.marqueeEl = hud.querySelector(".marquee-box") as HTMLDivElement;
this.hoverLabelEl = hud.querySelector(".hover-label") as HTMLDivElement; this.hoverLabelEl = hud.querySelector(".hover-label") as HTMLDivElement;
@@ -313,6 +333,11 @@ export class GameViewer {
this.renderer.domElement.addEventListener("click", this.onClick); this.renderer.domElement.addEventListener("click", this.onClick);
this.renderer.domElement.addEventListener("dblclick", this.onDoubleClick); this.renderer.domElement.addEventListener("dblclick", this.onDoubleClick);
this.renderer.domElement.addEventListener("wheel", this.onWheel, { passive: false }); this.renderer.domElement.addEventListener("wheel", this.onWheel, { passive: false });
this.factionStripEl.addEventListener("click", this.onShipStripClick);
this.historyLayerEl.addEventListener("click", this.onHistoryLayerClick);
this.historyLayerEl.addEventListener("pointerdown", this.onHistoryLayerPointerDown);
window.addEventListener("pointermove", this.onHistoryWindowPointerMove);
window.addEventListener("pointerup", this.onHistoryWindowPointerUp);
window.addEventListener("keydown", this.onKeyDown); window.addEventListener("keydown", this.onKeyDown);
window.addEventListener("keyup", this.onKeyUp); window.addEventListener("keyup", this.onKeyUp);
window.addEventListener("resize", this.onResize); window.addEventListener("resize", this.onResize);
@@ -671,17 +696,34 @@ export class GameViewer {
} }
} }
private rebuildFactions(factions: FactionSnapshot[]) { private rebuildFactions(_factions: FactionSnapshot[]) {
this.factionStripEl.innerHTML = factions if (!this.world) {
.map((faction) => ` this.factionStripEl.innerHTML = "";
<article class="faction-card"> return;
<div class="swatch" style="background:${faction.color}"></div> }
<div>
<h3>${faction.label}</h3> const ships = [...this.world.ships.values()]
<p>Credits ${faction.credits.toFixed(0)} · Ore ${faction.oreMined.toFixed(0)} · Goods ${faction.goodsProduced.toFixed(0)}</p> .sort((left, right) => left.label.localeCompare(right.label));
this.factionStripEl.innerHTML = ships
.map((ship) => {
const fuel = this.inventoryAmount(ship.inventory, "gas");
const isSelected = this.selectedItems.length === 1 && this.selectedItems[0].kind === "ship" && this.selectedItems[0].id === ship.id;
const isFollowed = this.followedShipId === ship.id;
return `
<article class="ship-card${isSelected ? " is-selected" : ""}${isFollowed ? " is-followed" : ""}" data-ship-id="${ship.id}">
<div class="ship-card-header">
<h3>${ship.label}</h3>
<span class="ship-card-badge">${ship.shipClass}</span>
</div> </div>
<p>${ship.systemId}</p>
<p>Fuel ${fuel.toFixed(0)} · Energy ${ship.energyStored.toFixed(0)}</p>
<p>State ${ship.state}</p>
<p>Order ${ship.orderKind ?? "none"}</p>
<button type="button" class="ship-card-history-button" data-history-ship-id="${ship.id}">Open History</button>
</article> </article>
`) `;
})
.join(""); .join("");
} }
@@ -690,6 +732,7 @@ export class GameViewer {
return; return;
} }
this.refreshHistoryWindows();
this.updateSystemPanel(); this.updateSystemPanel();
if (this.selectedItems.length === 0) { if (this.selectedItems.length === 0) {
@@ -722,14 +765,16 @@ export class GameViewer {
} }
const parent = this.describeSelectionParent(selected); const parent = this.describeSelectionParent(selected);
this.detailTitleEl.textContent = ship.label; this.detailTitleEl.textContent = ship.label;
const cargoUsed = ship.inventory.reduce((sum, entry) => sum + entry.amount, 0);
this.detailBodyEl.innerHTML = ` this.detailBodyEl.innerHTML = `
<p>${ship.shipClass} · ${ship.role} · ${ship.systemId}</p> <p>${ship.shipClass} · ${ship.role} · ${ship.systemId}</p>
