731 lines
24 KiB
TypeScript
731 lines
24 KiB
TypeScript
import * as THREE from "three";
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import {
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ACTIVE_SYSTEM_DETAIL_SCALE,
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MOON_RENDER_SCALE,
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PLANET_RENDER_SCALE,
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STAR_RENDER_SCALE,
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} from "./viewerConstants";
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import type {
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CelestialSnapshot,
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ClaimSnapshot,
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ConstructionSiteSnapshot,
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MoonSnapshot,
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PlanetSnapshot,
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ResourceDepositSnapshot,
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ResourceNodeSnapshot,
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ShipSnapshot,
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StationSnapshot,
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SystemSnapshot,
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} from "./contracts";
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import type { MoonVisual } from "./viewerTypes";
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import {
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celestialRenderRadius,
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computeMoonLocalPosition,
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computeMoonRenderRadius,
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computePlanetLocalPosition,
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scaleLocalVector,
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starHaloOpacity,
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toThreeVector,
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} from "./viewerMath";
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import { createSceneNode } from "./viewerScenePrimitives";
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import type { SceneNode } from "./viewerScenePrimitives";
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export function createNodeMesh(node: ResourceNodeSnapshot): SceneNode {
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const isGas = node.sourceKind === "gas-cloud" || node.itemId === "gas";
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const mesh = new THREE.Mesh(
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isGas ? new THREE.SphereGeometry(18, 14, 14) : new THREE.IcosahedronGeometry(12, 0),
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new THREE.MeshStandardMaterial({
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color: isGas ? 0x7fd6ff : 0xd2b07a,
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flatShading: !isGas,
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transparent: isGas,
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opacity: isGas ? 0.68 : 1,
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emissive: new THREE.Color(isGas ? 0x7fd6ff : 0xd2b07a).multiplyScalar(isGas ? 0.22 : 0.05),
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}),
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);
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mesh.position.copy(toThreeVector(node.localPosition));
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mesh.scale.setScalar(0.8 + (node.oreRemaining / Math.max(node.maxOre, 1)) * 0.6);
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return createSceneNode(mesh);
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}
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export function createResourceDepositMesh(deposit: ResourceDepositSnapshot, node: ResourceNodeSnapshot): SceneNode {
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const isGas = node.sourceKind === "gas-cloud" || node.itemId === "gas";
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const oreRatio = deposit.maxOre <= 0.01 ? 0 : deposit.oreRemaining / deposit.maxOre;
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const mesh = new THREE.Mesh(
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isGas ? new THREE.SphereGeometry(10, 12, 12) : new THREE.DodecahedronGeometry(8 + (oreRatio * 5), 0),
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new THREE.MeshStandardMaterial({
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color: isGas ? 0x7fd6ff : 0xc9a165,
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flatShading: !isGas,
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transparent: isGas,
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opacity: isGas ? 0.55 : 1,
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emissive: new THREE.Color(isGas ? 0x7fd6ff : 0xc9a165).multiplyScalar(isGas ? 0.18 : 0.05),
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}),
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);
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mesh.position.copy(toThreeVector(deposit.localPosition));
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return createSceneNode(mesh);
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}
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export function createCelestialMesh(node: CelestialSnapshot, celestialColor: (kind: string) => string): SceneNode {
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const color = celestialColor(node.kind);
