Deepen faction economy and station planning

This commit is contained in:
2026-03-19 23:34:06 -04:00
parent 9a5040cf1f
commit cd1fe776a5
33 changed files with 3170 additions and 175 deletions

View File

@@ -105,16 +105,66 @@ internal sealed class InfrastructureSimulationService
internal static string? GetNextStationModuleToBuild(StationRuntime station, SimulationWorld world)
{
// Expand storage before it becomes a bottleneck
const float StorageExpansionThreshold = 0.85f;
var storageExpansionCandidates = new[]
var economy = FactionEconomyAnalyzer.Build(world, station.FactionId);
return GetModuleExpansionCandidates(world, station, economy)
.Where(candidate => world.ModuleRecipes.ContainsKey(candidate.ModuleId))
.OrderByDescending(candidate => candidate.Score)
.Select(candidate => candidate.ModuleId)
.FirstOrDefault();
}
private static IReadOnlyList<ModuleExpansionCandidate> GetModuleExpansionCandidates(
SimulationWorld world,
StationRuntime station,
FactionEconomySnapshot economy)
{
var role = StationSimulationService.DetermineStationRole(station);
var candidates = new Dictionary<string, float>(StringComparer.Ordinal);
var constructionDemandByItem = GetOutstandingConstructionDemand(world, station.FactionId);
var objectiveCommodity = GetObjectiveCommodityId(role);
var objectiveModuleId = GetObjectiveModuleId(world, role, objectiveCommodity);
if (objectiveModuleId is not null && world.ModuleRecipes.TryGetValue(objectiveModuleId, out var objectiveRecipe))
{
AddOrRaiseCandidate(candidates, objectiveModuleId, ScoreObjectiveModule(world, station, economy, constructionDemandByItem, objectiveCommodity, objectiveModuleId));
foreach (var storageModuleId in GetRequiredStorageModules(world, objectiveRecipe))
{
if (!station.InstalledModules.Contains(storageModuleId, StringComparer.Ordinal))
{
AddOrRaiseCandidate(candidates, storageModuleId, ScoreStorageModule(world, station, storageModuleId, objectiveModuleId, objectiveCommodity, requiredByObjective: true));
}
}
if (objectiveCommodity is not null
&& world.ProductionGraph.GetImmediateInputs(objectiveCommodity).Contains("energycells", StringComparer.Ordinal))
{
AddOrRaiseCandidate(candidates, "module_gen_prod_energycells_01", ScoreEnergySupportModule(world, station, economy, constructionDemandByItem));
}
}
AddOrRaiseCandidate(candidates, "module_arg_dock_m_01_lowtech", ScoreDockModule(station));
AddOrRaiseCandidate(candidates, "module_arg_hab_m_01", ScoreHabitationModule(station, world, economy));
foreach (var storageModuleId in GetStoragePressureCandidates(world, station))
{
AddOrRaiseCandidate(candidates, storageModuleId, ScoreStorageModule(world, station, storageModuleId, objectiveModuleId, objectiveCommodity, requiredByObjective: false));
}
return candidates
.Where(entry => entry.Value > 0.01f)
.Select(entry => new ModuleExpansionCandidate(entry.Key, entry.Value))
.ToList();
}
private static IEnumerable<string> GetStoragePressureCandidates(SimulationWorld world, StationRuntime station)
{
foreach (var (storageClass, moduleId) in new[]
{
("solid", "module_arg_stor_solid_m_01"),
("liquid", "module_arg_stor_liquid_m_01"),
("container", "module_arg_stor_container_m_01"),
};
foreach (var (storageClass, moduleId) in storageExpansionCandidates)
})
{
var capacity = GetStationStorageCapacity(station, storageClass);
if (capacity <= 0.01f)
@@ -123,51 +173,552 @@ internal sealed class InfrastructureSimulationService
}
var used = station.Inventory
.Where(entry => world.ItemDefinitions.TryGetValue(entry.Key, out var def) && def.CargoKind == storageClass)
.Sum(entry => entry.Value);
if (used / capacity >= StorageExpansionThreshold && world.ModuleRecipes.ContainsKey(moduleId))
.Where(entry => world.ItemDefinitions.TryGetValue(entry.Key, out var def) && def.CargoKind == storageClass)
.Sum(entry => entry.Value);
if (used / capacity >= 0.65f)
{
return moduleId;
yield return moduleId;
}
}
var priorities = StationSimulationService.GetFactionExpansionPressure(world, station.FactionId) > 0f
? new (string ModuleId, int TargetCount)[]
{
("module_gen_prod_refinedmetals_01", 1),
("module_arg_stor_solid_m_01", 1),
("module_arg_stor_container_m_01", 1),
("module_gen_prod_hullparts_01", 2),
("module_gen_prod_advancedelectronics_01", 1),
("module_gen_build_l_01", 1),
("module_arg_dock_m_01_lowtech", 2),
("module_gen_prod_energycells_01", 2),
}
: new (string ModuleId, int TargetCount)[]
{
("module_gen_prod_refinedmetals_01", 1),
("module_arg_stor_solid_m_01", 1),
