namespace SpaceGame.Simulation.Api.Contracts; public sealed record SystemSnapshot( string Id, string Label, Vector3Dto GalaxyPosition, string StarKind, int StarCount, string StarColor, float StarSize, IReadOnlyList Planets); public sealed record PlanetSnapshot( string Label, string PlanetType, string Shape, int MoonCount, float OrbitRadius, float OrbitSpeed, float OrbitEccentricity, float OrbitInclination, float OrbitLongitudeOfAscendingNode, float OrbitArgumentOfPeriapsis, float OrbitPhaseAtEpoch, float Size, string Color, bool HasRing); public sealed record ResourceNodeSnapshot( string Id, string SystemId, Vector3Dto LocalPosition, string? AnchorNodeId, string SourceKind, float OreRemaining, float MaxOre, string ItemId); public sealed record ResourceNodeDelta( string Id, string SystemId, Vector3Dto LocalPosition, string? AnchorNodeId, string SourceKind, float OreRemaining, float MaxOre, string ItemId); public sealed record SpatialNodeSnapshot( string Id, string SystemId, string Kind, Vector3Dto LocalPosition, string BubbleId, string? ParentNodeId, string? OccupyingStructureId, string? OrbitReferenceId); public sealed record SpatialNodeDelta( string Id, string SystemId, string Kind, Vector3Dto LocalPosition, string BubbleId, string? ParentNodeId, string? OccupyingStructureId, string? OrbitReferenceId); public sealed record LocalBubbleSnapshot( string Id, string NodeId, string SystemId, float Radius, IReadOnlyList OccupantShipIds, IReadOnlyList OccupantStationIds, IReadOnlyList OccupantClaimIds, IReadOnlyList OccupantConstructionSiteIds); public sealed record LocalBubbleDelta( string Id, string NodeId, string SystemId, float Radius, IReadOnlyList OccupantShipIds, IReadOnlyList OccupantStationIds, IReadOnlyList OccupantClaimIds, IReadOnlyList OccupantConstructionSiteIds);