[ { "id": "player", "version": 0, "name": "Player", "description": "No information available", "icon": "faction_player", "licenses": [ { "type": "generaluseship", "name": "Licence", "icon": "", "price": 0 } ] }, { "id": "alliance", "version": 0, "name": "Alliance of the Word", "description": "As the universe cascaded into chaos during the first years of the Jump Gate shutdown, a new faction emerged, made up of scholars, scientists, and historians. In those most uncertain of times, they dedicated themselves to collecting the cultures and histories of all known species into their archives, fearing that the shutdown could result in that knowledge being lost forever.nnThey also threw themselves into researching Jump Gate technology in the hopes of reversing the shutdown. These attempts, unfortunately, bore little in the way of fruit. They could not avert the shutdown, but they did set out to re-establish contact with the disparate systems by sending out durable drones that could withstand the arduous journeys.nnAfter the Gates resumed function, their focus shifted to mapping out the network's changed layout and exploring newly discovered systems. However, they have not given up on the idea of getting to grips with Jump Gate technology and work out contingency plans, as a future shutdown cannot be entirely ruled out.", "race": "paranid", "icon": "faction_alliance", "licenses": [ { "type": "capitalequipment", "name": "Alliance Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Alliance Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Trusted Alliance Ally", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Trusted Alliance Friend", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Alliance General Use Ship Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Alliance General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Alliance Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Alliance Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "shipsalecontract", "name": "Alliance Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Alliance Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Alliance Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Alliance Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Alliance Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Alliance Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "subgroupfriend", "name": "Stargazers' Guild Membership", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Alliance Trade Offer Subscription", "icon": "", "price": 10000 } ] }, { "id": "antigone", "version": 0, "name": "Antigone Republic", "description": "The Antigone Republic is made up of representatives of several sectors that were cut off from the Argon Federation during the Gate Shutdown. The fledgling republic was named after the system in which it resides, the system itself paying tribute to the Argon station whose loss is recorded in history as one of the greatest horrors of the Xenon wars. While the Antigone Republic is a distinct entity detached from the Argon Federation, and they are wary of returning back into the Federation, they maintain close ties, and cooperate on many levels. Sandwell, for example, is a planet of the Antigone Memorial system, which hosts the Argon Federation's biggest data archive. The Antigone Republic and the Argon Federation frequently conduct joint military operations to beat back Xenon invasions, and they trade freely and often.", "race": "argon", "icon": "faction_antigone", "licenses": [ { "type": "capitalequipment", "name": "Republic Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Republic Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Citizen of the Republic", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Friend of the Republic", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Republic General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Republic General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Republic Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Republic Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "shipsalecontract", "name": "Republic Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Republic Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Republic Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Republic Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Republic Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Republic Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Republic Trade Offer Subscription", "icon": "", "price": 10000000 } ] }, { "id": "argon", "version": 0, "name": "Argon Federation", "description": "The Argon Federation was founded by the descendants of Terran settlers cut off from their home system and stranded in deep space during the Terraformer wars. The settlers' colonised planet, Argon Prime, is the Federation's heart, and a cultural and industrial hotspot to this day. The Federation tries to maintain good relations with the other races, if they deem these relations to be mutually beneficial, but ever since the Gate Shutdown, diplomatic relations on all sides are deteriorating, and conflicts, such as the war with Holy Order of the Pontifex, emerge.", "race": "argon", "icon": "faction_argon", "licenses": [ { "type": "capitalequipment", "name": "Federation Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Federation Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Hero of the Federation", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Friend of the Federation", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Argon General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Federation General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Federation Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Federation Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Federation Police Licence", "icon": "", "price": 156000 }, { "type": "shipsalecontract", "name": "Federation Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Federation Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Federation Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Federation Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Federation Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Federation Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "subgroupfriend", "name": "Argon Secret Service Membership", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Federation Trade Offer Subscription", "icon": "", "price": 10000000 } ] }, { "id": "buccaneers", "version": 0, "name": "Duke's Buccaneers", "description": "At the time of its inception, the Duke's Buccaneers was outwardly an officially sanctioned, non-governmental security outfit that operated within the New Duchy systems of the Paranid Empire. Behind this facade, a corrupt organisation began to form, determined to undermine the authority of the very government that had originally permitted its rise. The Buccaneers were led by the shadowy and cunning Pirate