using FastEndpoints; namespace SpaceGame.Api.PlayerFaction.Api; public sealed class UpsertPlayerProductionProgramHandler(WorldService worldService) : Endpoint { public override void Configure() { Post("/api/player-faction/production-programs"); Put("/api/player-faction/production-programs/{productionProgramId}"); AllowAnonymous(); } public override async Task HandleAsync(PlayerProductionProgramCommandRequest request, CancellationToken cancellationToken) { var productionProgramId = Route("productionProgramId"); var snapshot = worldService.UpsertPlayerProductionProgram(string.IsNullOrWhiteSpace(productionProgramId) ? null : productionProgramId, request); if (snapshot is null) { await SendNotFoundAsync(cancellationToken); return; } await SendOkAsync(snapshot, cancellationToken); } }