Deepen faction economy and station planning

This commit is contained in:
2026-03-19 23:34:06 -04:00
parent 9a5040cf1f
commit cd1fe776a5
33 changed files with 3170 additions and 175 deletions

View File

@@ -18,6 +18,8 @@ internal sealed class ShipControlService
{
ship.DefaultBehavior.Kind = commander.ActiveBehavior.Kind;
ship.DefaultBehavior.AreaSystemId = commander.ActiveBehavior.AreaSystemId;
ship.DefaultBehavior.TargetEntityId = commander.ActiveBehavior.TargetEntityId;
ship.DefaultBehavior.ItemId = commander.ActiveBehavior.ItemId;
ship.DefaultBehavior.ModuleId = commander.ActiveBehavior.ModuleId;
ship.DefaultBehavior.NodeId = commander.ActiveBehavior.NodeId;
ship.DefaultBehavior.Phase = commander.ActiveBehavior.Phase;
@@ -61,6 +63,8 @@ internal sealed class ShipControlService
commander.ActiveBehavior ??= new CommanderBehaviorRuntime { Kind = ship.DefaultBehavior.Kind };
commander.ActiveBehavior.Kind = ship.DefaultBehavior.Kind;
commander.ActiveBehavior.AreaSystemId = ship.DefaultBehavior.AreaSystemId;
commander.ActiveBehavior.TargetEntityId = ship.DefaultBehavior.TargetEntityId;
commander.ActiveBehavior.ItemId = ship.DefaultBehavior.ItemId;
commander.ActiveBehavior.ModuleId = ship.DefaultBehavior.ModuleId;
commander.ActiveBehavior.NodeId = ship.DefaultBehavior.NodeId;
commander.ActiveBehavior.Phase = ship.DefaultBehavior.Phase;
@@ -140,24 +144,193 @@ internal sealed class ShipControlService
SyncCommanderTask(commander, ship.ControllerTask);
}
internal void PlanAttackTarget(ShipRuntime ship, SimulationWorld world)
{
var behavior = ship.DefaultBehavior;
var target = ResolveAttackTarget(ship, world);
if (target is null)
{
behavior.Kind = "idle";
behavior.TargetEntityId = null;
ship.ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold);
return;
}
behavior.TargetEntityId = target.EntityId;
behavior.AreaSystemId = target.SystemId;
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.AttackTarget,
TargetEntityId = target.EntityId,
TargetSystemId = target.SystemId,
TargetPosition = target.Position,
Threshold = target.AttackRange,
};
}
internal void PlanTransportHaul(ShipRuntime ship, SimulationWorld world)
{
var behavior = ship.DefaultBehavior;
var sourceStation = behavior.StationId is null ? null : world.Stations.FirstOrDefault(candidate => candidate.Id == behavior.StationId);
var destinationStation = behavior.TargetEntityId is null ? null : world.Stations.FirstOrDefault(candidate => candidate.Id == behavior.TargetEntityId);
if (sourceStation is null || destinationStation is null || string.IsNullOrWhiteSpace(behavior.ItemId))
{
behavior.Kind = "idle";
ship.ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold);
return;
}
var carryingCargo = GetShipCargoAmount(ship) > 0.01f;
if (carryingCargo)
{
if (ship.DockedStationId == destinationStation.Id)
{
behavior.Phase = "unload";
}
else if (ship.DockedStationId is not null)
{
behavior.Phase = "undock-from-source";
}
else if (behavior.Phase is not "travel-to-destination" and not "dock-destination" and not "unload")
{
behavior.Phase = "travel-to-destination";
}
}
else
{
if (ship.DockedStationId == sourceStation.Id)
{
var available = GetInventoryAmount(sourceStation.Inventory, behavior.ItemId);
behavior.Phase = available > 0.01f ? "load" : "wait-source";
}
else if (ship.DockedStationId == destinationStation.Id)
{
behavior.Phase = "undock-from-destination";
}
else if (behavior.Phase is not "travel-to-source" and not "dock-source" and not "load")
{
behavior.Phase = "travel-to-source";
}
}
ship.ControllerTask = behavior.Phase switch
