Files
space-game/apps/backend/Universe/Simulation/WorldService.cs

1325 lines
53 KiB
C#

using System.Threading.Channels;
using Microsoft.Extensions.Options;
using SpaceGame.Api.Universe.Bootstrap;
using SpaceGame.Api.Universe.Scenario;
using static SpaceGame.Api.Shared.Runtime.ShipBehaviorKinds;
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
namespace SpaceGame.Api.Universe.Simulation;
public sealed class WorldService
{
private const int DeltaHistoryLimit = 256;
private const string StarterPlayerShipId = "ship_arg_s_scout_01_a";
private readonly Lock _sync = new();
private readonly OrbitalSimulationSnapshot _orbitalSimulation;
private readonly SimulationEngine _engine;
private readonly IPlayerIdentityResolver _playerIdentityResolver;
private readonly IPlayerStateStore _playerStateStore;
private readonly PlayerFactionProjectionService _playerFactionProjection;
private readonly ScenarioLoader _scenarioLoader;
private readonly WorldBuilder _worldBuilder;
private readonly IStaticDataProvider _staticData;
private readonly WorldSeedingService _worldSeedingService;
private readonly PlayerFactionService _playerFaction = new();
private readonly Dictionary<Guid, SubscriptionState> _subscribers = [];
private readonly Queue<WorldDelta> _history = [];
private SimulationWorld _world = null!;
private string? _currentScenarioPath;
private WorldGenerationOptions? _currentWorldGenerationOptions;
private long _sequence;
public WorldService(
ScenarioLoader scenarioLoader,
WorldBuilder worldBuilder,
IStaticDataProvider staticData,
WorldSeedingService worldSeedingService,
IPlayerStateStore playerStateStore,
IPlayerIdentityResolver playerIdentityResolver,
PlayerFactionProjectionService playerFactionProjection,
IBalanceService balance,
IOptions<OrbitalSimulationOptions> orbitalSimulationOptions)
{
_orbitalSimulation = new OrbitalSimulationSnapshot(orbitalSimulationOptions.Value.SimulatedSecondsPerRealSecond);
_playerStateStore = playerStateStore;
_playerIdentityResolver = playerIdentityResolver;
_playerFactionProjection = playerFactionProjection;
_scenarioLoader = scenarioLoader;
_worldBuilder = worldBuilder;
_staticData = staticData;
_worldSeedingService = worldSeedingService;
_engine = new SimulationEngine(orbitalSimulationOptions.Value, balance, playerStateStore);
}
public void New(WorldGenerationOptions options)
{
lock (_sync)
{
_currentScenarioPath = null;
_currentWorldGenerationOptions = options;
ReplaceWorldUnsafe(_worldBuilder.BuildFromGeneration(options), "new", "Generated new world");
}
}
public void LoadFromScenario(string scenarioPath)
{
lock (_sync)
{
_currentScenarioPath = scenarioPath;
_currentWorldGenerationOptions = null;
ReplaceWorldUnsafe(_worldBuilder.BuildFromScenario(_scenarioLoader.Load(scenarioPath)), "load-scenario", $"Loaded scenario {scenarioPath}");
}
}
public WorldSnapshot GetSnapshot()
{
lock (_sync)
{
return _engine.BuildSnapshot(_world, _sequence);
}
}
public (long Sequence, DateTimeOffset GeneratedAtUtc) GetStatus()
{
lock (_sync)
{
return (_sequence, _world.GeneratedAtUtc);
}
}
public (int ConnectedClients, int DeltaHistoryCount) GetConnectionStats()
{
lock (_sync)
{
return (_subscribers.Count, _history.Count);
}
}
public ShipSnapshot? EnqueueShipOrder(string shipId, ShipOrderCommandRequest request)
{
lock (_sync)
{
ValidateShipOrderRequestUnsafe(shipId, request);
var ship = CanCurrentActorAccessGm()
? EnqueueGmShipOrderUnsafe(shipId, request)
: _playerFaction.EnqueueDirectShipOrder(_world, _playerStateStore, GetCurrentPlayerKey(), shipId, request);
if (ship is null)
{
return null;
}
return GetShipSnapshotUnsafe(ship.Id);
}
}
public ShipSnapshot? RemoveShipOrder(string shipId, string orderId)
{
lock (_sync)
{
var ship = CanCurrentActorAccessGm()
? RemoveGmShipOrderUnsafe(shipId, orderId)
: _playerFaction.RemoveDirectShipOrder(_world, _playerStateStore, GetCurrentPlayerKey(), shipId, orderId);
if (ship is null)
{
return null;
}
return GetShipSnapshotUnsafe(ship.Id);
}
}
public ShipSnapshot? UpdateShipOrder(string shipId, string orderId, ShipOrderUpdateCommandRequest request)
{
lock (_sync)
{
ValidateShipOrderRequestUnsafe(shipId, ToCommandRequest(request));
var ship = CanCurrentActorAccessGm()
? UpdateGmShipOrderUnsafe(shipId, orderId, request)
: _playerFaction.UpdateDirectShipOrder(_world, _playerStateStore, GetCurrentPlayerKey(), shipId, orderId, request);
if (ship is null)
{
return null;
}
return GetShipSnapshotUnsafe(ship.Id);
}
}
public ShipSnapshot? ReorderShipOrder(string shipId, string orderId, ShipOrderReorderRequest request)
{
lock (_sync)
{
var ship = CanCurrentActorAccessGm()
? ReorderGmShipOrderUnsafe(shipId, orderId, request.TargetIndex)
: _playerFaction.ReorderDirectShipOrder(_world, _playerStateStore, GetCurrentPlayerKey(), shipId, orderId, request.TargetIndex);
if (ship is null)
{
return null;
}
return GetShipSnapshotUnsafe(ship.Id);
}
}
public ShipSnapshot? UpdateShipDefaultBehavior(string shipId, ShipDefaultBehaviorCommandRequest request)
{
lock (_sync)
{
var ship = CanCurrentActorAccessGm()
? ConfigureGmShipBehaviorUnsafe(shipId, request)
: _playerFaction.ConfigureDirectShipBehavior(_world, _playerStateStore, GetCurrentPlayerKey(), shipId, request);
if (ship is null)
{
return null;
}
return GetShipSnapshotUnsafe(ship.Id);
}
}
public PlayerFactionSnapshot? GetPlayerFaction()
{
lock (_sync)
{
var playerKey = GetCurrentPlayerKey();
var player = _playerFaction.TryGetDomain(_playerStateStore, playerKey)
