using FastEndpoints; namespace SpaceGame.Api.Universe.Api; public sealed class SpawnShipHandler(WorldService worldService) : Endpoint { public override void Configure() { Post("/api/gm/ships"); Policies(AuthPolicyNames.GmAccess); } public override async Task HandleAsync(SpawnShipCommandRequest request, CancellationToken cancellationToken) { try { await SendOkAsync(worldService.SpawnShip(request), cancellationToken); } catch (InvalidOperationException ex) { AddError(ex.Message); await SendErrorsAsync(cancellation: cancellationToken); } } }