("module_arg_stor_container_m_01", 1),
("module_gen_prod_hullparts_01", 2),
("module_gen_prod_advancedelectronics_01", 1),
("module_gen_build_l_01", 1),
("module_gen_prod_energycells_01", 2),
("module_arg_dock_m_01_lowtech", 2),
};
foreach (var (moduleId, targetCount) in priorities)
{
if (CountModules(station.InstalledModules, moduleId) < targetCount
&& world.ModuleRecipes.ContainsKey(moduleId))
{
return moduleId;
}
}
return null;
}
private static IEnumerable<string> GetRequiredStorageModules(SimulationWorld world, ModuleRecipeDefinition recipe)
{
var itemIds = recipe.Inputs.Select(input => input.ItemId);
foreach (var itemId in itemIds)
{
if (!world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition))
{
continue;
}
if (GetStorageRequirement(itemDefinition.CargoKind) is { } storageModuleId)
{
yield return storageModuleId;
}
else
{
yield return "module_arg_stor_container_m_01";
}
}
if (world.ModuleDefinitions.TryGetValue(recipe.ModuleId, out var moduleDefinition))
{
foreach (var productItemId in moduleDefinition.Products)
{
if (!world.ItemDefinitions.TryGetValue(productItemId, out var itemDefinition))
{
continue;
}
if (GetStorageRequirement(itemDefinition.CargoKind) is { } storageModuleId)
{
yield return storageModuleId;
}
else
{
yield return "module_arg_stor_container_m_01";
}
}
}
}
private static string? GetObjectiveCommodityId(string role) =>
role switch
{
"power" => "energycells",
"refinery" => "refinedmetals",
"water" => "water",
"hullparts" => "hullparts",
"claytronics" => "claytronics",
_ => null,
};
private static string? GetObjectiveModuleId(SimulationWorld world, string role, string? objectiveCommodityId) =>
role switch
{
"shipyard" => "module_gen_build_l_01",
_ => objectiveCommodityId is null ? null : world.ProductionGraph.GetPrimaryProducerModule(objectiveCommodityId),
};
private static float ScoreObjectiveModule(
SimulationWorld world,
StationRuntime station,
FactionEconomySnapshot economy,
IReadOnlyDictionary<string, float> constructionDemandByItem,
string? objectiveCommodityId,
string objectiveModuleId)
{
if (string.IsNullOrWhiteSpace(objectiveCommodityId))
{
var hasShipyard = CountModules(station.InstalledModules, objectiveModuleId);
return hasShipyard == 0 ? 240f : 0f;
}
var commodity = economy.GetCommodity(objectiveCommodityId);
var currentCount = CountModules(station.InstalledModules, objectiveModuleId);
var marginalOutputRate = EstimateMarginalOutputRate(world, station, objectiveModuleId, objectiveCommodityId);
var constructionImpact = EstimateConstructionBottleneckImpact(world, objectiveModuleId, constructionDemandByItem);
var score = 90f + commodity.ProjectedPressureScore + (marginalOutputRate * 900f) + constructionImpact;
if (currentCount == 0)
{
score += 80f;
}
if (!float.IsPositiveInfinity(commodity.ProjectedShortageHorizonSeconds))
{
score += MathF.Max(0f, 300f - commodity.ProjectedShortageHorizonSeconds) * 0.3f;
}
score *= EstimateObjectiveExpansionFeasibility(world, station, economy, objectiveModuleId, objectiveCommodityId);
score *= EstimateProducerReadiness(world, station, economy, objectiveModuleId, objectiveCommodityId);
score += EstimateImmediateProducerActivationScore(world, station, economy, objectiveModuleId, objectiveCommodityId);
return score - (currentCount * 35f);
}
private static float ScoreEnergySupportModule(
SimulationWorld world,
StationRuntime station,
FactionEconomySnapshot economy,
IReadOnlyDictionary<string, float> constructionDemandByItem)
{
var energy = economy.GetCommodity("energycells");
var currentCount = CountModules(station.InstalledModules, "module_gen_prod_energycells_01");
var constructionImpact = EstimateConstructionBottleneckImpact(world, "module_gen_prod_energycells_01", constructionDemandByItem);
var readinessUnlock = EstimateSupportUnlockScore(world, station, economy, "module_gen_prod_energycells_01");
var score = 40f + energy.ProjectedPressureScore * 0.5f + constructionImpact + readinessUnlock;
if (currentCount == 0)
{
score += 70f;
}
if (!float.IsPositiveInfinity(energy.ProjectedShortageHorizonSeconds))
{
score += MathF.Max(0f, 240f - energy.ProjectedShortageHorizonSeconds) * 0.2f;
}
return score - (currentCount * 40f);
}
private static float ScoreStorageModule(
SimulationWorld world,
StationRuntime station,
string storageModuleId,
string? objectiveModuleId,
string? objectiveCommodityId,
bool requiredByObjective)
{
var storageClass = storageModuleId switch
{
"module_arg_stor_solid_m_01" => "solid",
