using FastEndpoints; namespace SpaceGame.Api.PlayerFaction.Api; public sealed class UpsertPlayerAssignmentHandler(WorldService worldService) : Endpoint { public override void Configure() { Put("/api/player-faction/assets/{assetId}/assignment"); } public override async Task HandleAsync(PlayerAssetAssignmentCommandRequest request, CancellationToken cancellationToken) { var assetId = Route("assetId"); if (string.IsNullOrWhiteSpace(assetId)) { await SendNotFoundAsync(cancellationToken); return; } var snapshot = worldService.UpsertPlayerAssignment(assetId, request); if (snapshot is null) { await SendNotFoundAsync(cancellationToken); return; } await SendOkAsync(snapshot, cancellationToken); } }