Deepen faction economy and station planning

This commit is contained in:
2026-03-19 23:34:06 -04:00
parent 9a5040cf1f
commit cd1fe776a5
33 changed files with 3170 additions and 175 deletions

View File

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namespace SpaceGame.Api.Industry.Planning;
public sealed class ProductionGraph
{
public required IReadOnlyDictionary<string, ProductionCommodityNode> Commodities { get; init; }
public required IReadOnlyDictionary<string, ProductionProcessNode> Processes { get; init; }
public required IReadOnlyDictionary<string, IReadOnlyList<ProductionProcessNode>> ProcessesByOutputId { get; init; }
public required IReadOnlyDictionary<string, IReadOnlyList<ProductionProcessNode>> ProcessesByInputId { get; init; }
public required IReadOnlyDictionary<string, IReadOnlyList<string>> OutputsByModuleId { get; init; }
public IReadOnlyList<ProductionProcessNode> GetProcessesForOutput(string itemId) =>
ProcessesByOutputId.TryGetValue(itemId, out var processes) ? processes : [];
public IReadOnlyList<ProductionProcessNode> GetProcessesForInput(string itemId) =>
ProcessesByInputId.TryGetValue(itemId, out var processes) ? processes : [];
public string? GetPrimaryProducerModule(string itemId) =>
GetProcessesForOutput(itemId)
.SelectMany(process => process.RequiredModuleIds)
.FirstOrDefault();
public string? GetPrimaryOutputForModule(string moduleId) =>
OutputsByModuleId.TryGetValue(moduleId, out var outputs)
? outputs.FirstOrDefault()
: null;
public IReadOnlyList<string> GetImmediateInputs(string itemId) =>
GetProcessesForOutput(itemId)
.SelectMany(process => process.Inputs.Keys)
.Distinct(StringComparer.Ordinal)
.ToList();
}
public sealed class ProductionCommodityNode
{
public required string ItemId { get; init; }
public required string Name { get; init; }
public required string Group { get; init; }
public required string CargoKind { get; init; }
public List<string> ProducerProcessIds { get; } = [];
public List<string> ConsumerProcessIds { get; } = [];
}
public sealed class ProductionProcessNode
{
public required string Id { get; init; }
public required string Label { get; init; }
public required string FacilityCategory { get; init; }
public required IReadOnlyList<string> RequiredModuleIds { get; init; }
public required IReadOnlyDictionary<string, float> Inputs { get; init; }
public required IReadOnlyDictionary<string, float> Outputs { get; init; }
public required bool ProducesShip { get; init; }
}