Deepen faction economy and station planning
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@@ -101,6 +101,7 @@ internal sealed class SimulationProjectionService
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station.Id,
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station.Label,
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station.Category,
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station.Objective,
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station.SystemId,
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station.LocalPosition,
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station.CelestialId,
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@@ -544,6 +545,7 @@ internal sealed class SimulationProjectionService
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station.Id,
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station.Label,
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station.Category,
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station.Objective,
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station.SystemId,
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ToDto(station.Position),
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station.CelestialId,
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@@ -770,8 +772,16 @@ internal sealed class SimulationProjectionService
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ps.ControlledSystemCount,
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ps.TargetSystemCount,
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ps.HasShipFactory,
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ps.OreStockpile,
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ps.RefinedMetalsStockpile);
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NormalizeFiniteFloat(ps.OreStockpile),
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NormalizeFiniteFloat(ps.RefinedMetalsStockpile),
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NormalizeFiniteFloat(ps.RefinedMetalsProductionRate),
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NormalizeFiniteFloat(ps.HullpartsStockpile),
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NormalizeFiniteFloat(ps.HullpartsProductionRate),
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NormalizeFiniteFloat(ps.ClaytronicsStockpile),
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NormalizeFiniteFloat(ps.ClaytronicsProductionRate),
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NormalizeFiniteFloat(ps.WaterStockpile),
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NormalizeFiniteFloat(ps.WaterProductionRate),
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NormalizeFiniteFloat(ps.WaterShortageHorizonSeconds));
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}
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if (commander?.LastGoalPriorities is { } prios)
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@@ -811,4 +821,7 @@ internal sealed class SimulationProjectionService
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state.Transit.Progress));
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private static Vector3Dto ToDto(Vector3 value) => new(value.X, value.Y, value.Z);
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private static float NormalizeFiniteFloat(float value) =>
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float.IsFinite(value) ? value : -1f;
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}
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