<p>Parent ${parent}</p> <p>Parent ${parent}</p>
<p>State ${ship.state}<br>Behavior ${ship.defaultBehaviorKind}<br>Task ${ship.controllerTaskKind}</p> <p>State ${ship.state}<br>Behavior ${ship.defaultBehaviorKind}<br>Task ${ship.controllerTaskKind}</p>
<p>Cargo ${ship.cargo.toFixed(0)} / ${ship.cargoCapacity.toFixed(0)} ${ship.cargoItemId ?? ""}</p> <p>Energy ${ship.energyStored.toFixed(0)}<br>Cargo ${cargoUsed.toFixed(0)} / ${ship.cargoCapacity.toFixed(0)}</p>
<p>Inventory ${this.formatInventory(ship.inventory)}</p>
<p>Velocity ${this.formatVector(ship.localVelocity)}</p> <p>Velocity ${this.formatVector(ship.localVelocity)}</p>
<p>${this.followedShipId === ship.id ? "Camera follow engaged" : "Camera follow idle"}</p> <p>${this.followedShipId === ship.id ? "Camera follow engaged" : "Camera follow idle"}</p>
<p class="history">${ship.history.join("<br>")}</p> <p>History available from the ship card list.</p>
`; `;
return; return;
} }
@@ -744,8 +789,9 @@ export class GameViewer {
this.detailBodyEl.innerHTML = ` this.detailBodyEl.innerHTML = `
<p>${station.category} · ${station.systemId}</p> <p>${station.category} · ${station.systemId}</p>
<p>Parent ${parent}</p> <p>Parent ${parent}</p>
<p>Ore ${station.oreStored.toFixed(0)}<br>Refined ${station.refinedStock.toFixed(0)}<br>Docked ${station.dockedShips}</p> <p>Energy ${station.energyStored.toFixed(0)}<br>Docked ${station.dockedShips}</p>
<p class="history">${this.renderRecentEvents("station", station.id)}</p> <p>Inventory ${this.formatInventory(station.inventory)}</p>
<p>History available in the separate history window.</p>
`; `;
return; return;
} }
@@ -795,6 +841,20 @@ export class GameViewer {
`; `;
} }
private formatInventory(entries: InventoryEntry[]): string {
if (entries.length === 0) {
return "empty";
}
return entries
.map((entry) => `${entry.itemId} ${entry.amount.toFixed(0)}`)
.join("<br>");
}
private inventoryAmount(entries: InventoryEntry[], itemId: string): number {
return entries.find((entry) => entry.itemId === itemId)?.amount ?? 0;
}
private render() { private render() {
const frameStartedAtMs = performance.now(); const frameStartedAtMs = performance.now();
const delta = Math.min(this.clock.getDelta(), 0.033); const delta = Math.min(this.clock.getDelta(), 0.033);
@@ -1925,6 +1985,269 @@ export class GameViewer {
this.updatePanels(); this.updatePanels();
}; };
private onShipStripClick = (event: MouseEvent) => {
const target = event.target;
if (!(target instanceof HTMLElement)) {
return;
}
const historyButton = target.closest<HTMLElement>("[data-history-ship-id]");
const historyShipId = historyButton?.dataset.historyShipId;
if (historyShipId) {
this.openHistoryWindow({ kind: "ship", id: historyShipId });
return;
}
const card = target.closest<HTMLElement>("[data-ship-id]");
const shipId = card?.dataset.shipId;
if (!shipId) {
return;
}
this.selectedItems = [{ kind: "ship", id: shipId }];
this.syncFollowStateFromSelection();
this.updatePanels();
};
private openHistoryWindow(target: Selectable) {
const existing = this.historyWindows.find((windowState) => JSON.stringify(windowState.target) === JSON.stringify(target));
if (existing) {
this.bringHistoryWindowToFront(existing);
this.refreshHistoryWindows();
return;
}
const id = `history-${++this.historyWindowCounter}`;
const root = document.createElement("aside");
root.className = "history-window";
root.dataset.historyWindowId = id;
root.innerHTML = `
<div class="history-window-header">
<h2 class="history-window-title">History</h2>
<div class="history-window-actions">
<button type="button" class="history-window-copy">Copy</button>