"module_arg_stor_liquid_m_01" => "liquid",
_ => "container",
};
var capacity = GetStationStorageCapacity(station, storageClass);
var used = station.Inventory
.Where(entry => world.ItemDefinitions.TryGetValue(entry.Key, out var def) && def.CargoKind == storageClass)
.Sum(entry => entry.Value);
var utilization = capacity <= 0.01f ? 0f : used / capacity;
var score = requiredByObjective ? 140f : 0f;
score += MathF.Max(0f, utilization - 0.6f) * 240f;
if (!string.IsNullOrWhiteSpace(objectiveModuleId) && !string.IsNullOrWhiteSpace(objectiveCommodityId))
{
var objectiveUsesStorage = ModuleNeedsStorageClass(world, objectiveModuleId, storageClass)
|| CommodityUsesStorageClass(world, objectiveCommodityId, storageClass);
if (objectiveUsesStorage)
{
score += 35f;
score += EstimateSupportUnlockScore(world, station, economy: null, supportModuleId: storageModuleId);
}
}
return score;
}
private static float ScoreDockModule(StationRuntime station)
{
var dockingPads = GetDockingPadCount(station);
var dockedShips = station.DockedShipIds.Count;
if (dockingPads <= 0)
{
return 150f;
}
return dockedShips >= dockingPads ? 80f : dockingPads < 4 ? 25f : 0f;
}
private static float ScoreHabitationModule(StationRuntime station)
{
if (station.WorkforceRequired <= 0.01f)
{
return 0f;
}
return station.WorkforceEffectiveRatio < 0.75f
? 30f
: station.WorkforceEffectiveRatio < 0.95f
? 10f
: 0f;
}
private static float ScoreHabitationModule(StationRuntime station, SimulationWorld world, FactionEconomySnapshot economy)
{
return ScoreHabitationModule(station) + EstimateSupportUnlockScore(world, station, economy, "module_arg_hab_m_01");
}
private static void AddOrRaiseCandidate(IDictionary<string, float> candidates, string moduleId, float score)
{
if (score <= 0.01f)
{
return;
}
if (!candidates.TryGetValue(moduleId, out var existing) || score > existing)
{
candidates[moduleId] = score;
}
}
private static float EstimateMarginalOutputRate(
SimulationWorld world,
StationRuntime station,
string moduleId,
string commodityId)
{
var recipe = world.Recipes.Values
.Where(recipe =>
string.Equals(StationSimulationService.GetStationProductionLaneKey(world, recipe), moduleId, StringComparison.Ordinal)
&& StationSimulationService.RecipeAppliesToStation(station, recipe))
.Where(recipe => recipe.Outputs.Any(output => string.Equals(output.ItemId, commodityId, StringComparison.Ordinal)))
.OrderByDescending(recipe => recipe.Priority)
.FirstOrDefault();
if (recipe is null)
{
return 0f;
}
var amount = recipe.Outputs
.Where(output => string.Equals(output.ItemId, commodityId, StringComparison.Ordinal))
.Sum(output => output.Amount);
return amount * station.WorkforceEffectiveRatio / MathF.Max(recipe.Duration, 0.01f);
}
private static float EstimateObjectiveExpansionFeasibility(
SimulationWorld world,
StationRuntime station,
FactionEconomySnapshot economy,
string moduleId,
string commodityId)
{
var recipes = world.Recipes.Values
.Where(recipe =>
string.Equals(StationSimulationService.GetStationProductionLaneKey(world, recipe), moduleId, StringComparison.Ordinal)
&& StationSimulationService.RecipeAppliesToStation(station, recipe)
&& recipe.Outputs.Any(output => string.Equals(output.ItemId, commodityId, StringComparison.Ordinal)))
.ToList();
if (recipes.Count == 0)
{
return 1f;
}
var feasibility = 1f;
foreach (var recipe in recipes)
{
foreach (var input in recipe.Inputs)
{
var inputCommodity = economy.GetCommodity(input.ItemId);
if (inputCommodity.AvailableStock <= 0.01f && inputCommodity.ProjectedProductionRatePerSecond <= 0.01f)
{
feasibility *= 0.65f;
continue;
}
if (!float.IsPositiveInfinity(inputCommodity.ProjectedShortageHorizonSeconds)
&& inputCommodity.ProjectedShortageHorizonSeconds < 180f)
{
feasibility *= 0.82f;
}
}
}
return Math.Clamp(feasibility, 0.35f, 1.15f);
}
private static float EstimateProducerReadiness(
SimulationWorld world,
StationRuntime station,
FactionEconomySnapshot economy,
string moduleId,
string commodityId)
{
var analysis = AnalyzeProducerLane(world, station, economy, moduleId, commodityId);
return analysis.Readiness;
}
private static ProducerLaneAnalysis AnalyzeProducerLane(
SimulationWorld world,
StationRuntime station,
FactionEconomySnapshot economy,
string moduleId,
string commodityId)
{
var recipe = world.Recipes.Values
.Where(recipe =>
string.Equals(StationSimulationService.GetStationProductionLaneKey(world, recipe), moduleId, StringComparison.Ordinal)
&& StationSimulationService.RecipeAppliesToStation(station, recipe)