Duke who unified smugglers, pirates and other discontent denizens of this largely unexplored and unstable region under his rule. During the Terran Conflict, which forcefully distracted the Paranid Pontifex's attention, Duke's Haven was established as the faction headquarters in a newly discovered border system. That system was later grandiosely renamed Lasting Vengeance, presumably in honour of one of the Duke's driving motivations in the subsequent escalation.nnThe Duke's Buccaneers were infamous for requiring absolute commitment from their members, demanding that they cut all former ties, and sending them on dangerous infiltration and assassination missions against their former affiliates to prove their allegiance. For most of the faction's supporters, this made maintaining good standings with major political powers, or even pirate organisations, nigh on impossible, and over time resulting in them serving only the Buccaneers. Eventually, political tensions rose and the Buccaneers became hunted by their Paranid neighbours, leading to attacks on their headquarters itself. Regardless of the meticulous planning and seeming precision of those strikes, they never managed to corner or kill the pirate leader himself. The Duke always seemed to stay one step ahead of his pursuers, all the while giving his loyal subjects ample opportunity to make a profit in the ensuing chaos.nnAccording to the sparse pre-shutdown records, during a wave of warp instabilities between 780 and 782 NT, the Pirate Duke was on the verge of achieving his grandest scheme yet, when suddenly, the Buccaneers headquarters in Lasting Vengeance, and with it a large part of the admiralty, was cut off from the rest of the network. The faction as a whole, like many others at the time, dispersed quickly, with only a handful of small pirate bands continuing to vie for control of the now-isolated systems of the New Duchy. After the realignment of the Jump Gates, the Buccaneers were at first thought extinct. Though there were occasional supposed sightings in Paranid territory, these reports weren't given much attention, especially considering the much more pressing issue of the Paranid Civil War.", "race": "paranid", "icon": "faction_buccaneers", "licenses": [ { "type": "capitalequipment", "name": "Duke's Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Duke's Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Duke's Honour Guard", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Duke's Buccaneer", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Duke's General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Duke's General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Duke's Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Duke's Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Duke's Police Licence", "icon": "", "price": 156000 }, { "type": "shipsalecontract", "name": "Duke's Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Duke's Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Duke's Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Duke's Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Duke's Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Duke's Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Duke's Trade Offer Subscription", "icon": "", "price": 12000000 } ] }, { "id": "civilian", "version": 0, "name": "Civilian", "description": "No information available", "icon": "faction_civilian", "licenses": [] }, { "id": "criminal", "version": 0, "name": "Criminal", "description": "No information available", "icon": "faction_criminal", "licenses": [] }, { "id": "hatikvah", "version": 0, "name": "Hatikvah Free League", "description": "The Hatikvah Free League split from the Argon Federation over frictions involving policymaking, especially those pertaining to the deregulation of trade and a peaceful, egalitarian coexistence of all races. After some political back-and-forth, they were officially recognised by the Argon Federation, but because they were perceived as naive by some elements of the Federation's government, the Hatikvah Free League was kept somewhat at arm's length. As a result of their inherent openness and their penchant for dealing in extra-legal wares, they soon attracted criminals and disenfranchised people seeking safe haven. When the Jump Gates shut down and their situation grew more desperate, the organisation shifted even further towards piracy, and began working with the Scale Plate Pact.nnMore recently, the Hatikvah Free League has shown a desire to re-align themselves more closely with the Argon Federation, and shift their focus towards more legitimate business in an attempt to rebuild and mend relations.", "race": "argon", "icon": "faction_hatikvah", "licenses": [ { "type": "capitalequipment", "name": "Free League Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Free League Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "League Member", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "League Associate", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Free League General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Free League General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Free League Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Free League Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "shipsalecontract", "name": "Free League Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_illegal", "name": "League Illegal Module Licence", "icon": "", "price": 0 }, { "type": "subgroupfriend", "name": "Mercenary Guild Membership", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Free League Trade Offer Subscription", "icon": "", "price": 1000000 } ] }, { "id": "holyorder", "version": 0, "name": "Holy Order of the Pontifex", "description": "The Holy Order of the Pontifex established itself as an authority on Paranid religious affairs and took control of systems during the tumultuous times of the Gate Shutdown. Their Pontifex is shrouded in mystery and defends this radical new interpretation of the Paranid faith with a zealous frenzy. The Holy Order is steadfast in their beliefs, which puts them at odds with the Godrealm of the Paranid. They do not wish to eradicate the Godrealm, but to convert them to their beliefs. Their fanatic attitude is less accommodating towards non-Paranid heretics.", "race": "paranid", "icon": "faction_holyorder", "licenses": [ { "type": "capitalequipment", "name": "Holy Order Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Holy Order Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Servant of the Order", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Order Initiate", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Holy Order General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Holy Order General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Holy Order Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Holy Order Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Holy