chore: convert movement regime kinds to enum

This commit is contained in:
2026-03-27 13:30:10 -04:00
parent 00a1e58184
commit f961ac62b6
13 changed files with 128 additions and 34 deletions

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@@ -1,4 +1,5 @@
using System.Text.Json.Serialization;
using SpaceGame.Api.Shared.Runtime;
namespace SpaceGame.Api.Definitions;
@@ -196,6 +197,8 @@ public sealed class ModuleDefinition
public string Description { get; set; } = string.Empty;
public required string Type { get; set; }
[JsonIgnore]
public ModuleType ModuleType { get; set; }
[JsonIgnore]
public string? Product { get; set; }
public List<string> Products { get; set; } = [];
public string ProductionMode { get; set; } = "passive";

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@@ -94,12 +94,25 @@ public enum SpaceLayerKind
LocalSpace,
}
public static class MovementRegimeKinds
public enum MovementRegimeKind
{
public const string LocalFlight = "local-flight";
public const string Warp = "warp";
public const string StargateTransit = "stargate-transit";
public const string FtlTransit = "ftl-transit";
LocalFlight,
Warp,
StargateTransit,
FtlTransit,
}
public enum ModuleType
{
BuildModule,
ConnectionModule,
DefenceModule,
DockArea,
Habitation,
Pier,
ProcessingModule,
Production,
Storage,
}
public static class CommanderKind
@@ -182,6 +195,34 @@ public static class MarketOrderStateKinds
public static class SimulationEnumMappings
{
public static string ToDataValue(this ModuleType moduleType) => moduleType switch
{
ModuleType.BuildModule => "buildmodule",
ModuleType.ConnectionModule => "connectionmodule",
ModuleType.DefenceModule => "defencemodule",
ModuleType.DockArea => "dockarea",
ModuleType.Habitation => "habitation",
ModuleType.Pier => "pier",
ModuleType.ProcessingModule => "processingmodule",
ModuleType.Production => "production",
ModuleType.Storage => "storage",
_ => throw new ArgumentOutOfRangeException(nameof(moduleType), moduleType, null),
};
public static ModuleType ToModuleType(this string value) => value.Trim() switch
{
"buildmodule" => ModuleType.BuildModule,
"connectionmodule" => ModuleType.ConnectionModule,
"defencemodule" => ModuleType.DefenceModule,
"dockarea" => ModuleType.DockArea,
"habitation" => ModuleType.Habitation,
"pier" => ModuleType.Pier,
"processingmodule" => ModuleType.ProcessingModule,
"production" => ModuleType.Production,
"storage" => ModuleType.Storage,
_ => throw new ArgumentOutOfRangeException(nameof(value), value, "Unsupported module type."),
};
public static string ToContractValue(this SpatialNodeKind kind) => kind switch
{
SpatialNodeKind.Star => "star",
@@ -283,4 +324,13 @@ public static class SimulationEnumMappings
SpaceLayerKind.LocalSpace => "local-space",
_ => throw new ArgumentOutOfRangeException(nameof(kind), kind, null),
};
public static string ToContractValue(this MovementRegimeKind kind) => kind switch
{
MovementRegimeKind.LocalFlight => "local-flight",
MovementRegimeKind.Warp => "warp",
MovementRegimeKind.StargateTransit => "stargate-transit",
MovementRegimeKind.FtlTransit => "ftl-transit",
_ => throw new ArgumentOutOfRangeException(nameof(kind), kind, null),
};
}

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@@ -9,6 +9,11 @@ internal static class SimulationRuntimeSupport
internal static int CountStationModules(StationRuntime station, string moduleId) =>
station.Modules.Count(module => string.Equals(module.ModuleId, moduleId, StringComparison.Ordinal));
internal static int CountStationModules(SimulationWorld world, StationRuntime station, ModuleType moduleType) =>
station.Modules.Count(module =>
world.ModuleDefinitions.TryGetValue(module.ModuleId, out var definition)
&& definition.ModuleType == moduleType);
internal static void AddStationModule(SimulationWorld world, StationRuntime station, string moduleId)
{
if (!world.ModuleDefinitions.TryGetValue(moduleId, out var definition))
@@ -61,6 +66,14 @@ internal static class SimulationRuntimeSupport
internal static int CountModules(IEnumerable<string> modules, string moduleId) =>
modules.Count(candidate => string.Equals(candidate, moduleId, StringComparison.Ordinal));
internal static int CountModules(
IEnumerable<string> modules,
IReadOnlyDictionary<string, ModuleDefinition> moduleDefinitions,
ModuleType moduleType) =>
modules.Count(moduleId =>
moduleDefinitions.TryGetValue(moduleId, out var definition)
&& definition.ModuleType == moduleType);
internal static float GetInventoryAmount(IReadOnlyDictionary<string, float> inventory, string itemId) =>
inventory.TryGetValue(itemId, out var amount) ? amount : 0f;

