using FastEndpoints; namespace SpaceGame.Api.PlayerFaction.Api; public sealed class UpsertPlayerPolicyHandler(WorldService worldService) : Endpoint { public override void Configure() { Post("/api/player-faction/policies"); Put("/api/player-faction/policies/{policyId}"); } public override async Task HandleAsync(PlayerPolicyCommandRequest request, CancellationToken cancellationToken) { var policyId = Route("policyId"); var snapshot = worldService.UpsertPlayerPolicy(string.IsNullOrWhiteSpace(policyId) ? null : policyId, request); if (snapshot is null) { await SendNotFoundAsync(cancellationToken); return; } await SendOkAsync(snapshot, cancellationToken); } }