Order Police Licence", "icon": "", "price": 156000 }, { "type": "shipsalecontract", "name": "Holy Order Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Holy Order Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Holy Order Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Holy Order Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Holy Order Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Holy Order Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Holy Order Trade Offer Subscription", "icon": "", "price": 10000000 } ] }, { "id": "holyorderfanatic", "version": 0, "name": "Holy Order Faithful", "description": "As peace negotiations between the Godrealm of the Paranid and the Holy Order of the Pontifex began in earnest, the numbers flocking to the Holy Order Faithful rose quickly to threatening levels. Driven by an absolute commitment to the True Pontifex and backed by high-ranking officials, this not-so-secret organisation regularly mobilises elite pilots and saboteurs, against ally and enemy alike, to stop any semblance of diplomacy between the Paranid factions dead in its tracks. According to their official propaganda, they pursue a conviction which is shared by a significant proportion of the Paranid populace: that the Paranid Civil War - originating from the fundamental geometric imperfection of the duality of Pontifices - can only truly be resolved through the utter annihilation of the opposing faith. It has, however, been theorised that something far less spiritual lies at the heart of their strategic outlook on the schism. Over the course of the last decade, entire economies have become reliant on the extraordinary military spending fuelled by this conflict, so it comes as no surprise that whenever the Faithful appear to be defeated, they're able to rapidly rebuild their forces with the support of anonymous donors from across the Jump Gate network.", "race": "paranid", "icon": "faction_holyorder", "licenses": [] }, { "id": "khaak", "version": 0, "name": "Kha'ak", "description": "The Kha'ak infesting the local Jump Gate network are a loose collection of hives that do not currently seem to operate under any sort of central authority. While most of their swarms were eradicated in the aftermath of Operation Final Fury, these hives were fortunate enough to be cut off from the Community of Planets during the Jump Gate shutdown. Some of them were able to slowly grow and prosper in relative peace and quiet, but others were forced to transform most of their sparse populace into warriors who engaged in a decades-long struggle to defend their homes against the similarly stranded Xenon matrices. Since the realignment, Kha'ak can be frequently observed travelling the network, brazenly using the Highway installations, presumably in an attempt to reestablish a connection between their scattered hives.nnBecause their communication signals remain unintelligible, little can be established about the goals of the Kha'ak as a whole. However, it is universally agreed upon that the Kha'ak do, in fact, originate from beyond our galaxy and were drawn towards the network by Argon experiments with Jump Drive technology, probably coinciding with an irrevocable deterioration of the Kha'ak homeworld. It stands to reason that they are currently primarily focused on survival in an environment that largely considers them to be an unthinking scourge; a supposition that the actions of the Kha'ak are yet to fundamentally contradict.", "race": "khaak", "icon": "faction_khaak", "licenses": [] }, { "id": "ministry", "version": 0, "name": "Ministry of Finance", "description": "The Ministry of Finance is responsible for protecting Teladi business interests. The Teladi race is quite cautious by nature. To turn a Teladi pilot into an efficient Ministry of Finance fighter, their natural instinct to avoid conflict has to be overcome in an arduous, and sometimes brutal, training regime.nnWhile their main purpose used to be to support the Teladi Company's expansionist efforts and keep internal corruption at bay, their attention has more recently shifted towards protecting the Teladi from external threats. The resurgence of Xenon activity at the borders of Teladi space keeps a large part of their forces occupied. Those who are not busy fighting off the Xenon, patrol Teladi territory for pirate activity. Scale Plate pirates may be tolerated as a minor nuisance by most in the Teladi Company, and may even be tentatively looked toward as business partners by the more unscrupulous elements within the Company, but the Ministry of Finance has no tolerance at all for their lawlessness.", "race": "teladi", "icon": "faction_ministry", "licenses": [ { "type": "capitalequipment", "name": "Ministry Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Ministry Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Ministry Profiteer", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Ministry Helper", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Ministry General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Ministry General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Ministry Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Ministry Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Company Police Licence", "icon": "", "price": 156000 }, { "type": "shipsalecontract", "name": "Ministry Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Ministry Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Ministry Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Ministry Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Ministry Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Ministry Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "station_illegal", "name": "Ministry Illegal Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Ministry Trade Offer Subscription", "icon": "", "price": 100000 } ] }, { "id": "ownerless", "version": 0, "name": "", "description": "", "icon": "faction_ownerless", "licenses": [] }, { "id": "paranid", "version": 0, "name": "Godrealm of the Paranid", "description": "The Godrealm of the Paranid is a theocratic feudal society worshipping the concept of the three-dimensionality. They refer to their ancient holy texts to justify their archaic power structure and pervasive authority. Although this Godrealm has been cut off from Paranid Prime, they understand themselves to be the true purveyors of the Paranid faith. After the Gates realigned, their strict interpretation of this faith resulted in tensions with the Holy Order of the Pontifex, and eventually, a civil war broke out. Still, the Godrealm maintains that the ultimate goal is not to exterminate the Paranids fighting for Holy Order, but to welcome them back into the fold.", "race": "paranid", "icon": "faction_paranid", "licenses": [ { "type": "capitalequipment", "name": "Godrealm Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Godrealm Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Honour Guard of