&& recipe.Outputs.Any(output => string.Equals(output.ItemId, commodityId, StringComparison.Ordinal)))
.OrderByDescending(recipe => recipe.Priority)
.FirstOrDefault();
if (recipe is null)
{
return new ProducerLaneAnalysis(1f, 1f, false, false, false, false);
}
var workforceFactor = station.WorkforceEffectiveRatio < 0.45f
? 0.75f
: station.WorkforceEffectiveRatio < 0.75f
? 0.88f
: 1f;
var inputFactor = 1f;
var missingLocalInputs = false;
var missingFactionInputs = false;
foreach (var input in recipe.Inputs)
{
var localAmount = GetInventoryAmount(station.Inventory, input.ItemId);
var commodity = economy.GetCommodity(input.ItemId);
if (localAmount + 0.001f >= input.Amount)
{
continue;
}
missingLocalInputs = true;
var shortage = input.Amount - localAmount;
var availableStockRatio = commodity.AvailableStock <= 0.01f ? 0f : MathF.Min(1f, commodity.AvailableStock / MathF.Max(input.Amount, 0.01f));
if (commodity.AvailableStock >= shortage)
{
inputFactor *= 0.95f + (availableStockRatio * 0.05f);
}
else if (commodity.ProjectedProductionRatePerSecond > 0.01f)
{
inputFactor *= 0.82f + (availableStockRatio * 0.08f);
}
else
{
inputFactor *= 0.55f + (availableStockRatio * 0.15f);
missingFactionInputs = true;
}
}
var outputReady = true;
foreach (var output in recipe.Outputs)
{
if (!CanStationAcceptStationOutputSoon(world, station, output.ItemId, output.Amount))
{
outputReady = false;
}
}
var readiness = Math.Clamp(workforceFactor * inputFactor * (outputReady ? 1f : 0.72f), 0.4f, 1.1f);
return new ProducerLaneAnalysis(
readiness,
workforceFactor,
missingLocalInputs,
missingFactionInputs,
!outputReady,
outputReady && inputFactor >= 0.9f);
}
private static float EstimateSupportUnlockScore(
SimulationWorld world,
StationRuntime station,
FactionEconomySnapshot? economy,
string supportModuleId)
{
var role = StationSimulationService.DetermineStationRole(station);
var objectiveCommodityId = GetObjectiveCommodityId(role);
var objectiveModuleId = GetObjectiveModuleId(world, role, objectiveCommodityId);
if (string.IsNullOrWhiteSpace(objectiveCommodityId) || string.IsNullOrWhiteSpace(objectiveModuleId))
{
return 0f;
}
var analysis = economy is null
? new ProducerLaneAnalysis(0.75f, 1f, false, false, false, false)
: AnalyzeProducerLane(world, station, economy, objectiveModuleId, objectiveCommodityId);
var unlockScore = 0f;
switch (supportModuleId)
{
case "module_arg_hab_m_01" when analysis.WorkforceFactor < 0.9f
&& !analysis.HasMissingFactionInputs
&& !analysis.HasMissingOutputStorage:
unlockScore += (1f - analysis.WorkforceFactor) * 150f;
break;
case "module_gen_prod_energycells_01":
if (ObjectiveNeedsEnergy(world, objectiveCommodityId)
&& analysis.HasMissingLocalInputs
&& (economy?.GetCommodity("energycells").AvailableStock ?? 0f) < 120f)
{
unlockScore += 90f;
}
break;
case "module_arg_stor_container_m_01":
case "module_arg_stor_solid_m_01":
case "module_arg_stor_liquid_m_01":
var storageClass = supportModuleId switch
{
"module_arg_stor_solid_m_01" => "solid",
"module_arg_stor_liquid_m_01" => "liquid",
_ => "container",
};
if (analysis.HasMissingOutputStorage
&& (ModuleNeedsStorageClass(world, objectiveModuleId, storageClass)
|| CommodityUsesStorageClass(world, objectiveCommodityId, storageClass)))
{
unlockScore += 70f;
}
break;
}
return unlockScore * MathF.Max(0.4f, 1f - analysis.Readiness);
}
private static float EstimateImmediateProducerActivationScore(
SimulationWorld world,
StationRuntime station,
FactionEconomySnapshot economy,
string moduleId,
string commodityId)
{
var analysis = AnalyzeProducerLane(world, station, economy, moduleId, commodityId);
if (analysis.CanRunSoon)
{
return 110f;
}
if (!analysis.HasMissingFactionInputs && !analysis.HasMissingOutputStorage)
{
return 45f * MathF.Max(0.6f, analysis.WorkforceFactor);
}
return 0f;
}
private static float EstimateConstructionBottleneckImpact(
SimulationWorld world,
string moduleId,
IReadOnlyDictionary<string, float> constructionDemandByItem)
{
if (!world.ModuleDefinitions.TryGetValue(moduleId, out var moduleDefinition))
{
return 0f;
}
var score = 0f;
foreach (var productItemId in moduleDefinition.Products)
{
if (!constructionDemandByItem.TryGetValue(productItemId, out var outstandingDemand) || outstandingDemand <= 0.01f)
{
continue;
}
var outputRate = EstimateModuleOutputRate(world, moduleId, productItemId);
if (outputRate <= 0.0001f)
{
continue;
}
score += MathF.Min(outstandingDemand, outputRate * 900f) * 0.8f;
}
return score;
}
