312 lines
14 KiB
C#
312 lines
14 KiB
C#
using static SpaceGame.Api.Shared.Runtime.ShipBehaviorKinds;
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namespace SpaceGame.Api.PlayerFaction.Runtime;
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public sealed class PlayerFactionRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string? PersonaName { get; set; }
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public string? RaceId { get; set; }
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public required string SovereignFactionId { get; set; }
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public bool RequiresOnboarding { get; set; } = true;
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public string Status { get; set; } = "active";
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public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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public PlayerAssetRegistryRuntime AssetRegistry { get; set; } = new();
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public PlayerStrategicIntentRuntime StrategicIntent { get; set; } = new();
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public List<PlayerFleetRuntime> Fleets { get; } = [];
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public List<PlayerTaskForceRuntime> TaskForces { get; } = [];
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public List<PlayerStationGroupRuntime> StationGroups { get; } = [];
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public List<PlayerEconomicRegionRuntime> EconomicRegions { get; } = [];
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public List<PlayerFrontRuntime> Fronts { get; } = [];
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public List<PlayerReserveGroupRuntime> Reserves { get; } = [];
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public List<PlayerFactionPolicyRuntime> Policies { get; } = [];
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public List<PlayerAutomationPolicyRuntime> AutomationPolicies { get; } = [];
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public List<PlayerReinforcementPolicyRuntime> ReinforcementPolicies { get; } = [];
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public List<PlayerProductionProgramRuntime> ProductionPrograms { get; } = [];
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public List<PlayerDirectiveRuntime> Directives { get; } = [];
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public List<PlayerAssignmentRuntime> Assignments { get; } = [];
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public List<PlayerDecisionLogEntryRuntime> DecisionLog { get; } = [];
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public List<PlayerAlertRuntime> Alerts { get; } = [];
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public string LastDeltaSignature { get; set; } = string.Empty;
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}
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public sealed class PlayerAssetRegistryRuntime
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{
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public HashSet<string> ShipIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> StationIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> CommanderIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> ClaimIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> ConstructionSiteIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> PolicySetIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> FleetIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> TaskForceIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> StationGroupIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> EconomicRegionIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> FrontIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> ReserveIds { get; } = new(StringComparer.Ordinal);
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}
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public sealed class PlayerStrategicIntentRuntime
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{
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public string StrategicPosture { get; set; } = "balanced";
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public string EconomicPosture { get; set; } = "delegated";
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public string MilitaryPosture { get; set; } = "layered-defense";
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public string LogisticsPosture { get; set; } = "stable";
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public float DesiredReserveRatio { get; set; } = 0.2f;
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public bool AllowDelegatedCombatAutomation { get; set; } = true;
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public bool AllowDelegatedEconomicAutomation { get; set; } = true;
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public string? Notes { get; set; }
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}
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public sealed class PlayerFleetRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string Status { get; set; } = "active";
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public string Role { get; set; } = "general-purpose";
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public string? CommanderId { get; set; }
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public string? FrontId { get; set; }
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public string? HomeSystemId { get; set; }
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public string? HomeStationId { get; set; }
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public string? PolicyId { get; set; }
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public string? AutomationPolicyId { get; set; }
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public string? ReinforcementPolicyId { get; set; }
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public List<string> AssetIds { get; } = [];
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public List<string> TaskForceIds { get; } = [];
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public List<string> DirectiveIds { get; } = [];
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerTaskForceRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string Status { get; set; } = "active";
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public string Role { get; set; } = "task-force";
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public string? FleetId { get; set; }
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public string? CommanderId { get; set; }
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public string? FrontId { get; set; }
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public string? PolicyId { get; set; }
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public string? AutomationPolicyId { get; set; }
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public List<string> AssetIds { get; } = [];
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public List<string> DirectiveIds { get; } = [];
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerStationGroupRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string Status { get; set; } = "active";
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public string Role { get; set; } = "industrial-group";
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public string? EconomicRegionId { get; set; }
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public string? PolicyId { get; set; }
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public string? AutomationPolicyId { get; set; }
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public List<string> StationIds { get; } = [];
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public List<string> DirectiveIds { get; } = [];
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public List<string> FocusItemIds { get; } = [];
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerEconomicRegionRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string Status { get; set; } = "active";
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public string Role { get; set; } = "balanced-region";
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public string? SharedEconomicRegionId { get; set; }
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public string? PolicyId { get; set; }
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public string? AutomationPolicyId { get; set; }
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public List<string> SystemIds { get; } = [];
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public List<string> StationGroupIds { get; } = [];
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public List<string> DirectiveIds { get; } = [];
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerFrontRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string Status { get; set; } = "active";
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public float Priority { get; set; } = 50f;
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public string Posture { get; set; } = "hold";
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public string? SharedFrontLineId { get; set; }
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public string? TargetFactionId { get; set; }
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public List<string> SystemIds { get; } = [];
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public List<string> FleetIds { get; } = [];
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public List<string> ReserveIds { get; } = [];
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public List<string> DirectiveIds { get; } = [];
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerReserveGroupRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string Status { get; set; } = "ready";
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public string ReserveKind { get; set; } = "military";
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public string? HomeSystemId { get; set; }
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public string? PolicyId { get; set; }
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public List<string> AssetIds { get; } = [];
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public List<string> FrontIds { get; } = [];
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerFactionPolicyRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string ScopeKind { get; set; } = "player-faction";
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public string? ScopeId { get; set; }
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public string? PolicySetId { get; set; }
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public bool AllowDelegatedCombat { get; set; } = true;
