feat: simplifying the simulation
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@@ -18,7 +18,7 @@ public sealed class ShipRuntime
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public required ControllerTaskRuntime ControllerTask { get; set; }
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public float ActionTimer { get; set; }
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public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
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public float WorkerPopulation { get; set; }
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public string DockedStationId { get; set; }
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public int? AssignedDockingPadIndex { get; set; }
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public string? CommanderId { get; set; }
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@@ -62,4 +62,5 @@ public sealed class ControllerTaskRuntime
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public string? TargetNodeId { get; set; }
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public Vector3? TargetPosition { get; set; }
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public float Threshold { get; set; }
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public string? ItemId { get; set; }
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}
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