Files
space-game/apps/backend/Universe/Scenario/WorldSeedingService.cs

457 lines
15 KiB
C#

using static SpaceGame.Api.Universe.Scenario.LoaderSupport;
namespace SpaceGame.Api.Universe.Scenario;
internal sealed class WorldSeedingService
{
internal List<FactionRuntime> CreateFactions(
IReadOnlyCollection<StationRuntime> stations,
IReadOnlyCollection<ShipRuntime> ships)
{
var factionIds = stations
.Select(station => station.FactionId)
.Concat(ships.Select(ship => ship.FactionId))
.Where(factionId => !string.IsNullOrWhiteSpace(factionId))
.Distinct(StringComparer.Ordinal)
.OrderBy(factionId => factionId, StringComparer.Ordinal)
.ToList();
if (factionIds.Count == 0)
{
factionIds.Add(DefaultFactionId);
}
return factionIds.Select(CreateFaction).ToList();
}
internal void BootstrapFactionEconomy(
IReadOnlyCollection<FactionRuntime> factions,
IReadOnlyCollection<StationRuntime> stations)
{
foreach (var faction in factions)
{
faction.Credits = MathF.Max(faction.Credits, MinimumFactionCredits);
var ownedStations = stations
.Where(station => station.FactionId == faction.Id)
.ToList();
var refineries = ownedStations
.Where(station => string.Equals(StationSimulationService.DetermineStationRole(station), "refinery", StringComparison.Ordinal))
.ToList();
if (refineries.Count > 0)
{
foreach (var refinery in refineries)
{
refinery.Inventory["refinedmetals"] = MathF.Max(GetInventoryAmount(refinery.Inventory, "refinedmetals"), MinimumRefineryStock);
}
if (refineries.All(station => GetInventoryAmount(station.Inventory, "ore") < MinimumRefineryOre))
{
refineries[0].Inventory["ore"] = MinimumRefineryOre;
}
}
foreach (var shipyard in ownedStations.Where(station => HasInstalledModules(station, "module_gen_build_l_01")))
{
shipyard.Inventory["refinedmetals"] = MathF.Max(GetInventoryAmount(shipyard.Inventory, "refinedmetals"), MinimumShipyardStock);
}
}
}
internal void InitializeStationStockpiles(IReadOnlyCollection<StationRuntime> stations)
{
foreach (var station in stations)
{
InitializeStationPopulation(station);
if (station.InstalledModules.Contains("module_gen_prod_energycells_01", StringComparer.Ordinal))
{
station.Inventory["energycells"] = MathF.Max(GetInventoryAmount(station.Inventory, "energycells"), 240f);
}
if (station.InstalledModules.Contains("module_gen_prod_refinedmetals_01", StringComparer.Ordinal))
{
station.Inventory["ore"] = MathF.Max(GetInventoryAmount(station.Inventory, "ore"), 220f);
}
if (station.InstalledModules.Contains("module_gen_prod_hullparts_01", StringComparer.Ordinal))
{
station.Inventory["refinedmetals"] = MathF.Max(GetInventoryAmount(station.Inventory, "refinedmetals"), 240f);
station.Inventory["graphene"] = MathF.Max(GetInventoryAmount(station.Inventory, "graphene"), 80f);
}
if (station.InstalledModules.Contains("module_gen_prod_claytronics_01", StringComparer.Ordinal))
{
station.Inventory["antimattercells"] = MathF.Max(GetInventoryAmount(station.Inventory, "antimattercells"), 90f);
station.Inventory["microchips"] = MathF.Max(GetInventoryAmount(station.Inventory, "microchips"), 120f);
station.Inventory["quantumtubes"] = MathF.Max(GetInventoryAmount(station.Inventory, "quantumtubes"), 90f);
}
if (station.Population > 0f)
{
station.Inventory["water"] = MathF.Max(60f, station.Population * 1.5f);
}
}
}