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return createSceneNode(new THREE.Mesh(
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new THREE.OctahedronGeometry(0.08, 0),
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new THREE.MeshStandardMaterial({
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color,
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emissive: new THREE.Color(color).multiplyScalar(0.16),
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roughness: 0.35,
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metalness: 0.45,
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}),
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));
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}
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export function createClaimMesh(claim: ClaimSnapshot): SceneNode {
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return createSceneNode(new THREE.Mesh(
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new THREE.ConeGeometry(9, 20, 4),
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new THREE.MeshStandardMaterial({
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color: claim.state === "active" ? 0xff7f50 : 0xff5b5b,
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emissive: new THREE.Color(claim.state === "active" ? 0xff7f50 : 0xff5b5b).multiplyScalar(0.16),
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roughness: 0.4,
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metalness: 0.28,
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}),
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));
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}
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export function createConstructionSiteMesh(site: ConstructionSiteSnapshot): SceneNode {
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return createSceneNode(new THREE.Mesh(
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new THREE.TorusKnotGeometry(7, 2.2, 54, 8),
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new THREE.MeshStandardMaterial({
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color: site.state === "completed" ? 0x46d37f : 0x9df29c,
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emissive: new THREE.Color(site.state === "completed" ? 0x46d37f : 0x9df29c).multiplyScalar(0.15),
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roughness: 0.34,
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metalness: 0.48,
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}),
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));
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}
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export function createStarCluster(system: SystemSnapshot): SceneNode {
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const root = new THREE.Group();
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for (const [index, star] of system.stars.entries()) {
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const renderedSize = celestialRenderRadius(star.size, 0.00018, 40, 0.62);
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const offset = system.stars.length > 1
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? (index === 0
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? new THREE.Vector3(-renderedSize * 0.55, 0, 0)
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: new THREE.Vector3(renderedSize * 0.75, renderedSize * 0.08, 0))
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: new THREE.Vector3(0, 0, 0);
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const mesh = new THREE.Mesh(
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new THREE.SphereGeometry(renderedSize, 24, 24),
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new THREE.MeshBasicMaterial({ color: star.color }),
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);
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const halo = new THREE.Mesh(
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new THREE.SphereGeometry(renderedSize * 1.45, 20, 20),
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new THREE.MeshBasicMaterial({
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color: star.color,
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transparent: true,
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opacity: starHaloOpacity(star.kind),
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side: THREE.BackSide,
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}),
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);
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mesh.position.copy(offset);
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halo.position.copy(offset);
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root.add(mesh, halo);
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}
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return createSceneNode(root);
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}
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export function createPlanetRing(planet: PlanetSnapshot): SceneNode {
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const renderedPlanetRadius = celestialRenderRadius(planet.size, 0.00012, 0.03, 0.62);
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const ring = new THREE.Mesh(
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new THREE.RingGeometry(renderedPlanetRadius * 1.35, renderedPlanetRadius * 2.15, 48),
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new THREE.MeshBasicMaterial({
