namespace SpaceGame.Api.Simulation.Model; public sealed class MarketOrderRuntime { public required string Id { get; init; } public required string FactionId { get; init; } public string? StationId { get; init; } public string? ConstructionSiteId { get; init; } public required string Kind { get; init; } public required string ItemId { get; init; } public float Amount { get; init; } public float RemainingAmount { get; set; } public float Valuation { get; set; } public float? ReserveThreshold { get; set; } public string? PolicySetId { get; set; } public string State { get; set; } = MarketOrderStateKinds.Open; public string LastDeltaSignature { get; set; } = string.Empty; } public sealed class PolicySetRuntime { public required string Id { get; init; } public required string OwnerKind { get; init; } public required string OwnerId { get; init; } public string TradeAccessPolicy { get; set; } = "owner-and-allies"; public string DockingAccessPolicy { get; set; } = "owner-and-allies"; public string ConstructionAccessPolicy { get; set; } = "owner-only"; public string OperationalRangePolicy { get; set; } = "unrestricted"; public string LastDeltaSignature { get; set; } = string.Empty; }