Files
space-game/apps/backend/Factions/Runtime/FactionRuntimeModels.cs

266 lines
9.2 KiB
C#

namespace SpaceGame.Api.Factions.Runtime;
public sealed class FactionRuntime
{
public required string Id { get; init; }
public required string Label { get; init; }
public required string Color { get; init; }
public float Credits { get; set; }
public float PopulationTotal { get; set; }
public float OreMined { get; set; }
public float GoodsProduced { get; set; }
public int ShipsBuilt { get; set; }
public int ShipsLost { get; set; }
public HashSet<string> CommanderIds { get; } = new(StringComparer.Ordinal);
public string? DefaultPolicySetId { get; set; }
public string LastDeltaSignature { get; set; } = string.Empty;
}
public sealed class CommanderRuntime
{
public required string Id { get; init; }
public required string Kind { get; set; }
public required string FactionId { get; init; }
public string? ParentCommanderId { get; set; }
public string? ControlledEntityId { get; set; }
public string? PolicySetId { get; set; }
public string? Doctrine { get; set; }
public List<string> Goals { get; } = [];
public string? ActiveGoalName { get; set; }
public string? ActiveActionName { get; set; }
public float ReplanTimer { get; set; }
public bool NeedsReplan { get; set; } = true;
public CommanderBehaviorRuntime? ActiveBehavior { get; set; }
public CommanderOrderRuntime? ActiveOrder { get; set; }
public CommanderTaskRuntime? ActiveTask { get; set; }
public HashSet<string> SubordinateCommanderIds { get; } = new(StringComparer.Ordinal);
public bool IsAlive { get; set; } = true;
public FactionPlanningState? LastStrategicAssessment { get; set; }
public IReadOnlyList<(string Name, float Priority)>? LastStrategicPriorities { get; set; }
public FactionBlackboardRuntime? FactionBlackboard { get; set; }
public List<FactionObjectiveRuntime> Objectives { get; } = [];
public List<FactionIssuedTaskRuntime> IssuedTasks { get; } = [];
public int PlanningCycle { get; set; }
}
public enum FactionObjectiveKind
{
DestroyFaction,
BootstrapWarIndustry,
BuildShipyard,
BuildAttackFleet,
EnsureCommoditySupply,
EnsureWaterSecurity,
EnsureMiningCapacity,
EnsureConstructionCapacity,
EnsureTransportCapacity,
}
public enum FactionObjectiveState
{
Planned,
Active,
Blocked,
Complete,
Failed,
Cancelled,
}
public enum FactionPlanStepKind
{
EnsureCommodityProduction,
EnsureShipyardSite,
ProduceFleet,
AttackFactionAssets,
EnsureWaterSupply,
EnsureMiningCapacity,
EnsureConstructionCapacity,
EnsureTransportCapacity,
MonitorExpansionProject,
}
public enum FactionPlanStepStatus
{
Planned,
Ready,
Running,
Blocked,
Complete,
Failed,
Cancelled,
}
public enum FactionIssuedTaskKind
{
ExpandIndustry,
ProduceShips,
AttackFactionAssets,
SustainWarIndustry,
}
public enum FactionIssuedTaskState
{
Planned,
Active,
Blocked,
Complete,
Cancelled,
}
public sealed class FactionObjectiveRuntime
{
public required string Id { get; init; }
public required string MergeKey { get; init; }
public required FactionObjectiveKind Kind { get; init; }
public FactionObjectiveState State { get; set; } = FactionObjectiveState.Planned;
public float Priority { get; set; }
public string? ParentObjectiveId { get; set; }
public string? TargetFactionId { get; set; }
public string? TargetSystemId { get; set; }
public string? TargetSiteId { get; set; }
public string? TargetRegionId { get; set; }
public string? CommodityId { get; set; }
public string? ModuleId { get; set; }
public int BudgetWeight { get; set; }
public int SlotCost { get; set; } = 1;
public int CreatedAtCycle { get; init; }
public int UpdatedAtCycle { get; set; }
public string? InvalidationReason { get; set; }
public string? BlockingReason { get; set; }
public HashSet<string> PrerequisiteObjectiveIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> AssignedAssetIds { get; } = new(StringComparer.Ordinal);
public List<FactionPlanStepRuntime> Steps { get; } = [];
}
public sealed class FactionPlanStepRuntime
{
public required string Id { get; init; }
public required string ObjectiveId { get; init; }
public required FactionPlanStepKind Kind { get; init; }
public FactionPlanStepStatus Status { get; set; } = FactionPlanStepStatus.Planned;
public float Priority { get; set; }
public string? CommodityId { get; set; }
public string? ModuleId { get; set; }
public string? TargetFactionId { get; set; }
public string? TargetSiteId { get; set; }
public string? StatusReason { get; set; }
public string? ExecutionBindingKind { get; set; }
public string? ExecutionBindingTargetId { get; set; }