private static float EstimateModuleOutputRate(SimulationWorld world, string moduleId, string itemId)
{
var recipe = world.Recipes.Values
.Where(recipe => string.Equals(StationSimulationService.GetStationProductionLaneKey(world, recipe), moduleId, StringComparison.Ordinal))
.Where(recipe => recipe.Outputs.Any(output => string.Equals(output.ItemId, itemId, StringComparison.Ordinal)))
.OrderByDescending(recipe => recipe.Priority)
.FirstOrDefault();
if (recipe is null)
{
return 0f;
}
return recipe.Outputs
.Where(output => string.Equals(output.ItemId, itemId, StringComparison.Ordinal))
.Sum(output => output.Amount) / MathF.Max(recipe.Duration, 0.01f);
}
private static IReadOnlyDictionary<string, float> GetOutstandingConstructionDemand(SimulationWorld world, string factionId)
{
var demand = new Dictionary<string, float>(StringComparer.Ordinal);
foreach (var site in world.ConstructionSites.Where(site =>
string.Equals(site.FactionId, factionId, StringComparison.Ordinal)
&& site.State is not ConstructionSiteStateKinds.Completed and not ConstructionSiteStateKinds.Destroyed))
{
foreach (var required in site.RequiredItems)
{
var remaining = MathF.Max(0f, required.Value - GetConstructionDeliveredAmount(world, site, required.Key));
if (remaining <= 0.01f)
{
continue;
}
demand[required.Key] = demand.GetValueOrDefault(required.Key) + remaining;
}
}
return demand;
}
private static bool ModuleNeedsStorageClass(SimulationWorld world, string moduleId, string storageClass)
{
if (!world.ModuleRecipes.TryGetValue(moduleId, out var recipe))
{
return false;
}
return recipe.Inputs.Any(input =>
world.ItemDefinitions.TryGetValue(input.ItemId, out var itemDefinition)
&& string.Equals(itemDefinition.CargoKind, storageClass, StringComparison.Ordinal));
}
private static bool CommodityUsesStorageClass(SimulationWorld world, string commodityId, string storageClass) =>
world.ItemDefinitions.TryGetValue(commodityId, out var itemDefinition)
&& string.Equals(itemDefinition.CargoKind, storageClass, StringComparison.Ordinal);
private static bool CanStationAcceptStationOutputSoon(SimulationWorld world, StationRuntime station, string itemId, float amount)
{
if (!world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition))
{
return false;
}
var capacity = GetStationStorageCapacity(station, itemDefinition.CargoKind);
if (capacity <= 0.01f)
{
return false;
}
var used = station.Inventory
.Where(entry => world.ItemDefinitions.TryGetValue(entry.Key, out var definition) && string.Equals(definition.CargoKind, itemDefinition.CargoKind, StringComparison.Ordinal))
.Sum(entry => entry.Value);
return used + amount <= capacity * 0.95f;
}
private static bool ObjectiveNeedsEnergy(SimulationWorld world, string objectiveCommodityId) =>
world.ProductionGraph.GetImmediateInputs(objectiveCommodityId).Contains("energycells", StringComparer.Ordinal);
internal static void PrepareNextConstructionSiteStep(SimulationWorld world, StationRuntime station, ConstructionSiteRuntime site)
{
var nextModuleId = GetNextStationModuleToBuild(station, world);
@@ -223,6 +774,16 @@ internal sealed class InfrastructureSimulationService
}
}
private sealed record ModuleExpansionCandidate(string ModuleId, float Score);
private sealed record ProducerLaneAnalysis(
float Readiness,
float WorkforceFactor,
bool HasMissingLocalInputs,
bool HasMissingFactionInputs,
bool HasMissingOutputStorage,
bool CanRunSoon);
internal static int GetDockingPadCount(StationRuntime station) =>
CountModules(station.InstalledModules, "module_arg_dock_m_01_lowtech") * 2;

View File

@@ -85,6 +85,7 @@ internal sealed class StationLifecycleService
};
world.Ships.Add(ship);
EnsureSpawnedShipCommander(world, station, ship);
if (world.Factions.FirstOrDefault(candidate => candidate.Id == station.FactionId) is { } faction)
{
faction.ShipsBuilt += 1;
@@ -124,4 +125,86 @@ internal sealed class StationLifecycleService
],
};
}
internal static void EnsureStationCommander(SimulationWorld world, StationRuntime station)
{
if (!string.IsNullOrWhiteSpace(station.CommanderId))
{
return;
}
var factionCommander = world.Commanders.FirstOrDefault(candidate =>
string.Equals(candidate.Kind, CommanderKind.Faction, StringComparison.Ordinal)
&& string.Equals(candidate.FactionId, station.FactionId, StringComparison.Ordinal));
var faction = world.Factions.FirstOrDefault(candidate => string.Equals(candidate.Id, station.FactionId, StringComparison.Ordinal));
if (factionCommander is null || faction is null)
{
return;
}