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@@ -1647,7 +1647,7 @@ internal sealed class ShipAiService
{
var distance = ship.Position.DistanceTo(targetPosition);
ship.SpatialState.SpaceLayer = SpaceLayerKind.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.LocalFlight;
ship.SpatialState.MovementRegime = MovementRegimeKind.LocalFlight;
ship.SpatialState.Transit = null;
ship.SpatialState.DestinationNodeId = targetCelestial?.Id;
subTask.Progress = Math.Clamp(1f - (distance / MathF.Max(distance + GetLocalTravelSpeed(ship), 1f)), 0f, 1f);
@@ -1678,11 +1678,11 @@ internal sealed class ShipAiService
bool completeOnArrival)
{
var transit = ship.SpatialState.Transit;
if (transit is null || transit.Regime != MovementRegimeKinds.Warp || transit.DestinationNodeId != targetCelestial.Id)
if (transit is null || transit.Regime != MovementRegimeKind.Warp || transit.DestinationNodeId != targetCelestial.Id)
{
transit = new ShipTransitRuntime
{
Regime = MovementRegimeKinds.Warp,
Regime = MovementRegimeKind.Warp,
OriginNodeId = ship.SpatialState.CurrentCelestialId,
DestinationNodeId = targetCelestial.Id,
StartedAtUtc = world.GeneratedAtUtc,
@@ -1692,7 +1692,7 @@ internal sealed class ShipAiService
}
ship.SpatialState.SpaceLayer = SpaceLayerKind.SystemSpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.Warp;
ship.SpatialState.MovementRegime = MovementRegimeKind.Warp;
ship.SpatialState.CurrentCelestialId = null;
ship.SpatialState.DestinationNodeId = targetCelestial.Id;
@@ -1735,11 +1735,11 @@ internal sealed class ShipAiService
{
var destinationNodeId = targetCelestial?.Id;
var transit = ship.SpatialState.Transit;
if (transit is null || transit.Regime != MovementRegimeKinds.FtlTransit || transit.DestinationNodeId != destinationNodeId)
if (transit is null || transit.Regime != MovementRegimeKind.FtlTransit || transit.DestinationNodeId != destinationNodeId)
{
transit = new ShipTransitRuntime
{
Regime = MovementRegimeKinds.FtlTransit,
Regime = MovementRegimeKind.FtlTransit,
OriginNodeId = ship.SpatialState.CurrentCelestialId,
DestinationNodeId = destinationNodeId,
StartedAtUtc = world.GeneratedAtUtc,
@@ -1749,7 +1749,7 @@ internal sealed class ShipAiService
}
ship.SpatialState.SpaceLayer = SpaceLayerKind.GalaxySpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.FtlTransit;
ship.SpatialState.MovementRegime = MovementRegimeKind.FtlTransit;
ship.SpatialState.CurrentCelestialId = null;
ship.SpatialState.DestinationNodeId = destinationNodeId;
@@ -1780,7 +1780,7 @@ internal sealed class ShipAiService
ship.SpatialState.CurrentSystemId = targetSystemId;
ship.SpatialState.Transit = null;
ship.SpatialState.SpaceLayer = SpaceLayerKind.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.LocalFlight;
ship.SpatialState.MovementRegime = MovementRegimeKind.LocalFlight;
ship.SpatialState.CurrentCelestialId = targetCelestial?.Id;
ship.SpatialState.DestinationNodeId = targetCelestial?.Id;
ship.State = ShipState.Arriving;
@@ -1795,7 +1795,7 @@ internal sealed class ShipAiService
ship.SpatialState.CurrentSystemId = targetSystemId;
ship.SpatialState.Transit = null;
ship.SpatialState.SpaceLayer = SpaceLayerKind.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.LocalFlight;
ship.SpatialState.MovementRegime = MovementRegimeKind.LocalFlight;
ship.SpatialState.CurrentCelestialId = targetCelestial?.Id;
ship.SpatialState.DestinationNodeId = targetCelestial?.Id;
ship.State = ShipState.Arriving;