internal StationRuntime? SelectRefineryStation(IReadOnlyCollection<StationRuntime> stations, ScenarioDefinition scenario)
{
return stations.FirstOrDefault(station =>
string.Equals(StationSimulationService.DetermineStationRole(station), "refinery", StringComparison.Ordinal) &&
station.SystemId == scenario.MiningDefaults.RefinerySystemId)
?? stations.FirstOrDefault(station =>
string.Equals(StationSimulationService.DetermineStationRole(station), "refinery", StringComparison.Ordinal));
}
internal List<ClaimRuntime> CreateClaims(
IReadOnlyCollection<StationRuntime> stations,
IReadOnlyCollection<CelestialRuntime> celestials,
DateTimeOffset nowUtc)
{
var stationsByCelestialId = stations
.Where(station => station.CelestialId is not null)
.ToDictionary(station => station.CelestialId!, StringComparer.Ordinal);
var claims = new List<ClaimRuntime>();
foreach (var celestial in celestials.Where(c => c.Kind == SpatialNodeKind.LagrangePoint))
{
if (!stationsByCelestialId.TryGetValue(celestial.Id, out var station))
{
continue;
}
claims.Add(new ClaimRuntime
{
Id = $"claim-{celestial.Id}",
FactionId = station.FactionId,
SystemId = celestial.SystemId,
CelestialId = celestial.Id,
PlacedAtUtc = nowUtc,
ActivatesAtUtc = nowUtc.AddSeconds(8),
State = ClaimStateKinds.Activating,
Health = 100f,
});
}
return claims;
}
internal (List<ConstructionSiteRuntime> ConstructionSites, List<MarketOrderRuntime> MarketOrders) CreateConstructionSites(
SimulationWorld world)
{
var sites = new List<ConstructionSiteRuntime>();
var orders = new List<MarketOrderRuntime>();
foreach (var station in world.Stations)
{
var moduleId = InfrastructureSimulationService.GetNextStationModuleToBuild(station, world);
if (moduleId is null || station.CelestialId is null)
{
continue;
}
var claim = world.Claims.FirstOrDefault(candidate => candidate.CelestialId == station.CelestialId);
if (claim is null || !world.ModuleRecipes.TryGetValue(moduleId, out var recipe))
{
continue;
}
var site = new ConstructionSiteRuntime
{
Id = $"site-{station.Id}",
FactionId = station.FactionId,
SystemId = station.SystemId,
CelestialId = station.CelestialId,
TargetKind = "station-module",
TargetDefinitionId = "station",
BlueprintId = moduleId,
ClaimId = claim.Id,
StationId = station.Id,
State = claim.State == ClaimStateKinds.Active ? ConstructionSiteStateKinds.Active : ConstructionSiteStateKinds.Planned,
};
foreach (var input in recipe.Inputs)
{
site.RequiredItems[input.ItemId] = input.Amount;
site.DeliveredItems[input.ItemId] = 0f;
var orderId = $"market-order-{station.Id}-{moduleId}-{input.ItemId}";
site.MarketOrderIds.Add(orderId);
station.MarketOrderIds.Add(orderId);
orders.Add(new MarketOrderRuntime
{
Id = orderId,
FactionId = station.FactionId,
StationId = station.Id,
ConstructionSiteId = site.Id,
Kind = MarketOrderKinds.Buy,
ItemId = input.ItemId,
Amount = input.Amount,
RemainingAmount = input.Amount,
Valuation = 1f,
State = MarketOrderStateKinds.Open,
});
}
sites.Add(site);
}
return (sites, orders);
}
internal List<PolicySetRuntime> CreatePolicies(IReadOnlyCollection<FactionRuntime> factions)
{
var policies = new List<PolicySetRuntime>(factions.Count);
foreach (var faction in factions)
{
var policyId = $"policy-{faction.Id}";
faction.DefaultPolicySetId = policyId;
policies.Add(new PolicySetRuntime
{
Id = policyId,
OwnerKind = "faction",