<button type="button" class="history-window-close">Close</button>
</div>
</div>
<div class="history-window-body">No history selected.</div>
`;
root.style.width = `${Math.min(520, window.innerWidth - 40)}px`;
root.style.height = `${Math.min(360, Math.max(240, window.innerHeight * 0.42))}px`;
root.style.left = `${Math.max(20, 20 + ((this.historyWindows.length * 28) % Math.max(40, window.innerWidth - 580)))}px`;
root.style.top = `${Math.max(20, 20 + ((this.historyWindows.length * 28) % Math.max(40, window.innerHeight - 420)))}px`;
const windowState: HistoryWindowState = {
id,
target,
root,
titleEl: root.querySelector(".history-window-title") as HTMLHeadingElement,
bodyEl: root.querySelector(".history-window-body") as HTMLDivElement,
copyButtonEl: root.querySelector(".history-window-copy") as HTMLButtonElement,
text: "",
};
this.historyWindows.push(windowState);
this.historyLayerEl.append(root);
this.bringHistoryWindowToFront(windowState);
this.refreshHistoryWindows();
}
private refreshHistoryWindows() {
if (!this.world) {
return;
}
for (const windowState of [...this.historyWindows]) {
if (windowState.target.kind === "ship") {
const ship = this.world.ships.get(windowState.target.id);
if (!ship) {
this.destroyHistoryWindow(windowState.id);
continue;
}
windowState.titleEl.textContent = `${ship.label} History`;
windowState.text = ship.history.length > 0 ? ship.history.join("\n") : "No history yet.";
windowState.bodyEl.innerHTML = windowState.text.replaceAll("\n", "<br>");
continue;
}
if (windowState.target.kind === "station") {
const station = this.world.stations.get(windowState.target.id);
if (!station) {
this.destroyHistoryWindow(windowState.id);
continue;
}
windowState.titleEl.textContent = `${station.label} History`;
windowState.text = this.renderRecentEvents("station", station.id).replaceAll("<br>", "\n") || "No history yet.";
windowState.bodyEl.innerHTML = windowState.text.replaceAll("\n", "<br>");
continue;
}
this.destroyHistoryWindow(windowState.id);
}
}
private destroyHistoryWindow(id: string) {
const index = this.historyWindows.findIndex((windowState) => windowState.id === id);
if (index < 0) {
return;
}
const [removed] = this.historyWindows.splice(index, 1);
removed.root.remove();
if (this.historyWindowDragId === id) {
this.historyWindowDragId = undefined;
this.historyWindowDragPointerId = undefined;
}
}
private onHistoryLayerClick = (event: MouseEvent) => {
const target = event.target;
if (!(target instanceof HTMLElement)) {
return;
}
const windowEl = target.closest<HTMLElement>("[data-history-window-id]");
const windowId = windowEl?.dataset.historyWindowId;
if (!windowId) {
return;
}
const copyButton = target.closest(".history-window-copy");
if (copyButton) {
void this.copyHistoryWindowContent(windowId);
return;
}
const closeButton = target.closest(".history-window-close");
if (closeButton) {
this.destroyHistoryWindow(windowId);
return;
}
const windowState = this.historyWindows.find((candidate) => candidate.id === windowId);
if (windowState) {
this.bringHistoryWindowToFront(windowState);
}
};
private onHistoryLayerPointerDown = (event: PointerEvent) => {
const target = event.target;
if (!(target instanceof HTMLElement)) {
return;
}
const windowEl = target.closest<HTMLElement>("[data-history-window-id]");
const windowId = windowEl?.dataset.historyWindowId;
if (!windowEl || !windowId) {
return;
}
const windowState = this.historyWindows.find((candidate) => candidate.id === windowId);
if (!windowState) {
return;
}
this.bringHistoryWindowToFront(windowState);
if (!target.closest(".history-window-header") || target.closest("button")) {