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@@ -580,9 +580,9 @@ internal sealed class SimulationProjectionService
ship.PolicySetId ?? "none",
ship.SpatialState.SpaceLayer.ToContractValue(),
ship.SpatialState.CurrentCelestialId ?? "none",
ship.SpatialState.MovementRegime,
ship.SpatialState.MovementRegime.ToContractValue(),
ship.SpatialState.DestinationNodeId ?? "none",
ship.SpatialState.Transit?.Regime ?? "none",
ship.SpatialState.Transit?.Regime.ToContractValue() ?? "none",
ship.SpatialState.Transit?.OriginNodeId ?? "none",
ship.SpatialState.Transit?.DestinationNodeId ?? "none",
ship.SpatialState.Transit?.Progress.ToString("0.###") ?? "0",
@@ -921,8 +921,8 @@ internal sealed class SimulationProjectionService
{
return ship.SpatialState.MovementRegime switch
{
MovementRegimeKinds.FtlTransit => (ship.State == ShipState.Ftl ? ship.Definition.FtlSpeed : 0f, "ly/s"),
MovementRegimeKinds.Warp => (ship.State == ShipState.Warping ? ship.Definition.WarpSpeed : 0f, "AU/s"),
MovementRegimeKind.FtlTransit => (ship.State == ShipState.Ftl ? ship.Definition.FtlSpeed : 0f, "ly/s"),
MovementRegimeKind.Warp => (ship.State == ShipState.Warping ? ship.Definition.WarpSpeed : 0f, "AU/s"),
_ => (MathF.Sqrt(MathF.Max(0f, ship.Velocity.LengthSquared())) * SimulationUnits.MetersPerKilometer, "m/s"),
};
}
@@ -1877,10 +1877,10 @@ internal sealed class SimulationProjectionService
state.CurrentCelestialId,
state.LocalPosition is null ? null : ToDto(state.LocalPosition.Value),
state.SystemPosition is null ? null : ToDto(state.SystemPosition.Value),
state.MovementRegime,
state.MovementRegime.ToContractValue(),
state.DestinationNodeId,
state.Transit is null ? null : new ShipTransitSnapshot(
state.Transit.Regime,
state.Transit.Regime.ToContractValue(),
state.Transit.OriginNodeId,
state.Transit.DestinationNodeId,
state.Transit.StartedAtUtc,

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@@ -1,3 +1,4 @@
using SpaceGame.Api.Shared.Runtime;
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
namespace SpaceGame.Api.Stations.Simulation;
@@ -19,7 +20,7 @@ internal sealed class StationLifecycleService
var factionPopulation = new Dictionary<string, float>(StringComparer.Ordinal);
foreach (var station in world.Stations)
{
UpdateStationPopulation(station, deltaSeconds, events);
UpdateStationPopulation(world, station, deltaSeconds, events);
_stationSimulation.ReviewStationMarketOrders(world, station);
_stationSimulation.RunStationProduction(world, station, deltaSeconds, events);
factionPopulation[station.FactionId] = GetInventoryAmount(factionPopulation, station.FactionId) + station.Population;
@@ -31,14 +32,14 @@ internal sealed class StationLifecycleService
}
}
private void UpdateStationPopulation(StationRuntime station, float deltaSeconds, ICollection<SimulationEventRecord> events)
private void UpdateStationPopulation(SimulationWorld world, StationRuntime station, float deltaSeconds, ICollection<SimulationEventRecord> events)
{
station.WorkforceRequired = MathF.Max(12f, station.Modules.Count * 14f);
var requiredWater = station.Population * WaterConsumptionPerWorkerPerSecond * deltaSeconds;
var consumedWater = RemoveInventory(station.Inventory, "water", requiredWater);
var waterSatisfied = requiredWater <= 0.01f || consumedWater + 0.001f >= requiredWater;
var habitatModules = CountModules(station.InstalledModules, "module_arg_hab_m_01");
var habitatModules = CountModules(station.InstalledModules, world.ModuleDefinitions, ModuleType.Habitation);
station.PopulationCapacity = 40f + (habitatModules * 220f);
if (waterSatisfied)
@@ -101,7 +102,7 @@ internal sealed class StationLifecycleService
CurrentCelestialId = station.CelestialId,
LocalPosition = position,
SystemPosition = position,
MovementRegime = MovementRegimeKinds.LocalFlight,
MovementRegime = MovementRegimeKind.LocalFlight,
};
private static DefaultBehaviorRuntime CreateSpawnedShipBehavior(ShipDefinition definition, StationRuntime station)

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@@ -55,14 +55,14 @@ public sealed class ShipSpatialStateRuntime
public string? CurrentCelestialId { get; set; }
public Vector3? LocalPosition { get; set; }
public Vector3? SystemPosition { get; set; }
public string MovementRegime { get; set; } = MovementRegimeKinds.LocalFlight;
public MovementRegimeKind MovementRegime { get; set; } = MovementRegimeKind.LocalFlight;
public string? DestinationNodeId { get; set; }
public ShipTransitRuntime? Transit { get; set; }
}
public sealed class ShipTransitRuntime
{
public required string Regime { get; init; }
public required MovementRegimeKind Regime { get; init; }
public string? OriginNodeId { get; init; }
public string? DestinationNodeId { get; init; }
public DateTimeOffset? StartedAtUtc { get; set; }