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color: 0xdac89a,
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transparent: true,
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opacity: 0.42,
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side: THREE.DoubleSide,
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}),
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);
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ring.rotation.x = Math.PI / 2;
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ring.rotation.z = THREE.MathUtils.degToRad(planet.orbitInclination * 0.25);
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return createSceneNode(ring);
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}
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function createMoonOrbit(moon: MoonSnapshot): SceneNode {
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const segments = 64;
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const period = (2 * Math.PI) / Math.max(Math.abs(moon.orbitSpeed), 1e-6);
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const points: THREE.Vector3[] = [];
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for (let i = 0; i <= segments; i++) {
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points.push(
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scaleLocalVector(computeMoonLocalPosition(moon, (i / segments) * period))
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.multiplyScalar(ACTIVE_SYSTEM_DETAIL_SCALE),
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);
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}
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return createSceneNode(new THREE.LineLoop(
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new THREE.BufferGeometry().setFromPoints(points),
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new THREE.LineBasicMaterial({
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color: moon.color,
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transparent: true,
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opacity: 0,
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depthWrite: false,
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depthTest: false,
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}),
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));
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}
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export function createMoonVisuals(planet: PlanetSnapshot, documentRef: Document): MoonVisual[] {
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return planet.moons.map((moon, moonIndex) => {
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const moonSize = computeMoonRenderRadius(moon);
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const mesh = new THREE.Mesh(
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new THREE.SphereGeometry(moonSize, 12, 12),
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new THREE.MeshStandardMaterial({
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color: moon.color,
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roughness: 0.96,
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metalness: 0.02,
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}),
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);
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const baseColor = new THREE.Color(moon.color);
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const hsl = { h: 0, s: 0, l: 0 };
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baseColor.getHSL(hsl);
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const iconColor = new THREE.Color().setHSL(hsl.h, Math.max(hsl.s, 0.4), 0.72).getStyle();
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const iconBaseScale = 72;
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const icon = createTacticalIcon(documentRef, iconColor, iconBaseScale);
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return {
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systemId: "",
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planetIndex: -1,
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moonIndex,
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mesh: createSceneNode(mesh),
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icon,
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iconBaseScale,
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orbit: createMoonOrbit(moon),
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};
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});
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}
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export function createPlanetOrbit(planet: PlanetSnapshot): SceneNode {
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const segments = 96;
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const points: THREE.Vector3[] = [];
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for (let i = 0; i <= segments; i++) {
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const phase = (i / segments) * 360;
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points.push(scaleLocalVector(computePlanetLocalPosition(planet, 0, phase)).multiplyScalar(ACTIVE_SYSTEM_DETAIL_SCALE));
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}
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return createSceneNode(new THREE.LineLoop(
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new THREE.BufferGeometry().setFromPoints(points),
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new THREE.LineBasicMaterial({