return;
}
const bounds = windowState.root.getBoundingClientRect();
this.historyWindowDragId = windowId;
this.historyWindowDragPointerId = event.pointerId;
this.historyWindowDragOffset.set(event.clientX - bounds.left, event.clientY - bounds.top);
windowState.root.setPointerCapture?.(event.pointerId);
};
private onHistoryWindowPointerMove = (event: PointerEvent) => {
if (this.historyWindowDragPointerId !== event.pointerId || !this.historyWindowDragId) {
return;
}
const windowState = this.historyWindows.find((candidate) => candidate.id === this.historyWindowDragId);
if (!windowState) {
return;
}
const width = windowState.root.offsetWidth;
const height = windowState.root.offsetHeight;
const left = THREE.MathUtils.clamp(event.clientX - this.historyWindowDragOffset.x, 20, window.innerWidth - width - 20);
const top = THREE.MathUtils.clamp(event.clientY - this.historyWindowDragOffset.y, 20, window.innerHeight - height - 20);
windowState.root.style.left = `${left}px`;
windowState.root.style.top = `${top}px`;
};
private onHistoryWindowPointerUp = (event: PointerEvent) => {
if (this.historyWindowDragPointerId !== event.pointerId || !this.historyWindowDragId) {
return;
}
const windowState = this.historyWindows.find((candidate) => candidate.id === this.historyWindowDragId);
this.historyWindowDragPointerId = undefined;
this.historyWindowDragId = undefined;
windowState?.root.releasePointerCapture?.(event.pointerId);
};
private async copyHistoryWindowContent(windowId: string) {
const windowState = this.historyWindows.find((candidate) => candidate.id === windowId);
if (!windowState?.text) {
return;
}
try {
await this.copyTextToClipboard(windowState.text);
windowState.copyButtonEl.textContent = "Copied";
window.setTimeout(() => {
windowState.copyButtonEl.textContent = "Copy";
}, 1200);
} catch {
windowState.copyButtonEl.textContent = "Failed";
window.setTimeout(() => {
windowState.copyButtonEl.textContent = "Copy";
}, 1200);
}
}
private async copyTextToClipboard(text: string) {
if (navigator.clipboard?.writeText) {
try {
await navigator.clipboard.writeText(text);
return;
} catch {
}
}
const textarea = document.createElement("textarea");
textarea.value = text;
textarea.setAttribute("readonly", "true");
textarea.style.position = "fixed";
textarea.style.top = "0";
textarea.style.left = "0";
textarea.style.width = "1px";
textarea.style.height = "1px";
textarea.style.opacity = "0";
document.body.append(textarea);
textarea.focus();
textarea.select();
try {
const copied = document.execCommand("copy");
if (!copied) {
throw new Error("execCommand copy failed");
}
} finally {
textarea.remove();
}
}
private bringHistoryWindowToFront(windowState: HistoryWindowState) {
windowState.root.style.zIndex = `${++this.historyWindowZCounter}`;
}
private updateHoverLabel(event: PointerEvent) { private updateHoverLabel(event: PointerEvent) {
if (this.dragMode) { if (this.dragMode) {
this.hoverLabelEl.hidden = true; this.hoverLabelEl.hidden = true;

View File

@@ -77,6 +77,11 @@ export interface ResourceNodeSnapshot {
export interface ResourceNodeDelta extends ResourceNodeSnapshot {} export interface ResourceNodeDelta extends ResourceNodeSnapshot {}
export interface InventoryEntry {
itemId: string;
amount: number;
}
export interface StationSnapshot { export interface StationSnapshot {
id: string; id: string;
label: string; label: string;
@@ -85,8 +90,8 @@ export interface StationSnapshot {
localPosition: Vector3Dto; localPosition: Vector3Dto;
color: string; color: string;
dockedShips: number; dockedShips: number;
oreStored: number; energyStored: number;
