Files
space-game/apps/backend/Auth/Simulation/LocalPasswordHasher.cs

43 lines
1.5 KiB
C#

using System.Security.Cryptography;
namespace SpaceGame.Api.Auth.Simulation;
public sealed class LocalPasswordHasher
{
private const int SaltSize = 16;
private const int KeySize = 32;
private const int IterationCount = 120_000;
public string HashPassword(string password)
{
ArgumentException.ThrowIfNullOrWhiteSpace(password);
Span<byte> salt = stackalloc byte[SaltSize];
RandomNumberGenerator.Fill(salt);
var hash = Rfc2898DeriveBytes.Pbkdf2(password, salt, IterationCount, HashAlgorithmName.SHA256, KeySize);
return $"pbkdf2-sha256${IterationCount}${Convert.ToBase64String(salt)}${Convert.ToBase64String(hash)}";
}
public bool VerifyPassword(string password, string encodedHash)
{
ArgumentException.ThrowIfNullOrWhiteSpace(password);
ArgumentException.ThrowIfNullOrWhiteSpace(encodedHash);
var parts = encodedHash.Split('$', StringSplitOptions.RemoveEmptyEntries);
if (parts.Length != 4 || !string.Equals(parts[0], "pbkdf2-sha256", StringComparison.Ordinal))
{
return false;
}
if (!int.TryParse(parts[1], out var iterations))
{
return false;
}
var salt = Convert.FromBase64String(parts[2]);
var expected = Convert.FromBase64String(parts[3]);
var actual = Rfc2898DeriveBytes.Pbkdf2(password, salt, iterations, HashAlgorithmName.SHA256, expected.Length);
return CryptographicOperations.FixedTimeEquals(actual, expected);
}
}