{
"travel-to-source" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Travel,
TargetEntityId = sourceStation.Id,
TargetSystemId = sourceStation.SystemId,
TargetPosition = sourceStation.Position,
Threshold = sourceStation.Radius + 8f,
ItemId = behavior.ItemId,
},
"dock-source" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Dock,
TargetEntityId = sourceStation.Id,
TargetSystemId = sourceStation.SystemId,
TargetPosition = sourceStation.Position,
Threshold = sourceStation.Radius + 4f,
ItemId = behavior.ItemId,
},
"load" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Load,
TargetEntityId = sourceStation.Id,
TargetSystemId = sourceStation.SystemId,
TargetPosition = sourceStation.Position,
Threshold = 0f,
ItemId = behavior.ItemId,
},
"undock-from-source" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Undock,
TargetEntityId = sourceStation.Id,
TargetSystemId = sourceStation.SystemId,
TargetPosition = new Vector3(sourceStation.Position.X + world.Balance.UndockDistance, sourceStation.Position.Y, sourceStation.Position.Z),
Threshold = 8f,
ItemId = behavior.ItemId,
},
"travel-to-destination" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Travel,
TargetEntityId = destinationStation.Id,
TargetSystemId = destinationStation.SystemId,
TargetPosition = destinationStation.Position,
Threshold = destinationStation.Radius + 8f,
ItemId = behavior.ItemId,
},
"dock-destination" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Dock,
TargetEntityId = destinationStation.Id,
TargetSystemId = destinationStation.SystemId,
TargetPosition = destinationStation.Position,
Threshold = destinationStation.Radius + 4f,
ItemId = behavior.ItemId,
},
"unload" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Unload,
TargetEntityId = destinationStation.Id,
TargetSystemId = destinationStation.SystemId,
TargetPosition = destinationStation.Position,
Threshold = 0f,
ItemId = behavior.ItemId,
},
"undock-from-destination" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Undock,
TargetEntityId = destinationStation.Id,
TargetSystemId = destinationStation.SystemId,
TargetPosition = new Vector3(destinationStation.Position.X + world.Balance.UndockDistance, destinationStation.Position.Y, destinationStation.Position.Z),
Threshold = 8f,
ItemId = behavior.ItemId,
},
_ => CreateIdleTask(world.Balance.ArrivalThreshold),
};
}
internal void PlanResourceHarvest(ShipRuntime ship, SimulationWorld world, string resourceItemId, string requiredModule)
{
var behavior = ship.DefaultBehavior;
var refinery = SelectBestBuyStation(world, ship, resourceItemId, behavior.StationId);
var cargoItemId = ship.Inventory.Keys.FirstOrDefault();
var targetResourceItemId = SelectMiningResourceItem(world, ship, cargoItemId ?? behavior.ItemId ?? resourceItemId);
if (!string.Equals(behavior.ItemId, targetResourceItemId, StringComparison.Ordinal))
{
behavior.ItemId = targetResourceItemId;
behavior.NodeId = null;
}
var refinery = SelectBestBuyStation(world, ship, targetResourceItemId, behavior.StationId);
behavior.StationId = refinery?.Id;
var node = behavior.NodeId is null
? world.Nodes
.Where(candidate =>
(behavior.AreaSystemId is null || candidate.SystemId == behavior.AreaSystemId) &&
candidate.ItemId == resourceItemId &&
candidate.OreRemaining > 0.01f)
.OrderByDescending(candidate => candidate.OreRemaining)
candidate.ItemId == targetResourceItemId &&
candidate.OreRemaining > 0.01f &&
CanShipMineItem(world, ship, candidate.ItemId))
.OrderByDescending(candidate => candidate.SystemId == behavior.AreaSystemId ? 1 : 0)
