using FastEndpoints; using SpaceGame.Api.Universe.Simulation; namespace SpaceGame.Api.Universe.Api; public sealed class GetBalanceHandler(WorldService worldService) : EndpointWithoutRequest { public override void Configure() { Get("/api/balance"); AllowAnonymous(); } public override Task HandleAsync(CancellationToken cancellationToken) => SendOkAsync(worldService.GetBalance(), cancellationToken); }