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public bool AllowDelegatedTrade { get; set; } = true;
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public float ReserveCreditsRatio { get; set; } = 0.2f;
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public float ReserveMilitaryRatio { get; set; } = 0.2f;
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public string TradeAccessPolicy { get; set; } = "owner-and-allies";
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public string DockingAccessPolicy { get; set; } = "owner-and-allies";
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public string ConstructionAccessPolicy { get; set; } = "owner-only";
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public string OperationalRangePolicy { get; set; } = "unrestricted";
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public string CombatEngagementPolicy { get; set; } = "defensive";
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public bool AvoidHostileSystems { get; set; } = true;
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public float FleeHullRatio { get; set; } = 0.35f;
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public HashSet<string> BlacklistedSystemIds { get; } = new(StringComparer.Ordinal);
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public string? Notes { get; set; }
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerAutomationPolicyRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string ScopeKind { get; set; } = "player-faction";
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public string? ScopeId { get; set; }
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public bool Enabled { get; set; } = true;
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public string BehaviorKind { get; set; } = Idle;
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public bool UseOrders { get; set; }
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public string? StagingOrderKind { get; set; }
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public int MaxSystemRange { get; set; }
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public bool KnownStationsOnly { get; set; }
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public float Radius { get; set; } = 24f;
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public float WaitSeconds { get; set; } = 3f;
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public string? PreferredItemId { get; set; }
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public string? Notes { get; set; }
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public List<ShipOrderTemplateRuntime> RepeatOrders { get; } = [];
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerReinforcementPolicyRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string ScopeKind { get; set; } = "player-faction";
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public string? ScopeId { get; set; }
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public string ShipKind { get; set; } = "military";
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public int DesiredAssetCount { get; set; }
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public int MinimumReserveCount { get; set; }
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public bool AutoTransferReserves { get; set; } = true;
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public bool AutoQueueProduction { get; set; } = true;
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public string? SourceReserveId { get; set; }
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public string? TargetFrontId { get; set; }
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public string? Notes { get; set; }
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerProductionProgramRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string Status { get; set; } = "active";
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public string Kind { get; set; } = "ship-production";
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public string? TargetShipKind { get; set; }
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public string? TargetModuleId { get; set; }
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public string? TargetItemId { get; set; }
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public int TargetCount { get; set; }
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public int CurrentCount { get; set; }
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public string? StationGroupId { get; set; }
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public string? ReinforcementPolicyId { get; set; }
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public string? Notes { get; set; }
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerDirectiveRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; set; }
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public string Status { get; set; } = "active";
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public string Kind { get; set; } = "hold";
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public string ScopeKind { get; set; } = "asset";
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public string ScopeId { get; set; } = string.Empty;
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public string? TargetEntityId { get; set; }
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public string? TargetSystemId { get; set; }
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public Vector3? TargetPosition { get; set; }
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public string? HomeSystemId { get; set; }
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public string? HomeStationId { get; set; }
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public string? SourceStationId { get; set; }
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public string? DestinationStationId { get; set; }
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public string BehaviorKind { get; set; } = Idle;
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public bool UseOrders { get; set; }
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public string? StagingOrderKind { get; set; }
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public string? ItemId { get; set; }
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public string? PreferredAnchorId { get; set; }
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public string? PreferredConstructionSiteId { get; set; }
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public string? PreferredModuleId { get; set; }
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public int Priority { get; set; } = 50;
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public float Radius { get; set; } = 24f;
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public float WaitSeconds { get; set; } = 3f;
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public int MaxSystemRange { get; set; }
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public bool KnownStationsOnly { get; set; }
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public List<Vector3> PatrolPoints { get; } = [];
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public List<ShipOrderTemplateRuntime> RepeatOrders { get; } = [];
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public string? PolicyId { get; set; }
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public string? AutomationPolicyId { get; set; }
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public string? Notes { get; set; }
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public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerAssignmentRuntime
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{
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public required string Id { get; init; }
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public required string AssetKind { get; set; }
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public required string AssetId { get; set; }
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public string? FleetId { get; set; }
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public string? TaskForceId { get; set; }
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public string? StationGroupId { get; set; }
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public string? EconomicRegionId { get; set; }
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public string? FrontId { get; set; }
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public string? ReserveId { get; set; }
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public string? DirectiveId { get; set; }
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public string? PolicyId { get; set; }
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public string? AutomationPolicyId { get; set; }
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public string Role { get; set; } = "line";
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public string Status { get; set; } = "active";
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public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerDecisionLogEntryRuntime
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{
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public required string Id { get; init; }
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public required string Kind { get; set; }
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public required string Summary { get; set; }
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public string? RelatedEntityKind { get; set; }
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public string? RelatedEntityId { get; set; }
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public DateTimeOffset OccurredAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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public sealed class PlayerAlertRuntime
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{
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public required string Id { get; init; }
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public required string Kind { get; set; }
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public required string Severity { get; set; }
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public required string Summary { get; set; }
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public string? AssetKind { get; set; }
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public string? AssetId { get; set; }
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public string? RelatedDirectiveId { get; set; }
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public string Status { get; set; } = "open";
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public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
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}
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