.ThenByDescending(candidate => candidate.OreRemaining)
.FirstOrDefault()
: world.Nodes.FirstOrDefault(candidate => candidate.Id == behavior.NodeId && candidate.OreRemaining > 0.01f);
: world.Nodes.FirstOrDefault(candidate =>
candidate.Id == behavior.NodeId &&
string.Equals(candidate.ItemId, targetResourceItemId, StringComparison.Ordinal) &&
candidate.OreRemaining > 0.01f);
if (node is not null)
{
behavior.AreaSystemId = node.SystemId;
}
if (refinery is null || node is null || !HasShipCapabilities(ship.Definition, requiredModule))
{
behavior.Kind = "idle";
if (refinery is null && GetShipCargoAmount(ship) > 0.01f)
{
ship.Inventory.Clear();
}
behavior.Phase = null;
ship.ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold);
return;
}
@@ -253,6 +426,55 @@ internal sealed class ShipControlService
}
}
private static string SelectMiningResourceItem(SimulationWorld world, ShipRuntime ship, string fallbackItemId)
{
var candidateItemId = world.MarketOrders
.Where(order =>
string.Equals(order.FactionId, ship.FactionId, StringComparison.Ordinal)
&& order.Kind == MarketOrderKinds.Buy
&& order.RemainingAmount > 0.01f)
.SelectMany(order => FactionIndustryPlanner.ResolveRootResourceItems(world, order.ItemId)
.Select(itemId => new
{
ItemId = itemId,
Score = order.RemainingAmount * MathF.Max(0.25f, order.Valuation),
}))
.Where(entry =>
CanShipMineItem(world, ship, entry.ItemId)
&& world.Nodes.Any(node => string.Equals(node.ItemId, entry.ItemId, StringComparison.Ordinal) && node.OreRemaining > 0.01f))
.GroupBy(entry => entry.ItemId, StringComparer.Ordinal)
.Select(group => new
{
ItemId = group.Key,
Score = group.Sum(entry => entry.Score) + (string.Equals(group.Key, ship.DefaultBehavior.ItemId, StringComparison.Ordinal) ? 15f : 0f),
})
.OrderByDescending(entry => entry.Score)
.Select(entry => entry.ItemId)
.FirstOrDefault();
if (!string.IsNullOrWhiteSpace(candidateItemId))
{
return candidateItemId;
}
if (CanShipMineItem(world, ship, fallbackItemId)
&& world.Nodes.Any(node => string.Equals(node.ItemId, fallbackItemId, StringComparison.Ordinal) && node.OreRemaining > 0.01f))
{
return fallbackItemId;
}
return world.Nodes
.Where(node => node.OreRemaining > 0.01f && CanShipMineItem(world, ship, node.ItemId))
.OrderByDescending(node => node.OreRemaining)
.Select(node => node.ItemId)
.FirstOrDefault() ?? fallbackItemId;
}
private static bool CanShipMineItem(SimulationWorld world, ShipRuntime ship, string itemId) =>
world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition)
&& string.Equals(itemDefinition.CargoKind, ship.Definition.CargoKind, StringComparison.Ordinal)
&& HasShipCapabilities(ship.Definition, "mining");
internal static StationRuntime? SelectBestBuyStation(SimulationWorld world, ShipRuntime ship, string itemId, string? preferredStationId)
{
var preferred = preferredStationId is null
@@ -267,7 +489,8 @@ internal sealed class ShipControlService
order.ItemId == itemId &&
order.RemainingAmount > 0.01f)
.Select(order => (Order: order, Station: world.Stations.FirstOrDefault(station => station.Id == order.StationId)))
.Where(entry => entry.Station is not null)
.Where(entry => entry.Station is not null && string.Equals(entry.Station.FactionId, ship.FactionId, StringComparison.Ordinal))
.Where(entry => CanStationReceiveItem(world, entry.Station!, itemId))
.OrderByDescending(entry =>
{
var distancePenalty = entry.Station!.SystemId == ship.SystemId ? 0f : 0.2f;
@@ -275,7 +498,18 @@ internal sealed class ShipControlService
})
.FirstOrDefault();
return bestOrder.Station ?? preferred;
