chore: convert movement regime kinds to enum
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@@ -1,3 +1,4 @@
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using SpaceGame.Api.Shared.Runtime;
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using static SpaceGame.Api.Universe.Scenario.LoaderSupport;
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namespace SpaceGame.Api.Universe.Scenario;
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@@ -60,11 +61,13 @@ internal sealed class WorldSeedingService
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}
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}
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internal void InitializeStationStockpiles(IReadOnlyCollection<StationRuntime> stations)
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internal void InitializeStationStockpiles(
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IReadOnlyCollection<StationRuntime> stations,
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IReadOnlyDictionary<string, ModuleDefinition> moduleDefinitions)
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{
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foreach (var station in stations)
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{
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InitializeStationPopulation(station);
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InitializeStationPopulation(station, moduleDefinitions);
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}
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}
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@@ -551,9 +554,11 @@ internal sealed class WorldSeedingService
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};
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}
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private static void InitializeStationPopulation(StationRuntime station)
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private static void InitializeStationPopulation(
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StationRuntime station,
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IReadOnlyDictionary<string, ModuleDefinition> moduleDefinitions)
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{
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var habitatModules = CountModules(station.InstalledModules, "module_arg_hab_m_01");
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var habitatModules = CountModules(station.InstalledModules, moduleDefinitions, ModuleType.Habitation);
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station.PopulationCapacity = 40f + (habitatModules * 220f);
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station.WorkforceRequired = MathF.Max(12f, station.Modules.Count * 14f);
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station.Population = habitatModules > 0
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