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@@ -1,4 +1,5 @@
using System.Text.Json;
using SpaceGame.Api.Shared.Runtime;
using static SpaceGame.Api.Universe.Scenario.LoaderSupport;
namespace SpaceGame.Api.Universe.Scenario;
@@ -271,6 +272,17 @@ internal sealed class DataCatalogLoader(string dataRoot)
{
foreach (var module in modules)
{
try
{
module.ModuleType = module.Type.ToModuleType();
}
catch (ArgumentOutOfRangeException exception)
{
throw new InvalidOperationException($"Module '{module.Id}' has unsupported type '{module.Type}'.", exception);
}
module.Type = module.ModuleType.ToDataValue();
if (module.Products.Count == 0 && !string.IsNullOrWhiteSpace(module.Product))
{
module.Products = [module.Product];
@@ -278,7 +290,7 @@ internal sealed class DataCatalogLoader(string dataRoot)
if (string.IsNullOrWhiteSpace(module.ProductionMode))
{
module.ProductionMode = string.Equals(module.Type, "buildmodule", StringComparison.Ordinal)
module.ProductionMode = module.ModuleType == ModuleType.BuildModule
? "commanded"
: "passive";
}

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@@ -1,4 +1,6 @@
using SpaceGame.Api.Shared.Runtime;
namespace SpaceGame.Api.Universe.Scenario;
internal static class LoaderSupport
@@ -124,6 +126,14 @@ internal static class LoaderSupport
internal static int CountModules(IEnumerable<string> modules, string moduleId) =>
modules.Count(candidate => string.Equals(candidate, moduleId, StringComparison.Ordinal));
internal static int CountModules(
IEnumerable<string> modules,
IReadOnlyDictionary<string, ModuleDefinition> moduleDefinitions,
ModuleType moduleType) =>
modules.Count(moduleId =>
moduleDefinitions.TryGetValue(moduleId, out var definition)
&& definition.ModuleType == moduleType);
internal static float ComputeWorkforceRatio(float population, float workforceRequired)
{
if (workforceRequired <= 0.01f)

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@@ -300,7 +300,7 @@ internal sealed class SpatialBuilder
CurrentCelestialId = nearestCelestial?.Id,
LocalPosition = position,
SystemPosition = position,
MovementRegime = MovementRegimeKinds.LocalFlight,
MovementRegime = MovementRegimeKind.LocalFlight,
};
}
}

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@@ -38,7 +38,7 @@ internal sealed class WorldBuilder(
catalog.ModuleDefinitions,
catalog.ItemDefinitions);
seedingService.InitializeStationStockpiles(stations);
seedingService.InitializeStationStockpiles(stations, catalog.ModuleDefinitions);
var refinery = seedingService.SelectRefineryStation(stations, scenario);
var patrolRoutes = BuildPatrolRoutes(scenario, systemsById);
var ships = CreateShips(scenario, systemsById, spatialLayout.Celestials, catalog.Balance, catalog.ShipDefinitions, patrolRoutes, stations, refinery);

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@@ -1,3 +1,4 @@
using SpaceGame.Api.Shared.Runtime;
using static SpaceGame.Api.Universe.Scenario.LoaderSupport;
namespace SpaceGame.Api.Universe.Scenario;
@@ -60,11 +61,13 @@ internal sealed class WorldSeedingService
}
}
internal void InitializeStationStockpiles(IReadOnlyCollection<StationRuntime> stations)
internal void InitializeStationStockpiles(
IReadOnlyCollection<StationRuntime> stations,
IReadOnlyDictionary<string, ModuleDefinition> moduleDefinitions)
{
foreach (var station in stations)
{
InitializeStationPopulation(station);
InitializeStationPopulation(station, moduleDefinitions);
}
}
@@ -551,9 +554,11 @@ internal sealed class WorldSeedingService
};
}
private static void InitializeStationPopulation(StationRuntime station)
private static void InitializeStationPopulation(
StationRuntime station,
IReadOnlyDictionary<string, ModuleDefinition> moduleDefinitions)
{
var habitatModules = CountModules(station.InstalledModules, "module_arg_hab_m_01");
var habitatModules = CountModules(station.InstalledModules, moduleDefinitions, ModuleType.Habitation);
station.PopulationCapacity = 40f + (habitatModules * 220f);
station.WorkforceRequired = MathF.Max(12f, station.Modules.Count * 14f);
station.Population = habitatModules > 0

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@@ -269,7 +269,7 @@ internal sealed class OrbitalStateUpdater
}
ship.SpatialState.SpaceLayer = SpaceLayerKind.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.LocalFlight;
ship.SpatialState.MovementRegime = MovementRegimeKind.LocalFlight;
var nearestCelestial = world.Celestials
.Where(candidate => candidate.SystemId == ship.SystemId)
.OrderBy(candidate => candidate.Position.DistanceTo(ship.Position))