using FastEndpoints; namespace SpaceGame.Api.PlayerFaction.Api; public sealed class UpsertPlayerAutomationPolicyHandler(WorldService worldService) : Endpoint { public override void Configure() { Post("/api/player-faction/automation-policies"); Put("/api/player-faction/automation-policies/{automationPolicyId}"); } public override async Task HandleAsync(PlayerAutomationPolicyCommandRequest request, CancellationToken cancellationToken) { var automationPolicyId = Route("automationPolicyId"); var snapshot = worldService.UpsertPlayerAutomationPolicy(string.IsNullOrWhiteSpace(automationPolicyId) ? null : automationPolicyId, request); if (snapshot is null) { await SendNotFoundAsync(cancellationToken); return; } await SendOkAsync(snapshot, cancellationToken); } }