refinedStock: number; inventory: InventoryEntry[];
factionId: string; factionId: string;
} }
@@ -105,9 +110,9 @@ export interface ShipSnapshot {
orderKind: string | null; orderKind: string | null;
defaultBehaviorKind: string; defaultBehaviorKind: string;
controllerTaskKind: string; controllerTaskKind: string;
cargo: number;
cargoCapacity: number; cargoCapacity: number;
cargoItemId: string | null; energyStored: number;
inventory: InventoryEntry[];
factionId: string; factionId: string;
health: number; health: number;
history: string[]; history: string[];

View File

@@ -87,7 +87,7 @@ canvas {
.info-panel, .info-panel,
.network-panel, .network-panel,
.performance-panel, .performance-panel,
.faction-strip { .ship-strip {
backdrop-filter: blur(18px); backdrop-filter: blur(18px);
background: var(--panel); background: var(--panel);
border: 1px solid var(--panel-border); border: 1px solid var(--panel-border);
@@ -112,7 +112,7 @@ canvas {
.topbar h2, .topbar h2,
.info-panel h2, .info-panel h2,
.info-panel h3, .info-panel h3,
.faction-card h3 { .ship-card h3 {
margin: 0; margin: 0;
} }
@@ -214,6 +214,86 @@ canvas {
line-height: 1.6; line-height: 1.6;
} }
.history-window {
position: absolute;
right: auto;
bottom: auto;
width: min(520px, calc(100vw - 40px));
height: min(360px, 56vh);
min-width: 320px;
min-height: 220px;
max-width: calc(100vw - 40px);
max-height: calc(100vh - 40px);
display: flex;
flex-direction: column;
border-radius: 24px;
overflow: hidden;
pointer-events: auto;
backdrop-filter: blur(18px);
background: rgba(6, 12, 24, 0.9);
border: 1px solid rgba(127, 214, 255, 0.2);
box-shadow: 0 24px 64px rgba(0, 0, 0, 0.42);
resize: both;
}
.history-window[hidden] {
display: none;
}
.history-window-header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 12px;
padding: 14px 16px;
border-bottom: 1px solid rgba(127, 214, 255, 0.12);
cursor: move;
}
.history-window-title {
margin: 0;
color: var(--accent);
font-size: 0.8rem;
letter-spacing: 0.16em;
text-transform: uppercase;
}
.history-window-close,
.ship-card-history-button {
border: 1px solid rgba(127, 214, 255, 0.22);
border-radius: 999px;
background: rgba(127, 214, 255, 0.08);
color: var(--text);
font: inherit;
cursor: pointer;
}
.history-window-actions {
display: flex;
align-items: center;
gap: 8px;
}
.history-window-close {
padding: 8px 12px;
}
.history-window-copy {
padding: 8px 12px;
}
.history-window-body {
overflow: auto;
padding: 16px;
color: var(--text);
font-family: "IBM Plex Mono", "SFMono-Regular", monospace;
font-size: 0.78rem;
line-height: 1.6;
white-space: pre-wrap;
user-select: text;
cursor: text;
}
.error-strip { .error-strip {
border-radius: 14px; border-radius: 14px;
padding: 12px 14px; padding: 12px 14px;
@@ -238,35 +318,88 @@ canvas {
display: none; display: none;
} }
.faction-strip { .history-layer {
position: absolute;
inset: 0;
pointer-events: none;
}
.ship-strip {
position: absolute; position: absolute;
left: 20px; left: 20px;
bottom: 20px; bottom: 20px;
width: min(920px, calc(100vw - 440px)); width: min(920px, calc(100vw - 440px));
min-height: 110px; min-height: 140px;
border-radius: 24px; border-radius: 24px;
padding: 16px; padding: 16px;
display: grid; display: flex;
grid-template-columns: repeat(auto-fit, minmax(220px, 1fr)); align-items: stretch;
gap: 12px; gap: 12px;
overflow-x: auto;
overflow-y: hidden;
pointer-events: auto; pointer-events: auto;
scrollbar-width: thin;
} }
.faction-card { .ship-card {
border-radius: 18px; border-radius: 18px;
border: 1px solid rgba(127, 214, 255, 0.14); border: 1px solid rgba(127, 214, 255, 0.14);
