using SpaceGame.Simulation.Api.Data; using SpaceGame.Simulation.Api.Contracts; namespace SpaceGame.Simulation.Api.Simulation; public sealed partial class SimulationEngine { private void UpdateStations(SimulationWorld world, float deltaSeconds, ICollection events) { var factionPopulation = new Dictionary(StringComparer.Ordinal); foreach (var station in world.Stations) { UpdateStationPopulation(station, deltaSeconds, events); ReviewStationMarketOrders(world, station); RunStationProduction(world, station, deltaSeconds, events); factionPopulation[station.FactionId] = GetInventoryAmount(factionPopulation, station.FactionId) + station.Population; } foreach (var faction in world.Factions) { faction.PopulationTotal = GetInventoryAmount(factionPopulation, faction.Id); } } private void UpdateStationPopulation(StationRuntime station, float deltaSeconds, ICollection events) { station.WorkforceRequired = MathF.Max(12f, station.InstalledModules.Count * 14f); var requiredWater = station.Population * WaterConsumptionPerWorkerPerSecond * deltaSeconds; var consumedWater = RemoveInventory(station.Inventory, "water", requiredWater); var waterSatisfied = requiredWater <= 0.01f || consumedWater + 0.001f >= requiredWater; var hasPower = station.EnergyStored > 0.01f; var habitatModules = CountModules(station.InstalledModules, "habitat-ring"); station.PopulationCapacity = 40f + (habitatModules * 220f); if (waterSatisfied && hasPower) { if (habitatModules > 0 && station.Population < station.PopulationCapacity) { station.Population = MathF.Min(station.PopulationCapacity, station.Population + (PopulationGrowthPerSecond * deltaSeconds)); } } else if (station.Population > 0f) { var previous = station.Population; station.Population = MathF.Max(0f, station.Population - (PopulationAttritionPerSecond * deltaSeconds)); if (MathF.Floor(previous) > MathF.Floor(station.Population)) { events.Add(new SimulationEventRecord("station", station.Id, "population-loss", $"{station.Definition.Label} lost population due to support shortages.", DateTimeOffset.UtcNow)); } } station.WorkforceEffectiveRatio = ComputeWorkforceRatio(station.Population, station.WorkforceRequired); } private void ReviewStationMarketOrders(SimulationWorld world, StationRuntime station) { if (station.CommanderId is null) { return; } var desiredOrders = new List(); var fuelReserve = MathF.Max(80f, CountModules(station.InstalledModules, "power-core") * 140f); var waterReserve = MathF.Max(30f, station.Population * 3f); var refinedReserve = HasStationModules(station, "fabricator-array") ? 140f : 40f; var oreReserve = HasRefineryCapability(station) ? 180f : 0f; var gasReserve = CanProcessFuel(station) ? 120f : 0f; AddDemandOrder(desiredOrders, station, "fuel", fuelReserve, valuationBase: 1.2f); AddDemandOrder(desiredOrders, station, "water", waterReserve, valuationBase: 1.1f); AddDemandOrder(desiredOrders, station, "ore", oreReserve, valuationBase: 1.0f); AddDemandOrder(desiredOrders, station, "gas", gasReserve, valuationBase: 0.95f); AddDemandOrder(desiredOrders, station, "refined-metals", refinedReserve, valuationBase: 1.15f); AddSupplyOrder(desiredOrders, station, "fuel", fuelReserve * 1.5f, reserveFloor: fuelReserve, valuationBase: 0.8f); AddSupplyOrder(desiredOrders, station, "water", waterReserve * 1.5f, reserveFloor: waterReserve, valuationBase: 0.65f); AddSupplyOrder(desiredOrders, station, "ore", oreReserve * 1.4f, reserveFloor: oreReserve, valuationBase: 0.7f); AddSupplyOrder(desiredOrders, station, "gas", gasReserve * 1.4f, reserveFloor: gasReserve, valuationBase: 0.72f); AddSupplyOrder(desiredOrders, station, "refined-metals", refinedReserve * 1.4f, reserveFloor: refinedReserve, valuationBase: 0.95f); ReconcileStationMarketOrders(world, station, desiredOrders); } private void RunStationProduction(SimulationWorld world, StationRuntime station, float deltaSeconds, ICollection events) { var recipe = SelectProductionRecipe(world, station); if (recipe is null || station.EnergyStored <= 0.01f) { station.ProcessTimer = 0f; return; } if (!TryConsumeStationEnergy(station, world.Balance.Energy.MoveDrain * deltaSeconds)) { station.ProcessTimer = 0f; return; } station.ProcessTimer += deltaSeconds * station.WorkforceEffectiveRatio; if (station.ProcessTimer < recipe.Duration) { return; } station.ProcessTimer = 0f; foreach (var input in recipe.Inputs) { RemoveInventory(station.Inventory, input.ItemId, input.Amount); } var produced = 0f; foreach (var output in recipe.Outputs) { produced += TryAddStationInventory(world, station, output.ItemId, output.Amount); } if (produced <= 0.01f) { return; } events.Add(new SimulationEventRecord("station", station.Id, "production-complete", $"{station.Definition.Label} completed {recipe.Label}.", DateTimeOffset.UtcNow)); var faction = world.Factions.FirstOrDefault(candidate => candidate.Id == station.FactionId); if (faction is not null) { faction.GoodsProduced += produced; } } private static RecipeDefinition? SelectProductionRecipe(SimulationWorld world, StationRuntime station) => world.Recipes.Values .Where(recipe => RecipeAppliesToStation(station, recipe)) .OrderByDescending(recipe => recipe.Priority) .FirstOrDefault(recipe => CanRunRecipe(world, station, recipe)); private static bool RecipeAppliesToStation(StationRuntime station, RecipeDefinition recipe) { var categoryMatch = string.Equals(station.Definition.Category, recipe.FacilityCategory, StringComparison.Ordinal) || (string.Equals(recipe.FacilityCategory, "station", StringComparison.Ordinal) && station.Definition.Category is "station" or "shipyard" or "defense" or "gate"); return categoryMatch && recipe.RequiredModules.All(moduleId => station.InstalledModules.Contains(moduleId, StringComparer.Ordinal)); } private static bool CanRunRecipe(SimulationWorld world, StationRuntime station, RecipeDefinition recipe) { if (recipe.Inputs.Any(input => GetInventoryAmount(station.Inventory, input.ItemId) + 0.001f < input.Amount)) { return false; } return recipe.Outputs.All(output => CanAcceptStationInventory(world, station, output.ItemId, output.Amount)); } private static bool CanAcceptStationInventory(SimulationWorld world, StationRuntime station, string itemId, float amount) { if (amount <= 0f || !world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition)) { return false; } var requiredModule = GetStorageRequirement(itemDefinition.Storage); if (requiredModule is not null && !station.InstalledModules.Contains(requiredModule, StringComparer.Ordinal)) { return false; } if (!station.Definition.Storage.TryGetValue(itemDefinition.Storage, out var capacity)) { return false; } var used = station.Inventory .Where(entry => world.ItemDefinitions.TryGetValue(entry.Key, out var definition) && definition.Storage == itemDefinition.Storage) .Sum(entry => entry.Value); return used + amount <= capacity + 0.001f; } private static void AddDemandOrder(ICollection desiredOrders, StationRuntime station, string itemId, float targetAmount, float valuationBase) { var current = GetInventoryAmount(station.Inventory, itemId); if (current >= targetAmount - 0.01f) { return; } var deficit = targetAmount - current; var scarcity = targetAmount <= 0.01f ? 1f : MathF.Min(1f, deficit / targetAmount); desiredOrders.Add(new DesiredMarketOrder(MarketOrderKinds.Buy, itemId, deficit, valuationBase + scarcity, null)); } private static void AddSupplyOrder(ICollection desiredOrders, StationRuntime station, string itemId, float triggerAmount, float reserveFloor, float valuationBase) { var current = GetInventoryAmount(station.Inventory, itemId); if (current <= triggerAmount + 0.01f) { return; } var surplus = current - reserveFloor; if (surplus <= 0.01f) { return; } desiredOrders.Add(new DesiredMarketOrder(MarketOrderKinds.Sell, itemId, surplus, valuationBase, reserveFloor)); } private static void ReconcileStationMarketOrders(SimulationWorld world, StationRuntime station, IReadOnlyCollection desiredOrders) { var existingOrders = world.MarketOrders .Where(order => order.StationId == station.Id && order.ConstructionSiteId is null) .ToList(); foreach (var desired in desiredOrders) { var order = existingOrders.FirstOrDefault(candidate => candidate.Kind == desired.Kind && candidate.ItemId == desired.ItemId && candidate.ConstructionSiteId is null); if (order is null) { order = new MarketOrderRuntime { Id = $"market-order-{station.Id}-{desired.Kind}-{desired.ItemId}", FactionId = station.FactionId, StationId = station.Id, Kind = desired.Kind, ItemId = desired.ItemId, Amount = desired.Amount, RemainingAmount = desired.Amount, Valuation = desired.Valuation, ReserveThreshold = desired.ReserveThreshold, State = MarketOrderStateKinds.Open, }; world.MarketOrders.Add(order); station.MarketOrderIds.Add(order.Id); existingOrders.Add(order); continue; } order.RemainingAmount = desired.Amount; order.Valuation = desired.Valuation; order.ReserveThreshold = desired.ReserveThreshold; order.State = desired.Amount <= 0.01f ? MarketOrderStateKinds.Cancelled : MarketOrderStateKinds.Open; } foreach (var order in existingOrders.Where(order => desiredOrders.All(desired => desired.Kind != order.Kind || desired.ItemId != order.ItemId))) { order.RemainingAmount = 0f; order.State = MarketOrderStateKinds.Cancelled; } } private static bool HasRefineryCapability(StationRuntime station) => HasStationModules(station, "refinery-stack", "power-core", "bulk-bay"); private static bool CanProcessFuel(StationRuntime station) => HasStationModules(station, "fuel-processor", "power-core", "gas-tank", "liquid-tank"); private sealed record DesiredMarketOrder(string Kind, string ItemId, float Amount, float Valuation, float? ReserveThreshold); }