Xaar", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Friend of the Godrealm", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Paranid General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Godrealm General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Godrealm Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Godrealm Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Godrealm Police Licence", "icon": "", "price": 156000 }, { "type": "shipsalecontract", "name": "Godrealm Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Godrealm Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Godrealm Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Godrealm Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Godrealm Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Godrealm Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Godrealm Trade Offer Subscription", "icon": "", "price": 12000000 } ] }, { "id": "scaleplate", "version": 0, "name": "Scale Plate Pact", "description": "The Scale Plate Pact emerged as a conglomeration of greedy businessmen, desperate cutthroats and refugees displaced by the Xenon overrunning Scale Plate Green. A local phenomenon at first, these pirates were soon joined in their illicit endeavours by Teladi Company workers who had lost their livelihoods in the economic downturn created by the Jump Gate shutdown, and spread throughout the universe. According to rumours, some of their most ferocious fighters were once Ministry of Finance cadets who were not able to cope with the strict training regime and dubious mental conditioning required to turn Teladi pilots into efficient police.nnWhile all of these disparate groups originally came together to ensure their survival by dealing in illicit goods, the scope of operations soon widened to maximise profits. Hired killings, capturing ships and hostage-taking now account for a large share of their profits. Those who could not live with the direction this organisation had taken, found themselves left behind or shot in the back.", "race": "teladi", "icon": "faction_scaleplate", "licenses": [ { "type": "capitalequipment", "name": "Pact Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Pact Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Pact Holder", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Pact Trustee", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Pact General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Pact General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Pact Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Pact Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "shipsalecontract", "name": "Pact Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_gen_advanced", "name": "Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "station_illegal", "name": "Pact Illegal Module Licence", "icon": "", "price": 0 }, { "type": "subgroupfriend", "name": "Scaleless/Profiteers Membership", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Pact Trade Offer Subscription", "icon": "", "price": 1000000 } ] }, { "id": "smuggler", "version": 0, "name": "Criminal", "description": "No information available", "icon": "faction_smuggler", "licenses": [] }, { "id": "teladi", "version": 0, "name": "Teladi Company", "description": "The Teladi Company took to space travel relatively recently, at least compared to other factions. Everything they do is driven by their overriding imperative to turn a profit. They expand their reach in the hopes of coming across potential new trading partners and novel, exciting technologies they can sell. As the name implies, their organisation is structured like a company, with a CEO in the leadership position, surrounded by a board of directors. The Company's internal divisions are governed by Chairmen, who are given a lot of room to manoeuvre, as long as their policies increase the bottom line. As a result of this outlook, it is not uncommon for Chairmen to be in league with pirates and smugglers.", "race": "teladi", "icon": "faction_teladi", "licenses": [ { "type": "capitalequipment", "name": "Company Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Company Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Honorary Company Director", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Honorary Company Shareholder", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Teladi General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Company General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Company Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Company Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "shipsalecontract", "name": "Company Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Company Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Company Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Company Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Company Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Company Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "station_illegal", "name": "Company Illegal Module Licence", "icon": "", "price": 0 }, { "type": "subgroupfriend", "name": "Free Traders' Association Membership", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Company Trade Offer Subscription", "icon": "", "price": 16000000 } ] }, { "id": "trinity", "version": 0, "name": "Realm of the Trinity", "description": "The Realm of the Trinity is the unified successor to the former states of the Godrealm of the Paranid and the Holy Order of the Pontifex. Through its inception, the unthinkable geometric paradox of the two Pontifices has been remedied, and thus the Paranid Civil War officially brought to an end. Though there were numerous attempts to sabotage the negotiations, including a heinous attack on the construction site of the anonymously funded Sacrosanct Conclave, unity was ultimately achieved and defended by a most holy alliance of benefactors and proponents of peace. The political goals of the Trinity of Pontifices remain yet unknown, though it is universally expected that they will use their newly gained power to shift the political climate of the network towards peaceful coexistence.nnHistorical record: Godrealm of the ParanidnThe Godrealm of the Paranid is a theocratic feudal society worshipping the concept of the three-dimensionality. They refer to their ancient holy texts to justify their archaic power structure and pervasive authority. Although this Godrealm has been cut off from Paranid Prime, they understand themselves to be the true purveyors of the Paranid faith. After the Gates realigned, their strict interpretation of this faith resulted in tensions with the Holy Order of the Pontifex, and eventually, a civil war broke out. Still, the Godrealm maintains that the ultimate goal is not to exterminate the Paranids fighting for Holy Order, but to welcome them back into the fold.nnHistorical record: Holy Order of the PontifexnThe Holy Order of the Pontifex established itself