var commander = new CommanderRuntime
{
Id = $"commander-station-{station.Id}",
Kind = CommanderKind.Station,
FactionId = station.FactionId,
ParentCommanderId = factionCommander.Id,
ControlledEntityId = station.Id,
PolicySetId = factionCommander.PolicySetId,
Doctrine = "station-default",
};
station.CommanderId = commander.Id;
station.PolicySetId = factionCommander.PolicySetId;
factionCommander.SubordinateCommanderIds.Add(commander.Id);
faction.CommanderIds.Add(commander.Id);
world.Commanders.Add(commander);
}
private static void EnsureSpawnedShipCommander(SimulationWorld world, StationRuntime station, ShipRuntime ship)
{
var factionCommander = world.Commanders.FirstOrDefault(candidate =>
string.Equals(candidate.Kind, CommanderKind.Faction, StringComparison.Ordinal)
&& string.Equals(candidate.FactionId, station.FactionId, StringComparison.Ordinal));
var faction = world.Factions.FirstOrDefault(candidate => string.Equals(candidate.Id, station.FactionId, StringComparison.Ordinal));
if (factionCommander is null || faction is null)
{
return;
}
var commander = new CommanderRuntime
{
Id = $"commander-ship-{ship.Id}",
Kind = CommanderKind.Ship,
FactionId = ship.FactionId,
ParentCommanderId = factionCommander.Id,
ControlledEntityId = ship.Id,
PolicySetId = factionCommander.PolicySetId,
Doctrine = "ship-default",
ActiveBehavior = new CommanderBehaviorRuntime
{
Kind = ship.DefaultBehavior.Kind,
AreaSystemId = ship.DefaultBehavior.AreaSystemId,
TargetEntityId = ship.DefaultBehavior.TargetEntityId,
ItemId = ship.DefaultBehavior.ItemId,
StationId = ship.DefaultBehavior.StationId,
ModuleId = ship.DefaultBehavior.ModuleId,
NodeId = ship.DefaultBehavior.NodeId,
Phase = ship.DefaultBehavior.Phase,
PatrolIndex = ship.DefaultBehavior.PatrolIndex,
},
ActiveTask = new CommanderTaskRuntime
{
Kind = ShipTaskKinds.Idle,
Status = WorkStatus.Pending,
TargetSystemId = ship.SystemId,
Threshold = 0f,
},
};
ship.CommanderId = commander.Id;
ship.PolicySetId = factionCommander.PolicySetId;
factionCommander.SubordinateCommanderIds.Add(commander.Id);
faction.CommanderIds.Add(commander.Id);
world.Commanders.Add(commander);
}
}

View File

@@ -15,23 +15,54 @@ internal sealed class StationSimulationService
}
var desiredOrders = new List<DesiredMarketOrder>();
var economy = FactionEconomyAnalyzer.Build(world, station.FactionId);
var role = DetermineStationRole(station);
var site = GetConstructionSiteForStation(world, station.Id);
var waterReserve = MathF.Max(30f, station.Population * 3f);
var refinedReserve = HasStationModules(station, "module_gen_prod_hullparts_01") ? 140f : 40f;
var oreReserve = HasRefineryCapability(station) ? 180f : 0f;
var shipPartsReserve = HasStationModules(station, "module_gen_prod_hullparts_01")
&& !HasStationModules(station, "module_gen_prod_advancedelectronics_01", "module_gen_build_l_01")
var constructionEnergyReserve = GetConstructionDemandForItem(world, site, "energycells");
var constructionHullpartsReserve = GetConstructionDemandForItem(world, site, "hullparts");
var constructionClayReserve = GetConstructionDemandForItem(world, site, "claytronics");
var constructionRefinedReserve = GetConstructionDemandForItem(world, site, "refinedmetals");
var iceReserve = role == "water" ? 260f : 0f;
var energyReserve = role switch
{
"power" => 120f,
"refinery" => 160f,
"hullparts" => 180f,
"claytronics" => 220f,
"water" => 140f,
_ => 60f,
} + constructionEnergyReserve;
var refinedReserve = role switch
{
"hullparts" => 220f,
"shipyard" => 260f,
"refinery" => 80f,
_ => 0f,
};
var oreReserve = role == "refinery" ? 260f : 0f;
var hullpartsReserve = MathF.Max(constructionHullpartsReserve, HasStationModules(station, "module_gen_build_l_01") ? 120f : 0f);
var claytronicsReserve = MathF.Max(constructionClayReserve, HasStationModules(station, "module_gen_build_l_01") ? 120f : 0f);
var shipPartsReserve = HasStationModules(station, "module_gen_build_l_01")
&& FactionCommanderHasDirective(world, station.FactionId, "produce-military-ships")
? 90f
: 0f;
AddDemandOrder(desiredOrders, station, "water", waterReserve, valuationBase: 1.1f);
AddDemandOrder(desiredOrders, station, "ore", oreReserve, valuationBase: 1.0f);
AddDemandOrder(desiredOrders, station, "refinedmetals", refinedReserve, valuationBase: 1.15f);
AddDemandOrder(desiredOrders, station, "hullparts", shipPartsReserve, valuationBase: 1.3f);
AddDemandOrder(desiredOrders, station, "water", ScaleReserveByEconomy(economy, "water", waterReserve), valuationBase: ScaleDemandValuation(economy, "water", 1.1f));
