Refactor station modules into typed runtime models

This commit is contained in:
2026-03-27 14:59:15 -04:00
parent f961ac62b6
commit e8fb033a01
13 changed files with 408 additions and 169 deletions

View File

@@ -38,7 +38,7 @@ internal sealed class WorldBuilder(
catalog.ModuleDefinitions,
catalog.ItemDefinitions);
seedingService.InitializeStationStockpiles(stations, catalog.ModuleDefinitions);
seedingService.InitializeStationStockpiles(stations);
var refinery = seedingService.SelectRefineryStation(stations, scenario);
var patrolRoutes = BuildPatrolRoutes(scenario, systemsById);
var ships = CreateShips(scenario, systemsById, spatialLayout.Celestials, catalog.Balance, catalog.ShipDefinitions, patrolRoutes, stations, refinery);
@@ -218,14 +218,10 @@ internal sealed class WorldBuilder(
continue;
}
var storageModuleId = itemDefinition.CargoKind switch
if (SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport.GetStorageRequirement(moduleDefinitions, itemDefinition.CargoStorageKind) is { } storageModuleId)
{
"solid" => "module_arg_stor_solid_m_01",
"liquid" => "module_arg_stor_liquid_m_01",
_ => "module_arg_stor_container_m_01",
};
yield return storageModuleId;
yield return storageModuleId;
}
}
}