public string? ExecutionBindingSummary { get; set; }
public string? BlockingReason { get; set; }
public string? Notes { get; set; }
public int LastEvaluatedCycle { get; set; }
public HashSet<string> DependencyStepIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> RequiredFacts { get; } = new(StringComparer.Ordinal);
public HashSet<string> ProducedFacts { get; } = new(StringComparer.Ordinal);
public HashSet<string> AssignedAssetIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> IssuedTaskIds { get; } = new(StringComparer.Ordinal);
}
public sealed class FactionIssuedTaskRuntime
{
public required string Id { get; init; }
public required string MergeKey { get; init; }
public required FactionIssuedTaskKind Kind { get; init; }
public required string ObjectiveId { get; init; }
public required string StepId { get; init; }
public FactionIssuedTaskState State { get; set; } = FactionIssuedTaskState.Planned;
public float Priority { get; set; }
public string? ShipRole { get; set; }
public string? CommodityId { get; set; }
public string? ModuleId { get; set; }
public string? TargetFactionId { get; set; }
public string? TargetSystemId { get; set; }
public string? TargetSiteId { get; set; }
public int CreatedAtCycle { get; init; }
public int UpdatedAtCycle { get; set; }
public string? BlockingReason { get; set; }
public string? Notes { get; set; }
public HashSet<string> AssignedAssetIds { get; } = new(StringComparer.Ordinal);
}
public sealed class FactionBlackboardRuntime
{
public int PlanCycle { get; set; }
public DateTimeOffset UpdatedAtUtc { get; set; }
public int TargetWarshipCount { get; set; }
public bool HasWarIndustrySupplyChain { get; set; }
public bool HasShipyard { get; set; }
public bool HasActiveExpansionProject { get; set; }
public string? ActiveExpansionCommodityId { get; set; }
public string? ActiveExpansionModuleId { get; set; }
public string? ActiveExpansionSiteId { get; set; }
public string? ActiveExpansionSystemId { get; set; }
public int EnemyFactionCount { get; set; }
public int EnemyShipCount { get; set; }
public int EnemyStationCount { get; set; }
public int MilitaryShipCount { get; set; }
public int MinerShipCount { get; set; }
public int TransportShipCount { get; set; }
public int ConstructorShipCount { get; set; }
public int ControlledSystemCount { get; set; }
public List<FactionCommoditySignalRuntime> CommoditySignals { get; } = [];
public List<FactionThreatSignalRuntime> ThreatSignals { get; } = [];
public HashSet<string> AvailableShipIds { get; } = new(StringComparer.Ordinal);
}
public sealed class FactionCommoditySignalRuntime
{
public required string ItemId { get; init; }
public float AvailableStock { get; set; }
public float OnHand { get; set; }
public float ProductionRatePerSecond { get; set; }
public float CommittedProductionRatePerSecond { get; set; }
public float UsageRatePerSecond { get; set; }
public float NetRatePerSecond { get; set; }
public float ProjectedNetRatePerSecond { get; set; }
public float LevelSeconds { get; set; }
public string Level { get; set; } = "unknown";
public float ProjectedProductionRatePerSecond { get; set; }
public float BuyBacklog { get; set; }
public float ReservedForConstruction { get; set; }
}
public sealed class FactionThreatSignalRuntime
{
public required string ScopeId { get; init; }
public required string ScopeKind { get; init; }
public int EnemyShipCount { get; set; }
public int EnemyStationCount { get; set; }
}
public sealed class CommanderBehaviorRuntime
{
public required string Kind { get; set; }
public string? Phase { get; set; }
public string? TargetEntityId { get; set; }
public string? ItemId { get; set; }
public string? NodeId { get; set; }
public string? StationId { get; set; }
public string? ModuleId { get; set; }
public string? AreaSystemId { get; set; }
public int PatrolIndex { get; set; }
}
public sealed class CommanderOrderRuntime
{
public required string Kind { get; init; }
public OrderStatus Status { get; set; } = OrderStatus.Accepted;
public string? TargetEntityId { get; set; }
public string? DestinationNodeId { get; set; }
public required string DestinationSystemId { get; init; }
public required Vector3 DestinationPosition { get; init; }
}
public sealed class CommanderTaskRuntime
{
public required string Kind { get; set; }
public WorkStatus Status { get; set; } = WorkStatus.Pending;
public string? TargetEntityId { get; set; }
public string? TargetSystemId { get; set; }
public string? TargetNodeId { get; set; }
public Vector3? TargetPosition { get; set; }
public float Threshold { get; set; }
}