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color: planet.color,
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transparent: true,
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opacity: 0.22,
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depthWrite: false,
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depthTest: false,
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}),
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));
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}
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export function createStationMesh(station: StationSnapshot): SceneNode {
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const mesh = new THREE.Mesh(
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new THREE.CylinderGeometry(24, 24, 18, 10),
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new THREE.MeshStandardMaterial({ color: station.color, emissive: new THREE.Color(station.color).multiplyScalar(0.1) }),
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);
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mesh.rotation.x = Math.PI / 2;
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mesh.position.copy(toThreeVector(station.localPosition));
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return createSceneNode(mesh);
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}
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export function createShipMesh(ship: ShipSnapshot, size: number, length: number, color: string): SceneNode {
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const geometry = new THREE.ConeGeometry(size, length, 7);
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geometry.rotateX(Math.PI / 2);
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const mesh = new THREE.Mesh(
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geometry,
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new THREE.MeshStandardMaterial({
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color,
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emissive: new THREE.Color(color).multiplyScalar(0.18),
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}),
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);
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mesh.position.copy(toThreeVector(ship.localPosition));
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return createSceneNode(mesh);
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}
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function createStarGlowTexture(documentRef: Document): THREE.CanvasTexture {
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const canvas = documentRef.createElement("canvas");
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canvas.width = 128;
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canvas.height = 128;
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const context = canvas.getContext("2d");
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if (!context) {
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throw new Error("Unable to create star glow texture");
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}
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const gradient = context.createRadialGradient(64, 64, 0, 64, 64, 64);
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gradient.addColorStop(0, "rgba(255,255,255,1)");
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gradient.addColorStop(0.14, "rgba(255,255,255,0.95)");
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gradient.addColorStop(0.35, "rgba(255,255,255,0.42)");
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gradient.addColorStop(0.68, "rgba(180,205,255,0.1)");
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gradient.addColorStop(1, "rgba(0,0,0,0)");
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context.fillStyle = gradient;
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context.fillRect(0, 0, 128, 128);
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const texture = new THREE.CanvasTexture(canvas);
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texture.needsUpdate = true;
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return texture;
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}
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function createStarSparkleTexture(documentRef: Document): THREE.CanvasTexture {
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const canvas = documentRef.createElement("canvas");
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canvas.width = 128;
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canvas.height = 128;
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const context = canvas.getContext("2d");
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if (!context) {
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throw new Error("Unable to create star sparkle texture");
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}
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context.clearRect(0, 0, 128, 128);
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context.translate(64, 64);
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context.lineCap = "round";
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const bloom = context.createRadialGradient(0, 0, 0, 0, 0, 48);
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bloom.addColorStop(0, "rgba(255,255,255,0.95)");
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bloom.addColorStop(0.3, "rgba(255,255,255,0.24)");
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bloom.addColorStop(1, "rgba(0,0,0,0)");