AddDemandOrder(desiredOrders, station, "energycells", ScaleReserveByEconomy(economy, "energycells", energyReserve), valuationBase: ScaleDemandValuation(economy, "energycells", 1.0f));
AddDemandOrder(desiredOrders, station, "ice", ScaleReserveByEconomy(economy, "ice", iceReserve), valuationBase: ScaleDemandValuation(economy, "ice", 1.0f));
AddDemandOrder(desiredOrders, station, "ore", ScaleReserveByEconomy(economy, "ore", oreReserve), valuationBase: ScaleDemandValuation(economy, "ore", 1.0f));
AddDemandOrder(desiredOrders, station, "refinedmetals", ScaleReserveByEconomy(economy, "refinedmetals", MathF.Max(refinedReserve, constructionRefinedReserve)), valuationBase: ScaleDemandValuation(economy, "refinedmetals", 1.15f));
AddDemandOrder(desiredOrders, station, "hullparts", ScaleReserveByEconomy(economy, "hullparts", hullpartsReserve + shipPartsReserve), valuationBase: ScaleDemandValuation(economy, "hullparts", 1.3f));
AddDemandOrder(desiredOrders, station, "claytronics", ScaleReserveByEconomy(economy, "claytronics", claytronicsReserve), valuationBase: ScaleDemandValuation(economy, "claytronics", 1.35f));
AddSupplyOrder(desiredOrders, station, "water", waterReserve * 1.5f, reserveFloor: waterReserve, valuationBase: 0.65f);
AddSupplyOrder(desiredOrders, station, "ore", oreReserve * 1.4f, reserveFloor: oreReserve, valuationBase: 0.7f);
AddSupplyOrder(desiredOrders, station, "refinedmetals", refinedReserve * 1.4f, reserveFloor: refinedReserve, valuationBase: 0.95f);
AddSupplyOrder(desiredOrders, station, "water", ScaleSupplyTriggerByEconomy(economy, "water", waterReserve * 1.5f), reserveFloor: waterReserve, valuationBase: ScaleSupplyValuation(economy, "water", 0.65f));
AddSupplyOrder(desiredOrders, station, "energycells", ScaleSupplyTriggerByEconomy(economy, "energycells", energyReserve * 1.4f), reserveFloor: energyReserve, valuationBase: ScaleSupplyValuation(economy, "energycells", 0.7f));
AddSupplyOrder(desiredOrders, station, "ice", ScaleSupplyTriggerByEconomy(economy, "ice", iceReserve * 1.4f), reserveFloor: iceReserve, valuationBase: ScaleSupplyValuation(economy, "ice", 0.5f));
AddSupplyOrder(desiredOrders, station, "ore", ScaleSupplyTriggerByEconomy(economy, "ore", oreReserve * 1.4f), reserveFloor: oreReserve, valuationBase: ScaleSupplyValuation(economy, "ore", 0.7f));
AddSupplyOrder(desiredOrders, station, "refinedmetals", ScaleSupplyTriggerByEconomy(economy, "refinedmetals", MathF.Max(refinedReserve, constructionRefinedReserve) * 1.4f), reserveFloor: MathF.Max(refinedReserve, constructionRefinedReserve), valuationBase: ScaleSupplyValuation(economy, "refinedmetals", 0.95f));
AddSupplyOrder(desiredOrders, station, "hullparts", ScaleSupplyTriggerByEconomy(economy, "hullparts", MathF.Max(hullpartsReserve * 1.35f, hullpartsReserve + 40f)), reserveFloor: hullpartsReserve, valuationBase: ScaleSupplyValuation(economy, "hullparts", 1.05f));
AddSupplyOrder(desiredOrders, station, "claytronics", ScaleSupplyTriggerByEconomy(economy, "claytronics", MathF.Max(claytronicsReserve * 1.35f, claytronicsReserve + 30f)), reserveFloor: claytronicsReserve, valuationBase: ScaleSupplyValuation(economy, "claytronics", 1.1f));
ReconcileStationMarketOrders(world, station, desiredOrders);
}
@@ -112,11 +143,11 @@ internal sealed class StationSimulationService
.OrderByDescending(recipe => GetStationRecipePriority(world, station, recipe))
.FirstOrDefault(recipe => CanRunRecipe(world, station, recipe));
private static string? GetStationProductionLaneKey(SimulationWorld world, RecipeDefinition recipe) =>
internal static string? GetStationProductionLaneKey(SimulationWorld world, RecipeDefinition recipe) =>
recipe.RequiredModules.FirstOrDefault(moduleId =>
world.ModuleDefinitions.TryGetValue(moduleId, out var def) && !string.IsNullOrEmpty(def.ProductionMode));
private static float GetStationProductionThroughput(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
internal static float GetStationProductionThroughput(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
var laneModuleId = GetStationProductionLaneKey(world, recipe);
if (laneModuleId is null)
@@ -180,7 +211,7 @@ internal sealed class StationSimulationService
};
}
private static bool RecipeAppliesToStation(StationRuntime station, RecipeDefinition recipe)
internal static bool RecipeAppliesToStation(StationRuntime station, RecipeDefinition recipe)
{
var categoryMatch = string.Equals(recipe.FacilityCategory, "station", StringComparison.Ordinal)