OwnerId = faction.Id,
});
}
return policies;
}
internal List<CommanderRuntime> CreateCommanders(
IReadOnlyCollection<FactionRuntime> factions,
IReadOnlyCollection<StationRuntime> stations,
IReadOnlyCollection<ShipRuntime> ships)
{
var commanders = new List<CommanderRuntime>();
var factionCommanders = new Dictionary<string, CommanderRuntime>(StringComparer.Ordinal);
var factionsById = factions.ToDictionary(faction => faction.Id, StringComparer.Ordinal);
foreach (var faction in factions)
{
var commander = new CommanderRuntime
{
Id = $"commander-faction-{faction.Id}",
Kind = CommanderKind.Faction,
FactionId = faction.Id,
ControlledEntityId = faction.Id,
PolicySetId = faction.DefaultPolicySetId,
Doctrine = "strategic-expansionist",
};
commander.Goals.Add("control-all-systems");
commander.Goals.Add("control-five-systems-fast");
commander.Goals.Add("expand-industrial-base");
commander.Goals.Add("grow-war-fleet");
commander.Goals.Add("deter-pirate-harassment");
commander.Goals.Add("contest-rival-expansion");
commanders.Add(commander);
factionCommanders[faction.Id] = commander;
faction.CommanderIds.Add(commander.Id);
}
foreach (var station in stations)
{
if (!factionCommanders.TryGetValue(station.FactionId, out var parentCommander))
{
continue;
}
var commander = new CommanderRuntime
{
Id = $"commander-station-{station.Id}",
Kind = CommanderKind.Station,
FactionId = station.FactionId,
ParentCommanderId = parentCommander.Id,
ControlledEntityId = station.Id,
PolicySetId = parentCommander.PolicySetId,
Doctrine = "station-default",
};
station.CommanderId = commander.Id;
station.PolicySetId = parentCommander.PolicySetId;
parentCommander.SubordinateCommanderIds.Add(commander.Id);
factionsById[station.FactionId].CommanderIds.Add(commander.Id);
commanders.Add(commander);
}
foreach (var ship in ships)
{
if (!factionCommanders.TryGetValue(ship.FactionId, out var parentCommander))
{
continue;
}
var commander = new CommanderRuntime
{
Id = $"commander-ship-{ship.Id}",
Kind = CommanderKind.Ship,
FactionId = ship.FactionId,
ParentCommanderId = parentCommander.Id,
ControlledEntityId = ship.Id,
PolicySetId = parentCommander.PolicySetId,
Doctrine = "ship-default",
ActiveBehavior = CopyBehavior(ship.DefaultBehavior),
ActiveTask = CopyTask(ship.ControllerTask, null),
};
if (ship.Order is not null)
{
commander.ActiveOrder = CopyOrder(ship.Order);
}
ship.CommanderId = commander.Id;
ship.PolicySetId = parentCommander.PolicySetId;
parentCommander.SubordinateCommanderIds.Add(commander.Id);
factionsById[ship.FactionId].CommanderIds.Add(commander.Id);
commanders.Add(commander);
}
return commanders;
}
internal static DefaultBehaviorRuntime CreateBehavior(
ShipDefinition definition,
string systemId,
string factionId,
ScenarioDefinition scenario,
IReadOnlyDictionary<string, List<Vector3>> patrolRoutes,
IReadOnlyCollection<StationRuntime> stations,
StationRuntime? refinery)
{
var homeStation = stations.FirstOrDefault(station =>
string.Equals(station.FactionId, factionId, StringComparison.Ordinal)
&& string.Equals(station.SystemId, systemId, StringComparison.Ordinal))
?? stations.FirstOrDefault(station => string.Equals(station.FactionId, factionId, StringComparison.Ordinal))
?? refinery;
if (string.Equals(definition.Kind, "construction", StringComparison.Ordinal) && homeStation is not null)