as an authority on Paranid religious affairs and took control of systems during the tumultuous times of the Gate Shutdown. Their Pontifex is shrouded in mystery and defends this radical new interpretation of the Paranid faith with a zealous frenzy. The Holy Order is steadfast in their beliefs, which puts them at odds with the Godrealm of the Paranid. They do not wish to eradicate the Godrealm, but to convert them to their beliefs. Their fanatic attitude is less accommodating towards non-Paranid heretics.", "race": "paranid", "icon": "faction_trinity", "licenses": [ { "type": "capitalequipment", "name": "Paranid Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Paranid Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Seeker of the Holy Light", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Creature of Merit", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Paranid General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Paranid General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Paranid Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Paranid Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Paranid Police Licence", "icon": "", "price": 156000 }, { "type": "shipsalecontract", "name": "Paranid Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Paranid Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Paranid Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Paranid Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Paranid Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Paranid Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Paranid Trade Offer Subscription", "icon": "", "price": 12000000 } ] }, { "id": "visitor", "version": 0, "name": "Visitor", "description": "No information available", "icon": "faction_visitor", "licenses": [ { "type": "station_venture", "name": "Venture Module Licence", "icon": "", "price": 0 } ] }, { "id": "xenon", "version": 0, "name": "Xenon", "description": "Originally merely a tool created to help in the Terrans' colonisation of the stars, these terraforming machines would eventually become the greatest threat facing the universe. The Xenon are notable for their Artificial General Intelligence (AGI), which brought with it a flexible problem-solving approach. This AGI technology allowed the machines to modify themselves to better carry out their tasks, but eventually resulted in their uncontrollable self-replication.nnNow, the Xenon roam the universe, drifting ever deeper into all areas of space; a mechanical scourge that cannot be reasoned with. Attempts to shut them down have ultimately proved futile, and most people have resigned themselves to the fact that this is a threat that could potentially be managed, but never defeated.", "race": "xenon", "icon": "faction_xenon", "licenses": [] }, { "id": "court", "version": 1, "name": "Court of Curbs", "description": "Throughout Split history it has been the males of the species, known to be more aggressive and impulsive, who have wielded political power, be it as Patriarchs of their own families or as High Patriarchs uniting inferiors under their empires. High Patriarch Ghus t'Gllt once noted that Patriarchs' impulsiveness often contributed to their untimely demise. To combat the worst excesses of male Split enthusiasm, he set up the position of \"Curb\", a female advisory role to work alongside male warriors and decision-makers. While some families later abandoned this function in their communities, others still employ Curbs to the present day.nAfter the Free Families failed to completely unite and fend off the invasion by the Zyarth Patriarchy at the Fires, the Curbs of the Free Families attributed this failure to the Patriarchs' irrational nature. At this pivotal point, the Curbs decided that it was within their mandate, set out by the historical High Patriarch Ghus t'Gllt, to curb not only their own Patriarchs, but Split society as well, by seizing power themselves.nBetraying their own Patriarchs, the Curbs secretly united into a separatist movement, targeted Patriarchs loyal to the Zyarth occupation, and attacked the Zyarth stronghold known as Hall of Judgement. Their goal was not only to expel Zyarth's High Patriarchy from their territory, but ultimately to unite the quarrelling families under one Court of Curbs.", "race": "split", "icon": "faction_cabal", "licenses": [ { "type": "capitalequipment", "name": "Court of Curbs Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Court of Curbs Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Courtier of the Curbs", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Court Debutant", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Court of Curbs General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Court of Curbs General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Court of Curbs Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Court of Curbs Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Court of Curbs Police Licence", "icon": "", "price": 175000 }, { "type": "shipsalecontract", "name": "Court of Curbs Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Court of Curbs Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Court of Curbs Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Court of Curbs Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Court of Curbs Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Court of Curbs Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Court of Curbs Trade Offer Subscription", "icon": "", "price": 10000000 } ] }, { "id": "fallensplit", "version": 1, "name": "Fallen Families", "description": "Known as the Fallen Families, these pariahs are nomadic Split who live in their military fleets and individual ships. They consist of a diverse assortment of Split made up of individuals who went into exile after their former Families were defeated, slaves who regained their freedom, freelance mercenaries, adventurers, and assorted criminals. Taking full advantage of their military prowess, the Fallen Families survive through raids and plundering, sometimes under the employ of third parties. Having no ties to any of the numerous Split families, they are often looked down upon as Split with neither political influence nor power. However, they are also surreptitiously admired for their dedication to the militaristic life and for surviving beyond the safety of a family. They take pride in being called the Fallen, and are willing to endure the accompanying loss of face. Their goal is not just to struggle to survive as outcasts of society, however, but to become famous through their heroic deeds, and ultimately to rise again as they establish their own Patriarchies.", "race": "split", "icon": "faction_fallensplit", "licenses": [] }, { "id": "freesplit", "version": 1, "name": "Free Families", "description": "The Empire of Patriarch Rhonkar was in disarray even before the Gate shutdown fractured the Empire. When the systems disconnected, the smaller families