?? _playerFaction.EnsureDomain(_world, _playerStateStore, playerKey);
return _playerFactionProjection.ToSnapshot(player);
}
}
public PlayerFactionSnapshot? CompletePlayerOnboarding(CompletePlayerOnboardingRequest request)
{
lock (_sync)
{
if (!_staticData.RaceDefinitions.TryGetValue(request.RaceId.Trim(), out var race))
{
throw new InvalidOperationException($"Race '{request.RaceId}' is not defined in static data.");
}
var playerKey = GetCurrentPlayerKey();
var player = _playerFaction.CompleteOnboarding(_world, _playerStateStore, playerKey, request);
var playerFaction = CreatePlayerOwnedFactionUnsafe(player, race);
var starterSystemId = ResolveStarterSystemIdUnsafe();
SpawnPlayerStarterShipUnsafe(playerFaction, starterSystemId);
_playerFaction.EnsureInitializedDomain(_world, _playerStateStore, playerKey);
PublishSnapshotRefreshUnsafe("player-onboarding", $"Initialized player {player.PersonaName}", "faction", playerFaction.Id);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? CreatePlayerOrganization(PlayerOrganizationCommandRequest request)
{
lock (_sync)
{
_playerFaction.CreateOrganization(_world, _playerStateStore, GetCurrentPlayerKey(), request);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? DeletePlayerOrganization(string organizationId)
{
lock (_sync)
{
_playerFaction.DeleteOrganization(_world, _playerStateStore, GetCurrentPlayerKey(), organizationId);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? UpdatePlayerOrganizationMembership(string organizationId, PlayerOrganizationMembershipCommandRequest request)
{
lock (_sync)
{
_playerFaction.UpdateOrganizationMembership(_world, _playerStateStore, GetCurrentPlayerKey(), organizationId, request);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? UpsertPlayerDirective(string? directiveId, PlayerDirectiveCommandRequest request)
{
lock (_sync)
{
_playerFaction.UpsertDirective(_world, _playerStateStore, GetCurrentPlayerKey(), directiveId, request);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? DeletePlayerDirective(string directiveId)
{
lock (_sync)
{
_playerFaction.DeleteDirective(_world, _playerStateStore, GetCurrentPlayerKey(), directiveId);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? UpsertPlayerPolicy(string? policyId, PlayerPolicyCommandRequest request)
{
lock (_sync)
{
_playerFaction.UpsertPolicy(_world, _playerStateStore, GetCurrentPlayerKey(), policyId, request);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? UpsertPlayerAutomationPolicy(string? automationPolicyId, PlayerAutomationPolicyCommandRequest request)
{
lock (_sync)
{
_playerFaction.UpsertAutomationPolicy(_world, _playerStateStore, GetCurrentPlayerKey(), automationPolicyId, request);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? UpsertPlayerReinforcementPolicy(string? reinforcementPolicyId, PlayerReinforcementPolicyCommandRequest request)
{
lock (_sync)
{
_playerFaction.UpsertReinforcementPolicy(_world, _playerStateStore, GetCurrentPlayerKey(), reinforcementPolicyId, request);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? UpsertPlayerProductionProgram(string? productionProgramId, PlayerProductionProgramCommandRequest request)
{
lock (_sync)
{
_playerFaction.UpsertProductionProgram(_world, _playerStateStore, GetCurrentPlayerKey(), productionProgramId, request);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? UpsertPlayerAssignment(string assetId, PlayerAssetAssignmentCommandRequest request)
{
lock (_sync)
{
_playerFaction.UpsertAssignment(_world, _playerStateStore, GetCurrentPlayerKey(), assetId, request);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? UpdatePlayerStrategicIntent(PlayerStrategicIntentCommandRequest request)
{
lock (_sync)
{
_playerFaction.UpdateStrategicIntent(_world, _playerStateStore, GetCurrentPlayerKey(), request);
return GetPlayerFactionSnapshotUnsafe();
}
}
public FactionSnapshot CreateFaction(string factionId)
{
lock (_sync)
{
if (_world.Factions.Any(candidate => string.Equals(candidate.Id, factionId, StringComparison.Ordinal)))
{
throw new InvalidOperationException($"Faction '{factionId}' already exists in the current world.");
}
var faction = _worldSeedingService.CreateFaction(factionId);
_world.Factions.Add(faction);
var policy = _worldSeedingService.CreatePolicies([faction]).Single();
_world.Policies.Add(policy);
var factionCommander = CreateFactionCommander(faction);
_world.Commanders.Add(factionCommander);
faction.CommanderIds.Add(factionCommander.Id);
new GeopoliticalSimulationService().Update(_world, 0f, []);
PublishSnapshotRefreshUnsafe("create-faction", $"Created faction {factionId}", "faction", factionId);
return _engine.BuildSnapshot(_world, _sequence).Factions.First(candidate => candidate.Id == factionId);
}
}
public ShipSnapshot SpawnShip(SpawnShipCommandRequest request)
{
lock (_sync)
{
var faction = _world.Factions.FirstOrDefault(candidate => string.Equals(candidate.Id, request.FactionId, StringComparison.Ordinal))
?? throw new InvalidOperationException($"Faction '{request.FactionId}' does not exist in the current world.");
var system = _world.Systems.FirstOrDefault(candidate => string.Equals(candidate.Definition.Id, request.SystemId, StringComparison.Ordinal))
?? throw new InvalidOperationException($"System '{request.SystemId}' does not exist in the current world.");
var definition = ResolveShipDefinition(request, faction.Id);
var shipId = $"ship-{faction.Id}-{definition.Id}-{Guid.NewGuid():N}".ToLowerInvariant();