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context.fillStyle = bloom;
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context.beginPath();
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context.arc(0, 0, 48, 0, Math.PI * 2);
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context.fill();
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context.strokeStyle = "rgba(255,255,255,0.75)";
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context.lineWidth = 4;
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context.beginPath();
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context.moveTo(-38, 0);
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context.lineTo(38, 0);
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context.moveTo(0, -38);
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context.lineTo(0, 38);
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context.stroke();
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context.rotate(Math.PI / 4);
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context.strokeStyle = "rgba(255,255,255,0.35)";
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context.lineWidth = 2;
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context.beginPath();
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context.moveTo(-28, 0);
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context.lineTo(28, 0);
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context.moveTo(0, -28);
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context.lineTo(0, 28);
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context.stroke();
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const texture = new THREE.CanvasTexture(canvas);
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texture.needsUpdate = true;
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return texture;
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}
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function sampleBackdropStarColor(): THREE.Color {
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const roll = Math.random();
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if (roll < 0.1) {
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return new THREE.Color().setHSL(0.08, THREE.MathUtils.randFloat(0.65, 0.9), THREE.MathUtils.randFloat(0.78, 0.9));
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}
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if (roll < 0.28) {
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return new THREE.Color().setHSL(0.58, THREE.MathUtils.randFloat(0.28, 0.55), THREE.MathUtils.randFloat(0.78, 0.9));
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}
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if (roll < 0.92) {
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return new THREE.Color().setHSL(0.61, THREE.MathUtils.randFloat(0.08, 0.3), THREE.MathUtils.randFloat(0.84, 0.97));
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}
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return new THREE.Color().setHSL(0.76, THREE.MathUtils.randFloat(0.25, 0.48), THREE.MathUtils.randFloat(0.78, 0.88));
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}
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function createStarPointLayer(radius: number, starCount: number, size: number, opacity: number): THREE.Points {
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const positions = new Float32Array(starCount * 3);
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const colors = new Float32Array(starCount * 3);
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for (let index = 0; index < starCount; index += 1) {
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const direction = new THREE.Vector3(
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THREE.MathUtils.randFloatSpread(2),
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THREE.MathUtils.randFloatSpread(2),
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THREE.MathUtils.randFloatSpread(2),
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).normalize().multiplyScalar(radius * THREE.MathUtils.randFloat(0.83, 1));
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const color = sampleBackdropStarColor().multiplyScalar(THREE.MathUtils.randFloat(0.55, 1.2));
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positions[index * 3] = direction.x;
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positions[index * 3 + 1] = direction.y;
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positions[index * 3 + 2] = direction.z;
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colors[index * 3] = color.r;
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colors[index * 3 + 1] = color.g;
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colors[index * 3 + 2] = color.b;
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}
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
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geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3));
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return new THREE.Points(
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geometry,
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new THREE.PointsMaterial({
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size,
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sizeAttenuation: false,
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vertexColors: true,
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transparent: true,