return bestOrder.Station ?? (preferred is not null && CanStationReceiveItem(world, preferred, itemId) ? preferred : null);
}
private static bool CanStationReceiveItem(SimulationWorld world, StationRuntime station, string itemId)
{
if (!world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition))
{
return false;
}
var requiredModule = GetStorageRequirement(itemDefinition.CargoKind);
return requiredModule is null || station.InstalledModules.Contains(requiredModule, StringComparer.Ordinal);
}
private static ControllerTaskRuntime CreateStationSupportTask(SimulationWorld world, ShipRuntime ship, StationRuntime station, string? phase) =>
@@ -320,7 +554,9 @@ internal sealed class ShipControlService
{
var behavior = ship.DefaultBehavior;
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == behavior.StationId);
var site = station is null ? null : GetConstructionSiteForStation(world, station.Id);
var site = !string.IsNullOrWhiteSpace(behavior.TargetEntityId)
? world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == behavior.TargetEntityId)
: station is null ? null : GetConstructionSiteForStation(world, station.Id);
if (station is null)
{
behavior.Kind = "idle";
@@ -328,6 +564,13 @@ internal sealed class ShipControlService
return;
}
if (site is null && !string.IsNullOrWhiteSpace(behavior.TargetEntityId))
{
behavior.TargetEntityId = null;
behavior.ModuleId = null;
site = GetConstructionSiteForStation(world, station.Id);
}
var moduleId = site?.BlueprintId ?? GetNextStationModuleToBuild(station, world);
behavior.ModuleId = moduleId;
if (moduleId is null)
@@ -347,13 +590,17 @@ internal sealed class ShipControlService
ship.DockedStationId = null;
ship.AssignedDockingPadIndex = null;
ship.Position = GetConstructionHoldPosition(station, ship.Id);
ship.Position = ResolveConstructionHoldPosition(ship, station, site, world);
ship.TargetPosition = ship.Position;
}
var constructionHoldPosition = GetConstructionHoldPosition(station, ship.Id);
var isAtConstructionHold = ship.SystemId == station.SystemId
&& ship.Position.DistanceTo(constructionHoldPosition) <= 10f;
var constructionHoldPosition = ResolveConstructionHoldPosition(ship, station, site, world);
var targetSystemId = site?.SystemId ?? station.SystemId;
var targetCelestialId = site?.CelestialId ?? station.CelestialId;
var isAtTargetCelestial = !string.IsNullOrWhiteSpace(targetCelestialId)
&& string.Equals(ship.SpatialState.CurrentCelestialId, targetCelestialId, StringComparison.Ordinal);
var isAtConstructionHold = ship.SystemId == targetSystemId
&& (ship.Position.DistanceTo(constructionHoldPosition) <= 10f || isAtTargetCelestial);
if (isAtConstructionHold)
{
@@ -390,7 +637,7 @@ internal sealed class ShipControlService
{
Kind = ControllerTaskKind.ConstructModule,
TargetEntityId = station.Id,
TargetSystemId = station.SystemId,
TargetSystemId = targetSystemId,
TargetPosition = constructionHoldPosition,
Threshold = 10f,
};
@@ -400,7 +647,7 @@ internal sealed class ShipControlService
{
Kind = ControllerTaskKind.DeliverConstruction,
TargetEntityId = site?.Id,
TargetSystemId = station.SystemId,
TargetSystemId = targetSystemId,
TargetPosition = constructionHoldPosition,
Threshold = 10f,
};
@@ -410,7 +657,7 @@ internal sealed class ShipControlService
{
Kind = ControllerTaskKind.BuildConstructionSite,
TargetEntityId = site?.Id,
TargetSystemId = station.SystemId,
TargetSystemId = targetSystemId,
TargetPosition = constructionHoldPosition,
Threshold = 10f,
};
@@ -419,8 +666,8 @@ internal sealed class ShipControlService