var spawnPosition = ResolveSpawnPosition(system.Definition.Id);
var homeStation = _world.Stations.FirstOrDefault(candidate =>
string.Equals(candidate.FactionId, faction.Id, StringComparison.Ordinal)
&& string.Equals(candidate.SystemId, system.Definition.Id, StringComparison.Ordinal));
var defaultBehavior = CreateSpawnBehavior(request, definition, system.Definition.Id, homeStation);
var spatialState = SpatialBuilder.CreateInitialShipSpatialState(system.Definition.Id, spawnPosition, _world.Anchors);
var localPosition = spatialState.LocalPosition ?? Vector3.Zero;
var ship = new ShipRuntime
{
Id = shipId,
SystemId = system.Definition.Id,
Definition = definition,
FactionId = faction.Id,
Position = localPosition,
TargetPosition = localPosition,
SpatialState = spatialState,
DefaultBehavior = defaultBehavior,
Skills = ShipBootstrapPolicy.CreateSkills(definition),
Health = definition.Hull,
};
_world.Ships.Add(ship);
EnsureShipCommander(faction, ship);
new GeopoliticalSimulationService().Update(_world, 0f, []);
PublishSnapshotRefreshUnsafe("spawn-ship", $"Spawned ship {ship.Id}", "ship", ship.Id);
return GetShipSnapshotUnsafe(ship.Id)
?? throw new InvalidOperationException($"Ship '{ship.Id}' could not be projected.");
}
}
public StationSnapshot SpawnStation(SpawnStationCommandRequest request)
{
lock (_sync)
{
var faction = _world.Factions.FirstOrDefault(candidate => string.Equals(candidate.Id, request.FactionId, StringComparison.Ordinal))
?? throw new InvalidOperationException($"Faction '{request.FactionId}' does not exist in the current world.");
var system = _world.Systems.FirstOrDefault(candidate => string.Equals(candidate.Definition.Id, request.SystemId, StringComparison.Ordinal))
?? throw new InvalidOperationException($"System '{request.SystemId}' does not exist in the current world.");
var objective = StationSimulationService.NormalizeStationObjective(request.Objective);
var label = string.IsNullOrWhiteSpace(request.Label)
? $"{faction.Label} {ToTitleCaseToken(objective)} {CountFactionStationsInSystem(faction.Id, system.Definition.Id) + 1}"
: request.Label.Trim();
var stationId = $"station-{faction.Id}-{objective}-{Guid.NewGuid():N}".ToLowerInvariant();
var requestedPosition = ResolveStationSpawnPosition(system.Definition.Id);
var anchor = ResolveNearestConstructibleAnchor(system.Definition.Id, requestedPosition)
?? throw new InvalidOperationException($"System '{system.Definition.Id}' does not have a valid constructible anchor for station spawning.");
var station = new StationRuntime
{
Id = stationId,
SystemId = system.Definition.Id,
AnchorId = anchor.Id,
Label = label,
Color = faction.Color,
Objective = objective,
Position = Vector3.Zero,
FactionId = faction.Id,
PolicySetId = faction.DefaultPolicySetId,
Health = 600f,
MaxHealth = 600f,
};
foreach (var moduleId in BuildStarterStationModules(faction.Id, objective))
{
AddStationModule(_world, station, moduleId);
}
station.PopulationCapacity = GetStationSupportedPopulation(_world.ModuleDefinitions, station);
station.WorkforceRequired = GetStationRequiredWorkforce(_world.ModuleDefinitions, station);
_world.Stations.Add(station);
anchor.OccupyingStructureId = station.Id;
new GeopoliticalSimulationService().Update(_world, 0f, []);
PublishSnapshotRefreshUnsafe("spawn-station", $"Spawned station {station.Id}", "station", station.Id);
return _engine.BuildSnapshot(_world, _sequence).Stations.First(candidate => candidate.Id == station.Id);
}
}
public ChannelReader<WorldDelta> Subscribe(ObserverScope scope, long afterSequence, CancellationToken cancellationToken)
{
var channel = Channel.CreateUnbounded<WorldDelta>(new UnboundedChannelOptions
{
SingleReader = true,
SingleWriter = false,
});
Guid subscriberId;
lock (_sync)
{
subscriberId = Guid.NewGuid();
_subscribers.Add(subscriberId, new SubscriptionState(scope, channel));
foreach (var delta in _history.Where((candidate) => candidate.Sequence > afterSequence))
{
var filtered = FilterDeltaForScope(delta, scope);
if (HasMeaningfulDelta(filtered))
{
channel.Writer.TryWrite(filtered);
}
}
}
cancellationToken.Register(() => Unsubscribe(subscriberId));
return channel.Reader;
}
public void Tick(float deltaSeconds)
{
WorldDelta? delta = null;
lock (_sync)
{
delta = _engine.Tick(_world, deltaSeconds, ++_sequence);
if (!HasMeaningfulDelta(delta))
{
return;
}
_history.Enqueue(delta);
while (_history.Count > DeltaHistoryLimit)
{
_history.Dequeue();
}
foreach (var subscriber in _subscribers.Values.ToList())
{
var filtered = FilterDeltaForScope(delta, subscriber.Scope);
if (HasMeaningfulDelta(filtered))
{
subscriber.Channel.Writer.TryWrite(filtered);
}
}
}
}
public WorldSnapshot Reset()
{
lock (_sync)
{
if (_currentScenarioPath is not null)
{
ReplaceWorldUnsafe(
_worldBuilder.BuildFromScenario(_scenarioLoader.Load(_currentScenarioPath)),
"reset",
"World reset requested");
}
else if (_currentWorldGenerationOptions is not null)
{
ReplaceWorldUnsafe(
_worldBuilder.BuildFromGeneration(_currentWorldGenerationOptions),
"reset",
"World reset requested");
}
else
{
throw new InvalidOperationException("No world source is configured.");
}
return _engine.BuildSnapshot(_world, _sequence);
}
}
private void ReplaceWorldUnsafe(SimulationWorld world, string eventKind, string eventMessage)
{
_world = world;
_playerStateStore.Clear();
_sequence += 1;
_history.Clear();
var eventTime = DateTimeOffset.UtcNow;
var worldDelta = new WorldDelta(
_sequence,
_world.TickIntervalMs,
_world.OrbitalTimeSeconds,
_orbitalSimulation,