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opacity,
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depthWrite: false,
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blending: THREE.AdditiveBlending,
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fog: false,
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}),
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);
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}
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export function createBackdropStars(documentRef: Document): THREE.Group {
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const radius = 36000;
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const root = new THREE.Group();
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root.add(
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createStarPointLayer(radius, 2800, 1.15, 0.5),
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createStarPointLayer(radius, 900, 1.9, 0.85),
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createStarPointLayer(radius, 240, 3.1, 0.95),
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);
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const glowTexture = createStarGlowTexture(documentRef);
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const sparkleTexture = createStarSparkleTexture(documentRef);
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for (let index = 0; index < 72; index += 1) {
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const direction = new THREE.Vector3(
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THREE.MathUtils.randFloatSpread(2),
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THREE.MathUtils.randFloatSpread(2),
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THREE.MathUtils.randFloatSpread(2),
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).normalize().multiplyScalar(radius * THREE.MathUtils.randFloat(0.84, 0.98));
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const color = sampleBackdropStarColor().multiplyScalar(THREE.MathUtils.randFloat(0.9, 1.45));
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const glow = new THREE.Sprite(new THREE.SpriteMaterial({
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map: glowTexture,
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color,
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transparent: true,
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opacity: THREE.MathUtils.randFloat(0.5, 0.95),
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depthWrite: false,
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blending: THREE.AdditiveBlending,
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fog: false,
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}));
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const sparkle = new THREE.Sprite(new THREE.SpriteMaterial({
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map: sparkleTexture,
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color: color.clone().lerp(new THREE.Color(0xffffff), 0.35),
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transparent: true,
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opacity: THREE.MathUtils.randFloat(0.2, 0.55),
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depthWrite: false,
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blending: THREE.AdditiveBlending,
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fog: false,
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}));
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const glowScale = THREE.MathUtils.randFloat(120, 260);
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glow.position.copy(direction);
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glow.scale.set(glowScale, glowScale, 1);
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sparkle.position.copy(direction);
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sparkle.material.rotation = THREE.MathUtils.randFloat(0, Math.PI);
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sparkle.scale.set(glowScale * THREE.MathUtils.randFloat(0.9, 1.4), glowScale * THREE.MathUtils.randFloat(0.9, 1.4), 1);
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root.add(glow, sparkle);
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}
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return root;
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}
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export function createPlanetTexture(color: string, seed: number, documentRef: Document): THREE.CanvasTexture {
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const W = 256, H = 128;
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const canvas = documentRef.createElement("canvas");
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canvas.width = W;
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canvas.height = H;
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const ctx = canvas.getContext("2d");
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if (!ctx) throw new Error("Unable to create planet texture");
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const imageData = ctx.createImageData(W, H);
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const base = new THREE.Color(color);
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function hash(x: number, y: number): number {
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const n = Math.sin(x * 127.1 + y * 311.7 + seed * 74.3) * 43758.5453;
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return n - Math.floor(n);
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}
