Files
space-game/apps/backend/Definitions/WorldDefinitions.cs
2026-03-28 11:38:33 -04:00

414 lines
14 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Text.Json.Serialization;
using SpaceGame.Api.Shared.Runtime;
using SpaceGame.Api.Universe.Simulation;
namespace SpaceGame.Api.Definitions;
public sealed class ConstructionDefinition
{
public string? RecipeId { get; set; }
public string FacilityCategory { get; set; } = "station";
public List<string> RequiredModules { get; set; } = [];
public List<RecipeInputDefinition> Requirements { get; set; } = [];
public float CycleTime { get; set; }
public float BatchSize { get; set; } = 1f;
public float ProductsPerHour { get; set; }
public float MaxEfficiency { get; set; } = 1f;
public int Priority { get; set; }
}
public sealed class ItemPriceDefinition
{
public float Min { get; set; }
public float Max { get; set; }
public float Avg { get; set; }
}
public sealed class ItemEffectDefinition
{
public required string Type { get; set; }
public float Product { get; set; }
}
public sealed class ItemProductionDefinition
{
public float Time { get; set; }
public float Amount { get; set; }
public string Method { get; set; } = "default";
public string Name { get; set; } = "Universal";
public List<RecipeInputDefinition> Wares { get; set; } = [];
public List<ItemEffectDefinition> Effects { get; set; } = [];
}
public sealed class StarDefinition
{
public string Kind { get; set; } = "main-sequence";
public required string Color { get; set; }
public required string Glow { get; set; }
public float Size { get; set; }
public float OrbitRadius { get; set; }
public float OrbitSpeed { get; set; }
public float OrbitPhaseAtEpoch { get; set; }
}
public sealed class MoonDefinition
{
public required string Label { get; set; }
public float Size { get; set; }
public required string Color { get; set; }
public float OrbitRadius { get; set; }
public float OrbitSpeed { get; set; }
public float OrbitPhaseAtEpoch { get; set; }
public float OrbitInclination { get; set; }
public float OrbitLongitudeOfAscendingNode { get; set; }
}
public sealed class SolarSystemDefinition
{
public required string Id { get; set; }
public required string Label { get; set; }
public required float[] Position { get; set; }
public required List<StarDefinition> Stars { get; set; }
public required AsteroidFieldDefinition AsteroidField { get; set; }
public required List<ResourceNodeDefinition> ResourceNodes { get; set; }
public required List<PlanetDefinition> Planets { get; set; }
}
public sealed class AsteroidFieldDefinition
{
public int DecorationCount { get; set; }
public float RadiusOffset { get; set; }
public float RadiusVariance { get; set; }
public float HeightVariance { get; set; }
}
public sealed class ResourceNodeDefinition
{
public string SourceKind { get; set; } = "local-space";
public string? AnchorReference { get; set; }
public float Angle { get; set; }
public float RadiusOffset { get; set; }
public float InclinationDegrees { get; set; }
public int? AnchorPlanetIndex { get; set; }
public int? AnchorMoonIndex { get; set; }
public float OreAmount { get; set; }
public required string ItemId { get; set; }
public int ShardCount { get; set; }
}
public sealed class ItemDefinition
{
public required string Id { get; set; }
public required string Name { get; set; }
public string Description { get; set; } = string.Empty;
[JsonIgnore]
public StorageKind? CargoKind { get; set; }
public float Volume { get; set; } = 1f;
public int Version { get; set; }
public string FactoryName { get; set; } = string.Empty;
public string Icon { get; set; } = string.Empty;
public string Group { get; set; } = string.Empty;
public ItemPriceDefinition? Price { get; set; }
public List<string> Illegal { get; set; } = [];
public List<ItemProductionDefinition> Production { get; set; } = [];
public ConstructionDefinition? Construction { get; set; }
[JsonPropertyName("transport")]
public string Transport
{
get => CargoKind?.ToDataValue() ?? string.Empty;
set => CargoKind = value.ToNullableStorageKind();
}
}
public sealed class RecipeOutputDefinition
{
public required string ItemId { get; set; }
public float Amount { get; set; }
}
public sealed class RecipeInputDefinition
{