eventTime,
true,
[new SimulationEventRecord("world", "world", eventKind, eventMessage, eventTime, "world", "universe", "world")],
[],
[],
[],
[],
[],
[],
[],
[],
[],
[],
null);
_history.Enqueue(worldDelta);
foreach (var subscriber in _subscribers.Values.ToList())
{
subscriber.Channel.Writer.TryWrite(FilterDeltaForScope(worldDelta, subscriber.Scope));
}
}
private void PublishSnapshotRefreshUnsafe(
string eventKind,
string eventMessage,
string entityKind,
string entityId,
string scopeKind = "universe",
string? scopeEntityId = null)
{
_sequence += 1;
var eventTime = DateTimeOffset.UtcNow;
var worldDelta = new WorldDelta(
_sequence,
_world.TickIntervalMs,
_world.OrbitalTimeSeconds,
_orbitalSimulation,
eventTime,
true,
[new SimulationEventRecord(entityKind, entityId, eventKind, eventMessage, eventTime, "world", scopeKind, scopeEntityId)],
[],
[],
[],
[],
[],
[],
[],
[],
[],
[],
null);
_history.Enqueue(worldDelta);
while (_history.Count > DeltaHistoryLimit)
{
_history.Dequeue();
}
foreach (var subscriber in _subscribers.Values.ToList())
{
subscriber.Channel.Writer.TryWrite(FilterDeltaForScope(worldDelta, subscriber.Scope));
}
}
private ShipSnapshot? GetShipSnapshotUnsafe(string shipId) =>
_engine.BuildSnapshot(_world, _sequence).Ships.FirstOrDefault(ship => ship.Id == shipId);
private PlayerFactionSnapshot? GetPlayerFactionSnapshotUnsafe() =>
_playerFactionProjection.ToSnapshot(_playerFaction.TryGetDomain(_playerStateStore, GetCurrentPlayerKey()));
private FactionRuntime CreatePlayerOwnedFactionUnsafe(PlayerFactionRuntime player, RaceDefinition race)
{
var playerFaction = new FactionRuntime
{
Id = player.SovereignFactionId,
Label = player.PersonaName ?? player.Label,
Color = ResolvePlayerFactionColor(race.Id),
Credits = 25000f,
};
_world.Factions.Add(playerFaction);
var policy = _worldSeedingService.CreatePolicies([playerFaction]).Single();
var templateFaction = _staticData.FactionDefinitions.Values
.Where(candidate => string.Equals(candidate.RaceId, race.Id, StringComparison.Ordinal))
.OrderBy(candidate => candidate.Id, StringComparer.Ordinal)
.Select(candidate => _world.Factions.FirstOrDefault(worldFaction => string.Equals(worldFaction.Id, candidate.Id, StringComparison.Ordinal)))
.FirstOrDefault(candidate => candidate is not null);
if (templateFaction?.DefaultPolicySetId is { } racePolicyId
&& _world.Policies.FirstOrDefault(candidate => candidate.Id == racePolicyId) is { } racePolicy)
{
policy.TradeAccessPolicy = racePolicy.TradeAccessPolicy;
policy.DockingAccessPolicy = racePolicy.DockingAccessPolicy;
policy.ConstructionAccessPolicy = racePolicy.ConstructionAccessPolicy;
policy.OperationalRangePolicy = racePolicy.OperationalRangePolicy;
policy.CombatEngagementPolicy = racePolicy.CombatEngagementPolicy;
policy.FleeHullRatio = racePolicy.FleeHullRatio;
policy.AvoidHostileSystems = racePolicy.AvoidHostileSystems;
foreach (var systemId in racePolicy.BlacklistedSystemIds)
{
policy.BlacklistedSystemIds.Add(systemId);
}
}
_world.Policies.Add(policy);
var factionCommander = CreateFactionCommander(playerFaction);
_world.Commanders.Add(factionCommander);
playerFaction.CommanderIds.Add(factionCommander.Id);
return playerFaction;
}
private string ResolveStarterSystemIdUnsafe()
{
return _world.Systems
.Select(system => system.Definition.Id)
.OrderBy(systemId => systemId, StringComparer.Ordinal)
.FirstOrDefault()
?? throw new InvalidOperationException("No systems are available for player onboarding.");
}
private void SpawnPlayerStarterShipUnsafe(FactionRuntime playerFaction, string systemId)
{
var request = new SpawnShipCommandRequest(
playerFaction.Id,
systemId,
StarterPlayerShipId,
Idle);
var system = _world.Systems.First(candidate => string.Equals(candidate.Definition.Id, request.SystemId, StringComparison.Ordinal));
var definition = ResolveShipDefinition(request, playerFaction.Id);
var shipId = $"ship-{playerFaction.Id}-{definition.Id}-{Guid.NewGuid():N}".ToLowerInvariant();
var spawnPosition = ResolveSpawnPosition(system.Definition.Id);
var defaultBehavior = CreateSpawnBehavior(request, definition, system.Definition.Id, null);
var spatialState = SpatialBuilder.CreateInitialShipSpatialState(system.Definition.Id, spawnPosition, _world.Anchors);
var localPosition = spatialState.LocalPosition ?? Vector3.Zero;
var ship = new ShipRuntime
{
Id = shipId,
SystemId = system.Definition.Id,
Definition = definition,
FactionId = playerFaction.Id,
Position = localPosition,
TargetPosition = localPosition,
SpatialState = spatialState,
DefaultBehavior = defaultBehavior,
Skills = ShipBootstrapPolicy.CreateSkills(definition),
Health = definition.Hull,
};
_world.Ships.Add(ship);
EnsureShipCommander(playerFaction, ship);
new GeopoliticalSimulationService().Update(_world, 0f, []);
}
private string ResolvePlayerFactionColor(string raceId) =>
raceId switch
{
"argon" => "#3b82f6",
"boron" => "#14b8a6",
"paranid" => "#eab308",
"split" => "#b91c1c",
"teladi" => "#22c55e",
"terran" => "#38bdf8",
"xenon" => "#9ca3af",
_ => "#94a3b8",
};
private string GetCurrentPlayerKey() => _playerIdentityResolver.GetRequiredEffectivePlayerId().ToString("N");
private bool CanCurrentActorAccessGm() => _playerIdentityResolver.CanAccessGm();
private string GetCurrentActorSourceId() =>
_playerIdentityResolver.GetCurrentPlayerId()?.ToString("N") ?? "gm";
private void ValidateShipOrderRequestUnsafe(string shipId, ShipOrderCommandRequest request)
{
var ship = _world.Ships.FirstOrDefault(candidate => candidate.Id == shipId)