{
return new DefaultBehaviorRuntime
{
Kind = "construct-station",
StationId = homeStation.Id,
Phase = "travel-to-station",
};
}
if (HasCapabilities(definition, "mining") && homeStation is not null)
{
return CreateResourceHarvestBehavior("auto-mine", scenario.MiningDefaults.NodeSystemId, homeStation.Id);
}
if (string.Equals(definition.Kind, "transport", StringComparison.Ordinal))
{
return new DefaultBehaviorRuntime
{
Kind = "trade-haul",
Phase = "travel-to-source",
};
}
if (string.Equals(definition.Kind, "military", StringComparison.Ordinal) && patrolRoutes.TryGetValue(systemId, out var route))
{
return new DefaultBehaviorRuntime
{
Kind = "patrol",
StationId = homeStation?.Id,
PatrolPoints = route,
PatrolIndex = 0,
};
}
return new DefaultBehaviorRuntime
{
Kind = "idle",
};
}
private static FactionRuntime CreateFaction(string factionId)
{
return factionId switch
{
DefaultFactionId => new FactionRuntime
{
Id = factionId,
Label = "Sol Dominion",
Color = "#7ed4ff",
Credits = MinimumFactionCredits,
},
"asterion-league" => new FactionRuntime
{
Id = factionId,
Label = "Asterion League",
Color = "#ff8f70",
Credits = MinimumFactionCredits,
},
_ => new FactionRuntime
{
Id = factionId,
Label = ToFactionLabel(factionId),
Color = "#c7d2e0",
Credits = MinimumFactionCredits,
},
};
}
private static void InitializeStationPopulation(StationRuntime station)
{
var habitatModules = CountModules(station.InstalledModules, "module_arg_hab_m_01");
station.PopulationCapacity = 40f + (habitatModules * 220f);
station.WorkforceRequired = MathF.Max(12f, station.Modules.Count * 14f);
station.Population = habitatModules > 0
? MathF.Min(station.PopulationCapacity * 0.65f, station.WorkforceRequired * 1.05f)
: MathF.Min(28f, station.PopulationCapacity);
station.WorkforceEffectiveRatio = ComputeWorkforceRatio(station.Population, station.WorkforceRequired);
}
private static string ToFactionLabel(string factionId)
{
return string.Join(" ",
factionId
.Split('-', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
.Select(segment => char.ToUpperInvariant(segment[0]) + segment[1..]));
}
private static DefaultBehaviorRuntime CreateResourceHarvestBehavior(string kind, string areaSystemId, string stationId) => new()
{
Kind = kind,
AreaSystemId = areaSystemId,
StationId = stationId,
Phase = "travel-to-node",
};
private static CommanderBehaviorRuntime CopyBehavior(DefaultBehaviorRuntime behavior) => new()
{
Kind = behavior.Kind,
AreaSystemId = behavior.AreaSystemId,
TargetEntityId = behavior.TargetEntityId,
ItemId = behavior.ItemId,
ModuleId = behavior.ModuleId,
NodeId = behavior.NodeId,
Phase = behavior.Phase,
PatrolIndex = behavior.PatrolIndex,
StationId = behavior.StationId,
};
private static CommanderOrderRuntime CopyOrder(ShipOrderRuntime order) => new()
{
Kind = order.Kind,
Status = order.Status,
DestinationSystemId = order.DestinationSystemId,
DestinationPosition = order.DestinationPosition,
};
private static CommanderTaskRuntime CopyTask(ControllerTaskRuntime task, string? targetNodeId) => new()
{
Kind = task.Kind.ToContractValue(),
Status = task.Status,
TargetEntityId = task.TargetEntityId,
TargetNodeId = targetNodeId ?? task.TargetNodeId,
TargetPosition = task.TargetPosition,
TargetSystemId = task.TargetSystemId,
Threshold = task.Threshold,
};
}