Deepen faction economy and station planning

This commit is contained in:
2026-03-19 23:34:06 -04:00
parent 9a5040cf1f
commit cd1fe776a5
33 changed files with 3170 additions and 175 deletions

View File

@@ -85,6 +85,7 @@ internal sealed class StationLifecycleService
};
world.Ships.Add(ship);
EnsureSpawnedShipCommander(world, station, ship);
if (world.Factions.FirstOrDefault(candidate => candidate.Id == station.FactionId) is { } faction)
{
faction.ShipsBuilt += 1;
@@ -124,4 +125,86 @@ internal sealed class StationLifecycleService
],
};
}
internal static void EnsureStationCommander(SimulationWorld world, StationRuntime station)
{
if (!string.IsNullOrWhiteSpace(station.CommanderId))
{
return;
}
var factionCommander = world.Commanders.FirstOrDefault(candidate =>
string.Equals(candidate.Kind, CommanderKind.Faction, StringComparison.Ordinal)
&& string.Equals(candidate.FactionId, station.FactionId, StringComparison.Ordinal));
var faction = world.Factions.FirstOrDefault(candidate => string.Equals(candidate.Id, station.FactionId, StringComparison.Ordinal));
if (factionCommander is null || faction is null)
{
return;
}
var commander = new CommanderRuntime
{
Id = $"commander-station-{station.Id}",
Kind = CommanderKind.Station,
FactionId = station.FactionId,
ParentCommanderId = factionCommander.Id,
ControlledEntityId = station.Id,
PolicySetId = factionCommander.PolicySetId,
Doctrine = "station-default",
};
station.CommanderId = commander.Id;
station.PolicySetId = factionCommander.PolicySetId;
factionCommander.SubordinateCommanderIds.Add(commander.Id);
faction.CommanderIds.Add(commander.Id);
world.Commanders.Add(commander);
}
private static void EnsureSpawnedShipCommander(SimulationWorld world, StationRuntime station, ShipRuntime ship)
{
var factionCommander = world.Commanders.FirstOrDefault(candidate =>
string.Equals(candidate.Kind, CommanderKind.Faction, StringComparison.Ordinal)
&& string.Equals(candidate.FactionId, station.FactionId, StringComparison.Ordinal));
var faction = world.Factions.FirstOrDefault(candidate => string.Equals(candidate.Id, station.FactionId, StringComparison.Ordinal));
if (factionCommander is null || faction is null)
{
return;
}
var commander = new CommanderRuntime
{
Id = $"commander-ship-{ship.Id}",
Kind = CommanderKind.Ship,
FactionId = ship.FactionId,
ParentCommanderId = factionCommander.Id,
ControlledEntityId = ship.Id,
PolicySetId = factionCommander.PolicySetId,
Doctrine = "ship-default",
ActiveBehavior = new CommanderBehaviorRuntime
{
Kind = ship.DefaultBehavior.Kind,
AreaSystemId = ship.DefaultBehavior.AreaSystemId,
TargetEntityId = ship.DefaultBehavior.TargetEntityId,
ItemId = ship.DefaultBehavior.ItemId,
StationId = ship.DefaultBehavior.StationId,
ModuleId = ship.DefaultBehavior.ModuleId,
NodeId = ship.DefaultBehavior.NodeId,
Phase = ship.DefaultBehavior.Phase,
PatrolIndex = ship.DefaultBehavior.PatrolIndex,
},
ActiveTask = new CommanderTaskRuntime
{
Kind = ShipTaskKinds.Idle,
Status = WorkStatus.Pending,
TargetSystemId = ship.SystemId,
Threshold = 0f,
},
};
ship.CommanderId = commander.Id;
ship.PolicySetId = factionCommander.PolicySetId;
factionCommander.SubordinateCommanderIds.Add(commander.Id);
faction.CommanderIds.Add(commander.Id);
world.Commanders.Add(commander);
}
}