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function smoothNoise(x: number, y: number): number {
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const ix = Math.floor(x), iy = Math.floor(y);
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const fx = x - ix, fy = y - iy;
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const ux = fx * fx * (3 - 2 * fx), uy = fy * fy * (3 - 2 * fy);
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const a = hash(ix, iy), b = hash(ix + 1, iy);
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const c = hash(ix, iy + 1), d = hash(ix + 1, iy + 1);
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return a + (b - a) * ux + (c - a) * uy + (a - b - c + d) * ux * uy;
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}
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function fbm(x: number, y: number): number {
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let v = 0, amp = 0.5, freq = 1;
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for (let i = 0; i < 5; i++) { v += smoothNoise(x * freq, y * freq) * amp; amp *= 0.5; freq *= 2; }
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return v;
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}
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for (let y = 0; y < H; y++) {
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for (let x = 0; x < W; x++) {
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const nx = (x / W) * 5, ny = (y / H) * 3;
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const turb = fbm(nx + 0.1, ny + 0.1) - 0.5;
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const band = Math.sin((y / H * 10 + turb * 3) * Math.PI);
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const light = 0.62 + band * 0.38;
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const idx = (y * W + x) * 4;
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imageData.data[idx] = Math.min(255, base.r * 255 * light);
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imageData.data[idx + 1] = Math.min(255, base.g * 255 * light);
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imageData.data[idx + 2] = Math.min(255, base.b * 255 * light);
|
|
imageData.data[idx + 3] = 255;
|
|
}
|
|
}
|
|
|
|
ctx.putImageData(imageData, 0, 0);
|
|
const texture = new THREE.CanvasTexture(canvas);
|
|
texture.wrapS = THREE.RepeatWrapping;
|
|
texture.needsUpdate = true;
|
|
return texture;
|
|
}
|
|
|
|
export function createNebulaTexture(documentRef: Document): THREE.CanvasTexture {
|
|
const canvas = documentRef.createElement("canvas");
|
|
canvas.width = 512;
|
|
canvas.height = 512;
|
|
const context = canvas.getContext("2d");
|
|
if (!context) {
|
|
throw new Error("Unable to create nebula texture");
|
|
}
|
|
|
|
const palettes = [
|
|
["rgba(80,220,255,0.24)", "rgba(120,110,255,0.18)", "rgba(255,255,255,0.14)"],
|
|
["rgba(255,130,205,0.24)", "rgba(110,170,255,0.16)", "rgba(255,240,255,0.12)"],
|
|
["rgba(120,255,205,0.2)", "rgba(100,160,255,0.18)", "rgba(255,255,255,0.1)"],
|
|
];
|
|
|
|
context.clearRect(0, 0, 512, 512);
|
|
|
|
for (let layer = 0; layer < palettes.length; layer += 1) {
|
|
for (let index = 0; index < 18; index += 1) {
|
|
const x = THREE.MathUtils.randFloat(40, 472);
|
|
const y = THREE.MathUtils.randFloat(40, 472);
|
|
const radius = THREE.MathUtils.randFloat(55, 180);
|
|
const [core, mid, edge] = palettes[layer];
|
|
const puff = context.createRadialGradient(x, y, 0, x, y, radius);
|
|
puff.addColorStop(0, core);
|
|
puff.addColorStop(0.4, mid);
|
|
puff.addColorStop(0.78, edge);
|
|
puff.addColorStop(1, "rgba(0,0,0,0)");
|
|
context.fillStyle = puff;
|
|
context.beginPath();
|
|
context.arc(x, y, radius, 0, Math.PI * 2);
|
|
context.fill();
|
|
}
|
|
}
|
|
|
|
for (let index = 0; index < 36; index += 1) {
|
|
const x = THREE.MathUtils.randFloat(50, 462);
|
|
const y = THREE.MathUtils.randFloat(50, 462);
|
|
const radius = THREE.MathUtils.randFloat(18, 60);
|
|
const glow = context.createRadialGradient(x, y, 0, x, y, radius);
|
|
glow.addColorStop(0, "rgba(255,255,255,0.12)");
|
|
glow.addColorStop(0.4, "rgba(255,255,255,0.05)");
|
|
glow.addColorStop(1, "rgba(0,0,0,0)");
|
|
context.fillStyle = glow;
|
|
context.beginPath();
|
|
context.arc(x, y, radius, 0, Math.PI * 2);
|
|
context.fill();
|
|
}
|
|
|
|
// Feather the entire texture toward the borders so large sprites do not show a card-like cutoff.
|
|
const edgeFade = context.createRadialGradient(256, 256, 86, 256, 256, 256);
|
|
edgeFade.addColorStop(0, "rgba(255,255,255,1)");
|
|
edgeFade.addColorStop(0.58, "rgba(255,255,255,0.96)");
|
|
edgeFade.addColorStop(0.82, "rgba(255,255,255,0.42)");
|
|
edgeFade.addColorStop(1, "rgba(255,255,255,0)");
|
|
context.globalCompositeOperation = "destination-in";
|
|
context.fillStyle = edgeFade;
|
|
context.fillRect(0, 0, 512, 512);
|
|
context.globalCompositeOperation = "source-over";
|
|
|
|
const texture = new THREE.CanvasTexture(canvas);
|
|
texture.needsUpdate = true;
|
|
return texture;
|
|
}
|
|
|
|
export function createNebulaClouds(texture: THREE.Texture): THREE.Sprite[] {
|
|
const seeds = [
|
|
{ direction: new THREE.Vector3(0.76, 0.28, -0.58), color: "#5bd4ff", scale: 24000, opacity: 0.22, rotation: 0.18 },
|
|
{ direction: new THREE.Vector3(0.7, 0.34, -0.54), color: "#93b3ff", scale: 18000, opacity: 0.16, rotation: -0.22 },
|
|
{ direction: new THREE.Vector3(-0.58, 0.24, -0.78), color: "#ff8cc6", scale: 22000, opacity: 0.2, rotation: 0.34 },
|
|
{ direction: new THREE.Vector3(-0.48, 0.14, -0.86), color: "#8a8dff", scale: 16000, opacity: 0.14, rotation: -0.4 },
|
|
