Files
space-game/apps/backend/Simulation/Core/SimulationEngine.cs
2026-03-28 11:38:33 -04:00

148 lines
6.5 KiB
C#

namespace SpaceGame.Api.Simulation.Core;
public sealed class SimulationEngine
{
private readonly OrbitalSimulationOptions _orbitalSimulation;
private readonly OrbitalStateUpdater _orbitalStateUpdater;
private readonly InfrastructureSimulationService _infrastructureSimulation;
private readonly GeopoliticalSimulationService _geopolitics;
private readonly CommanderPlanningService _commanderPlanning;
private readonly PlayerFactionService _playerFaction;
private readonly StationSimulationService _stationSimulation;
private readonly StationLifecycleService _stationLifecycle;
private readonly ShipAiService _shipAi;
private readonly SimulationProjectionService _projection;
public SimulationEngine(OrbitalSimulationOptions? orbitalSimulation = null)
{
_orbitalSimulation = orbitalSimulation ?? new OrbitalSimulationOptions();
_orbitalStateUpdater = new OrbitalStateUpdater(_orbitalSimulation);
_infrastructureSimulation = new InfrastructureSimulationService();
_geopolitics = new GeopoliticalSimulationService();
_commanderPlanning = new CommanderPlanningService();
_playerFaction = new PlayerFactionService();
_stationSimulation = new StationSimulationService();
_stationLifecycle = new StationLifecycleService(_stationSimulation);
_shipAi = new ShipAiService();
_projection = new SimulationProjectionService(_orbitalSimulation);
}
public WorldDelta Tick(SimulationWorld world, float deltaSeconds, long sequence)
{
var nowUtc = DateTimeOffset.UtcNow;
var events = new List<SimulationEventRecord>();
var simulationDeltaSeconds = deltaSeconds * MathF.Max(world.Balance.SimulationSpeedMultiplier, 0.01f);
world.GeneratedAtUtc = nowUtc;
world.OrbitalTimeSeconds += simulationDeltaSeconds * _orbitalSimulation.SimulatedSecondsPerRealSecond;
_orbitalStateUpdater.Update(world);
_infrastructureSimulation.UpdateClaims(world, events);
_infrastructureSimulation.UpdateConstructionSites(world, events);
_geopolitics.Update(world, simulationDeltaSeconds, events);
_commanderPlanning.UpdateCommanders(world, simulationDeltaSeconds, events);
_playerFaction.Update(world, simulationDeltaSeconds, events);
_stationLifecycle.UpdateStations(world, simulationDeltaSeconds, events);
foreach (var ship in world.Ships.ToList())
{
if (ship.Health <= 0f)
{
continue;
}
var previousPosition = ship.Position;
_shipAi.UpdateShip(world, ship, simulationDeltaSeconds, events);
ship.Velocity = ship.Position.Subtract(previousPosition).Divide(simulationDeltaSeconds);
}
_orbitalStateUpdater.SyncSpatialState(world);
CleanupDestroyedEntities(world, events);
return _projection.BuildDelta(world, sequence, events);
}
public WorldSnapshot BuildSnapshot(SimulationWorld world, long sequence) =>
_projection.BuildSnapshot(world, sequence);
public void PrimeDeltaBaseline(SimulationWorld world) =>
_projection.PrimeDeltaBaseline(world);
internal static float GetShipCargoAmount(ShipRuntime ship) =>
SimulationRuntimeSupport.GetShipCargoAmount(ship);
private static void CleanupDestroyedEntities(SimulationWorld world, ICollection<SimulationEventRecord> events)
{
foreach (var ship in world.Ships.Where(candidate => candidate.Health <= 0f).ToList())
{
CreateWreck(world, "ship", ship.Id, ship.SystemId, ship.Position, ship.Definition.CargoCapacity + (ship.Definition.MaxHealth * 0.08f));
world.Ships.Remove(ship);
if (ship.DockedStationId is not null && world.Stations.FirstOrDefault(station => station.Id == ship.DockedStationId) is { } dockedStation)
{
dockedStation.DockedShipIds.Remove(ship.Id);
dockedStation.DockingPadAssignments.Remove(ship.AssignedDockingPadIndex ?? -1);
}
if (world.Factions.FirstOrDefault(candidate => candidate.Id == ship.FactionId) is { } faction)
{
faction.ShipsLost += 1;
}
if (ship.CommanderId is not null && world.Commanders.FirstOrDefault(candidate => candidate.Id == ship.CommanderId) is { } commander)
{
commander.IsAlive = false;
}
events.Add(new SimulationEventRecord("ship", ship.Id, "destroyed", $"{ship.Definition.Label} was destroyed.", DateTimeOffset.UtcNow));
}
foreach (var station in world.Stations.Where(candidate => candidate.Health <= 0f).ToList())
{
CreateWreck(world, "station", station.Id, station.SystemId, station.Position, station.MaxHealth * 0.12f);
world.Stations.Remove(station);
if (station.CelestialId is not null && world.Celestials.FirstOrDefault(candidate => candidate.Id == station.CelestialId) is { } celestial)
{
celestial.OccupyingStructureId = null;
}
foreach (var claim in world.Claims.Where(candidate => candidate.CelestialId == station.CelestialId))
{
claim.Health = 0f;
claim.State = ClaimStateKinds.Destroyed;
}
foreach (var site in world.ConstructionSites.Where(candidate => candidate.StationId == station.Id))
{
site.State = ConstructionSiteStateKinds.Destroyed;
}
events.Add(new SimulationEventRecord("station", station.Id, "destroyed", $"{station.Label} was destroyed.", DateTimeOffset.UtcNow));
}
}
private static void CreateWreck(SimulationWorld world, string sourceKind, string sourceEntityId, string systemId, Vector3 position, float amount)
{
var itemId = world.ItemDefinitions.ContainsKey("scrapmetal")
? "scrapmetal"
: world.ItemDefinitions.ContainsKey("rawscrap")
? "rawscrap"
: world.ItemDefinitions.Keys.OrderBy(id => id, StringComparer.Ordinal).FirstOrDefault();
if (itemId is null || amount <= 0.01f)
{
return;
}
world.Wrecks.Add(new WreckRuntime
{
Id = $"wreck-{sourceKind}-{sourceEntityId}",
SourceKind = sourceKind,
SourceEntityId = sourceEntityId,
SystemId = systemId,
Position = position,
ItemId = itemId,
RemainingAmount = amount,
MaxAmount = amount,
});
}
}