Add performance HUD panel
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@@ -82,6 +82,17 @@ interface NetworkStats {
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throughputSamples: NetworkSample[];
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}
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interface PerformanceSample {
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atMs: number;
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frameMs: number;
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}
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interface PerformanceStats {
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frameSamples: PerformanceSample[];
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lastFrameMs: number;
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lastPanelUpdateAtMs: number;
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}
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interface PresentationEntry {
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detail: THREE.Object3D;
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icon: THREE.Sprite;
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@@ -137,6 +148,7 @@ export class GameViewer {
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private readonly detailBodyEl: HTMLDivElement;
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private readonly factionStripEl: HTMLDivElement;
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private readonly networkPanelEl: HTMLDivElement;
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private readonly performancePanelEl: HTMLDivElement;
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private readonly errorEl: HTMLDivElement;
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private readonly marqueeEl: HTMLDivElement;
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@@ -153,6 +165,11 @@ export class GameViewer {
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streamConnected: false,
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throughputSamples: [],
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};
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private readonly performanceStats: PerformanceStats = {
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frameSamples: [],
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lastFrameMs: 0,
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lastPanelUpdateAtMs: 0,
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};
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private selectedItems: Selectable[] = [];
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private worldSignature = "";
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@@ -184,20 +201,26 @@ export class GameViewer {
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const hud = document.createElement("div");
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hud.className = "viewer-shell";
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hud.innerHTML = `
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<header class="topbar">
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<h2>Game</h2>
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<div class="topbar-body">Bootstrapping</div>
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</header>
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<div class="left-panel-stack">
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<header class="topbar">
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<h2>Game</h2>
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<div class="topbar-body">Bootstrapping</div>
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</header>
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<aside class="network-panel">
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<h2>Network</h2>
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<div class="network-body">Waiting for snapshot.</div>
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</aside>
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<aside class="performance-panel">
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<h2>Performance</h2>
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<div class="performance-body">Waiting for frame samples.</div>
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</aside>
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</div>
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<aside class="details-panel">
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<h2>Selection</h2>
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<h3 class="detail-title">Nothing selected</h3>
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<div class="detail-body">Waiting for the authoritative snapshot.</div>
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<div class="error-strip" hidden></div>
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</aside>
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<aside class="network-panel">
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<h2>Network</h2>
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<div class="network-body">Waiting for snapshot.</div>
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</aside>
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<section class="faction-strip"></section>
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<div class="marquee-box"></div>
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`;
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@@ -207,6 +230,7 @@ export class GameViewer {
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this.detailBodyEl = hud.querySelector(".detail-body") as HTMLDivElement;
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this.factionStripEl = hud.querySelector(".faction-strip") as HTMLDivElement;
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this.networkPanelEl = hud.querySelector(".network-body") as HTMLDivElement;
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this.performancePanelEl = hud.querySelector(".performance-body") as HTMLDivElement;
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this.errorEl = hud.querySelector(".error-strip") as HTMLDivElement;
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this.marqueeEl = hud.querySelector(".marquee-box") as HTMLDivElement;
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@@ -637,6 +661,7 @@ export class GameViewer {
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}
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private render() {
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const frameStartedAtMs = performance.now();
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const delta = Math.min(this.clock.getDelta(), 0.033);
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this.updateCamera(delta);
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this.updatePlanetPresentation();
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@@ -644,6 +669,8 @@ export class GameViewer {
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this.updateNetworkPanel();
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this.applyZoomPresentation();
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this.renderer.render(this.scene, this.camera);
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this.recordPerformanceStats(performance.now() - frameStartedAtMs);
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this.updatePerformancePanel();
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}
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private updateCamera(delta: number) {
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@@ -762,6 +789,56 @@ export class GameViewer {
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].join("\n");
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}
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private recordPerformanceStats(frameMs: number) {
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const now = performance.now();
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this.performanceStats.lastFrameMs = frameMs;
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this.performanceStats.frameSamples.push({ atMs: now, frameMs });
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const cutoff = now - 4000;
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this.performanceStats.frameSamples = this.performanceStats.frameSamples.filter((sample) => sample.atMs >= cutoff);
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}
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private updatePerformancePanel() {
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const now = performance.now();
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if (
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this.performanceStats.lastPanelUpdateAtMs > 0 &&
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now - this.performanceStats.lastPanelUpdateAtMs < 250
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) {
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return;
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}
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const samples = this.performanceStats.frameSamples;
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const elapsedWindowSeconds = samples.length > 1
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? Math.max((samples[samples.length - 1].atMs - samples[0].atMs) / 1000, 0.25)
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: 1;
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const averageFrameMs = samples.length > 0
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? samples.reduce((sum, sample) => sum + sample.frameMs, 0) / samples.length
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: 0;
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const worstFrameMs = samples.length > 0
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? samples.reduce((max, sample) => Math.max(max, sample.frameMs), 0)
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: 0;
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const fps = samples.length > 1
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? (samples.length - 1) / elapsedWindowSeconds
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: 0;
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const recentLowFps = averageFrameMs > 0 ? 1000 / Math.max(worstFrameMs, averageFrameMs) : 0;
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const renderInfo = this.renderer.info;
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this.performancePanelEl.textContent = [
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`fps: ${fps.toFixed(1)}`,
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`frame avg: ${averageFrameMs.toFixed(2)} ms`,
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`frame last: ${this.performanceStats.lastFrameMs.toFixed(2)} ms`,
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`frame worst: ${worstFrameMs.toFixed(2)} ms`,
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`recent low: ${recentLowFps.toFixed(1)}`,
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`draw calls: ${renderInfo.render.calls}`,
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`triangles: ${renderInfo.render.triangles}`,
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`points: ${renderInfo.render.points}`,
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`lines: ${renderInfo.render.lines}`,
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`geometries: ${renderInfo.memory.geometries}`,
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`textures: ${renderInfo.memory.textures}`,
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`pixel ratio: ${this.renderer.getPixelRatio().toFixed(2)}`,
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].join("\n");
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this.performanceStats.lastPanelUpdateAtMs = now;
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}
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private updateShipPresentation() {
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const now = performance.now();
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for (const visual of this.shipVisuals.values()) {
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