using FastEndpoints; namespace SpaceGame.Api.PlayerFaction.Api; public sealed class UpsertPlayerReinforcementPolicyHandler(WorldService worldService) : Endpoint { public override void Configure() { Post("/api/player-faction/reinforcement-policies"); Put("/api/player-faction/reinforcement-policies/{reinforcementPolicyId}"); AllowAnonymous(); } public override async Task HandleAsync(PlayerReinforcementPolicyCommandRequest request, CancellationToken cancellationToken) { var reinforcementPolicyId = Route("reinforcementPolicyId"); var snapshot = worldService.UpsertPlayerReinforcementPolicy(string.IsNullOrWhiteSpace(reinforcementPolicyId) ? null : reinforcementPolicyId, request); if (snapshot is null) { await SendNotFoundAsync(cancellationToken); return; } await SendOkAsync(snapshot, cancellationToken); } }