using FastEndpoints; namespace SpaceGame.Api.PlayerFaction.Api; public sealed class CreatePlayerOrganizationHandler(WorldService worldService) : Endpoint { public override void Configure() { Post("/api/player-faction/organizations"); AllowAnonymous(); } public override async Task HandleAsync(PlayerOrganizationCommandRequest request, CancellationToken cancellationToken) { try { var snapshot = worldService.CreatePlayerOrganization(request); if (snapshot is null) { await SendNotFoundAsync(cancellationToken); return; } await SendOkAsync(snapshot, cancellationToken); } catch (InvalidOperationException ex) { AddError(ex.Message); await SendErrorsAsync(cancellation: cancellationToken); } } }