?? throw new InvalidOperationException($"Ship '{shipId}' was not found.");
if (!string.Equals(request.Kind, ShipOrderKinds.MineAndDeliver, StringComparison.Ordinal))
{
return;
}
if (!IsMiningShip(ship.Definition))
{
throw new InvalidOperationException($"{ship.Definition.Name} cannot accept Mine Resource because it does not have mining capability.");
}
if (string.IsNullOrWhiteSpace(request.ItemId))
{
throw new InvalidOperationException("Mine Resource requires a ware.");
}
if (!_world.ItemDefinitions.TryGetValue(request.ItemId, out var itemDefinition))
{
throw new InvalidOperationException($"Mine Resource references unknown ware '{request.ItemId}'.");
}
if (itemDefinition.CargoKind is null)
{
throw new InvalidOperationException($"Mine Resource ware '{request.ItemId}' is not mineable.");
}
if (!ship.Definition.SupportsCargoKind(itemDefinition.CargoKind.Value))
{
throw new InvalidOperationException($"{ship.Definition.Name} cannot mine '{request.ItemId}' because it cannot store '{itemDefinition.CargoKind.Value.ToDataValue()}'.");
}
}
private static void ApplyShipOrderRequest(ShipOrderRuntime order, ShipOrderUpdateCommandRequest request)
{
order.Priority = request.Priority;
order.InterruptCurrentPlan = request.InterruptCurrentPlan;
order.Label = request.Label;
order.TargetEntityId = request.TargetEntityId;
order.TargetSystemId = request.TargetSystemId;
order.TargetPosition = request.TargetPosition is null
? null
: new Vector3(request.TargetPosition.X, request.TargetPosition.Y, request.TargetPosition.Z);
order.SourceStationId = request.SourceStationId;
order.DestinationStationId = request.DestinationStationId;
order.ItemId = request.ItemId;
order.AnchorId = request.AnchorId;
order.ConstructionSiteId = request.ConstructionSiteId;
order.ModuleId = request.ModuleId;
order.WaitSeconds = MathF.Max(0f, request.WaitSeconds ?? 0f);
order.Radius = MathF.Max(0f, request.Radius ?? 0f);
order.MaxSystemRange = request.MaxSystemRange;
order.KnownStationsOnly = request.KnownStationsOnly ?? false;
order.Status = OrderStatus.Queued;
order.FailureReason = null;
}
private ShipRuntime? EnqueueGmShipOrderUnsafe(string shipId, ShipOrderCommandRequest request)
{
var ship = _world.Ships.FirstOrDefault(candidate => candidate.Id == shipId);
if (ship is null)
{
return null;
}
ship.OrderQueue.EnqueuePlayerOrder(new ShipOrderRuntime
{
Id = $"order-{ship.Id}-{Guid.NewGuid():N}",
Kind = request.Kind,
SourceKind = ShipOrderSourceKind.Player,
SourceId = GetCurrentActorSourceId(),
Priority = request.Priority,
InterruptCurrentPlan = request.InterruptCurrentPlan,
Label = request.Label,
TargetEntityId = request.TargetEntityId,
TargetSystemId = request.TargetSystemId,
TargetPosition = request.TargetPosition is null ? null : new Vector3(request.TargetPosition.X, request.TargetPosition.Y, request.TargetPosition.Z),
SourceStationId = request.SourceStationId,
DestinationStationId = request.DestinationStationId,
ItemId = request.ItemId,
AnchorId = request.AnchorId,
ConstructionSiteId = request.ConstructionSiteId,
ModuleId = request.ModuleId,
WaitSeconds = MathF.Max(0f, request.WaitSeconds ?? 0f),
Radius = MathF.Max(0f, request.Radius ?? 0f),
MaxSystemRange = request.MaxSystemRange,
KnownStationsOnly = request.KnownStationsOnly ?? false,
});
ship.ControlSourceKind = "gm-order";
ship.ControlSourceId = ship.OrderQueue.FindLeadingOrderForSource(ShipOrderSourceKind.Player)?.Id;
ship.ControlReason = request.Label ?? request.Kind;
ship.NeedsReplan = true;
ship.LastReplanReason = "gm-order-enqueued";
ship.LastDeltaSignature = string.Empty;
return ship;
}
private ShipRuntime? RemoveGmShipOrderUnsafe(string shipId, string orderId)
{
var ship = _world.Ships.FirstOrDefault(candidate => candidate.Id == shipId);
if (ship is null)
{
return null;
}
ship.OrderQueue.RemoveById(orderId);
ship.ControlSourceKind = ship.OrderQueue.HasOrdersFromSource(ShipOrderSourceKind.Player)
? "gm-order"
: "gm-manual";
ship.ControlSourceId = ship.OrderQueue.FindLeadingOrderForSource(ShipOrderSourceKind.Player)?.Id;
ship.ControlReason = ship.OrderQueue.GetLeadingOrderLabelForSource(ShipOrderSourceKind.Player)
?? "manual-gm-control";
ship.NeedsReplan = true;
ship.LastReplanReason = "gm-order-removed";
ship.LastDeltaSignature = string.Empty;
return ship;
}
private ShipRuntime? UpdateGmShipOrderUnsafe(string shipId, string orderId, ShipOrderUpdateCommandRequest request)
{
var ship = _world.Ships.FirstOrDefault(candidate => candidate.Id == shipId);
if (ship is null)
{
return null;
}
var order = ship.OrderQueue.FindById(orderId);
if (order is null || order.SourceKind != ShipOrderSourceKind.Player)
{
return null;
}
ApplyShipOrderRequest(order, request);
ship.ControlSourceKind = ship.OrderQueue.HasOrdersFromSource(ShipOrderSourceKind.Player)
? "gm-order"
: "gm-manual";
ship.ControlSourceId = ship.OrderQueue.FindLeadingOrderForSource(ShipOrderSourceKind.Player)?.Id;
ship.ControlReason = ship.OrderQueue.GetLeadingOrderLabelForSource(ShipOrderSourceKind.Player)
?? request.Label
?? request.Kind;
ship.NeedsReplan = true;
ship.LastReplanReason = "gm-order-updated";
ship.LastDeltaSignature = string.Empty;
return ship;
}
private ShipRuntime? ReorderGmShipOrderUnsafe(string shipId, string orderId, int targetIndex)
{
var ship = _world.Ships.FirstOrDefault(candidate => candidate.Id == shipId);
if (ship is null)
{
return null;
}
if (!ship.OrderQueue.TryMovePlayerOrder(orderId, targetIndex))
{
return ship;
}