rebelled against the Patriarch of all Split and fought an intense war for independence. They persevered and managed to establish a different kind of Split society in their systems, one that is not lorded over by one Patriarch. Instead, every family is governed autonomously by their own Patriarchs. Now that the Jump Gates have reconnected, this new way of governance is opposed by the Patriarchy. After the Fires the patriarchal empire seeks to unite the Split under a single family once again.", "race": "split", "icon": "faction_freesplit", "licenses": [ { "type": "capitalequipment", "name": "Free Split Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Free Split Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Strong Arm of the Families", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Friend of the Families", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Free Split General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Free Split General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Free Split Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Free Split Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Free Split Police Licence", "icon": "", "price": 125000 }, { "type": "shipsalecontract", "name": "Free Split Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Free Split Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Free Split Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Free Split Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Free Split Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Free Split Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Free Split Trade Offer Subscription", "icon": "", "price": 10000000 } ] }, { "id": "split", "version": 1, "name": "Zyarth Patriarchy", "description": "Patriarch Zyarth has always been known to be a hardened warrior. He served under Patriarch Rhonkar before the Gates shut down, but due to his system's close proximity to Xenon space, he learned how to be self-sufficient. This familiarity with self-reliance would become his biggest asset when, as the larger Split empire was disconnected, he rose to power, unifying the neighbouring Patriarchs under him. When the Gates reconnected, the Zyarth Patriarchy emerged as the clear victor. Many long-established Patriarchs had died during those tumultuous times. While many families in close proximity came together under the Zyarth, other families seized the same opportunity to declare their independence from the former Patriarch Rhonkar. Now the ambitious Zyarth seeks to unify all Split, even the Free Families, under his banner.", "race": "split", "icon": "faction_split", "licenses": [ { "type": "capitalequipment", "name": "Patriarchy Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Patriarchy Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Patriarch's Confidant", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Spear of the Patriarch", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Patriarchy General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Patriarchy General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Patriarchy Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Patriarchy Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Patriarchy Police Licence", "icon": "", "price": 125000 }, { "type": "shipsalecontract", "name": "Patriarchy Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Patriarchy Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Patriarchy Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Patriarchy Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Patriarchy Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Patriarchy Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Patriarchy Trade Offer Subscription", "icon": "", "price": 10000000 } ] }, { "id": "pioneers", "version": 1, "name": "Segaris Pioneers", "description": "When the Jump Gates started to shut down, many disparate groups from all across the network were stranded in the Sol system. The Terran government was wary of these refugee communities suddenly forming in their midst. In order to keep them away from Sol's inner core, and make the best of a difficult situation, the Terran government brought the Pioneer Initiative into being. With the stated aim of exploring and settling the furthest outskirts of Sol, they then rallied the displaced groups under its banner. When a Gate connection was restored, and Neptune was suddenly adjacent to several unclaimed systems, the Terran government encouraged the Pioneer Initiative to venture out of Sol and explore and settle this new-found space.nnDelighted to now have a home of their own, the Pioneer Initiative, upon re-discovering the Segaris system, welcomed more and more disparate groups into their fold and distanced themselves from their Terran origin by changing their name to Segaris Pioneers. Their effort to gain true independence is a work in progress, however. It is a delicate balancing act, as they are still heavily reliant on the Terran government for protection and economic support. Their hope and belief is that the best way out of this disadvantageous situation, is to throw themselves into seeking scientific advancements that can one day lead to them to true independence.", "race": "terran", "icon": "faction_pioneers", "licenses": [ { "type": "capitalequipment", "name": "Pioneers Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Pioneers Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Patron of Terranova", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Honorary Assistant", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Pioneers General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Pioneers General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Pioneers Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Pioneers Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Pioneers Police Licence", "icon": "", "price": 156000 }, { "type": "shipsalecontract", "name": "Pioneers Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Pioneers Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Pioneers Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Pioneers Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Pioneers Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Pioneers Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Pioneers Trade Offer Subscription", "icon": "", "price": 10000000 } ] }, { "id": "terran", "version": 1, "name": "Terran Protectorate", "description": "The Terran Protectorate is the successor to the United Space Command (USC) and the AGI Task Force (ATF), and is tasked by the Terran High Command with safeguarding Sol and eliminating the Xenon menace. The restructuring of these responsibilities came about following the USC's failure to prevent the destruction of the Torus Aeternal by foreign saboteurs; an incident which scarred the Terran population and threw the government's ability to protect Sol into question.nnDuring the Jump Gate