background: linear-gradient(180deg, rgba(11, 23, 43, 0.85), rgba(7, 15, 28, 0.9)); background: linear-gradient(180deg, rgba(11, 23, 43, 0.85), rgba(7, 15, 28, 0.9));
padding: 14px; padding: 14px;
min-width: 220px;
max-width: 220px;
display: flex; display: flex;
gap: 12px; flex-direction: column;
align-items: flex-start; gap: 8px;
color: var(--text); color: var(--text);
cursor: pointer;
transition: transform 140ms ease, border-color 140ms ease, box-shadow 140ms ease, background 140ms ease;
} }
.faction-card p { .ship-card:hover {
transform: translateY(-2px);
border-color: rgba(127, 214, 255, 0.38);
box-shadow: 0 16px 32px rgba(0, 0, 0, 0.28);
}
.ship-card.is-selected {
border-color: rgba(255, 191, 105, 0.82);
background: linear-gradient(180deg, rgba(31, 33, 20, 0.9), rgba(20, 18, 10, 0.92));
}
.ship-card.is-followed {
box-shadow: inset 0 0 0 1px rgba(127, 214, 255, 0.34);
}
.ship-card-header {
display: flex;
justify-content: space-between;
align-items: flex-start;
gap: 10px;
}
.ship-card-badge {
padding: 4px 8px;
border-radius: 999px;
background: rgba(127, 214, 255, 0.12);
color: var(--accent);
font-size: 0.68rem;
letter-spacing: 0.12em;
text-transform: uppercase;
}
.ship-card p {
margin: 6px 0 0; margin: 6px 0 0;
color: var(--muted); color: var(--muted);
line-height: 1.45; line-height: 1.45;
font-family: "IBM Plex Mono", "SFMono-Regular", monospace;
font-size: 0.77rem;
}
.ship-card-history-button {
margin-top: auto;
padding: 8px 12px;
align-self: flex-start;
} }
.swatch { .swatch {
@@ -277,7 +410,7 @@ canvas {
} }
@media (max-width: 1080px) { @media (max-width: 1080px) {
.faction-strip { .ship-strip {
right: 20px; right: 20px;
width: auto; width: auto;
} }
@@ -318,12 +451,19 @@ canvas {
width: auto; width: auto;
} }
.faction-strip { .ship-strip {
left: 20px; left: 20px;
right: 20px; right: 20px;
bottom: 20px; bottom: 20px;
width: auto; width: auto;
min-height: 100px; min-height: 126px;
grid-template-columns: 1fr; }
.history-window {
left: 20px;
right: 20px;
width: auto;
max-width: calc(100vw - 40px);
max-height: calc(100vh - 40px);
} }
} }

View File

@@ -1,4 +1,19 @@
[ [
{
"id": "station-core",
"label": "Orbital Station",
"category": "station",
"color": "#8df0d2",
"radius": 24,
"dockingCapacity": 4,
"storage": {
"bulk-solid": 2000,
"manufactured": 1200,
"bulk-liquid": 600,
"bulk-gas": 600
},
"modules": ["docking-clamps", "refinery-stack", "fabricator-array", "power-core", "bulk-bay", "liquid-tank", "gas-tank"]
},
{ {
"id": "trade-hub", "id": "trade-hub",
"label": "Trade Hub", "label": "Trade Hub",
@@ -12,12 +27,12 @@
{ {
"id": "refinery", "id": "refinery",
"label": "Refining Station", "label": "Refining Station",
"category": "refining", "category": "station",
"color": "#ffb86c", "color": "#ffb86c",
"radius": 24, "radius": 24,
"dockingCapacity": 3, "dockingCapacity": 3,
"storage": { "bulk-solid": 2000, "manufactured": 1000 }, "storage": { "bulk-solid": 2000, "manufactured": 1000, "bulk-liquid": 400, "bulk-gas": 400 },
"modules": ["docking-clamps", "refinery-stack", "bulk-bay", "fabricator-array"] "modules": ["docking-clamps", "refinery-stack", "bulk-bay", "fabricator-array", "power-core", "liquid-tank", "gas-tank"]
}, },
{ {
"id": "farm-ring", "id": "farm-ring",

View File

@@ -11,6 +11,18 @@
"category": "engine", "category": "engine",
"summary": "Sub-light propulsion package." "summary": "Sub-light propulsion package."
}, },
{
"id": "reactor-core",
"label": "Reactor Core",
"category": "power",
"summary": "Primary onboard generator for ship systems."
},
{
"id": "capacitor-bank",
"label": "Capacitor Bank",
"category": "energy-buffer",
"summary": "Transient energy storage for weapons, engines, and industrial tools."
