using FastEndpoints; using SpaceGame.Simulation.Api.Simulation; namespace SpaceGame.Simulation.Api.Handlers; public sealed class ResetWorldHandler(WorldService worldService) : EndpointWithoutRequest { public override void Configure() { Post("/api/world/reset"); AllowAnonymous(); } public override Task HandleAsync(CancellationToken cancellationToken) => SendOkAsync(worldService.Reset(), cancellationToken); }