ship.ControlSourceKind = ship.OrderQueue.HasOrdersFromSource(ShipOrderSourceKind.Player)
? "gm-order"
: "gm-manual";
ship.ControlSourceId = ship.OrderQueue.FindLeadingOrderForSource(ShipOrderSourceKind.Player)?.Id;
ship.ControlReason = ship.OrderQueue.GetLeadingOrderLabelForSource(ShipOrderSourceKind.Player)
?? "manual-gm-control";
ship.NeedsReplan = true;
ship.LastReplanReason = "gm-order-reordered";
ship.LastDeltaSignature = string.Empty;
return ship;
}
private ShipRuntime? ConfigureGmShipBehaviorUnsafe(string shipId, ShipDefaultBehaviorCommandRequest request)
{
var ship = _world.Ships.FirstOrDefault(candidate => candidate.Id == shipId);
if (ship is null)
{
return null;
}
ship.DefaultBehavior.Kind = request.Kind;
ship.DefaultBehavior.HomeSystemId = request.HomeSystemId ?? ship.SystemId;
ship.DefaultBehavior.HomeStationId = request.HomeStationId;
ship.DefaultBehavior.AreaSystemId = request.AreaSystemId;
ship.DefaultBehavior.TargetEntityId = request.TargetEntityId;
ship.DefaultBehavior.ItemId = request.ItemId;
ship.DefaultBehavior.PreferredAnchorId = request.PreferredAnchorId;
ship.DefaultBehavior.PreferredConstructionSiteId = request.PreferredConstructionSiteId;
ship.DefaultBehavior.PreferredModuleId = request.PreferredModuleId;
ship.DefaultBehavior.TargetPosition = request.TargetPosition is null
? null
: new Vector3(request.TargetPosition.X, request.TargetPosition.Y, request.TargetPosition.Z);
ship.DefaultBehavior.WaitSeconds = MathF.Max(0f, request.WaitSeconds ?? ship.DefaultBehavior.WaitSeconds);
ship.DefaultBehavior.Radius = MathF.Max(0f, request.Radius ?? ship.DefaultBehavior.Radius);
ship.DefaultBehavior.MaxSystemRange = Math.Max(0, request.MaxSystemRange ?? ship.DefaultBehavior.MaxSystemRange);
ship.DefaultBehavior.KnownStationsOnly = request.KnownStationsOnly ?? ship.DefaultBehavior.KnownStationsOnly;
ship.DefaultBehavior.PatrolPoints =
(request.PatrolPoints ?? [])
.Select(point => new Vector3(point.X, point.Y, point.Z))
.ToList();
ship.DefaultBehavior.PatrolIndex = 0;
ship.DefaultBehavior.RepeatOrders =
(request.RepeatOrders ?? [])
.Select(template => new ShipOrderTemplateRuntime
{
Kind = template.Kind,
Label = template.Label,
TargetEntityId = template.TargetEntityId,
TargetSystemId = template.TargetSystemId,
TargetPosition = template.TargetPosition is null ? null : new Vector3(template.TargetPosition.X, template.TargetPosition.Y, template.TargetPosition.Z),
SourceStationId = template.SourceStationId,
DestinationStationId = template.DestinationStationId,
ItemId = template.ItemId,
AnchorId = template.AnchorId,
ConstructionSiteId = template.ConstructionSiteId,
ModuleId = template.ModuleId,
WaitSeconds = template.WaitSeconds ?? 0f,
Radius = template.Radius ?? 0f,
MaxSystemRange = template.MaxSystemRange,
KnownStationsOnly = template.KnownStationsOnly ?? false,
})
.ToList();
ship.DefaultBehavior.RepeatIndex = 0;
ship.ControlSourceKind = "gm-manual";
ship.ControlSourceId = GetCurrentActorSourceId();
ship.ControlReason = request.Kind;
ship.NeedsReplan = true;
ship.LastReplanReason = "gm-behavior-updated";
ship.LastDeltaSignature = string.Empty;
return ship;
}
private static ShipOrderCommandRequest ToCommandRequest(ShipOrderUpdateCommandRequest request) =>
new(
request.Kind,
request.Priority,
request.InterruptCurrentPlan,
request.Label,
request.TargetEntityId,
request.TargetSystemId,
request.TargetPosition,
request.SourceStationId,
request.DestinationStationId,
request.ItemId,
request.AnchorId,
request.ConstructionSiteId,
request.ModuleId,
request.WaitSeconds,
request.Radius,
request.MaxSystemRange,
request.KnownStationsOnly);
private CommanderRuntime CreateFactionCommander(FactionRuntime faction) => new()
{
Id = $"commander-faction-{faction.Id}",
Kind = CommanderKind.Faction,
FactionId = faction.Id,
ControlledEntityId = faction.Id,
PolicySetId = faction.DefaultPolicySetId,
Doctrine = "strategic-control",
};
private void EnsureShipCommander(FactionRuntime faction, ShipRuntime ship)
{
var factionCommander = _world.Commanders.FirstOrDefault(candidate =>
string.Equals(candidate.Kind, CommanderKind.Faction, StringComparison.Ordinal)
&& string.Equals(candidate.FactionId, faction.Id, StringComparison.Ordinal));
if (factionCommander is null)
{
return;
}
var commander = new CommanderRuntime
{
Id = $"commander-ship-{ship.Id}",
Kind = CommanderKind.Ship,
FactionId = faction.Id,
ParentCommanderId = factionCommander.Id,
ControlledEntityId = ship.Id,
PolicySetId = factionCommander.PolicySetId,
Doctrine = "ship-control",
Skills = new CommanderSkillProfileRuntime
{
Leadership = Math.Clamp((ship.Skills.Navigation + ship.Skills.Combat + 1) / 2, 2, 5),
Coordination = Math.Clamp((ship.Skills.Trade + ship.Skills.Mining + 1) / 2, 2, 5),
Strategy = Math.Clamp((ship.Skills.Combat + ship.Skills.Construction + 1) / 2, 2, 5),
},
};
ship.CommanderId = commander.Id;
ship.PolicySetId = factionCommander.PolicySetId;
factionCommander.SubordinateCommanderIds.Add(commander.Id);
faction.CommanderIds.Add(commander.Id);
_world.Commanders.Add(commander);
}
private ShipDefinition ResolveShipDefinition(SpawnShipCommandRequest request, string factionId)
{
if (!string.IsNullOrWhiteSpace(request.ShipId))
{
return _staticData.ShipDefinitions.TryGetValue(request.ShipId, out var explicitDefinition)
? explicitDefinition
: throw new InvalidOperationException($"Ship '{request.ShipId}' is not defined in static data.");
}
return _staticData.ShipDefinitions.Values
.Where(IsMiningShip)