|| string.Equals(recipe.FacilityCategory, "farm", StringComparison.Ordinal)
@@ -240,6 +271,71 @@ internal sealed class StationSimulationService
private static bool HasRefineryCapability(StationRuntime station) =>
HasStationModules(station, "module_gen_prod_refinedmetals_01", "module_gen_prod_energycells_01", "module_arg_stor_solid_m_01");
internal static string NormalizeStationObjective(string? objective)
{
return objective?.Trim().ToLowerInvariant() switch
{
"power" or "energy" or "energycells" => "power",
"water" or "ice-refinery" => "water",
"refinery" or "refinedmetals" => "refinery",
"hullparts" or "hull" => "hullparts",
"claytronics" or "clay" => "claytronics",
"shipyard" or "ship-production" => "shipyard",
_ => "general",
};
}
internal static string DetermineStationRole(StationRuntime station)
{
var objective = NormalizeStationObjective(station.Objective);
if (!string.Equals(objective, "general", StringComparison.Ordinal))
{
return objective;
}
if (HasStationModules(station, "module_gen_build_l_01"))
{
return "shipyard";
}
if (HasStationModules(station, "module_gen_prod_water_01"))
{
return "water";
}
if (HasStationModules(station, "module_gen_prod_claytronics_01"))
{
return "claytronics";
}
if (HasStationModules(station, "module_gen_prod_hullparts_01"))
{
return "hullparts";
}
if (HasStationModules(station, "module_gen_prod_refinedmetals_01"))
{
return "refinery";
}
if (HasStationModules(station, "module_gen_prod_energycells_01"))
{
return "power";
}
return "general";
}
private static float GetConstructionDemandForItem(SimulationWorld world, ConstructionSiteRuntime? site, string itemId)
{
if (site is null || !site.RequiredItems.TryGetValue(itemId, out var required))
{
return 0f;
}
return MathF.Max(0f, required - GetConstructionDeliveredAmount(world, site, itemId));
}
private static void AddDemandOrder(ICollection<DesiredMarketOrder> desiredOrders, StationRuntime station, string itemId, float targetAmount, float valuationBase)
{
var current = GetInventoryAmount(station.Inventory, itemId);
@@ -267,7 +363,9 @@ internal sealed class StationSimulationService
return;
}
desiredOrders.Add(new DesiredMarketOrder(MarketOrderKinds.Sell, itemId, surplus, valuationBase, reserveFloor));
var surplusRatio = triggerAmount <= 0.01f ? 1f : MathF.Min(1f, surplus / triggerAmount);
var liquidationValuation = MathF.Max(0.05f, valuationBase * (1f - (0.85f * surplusRatio)));
desiredOrders.Add(new DesiredMarketOrder(MarketOrderKinds.Sell, itemId, surplus, liquidationValuation, reserveFloor));
}
private static void ReconcileStationMarketOrders(SimulationWorld world, StationRuntime station, IReadOnlyCollection<DesiredMarketOrder> desiredOrders)
@@ -330,6 +428,50 @@ internal sealed class StationSimulationService
return world.Systems.Count(system => FactionControlsSystem(world, factionId, system.Definition.Id));
}
private static float ScaleReserveByEconomy(FactionEconomySnapshot economy, string itemId, float baseReserve)
{
var commodity = economy.GetCommodity(itemId);
if (float.IsPositiveInfinity(commodity.ShortageHorizonSeconds))
{
return MathF.Max(0f, baseReserve);
}
return commodity.ShortageHorizonSeconds < 180f
? baseReserve * 1.5f
: commodity.ShortageHorizonSeconds < 360f
? baseReserve * 1.2f
: baseReserve;
}
private static float ScaleSupplyTriggerByEconomy(FactionEconomySnapshot economy, string itemId, float baseTrigger)
{
var commodity = economy.GetCommodity(itemId);
return commodity.NetRatePerSecond < -0.01f ? baseTrigger * 1.2f : baseTrigger;
}
private static float ScaleDemandValuation(FactionEconomySnapshot economy, string itemId, float baseValuation)
{
var commodity = economy.GetCommodity(itemId);
if (float.IsPositiveInfinity(commodity.ShortageHorizonSeconds))
{
return commodity.ProductionRatePerSecond > 0.01f ? baseValuation : baseValuation * 1.3f;
}
return commodity.ShortageHorizonSeconds < 180f
? baseValuation * 1.5f
: commodity.ShortageHorizonSeconds < 360f
? baseValuation * 1.25f
: baseValuation;
}
private static float ScaleSupplyValuation(FactionEconomySnapshot economy, string itemId, float baseValuation)
{
var commodity = economy.GetCommodity(itemId);
return commodity.NetRatePerSecond > 0.01f && commodity.ShortageHorizonSeconds > 600f
? baseValuation * 0.75f
: baseValuation;
}
private static bool FactionControlsSystem(SimulationWorld world, string factionId, string systemId)
{
var totalLagrangePoints = world.Celestials.Count(node =>