public string ItemId { get; set; } = string.Empty;
public float Amount { get; set; }
[JsonPropertyName("ware")]
public string Ware
{
set => ItemId = value;
}
}
public sealed class ModuleDockDefinition
{
public int Capacity { get; set; }
public required string Size { get; set; }
}
public sealed class ModuleCargoDefinition
{
public float Max { get; set; }
public required string Type { get; set; }
}
public sealed class ModuleWorkforceDefinition
{
[JsonPropertyName("capacity")]
public float SupportedPopulation { get; set; }
[JsonPropertyName("max")]
public float RequiredWorkforce { get; set; }
public string Race { get; set; } = string.Empty;
}
public sealed class ModuleMountDefinition
{
public required string Group { get; set; }
public required string Size { get; set; }
public bool Hittable { get; set; }
public List<string> Types { get; set; } = [];
}
public sealed class ModuleBuildRecipeDefinition
{
public float Time { get; set; }
public float Amount { get; set; }
public string Method { get; set; } = "default";
public string Name { get; set; } = "Universal";
public List<RecipeInputDefinition> Wares { get; set; } = [];
}
public class ModuleDefinition
{
public ModuleDefinition()
{
}
[SetsRequiredMembers]
protected ModuleDefinition(ModuleDefinition source)
{
Id = source.Id;
Name = source.Name;
Description = source.Description;
Type = source.Type;
ModuleType = source.ModuleType;
ProductIds = [.. source.ProductIds];
Radius = source.Radius;
Hull = source.Hull;
Version = source.Version;
Macro = source.Macro;
MakerRace = source.MakerRace;
ExplosionDamage = source.ExplosionDamage;
Price = source.Price;
Owners = [.. source.Owners];
Cargo = source.Cargo;
SerializedWorkforce = source.SerializedWorkforce;
Docks = [.. source.Docks];
Shields = [.. source.Shields];
Turrets = [.. source.Turrets];
BuildRecipes = [.. source.BuildRecipes];
}
public required string Id { get; set; }
public required string Name { get; set; }
public string Description { get; set; } = string.Empty;
public required string Type { get; set; }
[JsonIgnore]
public ModuleType ModuleType { get; set; }
[JsonPropertyName("product")]
public List<string> ProductIds { get; set; } = [];
[JsonIgnore]
public virtual IReadOnlyList<string> ProductItemIds => [];
public float Radius { get; set; } = 12f;
public float Hull { get; set; } = 100f;
public int Version { get; set; }
public string Macro { get; set; } = string.Empty;
public string MakerRace { get; set; } = string.Empty;
public int ExplosionDamage { get; set; }
public ItemPriceDefinition? Price { get; set; }
public List<string> Owners { get; set; } = [];
public ModuleCargoDefinition? Cargo { get; set; }
[JsonPropertyName("workForce")]
public ModuleWorkforceDefinition? SerializedWorkforce { get; set; }
public List<ModuleDockDefinition> Docks { get; set; } = [];
public List<ModuleMountDefinition> Shields { get; set; } = [];
public List<ModuleMountDefinition> Turrets { get; set; } = [];
[JsonPropertyName("production")]
public List<ModuleBuildRecipeDefinition> BuildRecipes { get; set; } = [];
}
public abstract class ProductionLaneModuleDefinition : ModuleDefinition
{
[SetsRequiredMembers]
protected ProductionLaneModuleDefinition(ModuleDefinition source, float requiredWorkforce)
: base(source)
{
RequiredWorkforce = requiredWorkforce;
}
public float RequiredWorkforce { get; init; }
}
public sealed class ProductionModuleDefinition : ProductionLaneModuleDefinition
{
[SetsRequiredMembers]
internal ProductionModuleDefinition(ModuleDefinition source, float requiredWorkforce)
: base(source, requiredWorkforce)
{
ProductItemIds = [.. source.ProductIds];
}
public override IReadOnlyList<string> ProductItemIds { get; } = [];
}
public sealed class BuildModuleDefinition : ProductionLaneModuleDefinition
{
[SetsRequiredMembers]
internal BuildModuleDefinition(ModuleDefinition source, float requiredWorkforce)
: base(source, requiredWorkforce)
{
}
}
public sealed class HabitationModuleDefinition : ModuleDefinition
{
[SetsRequiredMembers]
internal HabitationModuleDefinition(ModuleDefinition source, float supportedPopulation)
: base(source)
{
SupportedPopulation = supportedPopulation;
}
public float SupportedPopulation { get; init; }
}
public sealed class StorageModuleDefinition : ModuleDefinition