},
{ {
"id": "ftl-core", "id": "ftl-core",
"label": "FTL Core", "label": "FTL Core",
@@ -23,6 +35,18 @@
"category": "mining", "category": "mining",
"summary": "Excavation laser and ore intake." "summary": "Excavation laser and ore intake."
}, },
{
"id": "mining-turret",
"label": "Mining Turret",
"category": "mining",
"summary": "Articulated mining head for shipborne extraction."
},
{
"id": "gun-turret",
"label": "Gun Turret",
"category": "weapon",
"summary": "Hull-mounted weapon turret for ship combat."
},
{ {
"id": "bulk-bay", "id": "bulk-bay",
"label": "Bulk Cargo Bay", "label": "Bulk Cargo Bay",
@@ -70,5 +94,23 @@
"label": "Fabricator Array", "label": "Fabricator Array",
"category": "production", "category": "production",
"summary": "Assembly lines for manufactured goods." "summary": "Assembly lines for manufactured goods."
},
{
"id": "power-core",
"label": "Power Core",
"category": "energy",
"summary": "Primary station generator and power distribution."
},
{
"id": "liquid-tank",
"label": "Liquid Tank",
"category": "storage-liquid",
"summary": "Tankage for water, coolants, and other liquids."
},
{
"id": "gas-tank",
"label": "Fuel Tank",
"category": "storage-gas",
"summary": "Pressurized storage for volatile gas and fuel reserves."
} }
] ]

View File

@@ -2,9 +2,10 @@
{ {
"id": "ore-refining", "id": "ore-refining",
"label": "Ore Refining", "label": "Ore Refining",
"facilityCategory": "refining", "facilityCategory": "station",
"duration": 8, "duration": 8,
"priority": 100, "priority": 100,
"requiredModules": ["refinery-stack", "power-core"],
"inputs": [ "inputs": [
{ "itemId": "ore", "amount": 60 } { "itemId": "ore", "amount": 60 }
], ],

View File

@@ -1,41 +1,12 @@
{ {
"initialStations": [ "initialStations": [
{ "constructibleId": "trade-hub", "systemId": "helios", "planetIndex": 1, "lagrangeSide": 1 }, { "constructibleId": "station-core", "systemId": "helios", "planetIndex": 2, "lagrangeSide": -1 }
{ "constructibleId": "refinery", "systemId": "helios", "planetIndex": 2, "lagrangeSide": -1 },
{ "constructibleId": "farm-ring", "systemId": "helios", "planetIndex": 1, "lagrangeSide": -1 },
{ "constructibleId": "shipyard", "systemId": "helios", "planetIndex": 3, "lagrangeSide": 1 },
{ "constructibleId": "defense-grid", "systemId": "helios", "planetIndex": 2, "lagrangeSide": 1 }
], ],
"shipFormations": [ "shipFormations": [
{ "shipId": "carrier", "count": 1, "center": [120, 0, 60], "systemId": "helios" }, { "shipId": "constructor", "count": 1, "center": [45, 0, 20], "systemId": "helios" },
{ "shipId": "frigate", "count": 6, "center": [180, 0, 90], "systemId": "helios" }, { "shipId": "miner", "count": 1, "center": [52, 0, 24], "systemId": "helios" }
{ "shipId": "destroyer", "count": 3, "center": [260, 0, 120], "systemId": "helios" },
{ "shipId": "cruiser", "count": 2, "center": [220, 0, 180], "systemId": "helios" },
{ "shipId": "hauler", "count": 4, "center": [310, 0, -150], "systemId": "helios" },
{ "shipId": "frigate", "count": 4, "center": [4350, 0, 560], "systemId": "perseus" },
{ "shipId": "cruiser", "count": 1, "center": [4430, 0, 640], "systemId": "perseus" },
{ "shipId": "miner", "count": 6, "center": [4620, 0, 700], "systemId": "perseus" }
],
"patrolRoutes": [
{
"systemId": "helios",