shutdown, the Terran government seized the opportunity to reassure their citizens. Separated from the network, their economy thrived and the Terran Protectorate fortified their presence in Sol. Critics of the Terran government have claimed that establishing the Protectorate was merely an attempt to re-brand the USC, and that the underlying structural problems remained. However, there is no disputing that the Terran Protectorate does now operate differently from its predecessors. Not only is the Protectorate extremely zealous in its defence of the inner core of Sol, to the point where not even all Terran citizens are allowed to approach Earth, but they are also heavily involved in Sol's external relations. Frustrated with how the Commonwealth has, in their eyes, mishandled the Xenon, they have taken a much more proactive approach to engaging the Xenon across the network. Fleets are regularly sent out to ensure that Xenon pockets are eradicated, without regard for the sovereignty of the space in question. Nor do they shy away from actively trying to meddle in other governments' affairs in order to influence their stance on AGI technology. Their preoccupation with destroying the Xenon at all costs frequently puts them at odds with the Community of Planets.", "race": "terran", "icon": "faction_terran", "licenses": [ { "type": "capitalequipment", "name": "Protectorate Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Protectorate Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Hero of Humanity", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Servant of Sol", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Protectorate General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Protectorate General Use Ship Licence", "icon": "", "price": 0 }, { "type": "innercore_access", "name": "Protectorate Inner Core Access Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Protectorate Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Protectorate Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "outercore_access", "name": "Protectorate Outer Core Access Licence", "icon": "", "price": 0 }, { "type": "police", "name": "Protectorate Police Licence", "icon": "", "price": 156000 }, { "type": "shipsalecontract", "name": "Protectorate Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Protectorate Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Protectorate Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Protectorate Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Protectorate Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Protectorate Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Protectorate Trade Offer Subscription", "icon": "", "price": 10000000 } ] }, { "id": "yaki", "version": 1, "name": "Yaki", "description": "The Yaki were an infamous organised crime syndicate operating mostly in Argon space, turning a profit by raiding traders and deliberately inciting chaos from which they then could benefit. They were well known for their professional and precise mode of operation, choosing their targets carefully and acting swiftly before any reinforcements could arrive. One branch of the Yaki Syndicate who were especially notorious were the Beryll, specialising in the theft and trade of advanced technologies. Their focus on near-AGI technology would inevitably put them at odds with the Terran government.nnDuring the Jump Gate shutdown, things quietened down considerably. Over time, Yaki raids became a less common occurrence. It appeared that different clans were splintering off and disappearing into obscurity. Even after the gate network was re-established, the Yaki were not as significant a presence as before.nnIt is now quite rare to spot Yaki ships. To the Community of Planets, it is currently unclear whether the Yaki have a fixed base hidden away somewhere, or whether their remnants are purely nomadic people, as they seem to disappear without a trace after what few raids they do still conduct. In fact, it is not even clear whether there is a coordinated Yaki organisation at all, any more, as their ships have been observed displaying wildly varying and erratic behaviours. All attempts at re-establishing official contact have failed, and on the scant occasions when a pilot has actually managed to communicate with a Yaki, the Yaki pilots' behaviour could only be described as bizarre and their ramblings incoherent. It remains to be seen whether the Yaki pose a real threat to the law-abiding citizens of the network, or whether, in their current state, they are a mere shadow of their former selves.", "race": "argon", "icon": "faction_yaki", "licenses": [ { "type": "ceremonyfriend", "name": "Among Friends", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Yaki General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Yaki Military Equipment Licence", "icon": "", "price": 0 }, { "type": "militaryship", "name": "Yaki Military Ship Licence", "icon": "", "price": 0 } ] }, { "id": "loanshark", "version": 1, "name": "Vigor Syndicate", "description": "Before the Windfall system became connected to Avarice, and later the network at large, the Vigor Syndicate used to be made up of smaller criminal organisations. They quarrelled amongst themselves almost as much as they antagonised outsiders and the common citizens of Windfall. These smaller outfits mostly made money by offering security services to the large, wealthy gambling institutions, by running their own high-stakes games, and by manufacturing and trading illicit substances. The time spent in isolation was chaotic and violent, but the absence of any organised law enforcement also provided ample opportunities to get incredibly rich with comparatively little effort. Maintaining that wealth amid all the other cut-throats was the bigger challenge, and the reason why these smaller groups eventually banded together.nnThe Vigor Syndicate was not the only semi-organised criminal enterprise to arise out of this unstable but prolific environment, but ultimately it would be the one to assert itself. Its power and influence grew when contact with the people of Avarice was established. With no-one to oppose them, they soon began to exploit the Riptide Rakers by offering them predatory loans, and methodically nurturing industrial dependencies among their destitute neighbours.nnNow, although there still is no clearly identifiable leadership and back-stabbings are still a regular occurrence, the organisation has grown to such a size that it has stabilised and effectively presents a united front to the outside. With Windfall now connected to both Argon and Teladi space, the Syndicate has fully consolidated in order to project enough power to keep other organisations out of Windfall. They keep the law away, and offer unscrupulous entities the space in which to grow however they see fit; as long as the Vigor Syndicate gets their cut, of course.", "race": "argon", "icon": "faction_loanshark", "licenses": [ { "type": "capitalequipment", "name": "Syndicate Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Syndicate Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Capo", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Syndicate Enforcer", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Syndicate General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Syndicate General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Syndicate Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Syndicate Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Syndicate Police Licence", "icon": "", "price": 512000 }, { "type": "shipsalecontract", "name": "Syndicate Ship Sale Contract", "icon": "", "price": 0 }, { "type": "station_equip_lxl", "name": "Syndicate Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Syndicate Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Syndicate Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Syndicate Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Syndicate Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Syndicate Trade Offer Subscription", "icon": "", "price": 20000000 } ] }, { "id": "scavenger", "version": 1, "name": "Riptide Rakers", "description": "The Riptide Rakers are a loose collective of miners, traders and scavengers, perpetually down on their luck and struggling to ensure their continued existence. Their way of life has been forged by the hostile environments of the Avarice system. Largely disorganised, and without any military capabilities, they do not pose a threat to any of the other inhabitants of the Jump Gate network; nor would they want to, since they are entirely focused on their own survival.nnBeing extremely resourceful, the Riptide Rakers have specialised in scrapping wrecked ships and other space debris commonly found in and around Avarice. Ingeniously making use of the exceptional stellar properties of Avarice, they are uniquely capable of maintaining an economy almost entirely focussed on recycling and reusing materials. Since they are generally on good terms with the other groups inhabiting the network, they have taken to dismantling wrecks and trading their recycled materials on a larger scale, ever since their gate re-established a connection.nnTheir resourcefulness and resilience is only matched by their stubbornness. Despite regularly suffering from the impact of the Tide, they stoically continue to live under the hazardous circumstances that make their large scale operations possible. In recent years they have found ways to shelter from the most devastating effects of the phenomenon, but stranded ships and the occasional station are still tragically annihilated. Many inhabitants of the network wonder why the Riptide Rakers would expose themselves to these dangers, but if you asked a Riptide Raker, the answer would be quite simple. They have become numb to the dangers of Avarice. It is their way of life, they will tell you, and they really just have nowhere else to go.", "race": "argon", "icon": "faction_scavenger", "licenses": [ { "type": "capitalequipment", "name": "Rakers Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Rakers Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Tide Breaker", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Tide Runner", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Rakers General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Rakers General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Rakers Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Rakers Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "shipsalecontract", "name": "Rakers Ship Sale Contract", "icon": "", "price": 0 }, { "type": "station_equip_lxl", "name": "Rakers Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Rakers Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Rakers Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Rakers Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Rakers Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Rakers Trade Offer Subscription", "icon": "", "price": 20000000 } ] }, { "id": "boron", "version": 1, "name": "Queendom of Boron", "description": "If you were to single out one feature that makes the Queendom of Boron stand out from any other entity in the known network it would be its serene stability. Notoriously pacifist in nature, the Queendom perpetually works towards the greater good by advancing its knowledge of the sciences, and furthering inter-species understanding. Due to their innate trustworthiness, Queendom officials are often employed as peace-brokers by conflicting parties. However, it is also important to note that their inherently conflict-avoidant nature does not mean that they will fail to defend themselves when attacked. They boast an impressive arsenal of weapon technologies, afforded to them by their comparative wealth and scientific accomplishment.nnAs the name implies, the Queendom of Boron is headed by a queen, currently Queen Polypheides. Although Princess Celeus is the current heir, the succession is not strictly matrilineal. Non-royal Boron could theoretically ascend to the throne if they were to distinguish themselves through their actions and prove themselves to be the most capable leader. Counterintuitively, while the Queendom is reigned over by a monarch, it is still a democracy, overseen by a parliament of elected officials who vote on all policy and succession-related matters.", "race": "boron", "icon": "faction_boron", "licenses": [ { "type": "capitalequipment", "name": "Boron Capital Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "capitalship", "name": "Boron Capital Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "ceremonyally", "name": "Queen's Knight", "icon": "", "price": 0 }, { "type": "ceremonyfriend", "name": "Accepted Friend", "icon": "", "price": 0 }, { "type": "generaluseequipment", "name": "Boron General Use Equipment Licence", "icon": "", "price": 0 }, { "type": "generaluseship", "name": "Boron General Use Ship Licence", "icon": "", "price": 0 }, { "type": "militaryequipment", "name": "Boron Military Equipment Licence", "icon": "bse_star", "price": 0 }, { "type": "militaryship", "name": "Boron Military Ship Licence", "icon": "bse_star", "price": 0 }, { "type": "police", "name": "Boron Police Licence", "icon": "", "price": 156000 }, { "type": "shipsalecontract", "name": "Boron Ship Sale Contract", "icon": "", "price": 1 }, { "type": "station_equip_lxl", "name": "Boron Capital Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_equip_sm", "name": "Boron Ancillary Ship Building Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_advanced", "name": "Boron Advanced Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_basic", "name": "Boron Basic Module Licence", "icon": "", "price": 0 }, { "type": "station_gen_intermediate", "name": "Boron Intermediate Module Licence", "icon": "", "price": 0 }, { "type": "tradesubscription", "name": "Boron Trade Offer Subscription", "icon": "", "price": 10000000 } ] } ]