.OrderBy(definition => !definition.Owners.Contains(factionId, StringComparer.Ordinal))
.ThenBy(definition => !definition.SupportsCargoKind(StorageKind.Solid))
.ThenBy(definition => definition.Size != "small")
.ThenBy(definition => definition.Id, StringComparer.Ordinal)
.FirstOrDefault()
?? throw new InvalidOperationException("No mining ship definition is available in static data.");
}
private Vector3 ResolveSpawnPosition(string systemId)
{
var shipsInSystem = _world.Ships.Count(candidate => string.Equals(candidate.SystemId, systemId, StringComparison.Ordinal));
var angle = shipsInSystem * 0.73f;
return new Vector3(60f + (shipsInSystem * 12f), 0f, MathF.Sin(angle) * 34f);
}
private Vector3 ResolveStationSpawnPosition(string systemId)
{
var stationsInSystem = _world.Stations.Count(candidate => string.Equals(candidate.SystemId, systemId, StringComparison.Ordinal));
var angle = stationsInSystem * 0.91f;
var radius = 160f + (stationsInSystem * 42f);
return new Vector3(MathF.Cos(angle) * radius, 0f, MathF.Sin(angle) * radius);
}
private AnchorRuntime? ResolveNearestConstructibleAnchor(string systemId, Vector3 position)
{
var systemPosition = SimulationUnits.MetersToKilometers(position);
return _world.Anchors
.Where(candidate => string.Equals(candidate.SystemId, systemId, StringComparison.Ordinal))
.Where(candidate => SpatialBuilder.IsConstructibleAnchorKind(candidate.Kind))
.OrderBy(candidate => candidate.Position.DistanceTo(systemPosition))
.FirstOrDefault();
}
private string? ResolveNearestAnchorId(string systemId, Vector3 position) =>
ResolveNearestConstructibleAnchor(systemId, position)?.Id;
private IReadOnlyList<string> BuildStarterStationModules(string factionId, string objective)
{
var modules = new List<string>();
EnsureStationModule(modules, StarterStationLayoutResolver.ResolveDockModuleId(factionId, _staticData.ModuleDefinitions));
var powerModuleId = StarterStationLayoutResolver.ResolvePowerModuleId(factionId, _staticData.ModuleDefinitions);
EnsureStationModule(modules, powerModuleId);
var defaultContainerStorageModuleId = StarterStationLayoutResolver.ResolveRequiredStorageModuleIds(
powerModuleId,
factionId,
_staticData.ModuleDefinitions,
_staticData.ItemDefinitions,
_staticData.Recipes)
.FirstOrDefault(moduleId =>
{
return _staticData.ModuleDefinitions.TryGetValue(moduleId, out var definition)
&& definition is StorageModuleDefinition storageDefinition
&& storageDefinition.StorageKind == StorageKind.Container;
});
if (defaultContainerStorageModuleId is not null)
{
EnsureStationModule(modules, defaultContainerStorageModuleId);
}
var defaultSolidStorageModuleId = StarterStationLayoutResolver.ResolveRequiredStorageModuleIds(
powerModuleId,
factionId,
_staticData.ModuleDefinitions,
_staticData.ItemDefinitions,
_staticData.Recipes)
.FirstOrDefault(moduleId =>
{
return _staticData.ModuleDefinitions.TryGetValue(moduleId, out var definition)
&& definition is StorageModuleDefinition storageDefinition
&& storageDefinition.StorageKind == StorageKind.Solid;
});
if (defaultSolidStorageModuleId is not null)
{
EnsureStationModule(modules, defaultSolidStorageModuleId);
}
var objectiveModuleId = StarterStationLayoutResolver.ResolveObjectiveModuleId(objective, factionId, _staticData.ModuleDefinitions);
if (!string.IsNullOrWhiteSpace(objectiveModuleId))
{
EnsureStationModule(modules, objectiveModuleId);
foreach (var storageModuleId in StarterStationLayoutResolver.ResolveRequiredStorageModuleIds(
objectiveModuleId,
factionId,
_staticData.ModuleDefinitions,
_staticData.ItemDefinitions,
_staticData.Recipes))
{
EnsureStationModule(modules, storageModuleId);
}
}
return modules;
}
private static void EnsureStationModule(List<string> modules, string moduleId)
{
if (!modules.Contains(moduleId, StringComparer.Ordinal))
{
modules.Add(moduleId);
}
}
private int CountFactionStationsInSystem(string factionId, string systemId) =>
_world.Stations.Count(candidate =>
string.Equals(candidate.FactionId, factionId, StringComparison.Ordinal)
&& string.Equals(candidate.SystemId, systemId, StringComparison.Ordinal));
private static string ToTitleCaseToken(string value) =>
string.Join(" ",
value
.Split(['-', '_', ' '], StringSplitOptions.RemoveEmptyEntries)
.Select(part => part.Length == 0 ? part : char.ToUpperInvariant(part[0]) + part[1..]));
private static DefaultBehaviorRuntime CreateSpawnBehavior(
SpawnShipCommandRequest request,
ShipDefinition definition,
string systemId,
StationRuntime? homeStation)
{
var requestedBehavior = request.BehaviorKind?.Trim();
if (!string.IsNullOrWhiteSpace(requestedBehavior))
{
return new DefaultBehaviorRuntime
{
Kind = requestedBehavior,
HomeSystemId = systemId,
HomeStationId = homeStation?.Id,
AreaSystemId = systemId,
ItemId = string.Equals(requestedBehavior, LocalAutoMine, StringComparison.Ordinal) ? "ore" : null,
};
}
if (IsMiningShip(definition) && homeStation is not null)
{
return new DefaultBehaviorRuntime
{
Kind = LocalAutoMine,
HomeSystemId = systemId,
HomeStationId = homeStation.Id,
AreaSystemId = systemId,
};
}
if (IsMiningShip(definition))
{
return new DefaultBehaviorRuntime
{
Kind = LocalAutoMine,
HomeSystemId = systemId,
HomeStationId = null,
AreaSystemId = systemId,
ItemId = "ore",
};
}
return new DefaultBehaviorRuntime
{
Kind = HoldPosition,
HomeSystemId = systemId,
HomeStationId = homeStation?.Id,
AreaSystemId = systemId,
WaitSeconds = 4f,
Radius = 24f,
};
}
private static bool HasMeaningfulDelta(WorldDelta delta) =>
delta.RequiresSnapshotRefresh
|| delta.Events.Count > 0