"points": [
[180, 0, 120],
[360, 0, -140],
[620, 0, 210],
[260, 0, 320]
]
},
{
"systemId": "perseus",
"points": [
[4580, 0, 740],
[4750, 0, 480],
[5020, 0, 860],
[4680, 0, 980]
]
}
], ],
"patrolRoutes": [],
"miningDefaults": { "miningDefaults": {
"nodeSystemId": "perseus", "nodeSystemId": "perseus",
"refinerySystemId": "helios" "refinerySystemId": "helios"

View File

@@ -12,7 +12,7 @@
"hullColor": "#1f4f78", "hullColor": "#1f4f78",
"size": 4, "size": 4,
"maxHealth": 100, "maxHealth": 100,
"modules": ["command-bridge", "ion-drive", "ftl-core", "turret-grid"] "modules": ["command-bridge", "reactor-core", "capacitor-bank", "ion-drive", "ftl-core", "gun-turret"]
}, },
{ {
"id": "destroyer", "id": "destroyer",
@@ -27,7 +27,7 @@
"hullColor": "#6a2e26", "hullColor": "#6a2e26",
"size": 7, "size": 7,
"maxHealth": 240, "maxHealth": 240,
"modules": ["command-bridge", "ion-drive", "ftl-core", "turret-grid", "turret-grid"] "modules": ["command-bridge", "reactor-core", "capacitor-bank", "ion-drive", "ftl-core", "gun-turret", "gun-turret"]
}, },
{ {
"id": "cruiser", "id": "cruiser",
@@ -42,7 +42,7 @@
"hullColor": "#314562", "hullColor": "#314562",
"size": 10, "size": 10,
"maxHealth": 340, "maxHealth": 340,
"modules": ["command-bridge", "ion-drive", "ftl-core", "turret-grid", "turret-grid", "docking-clamps"] "modules": ["command-bridge", "reactor-core", "capacitor-bank", "ion-drive", "ftl-core", "gun-turret", "gun-turret", "docking-clamps"]
}, },
{ {
"id": "carrier", "id": "carrier",
@@ -57,7 +57,7 @@
"hullColor": "#35586d", "hullColor": "#35586d",
"size": 16, "size": 16,
"maxHealth": 900, "maxHealth": 900,
"modules": ["command-bridge", "ion-drive", "ftl-core", "carrier-bay", "carrier-bay", "turret-grid", "habitat-ring"], "modules": ["command-bridge", "reactor-core", "capacitor-bank", "ion-drive", "ftl-core", "carrier-bay", "carrier-bay", "gun-turret", "habitat-ring"],
"dockingCapacity": 6, "dockingCapacity": 6,
"dockingClasses": ["frigate", "destroyer", "cruiser"] "dockingClasses": ["frigate", "destroyer", "cruiser"]
}, },
@@ -76,7 +76,24 @@
"hullColor": "#365f2a", "hullColor": "#365f2a",
"size": 8, "size": 8,
"maxHealth": 180, "maxHealth": 180,
"modules": ["command-bridge", "ion-drive", "ftl-core", "container-bay", "docking-clamps"] "modules": ["command-bridge", "reactor-core", "capacitor-bank", "ion-drive", "ftl-core", "container-bay", "docking-clamps"]
},
{
"id": "constructor",
"label": "Pioneer Constructor",
"role": "construction",
"shipClass": "industrial",
"speed": 20,
"ftlSpeed": 2200,
"spoolTime": 3.5,
"cargoCapacity": 160,
"cargoKind": "manufactured",
"cargoItemId": "drone-parts",
"color": "#9af0c1",
"hullColor": "#2d5d47",
"size": 9,
"maxHealth": 220,
"modules": ["command-bridge", "reactor-core", "capacitor-bank", "ion-drive", "ftl-core", "fabricator-array", "container-bay", "docking-clamps"]
}, },
{ {
"id": "miner", "id": "miner",
@@ -93,6 +110,6 @@
"hullColor": "#68552b", "hullColor": "#68552b",
"size": 6, "size": 6,
"maxHealth": 150, "maxHealth": 150,
"modules": ["command-bridge", "ion-drive", "ftl-core", "strip-miner", "bulk-bay", "docking-clamps"] "modules": ["command-bridge", "reactor-core", "capacitor-bank", "ion-drive", "ftl-core", "mining-turret", "bulk-bay", "docking-clamps"]
} }
] ]