{
[SetsRequiredMembers]
internal StorageModuleDefinition(ModuleDefinition source, StorageKind storageKind, float storageCapacity)
: base(source)
{
StorageKind = storageKind;
StorageCapacity = storageCapacity;
}
public StorageKind StorageKind { get; init; }
public float StorageCapacity { get; init; }
}
public sealed class ModuleRecipeDefinition
{
public required string ModuleId { get; set; }
public float Duration { get; set; }
public required List<RecipeInputDefinition> Inputs { get; set; }
}
public sealed class RecipeDefinition
{
public required string Id { get; set; }
public required string Label { get; set; }
public required string FacilityCategory { get; set; }
public float Duration { get; set; }
public int Priority { get; set; }
public List<string> RequiredModules { get; set; } = [];
public List<RecipeInputDefinition> Inputs { get; set; } = [];
public List<RecipeOutputDefinition> Outputs { get; set; } = [];
public string? ShipOutputId { get; set; }
}
public sealed class PlanetDefinition
{
public required string Label { get; set; }
public string PlanetType { get; set; } = "terrestrial";
public string Shape { get; set; } = "sphere";
public List<MoonDefinition> Moons { get; set; } = [];
public float OrbitRadius { get; set; }
public float OrbitSpeed { get; set; }
public float OrbitEccentricity { get; set; }
public float OrbitInclination { get; set; }
public float OrbitLongitudeOfAscendingNode { get; set; }
public float OrbitArgumentOfPeriapsis { get; set; }
public float OrbitPhaseAtEpoch { get; set; }
public float Size { get; set; }
public required string Color { get; set; }
public float Tilt { get; set; }
public bool HasRing { get; set; }
}
public sealed class ShipDefinition
{
public required string Id { get; set; }
public required string Label { get; set; }
public required string Kind { get; set; }
public required string Class { get; set; }
public float Speed { get; set; }
public float WarpSpeed { get; set; }
public float FtlSpeed { get; set; }
public float SpoolTime { get; set; }
public float CargoCapacity { get; set; }
[JsonIgnore]
public StorageKind? CargoKind { get; set; }
[JsonPropertyName("cargoKind")]
public string? SerializedCargoKind
{
get => CargoKind?.ToDataValue();
set => CargoKind = value.ToNullableStorageKind();
}
public required string Color { get; set; }
public required string HullColor { get; set; }
public float Size { get; set; }
public float MaxHealth { get; set; }
public List<string> Capabilities { get; set; } = [];
public ConstructionDefinition? Construction { get; set; }
}
public sealed class GameStartOptionsDefinition
{
public int Seed { get; set; } = 1;
public WorldGenerationOptions WorldGeneration { get; set; } = new();
}
public sealed class ScenarioDefinition
{
public GameStartOptionsDefinition GameStartOptions { get; set; } = new();
public required List<InitialStationDefinition> InitialStations { get; set; }
public required List<ShipFormationDefinition> ShipFormations { get; set; }
public required List<PatrolRouteDefinition> PatrolRoutes { get; set; }
public required MiningDefaultsDefinition MiningDefaults { get; set; }
}
public sealed class InitialStationDefinition
{
public required string SystemId { get; set; }
public string Label { get; set; } = "Orbital Station";
public string Color { get; set; } = "#8df0d2";
public string Objective { get; set; } = "general";
public List<string> StartingModules { get; set; } = [];
public string? FactionId { get; set; }
public int? PlanetIndex { get; set; }
public int? LagrangeSide { get; set; }
public float[]? Position { get; set; }
}
public sealed class ShipFormationDefinition
{
public required string ShipId { get; set; }
public int Count { get; set; }
public required float[] Center { get; set; }
public required string SystemId { get; set; }
public string? FactionId { get; set; }
public Dictionary<string, float> StartingInventory { get; set; } = new(StringComparer.Ordinal);
}
public sealed class PatrolRouteDefinition
{
public required string SystemId { get; set; }
public required List<float[]> Points { get; set; }
}
public sealed class MiningDefaultsDefinition
{
public required string NodeSystemId { get; set; }
public required string RefinerySystemId { get; set; }
}