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Idle,
TargetEntityId = station.Id,
TargetSystemId = station.SystemId,
TargetEntityId = site?.Id ?? station.Id,
TargetSystemId = targetSystemId,
TargetPosition = constructionHoldPosition,
Threshold = 0f,
};
@@ -429,8 +676,8 @@ internal sealed class ShipControlService
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Travel,
TargetEntityId = station.Id,
TargetSystemId = station.SystemId,
TargetEntityId = site?.Id ?? station.Id,
TargetSystemId = targetSystemId,
TargetPosition = constructionHoldPosition,
Threshold = 10f,
};
@@ -539,6 +786,7 @@ internal sealed class ShipControlService
"unload" => ControllerTaskKind.Unload,
"deliver-construction" => ControllerTaskKind.DeliverConstruction,
"build-construction-site" => ControllerTaskKind.BuildConstructionSite,
"attack-target" => ControllerTaskKind.AttackTarget,
"construct-module" => ControllerTaskKind.ConstructModule,
"undock" => ControllerTaskKind.Undock,
@@ -563,4 +811,62 @@ internal sealed class ShipControlService
Threshold = task.Threshold,
};
}
private static Vector3 ResolveConstructionHoldPosition(ShipRuntime ship, StationRuntime station, ConstructionSiteRuntime? site, SimulationWorld world)
{
if (site is null || site.StationId is not null)
{
return GetConstructionHoldPosition(station, ship.Id);
}
var anchor = world.Celestials.FirstOrDefault(candidate => candidate.Id == site.CelestialId);
var anchorPosition = anchor?.Position ?? station.Position;
return GetResourceHoldPosition(anchorPosition, ship.Id, 78f);
}
private static AttackTargetCandidate? ResolveAttackTarget(ShipRuntime ship, SimulationWorld world)
{
if (!string.IsNullOrWhiteSpace(ship.DefaultBehavior.TargetEntityId))
{
var direct = ResolveAttackTargetCandidate(world, ship.DefaultBehavior.TargetEntityId!);
if (direct is not null && !string.Equals(direct.FactionId, ship.FactionId, StringComparison.Ordinal))
{
return direct;
}
}
var hostileShips = world.Ships
.Where(candidate => candidate.Health > 0f && !string.Equals(candidate.FactionId, ship.FactionId, StringComparison.Ordinal))
.Select(candidate => new AttackTargetCandidate(candidate.Id, candidate.FactionId, candidate.SystemId, candidate.Position, 26f))
.ToList();
var hostileStations = world.Stations
.Where(candidate => !string.Equals(candidate.FactionId, ship.FactionId, StringComparison.Ordinal))
.Select(candidate => new AttackTargetCandidate(candidate.Id, candidate.FactionId, candidate.SystemId, candidate.Position, candidate.Radius + 18f))
.ToList();
var preferredSystemId = ship.DefaultBehavior.AreaSystemId;
return hostileShips
.Concat(hostileStations)
.OrderBy(candidate => preferredSystemId is null || candidate.SystemId == preferredSystemId ? 0 : 1)
.ThenBy(candidate => candidate.SystemId == ship.SystemId ? 0 : 1)
.ThenBy(candidate => candidate.Position.DistanceTo(ship.Position))
.FirstOrDefault();
}
private static AttackTargetCandidate? ResolveAttackTargetCandidate(SimulationWorld world, string entityId)
{
var ship = world.Ships.FirstOrDefault(candidate => candidate.Id == entityId && candidate.Health > 0f);
if (ship is not null)
{
return new AttackTargetCandidate(ship.Id, ship.FactionId, ship.SystemId, ship.Position, 26f);
}
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == entityId);
return station is null
? null
: new AttackTargetCandidate(station.Id, station.FactionId, station.SystemId, station.Position, station.Radius + 18f);
}
private sealed record AttackTargetCandidate(string EntityId, string FactionId, string SystemId, Vector3 Position, float AttackRange);
}