|| delta.Celestials.Count > 0
|| delta.Nodes.Count > 0
|| delta.Stations.Count > 0
|| delta.Claims.Count > 0
|| delta.ConstructionSites.Count > 0
|| delta.MarketOrders.Count > 0
|| delta.Policies.Count > 0
|| delta.Ships.Count > 0
|| delta.Factions.Count > 0
|| delta.Geopolitics is not null;
private void Unsubscribe(Guid subscriberId)
{
lock (_sync)
{
if (!_subscribers.Remove(subscriberId, out var subscription))
{
return;
}
subscription.Channel.Writer.TryComplete();
}
}
private WorldDelta FilterDeltaForScope(WorldDelta delta, ObserverScope scope)
{
if (string.Equals(scope.ScopeKind, "universe", StringComparison.OrdinalIgnoreCase))
{
return delta with
{
Events = delta.Events.Select((evt) => EnrichEventScope(evt)).ToList(),
Scope = scope,
};
}
var systemFilter = scope.SystemId;
if (string.Equals(scope.ScopeKind, "local-anchor", StringComparison.OrdinalIgnoreCase) && systemFilter is null && scope.AnchorId is not null)
{
systemFilter = ResolveAnchorSystemId(scope.AnchorId);
}
return delta with
{
Events = delta.Events
.Select((evt) => EnrichEventScope(evt))
.Where((evt) => IsEventVisibleToScope(evt, scope, systemFilter))
.ToList(),
Celestials = delta.Celestials.Where((celestial) => systemFilter is null || celestial.SystemId == systemFilter).ToList(),
Anchors = delta.Anchors.Where((anchor) => systemFilter is null || anchor.SystemId == systemFilter).ToList(),
Nodes = delta.Nodes.Where((node) => systemFilter is null || node.SystemId == systemFilter).ToList(),
Stations = delta.Stations.Where((station) => systemFilter is null || station.SystemId == systemFilter).ToList(),
Claims = delta.Claims.Where((claim) => systemFilter is null || claim.SystemId == systemFilter).ToList(),
ConstructionSites = delta.ConstructionSites.Where((site) => systemFilter is null || site.SystemId == systemFilter).ToList(),
MarketOrders = delta.MarketOrders.Where((order) => IsOrderVisibleToScope(order, systemFilter)).ToList(),
Policies = string.Equals(scope.ScopeKind, "universe", StringComparison.OrdinalIgnoreCase) ? delta.Policies : [],
Ships = delta.Ships.Where((ship) => systemFilter is null || ship.SystemId == systemFilter).ToList(),
Factions = string.Equals(scope.ScopeKind, "universe", StringComparison.OrdinalIgnoreCase) ? delta.Factions : [],
Geopolitics = string.Equals(scope.ScopeKind, "universe", StringComparison.OrdinalIgnoreCase) ? delta.Geopolitics : null,
Scope = scope,
};
}
private SimulationEventRecord EnrichEventScope(SimulationEventRecord evt)
{
if (!string.Equals(evt.ScopeKind, "universe", StringComparison.OrdinalIgnoreCase) || evt.ScopeEntityId is not null)
{
return evt;
}
return evt.EntityKind switch
{
"ship" => WithEntityScope(evt, "system", _world.Ships.FirstOrDefault((ship) => ship.Id == evt.EntityId)?.SystemId),
"station" => WithEntityScope(evt, "system", _world.Stations.FirstOrDefault((station) => station.Id == evt.EntityId)?.SystemId),
"node" => WithEntityScope(evt, "system", _world.Nodes.FirstOrDefault((node) => node.Id == evt.EntityId)?.SystemId),
"celestial" => WithEntityScope(evt, "system", _world.Celestials.FirstOrDefault((c) => c.Id == evt.EntityId)?.SystemId),
"claim" => WithEntityScope(evt, "system", _world.Claims.FirstOrDefault((claim) => claim.Id == evt.EntityId)?.SystemId),
"construction-site" => WithEntityScope(evt, "system", _world.ConstructionSites.FirstOrDefault((site) => site.Id == evt.EntityId)?.SystemId),
"market-order" => WithEntityScope(evt, "system", ResolveMarketOrderSystemId(evt.EntityId)),
_ => evt,
};
}
private static SimulationEventRecord WithEntityScope(SimulationEventRecord evt, string scopeKind, string? scopeEntityId) =>
evt with
{
Family = evt.Kind.Contains("power", StringComparison.Ordinal) ? "power" :
evt.Kind.Contains("construction", StringComparison.Ordinal) ? "construction" :
evt.Kind.Contains("population", StringComparison.Ordinal) ? "population" :
evt.Kind.Contains("claim", StringComparison.Ordinal) ? "claim" :
"simulation",
ScopeKind = scopeKind,
ScopeEntityId = scopeEntityId,
};
private string? ResolveAnchorSystemId(string anchorId) =>
_world.Anchors.FirstOrDefault((anchor) => anchor.Id == anchorId)?.SystemId;
private string? ResolveMarketOrderSystemId(string orderId)
{
var order = _world.MarketOrders.FirstOrDefault((candidate) => candidate.Id == orderId);
if (order?.StationId is not null)
{
return _world.Stations.FirstOrDefault((station) => station.Id == order.StationId)?.SystemId;
}
if (order?.ConstructionSiteId is not null)
{
return _world.ConstructionSites.FirstOrDefault((site) => site.Id == order.ConstructionSiteId)?.SystemId;
}
return null;
}
private bool IsOrderVisibleToScope(MarketOrderDelta order, string? systemFilter)
{
if (systemFilter is null)
{
return true;
}
if (order.StationId is not null)
{
return _world.Stations.Any((station) => station.Id == order.StationId && station.SystemId == systemFilter);
}
if (order.ConstructionSiteId is not null)
{
return _world.ConstructionSites.Any((site) => site.Id == order.ConstructionSiteId && site.SystemId == systemFilter);
}
return false;
}
private static bool IsEventVisibleToScope(SimulationEventRecord evt, ObserverScope scope, string? systemFilter)
{
return scope.ScopeKind switch
{
"universe" => true,
"system" => evt.ScopeKind == "universe" || evt.ScopeEntityId == systemFilter,
"local-anchor" => evt.ScopeKind == "universe" || evt.ScopeEntityId == systemFilter,
_ => true,
};
}
private sealed record SubscriptionState(ObserverScope Scope, Channel<WorldDelta> Channel);
}