Files
space-game/apps/backend/Simulation/Model/SimulationWorld.cs

29 lines
1.5 KiB
C#

using SpaceGame.Simulation.Api.Data;
namespace SpaceGame.Simulation.Api.Simulation;
public sealed class SimulationWorld
{
public required string Label { get; init; }
public required int Seed { get; init; }
public required BalanceDefinition Balance { get; init; }
public required List<SystemRuntime> Systems { get; init; }
public required List<ResourceNodeRuntime> Nodes { get; init; }
public required List<NodeRuntime> SpatialNodes { get; init; }
public required List<LocalBubbleRuntime> LocalBubbles { get; init; }
public required List<StationRuntime> Stations { get; init; }
public required List<ShipRuntime> Ships { get; init; }
public required List<FactionRuntime> Factions { get; init; }
public required List<CommanderRuntime> Commanders { get; init; }
public required List<ClaimRuntime> Claims { get; init; }
public required List<ConstructionSiteRuntime> ConstructionSites { get; init; }
public required List<MarketOrderRuntime> MarketOrders { get; init; }
public required List<PolicySetRuntime> Policies { get; init; }
public required Dictionary<string, ShipDefinition> ShipDefinitions { get; init; }
public required Dictionary<string, ItemDefinition> ItemDefinitions { get; init; }
public required Dictionary<string, ModuleRecipeDefinition> ModuleRecipes { get; init; }
public required Dictionary<string, RecipeDefinition> Recipes { get; init; }
public int TickIntervalMs { get; init; } = 200;
public DateTimeOffset GeneratedAtUtc { get; set; }
}