using FastEndpoints; namespace SpaceGame.Api.PlayerFaction.Api; public sealed class DeletePlayerDirectiveRequest { public string DirectiveId { get; set; } = string.Empty; } public sealed class DeletePlayerDirectiveHandler(WorldService worldService) : Endpoint { public override void Configure() { Delete("/api/player-faction/directives/{directiveId}"); AllowAnonymous(); } public override async Task HandleAsync(DeletePlayerDirectiveRequest request, CancellationToken cancellationToken) { var snapshot = worldService.DeletePlayerDirective(request.DirectiveId); if (snapshot is null) { await SendNotFoundAsync(cancellationToken); return; } await SendOkAsync(snapshot, cancellationToken); } }