{ direction: new THREE.Vector3(0.24, -0.46, -0.85), color: "#79ffd6", scale: 20000, opacity: 0.17, rotation: 0.52 },
|
|
{ direction: new THREE.Vector3(-0.34, 0.58, 0.74), color: "#79b7ff", scale: 26000, opacity: 0.16, rotation: -0.12 },
|
|
];
|
|
|
|
return seeds.map((seed, index) => {
|
|
const sprite = new THREE.Sprite(new THREE.SpriteMaterial({
|
|
map: texture,
|
|
transparent: true,
|
|
opacity: seed.opacity,
|
|
depthWrite: false,
|
|
color: seed.color,
|
|
blending: THREE.AdditiveBlending,
|
|
fog: false,
|
|
}));
|
|
sprite.position.copy(seed.direction.normalize().multiplyScalar(23000 + index * 1800));
|
|
sprite.material.rotation = seed.rotation;
|
|
sprite.scale.set(seed.scale, seed.scale * THREE.MathUtils.randFloat(0.52, 0.78), 1);
|
|
return sprite;
|
|
});
|
|
}
|
|
|
|
export function createTacticalIcon(documentRef: Document, color: string, size: number): SceneNode {
|
|
const canvas = documentRef.createElement("canvas");
|
|
canvas.width = 64;
|
|
canvas.height = 64;
|
|
const context = canvas.getContext("2d");
|
|
if (!context) {
|
|
throw new Error("Unable to create tactical icon");
|
|
}
|
|
|
|
context.clearRect(0, 0, 64, 64);
|
|
context.strokeStyle = color;
|
|
context.lineWidth = 5;
|
|
context.beginPath();
|
|
context.arc(32, 32, 18, 0, Math.PI * 2);
|
|
context.stroke();
|
|
|
|
const texture = new THREE.CanvasTexture(canvas);
|
|
const sprite = new THREE.Sprite(new THREE.SpriteMaterial({
|
|
map: texture,
|
|
transparent: true,
|
|
depthWrite: false,
|
|
depthTest: false,
|
|
color: "#ffffff",
|
|
}));
|
|
sprite.scale.setScalar(size);
|
|
sprite.visible = false;
|
|
return createSceneNode(sprite);
|
|
}
|
|
|
|
export function createShipTacticalIcon(documentRef: Document, color: string, size: number): SceneNode {
|
|
const canvas = documentRef.createElement("canvas");
|
|
canvas.width = 128;
|
|
canvas.height = 192;
|
|
const context = canvas.getContext("2d");
|
|
if (!context) {
|
|
throw new Error("Unable to create ship tactical icon");
|
|
}
|
|
|
|
context.clearRect(0, 0, canvas.width, canvas.height);
|
|
context.lineCap = "round";
|
|
context.lineJoin = "round";
|
|
context.strokeStyle = color;
|
|
context.fillStyle = "rgba(7, 16, 30, 0.8)";
|
|
context.lineWidth = 6;
|
|
|
|
context.globalAlpha = 0.92;
|
|
context.beginPath();
|
|
context.moveTo(64, 182);
|
|
context.lineTo(64, 108);
|
|
context.stroke();
|
|
|
|
context.globalAlpha = 1;
|
|
context.beginPath();
|
|
context.arc(64, 70, 26, 0, Math.PI * 2);
|
|
context.fill();
|
|
context.stroke();
|
|
|
|
context.beginPath();
|
|
context.moveTo(64, 34);
|
|
context.lineTo(64, 49);
|
|
context.stroke();
|
|
|
|
context.beginPath();
|
|
context.moveTo(64, 91);
|
|
context.lineTo(64, 106);
|
|
context.stroke();
|
|
|
|
context.beginPath();
|
|
context.moveTo(28, 70);
|
|
context.lineTo(43, 70);
|
|
context.stroke();
|
|
|
|
context.beginPath();
|
|
context.moveTo(85, 70);
|
|
context.lineTo(100, 70);
|
|
context.stroke();
|
|
|
|
context.beginPath();
|
|
context.moveTo(44, 116);
|
|
context.lineTo(64, 136);
|
|
context.lineTo(84, 116);
|
|
context.stroke();
|
|
|
|
const texture = new THREE.CanvasTexture(canvas);
|
|
const sprite = new THREE.Sprite(new THREE.SpriteMaterial({
|
|
map: texture,
|
|
transparent: true,
|
|
depthWrite: false,
|
|
depthTest: false,
|
|
color: "#ffffff",
|
|
fog: false,
|
|
}));
|
|
sprite.center.set(0.5, 0.08);
|
|
sprite.scale.set(size * 1.2, size * 1.8, 1);
|
|
sprite.visible = false;
|
|
return createSceneNode(sprite);
|
|
}
|
|
|
|
|
|
export function createStarDot(documentRef: Document, color: string): SceneNode {
|
|
const canvas = documentRef.createElement("canvas");
|
|
canvas.width = 32;
|
|
canvas.height = 32;
|
|
const context = canvas.getContext("2d");
|
|
if (!context) {
|
|
throw new Error("Unable to create star dot canvas");
|
|
}
|
|
|
|
context.clearRect(0, 0, 32, 32);
|
|
context.fillStyle = color;
|
|
context.beginPath();
|
|
context.arc(16, 16, 12, 0, Math.PI * 2);
|
|
context.fill();
|
|
|
|
const texture = new THREE.CanvasTexture(canvas);
|
|
const sprite = new THREE.Sprite(new THREE.SpriteMaterial({
|
|
map: texture,
|
|
transparent: true,
|
|
depthWrite: false,
|
|
depthTest: false,
|
|
color: "#ffffff",
|
|
fog: false,
|
|
}));
|
|
sprite.scale.setScalar(4);
|
|
sprite.visible = false;
|
|
return createSceneNode(sprite);
|
|
}
|
|
|
|
export function createShellReticle(documentRef: Document, color: string, size: number): SceneNode {
|
|
const canvas = documentRef.createElement("canvas");
|
|
canvas.width = 128;
|
|
canvas.height = 128;
|
|
const context = canvas.getContext("2d");
|
|
if (!context) {
|
|
throw new Error("Unable to create shell reticle");
|
|
}
|
|
|
|
context.clearRect(0, 0, 128, 128);
|
|
context.strokeStyle = color;
|
|
context.lineWidth = 6;
|
|
context.globalAlpha = 0.58;
|
|
context.beginPath();
|
|
context.arc(64, 64, 48, 0.12 * Math.PI, 0.34 * Math.PI);
|
|
context.stroke();
|
|
context.beginPath();
|
|
context.arc(64, 64, 48, 0.62 * Math.PI, 0.84 * Math.PI);
|
|
context.stroke();
|
|
context.beginPath();
|
|
context.arc(64, 64, 48, 1.12 * Math.PI, 1.34 * Math.PI);
|
|
context.stroke();
|
|
context.beginPath();
|
|
context.arc(64, 64, 48, 1.62 * Math.PI, 1.84 * Math.PI);
|
|
context.stroke();
|
|
|
|
const texture = new THREE.CanvasTexture(canvas);
|
|
const material = new THREE.SpriteMaterial({
|
|
map: texture,
|
|
transparent: true,
|
|
depthWrite: false,
|
|
depthTest: false,
|
|
color,
|
|
opacity: 1,
|
|
blending: THREE.AdditiveBlending,
|
|
fog: false,
|
|
});
|
|
const sprite = createSceneNode(new THREE.Sprite(material));
|
|
sprite.setScaleScalar(size);
|
|
sprite.setVisible(false);
|
|
sprite.setRenderOrder(1000);
|
|
return sprite;
|
|
}
|