Commit Graph

36 Commits

Author SHA1 Message Date
640e147ea8 to rename 2026-03-28 11:38:33 -04:00
3237735b08 refactor(backend): simplify cargo kind loading 2026-03-27 15:18:42 -04:00
e8fb033a01 Refactor station modules into typed runtime models 2026-03-27 14:59:15 -04:00
f961ac62b6 chore: convert movement regime kinds to enum 2026-03-27 13:30:10 -04:00
85a055ec91 refactor: replace SpaceLayerKinds with strongly-typed SpaceLayerKind enum
Replaces string-based `SpaceLayerKinds` constants with a strongly-typed `SpaceLayerKind` enum. Updates backend services, runtime models, and projection logic to use the new enum. Adds `ToContractValue` method for compatibility with existing contracts.
2026-03-24 03:03:13 -04:00
766fef1c8f chore: add .editorconfig and consistent formatting for backend projects
Adds an `.editorconfig` file with C# and project-specific conventions. Applies consistent indentation and formatting across backend handlers, runtime models, and AI services.
2026-03-24 02:55:15 -04:00
6ccc708ae1 feat: massive AI generation 2026-03-21 02:21:05 -04:00
3b56785f9a improvement on gm windows, ai 2026-03-20 12:40:26 -04:00
a2f66b0dca feat(ai): improving agents planning and memory 2026-03-20 02:12:29 -04:00
cd1fe776a5 Deepen faction economy and station planning 2026-03-19 23:34:06 -04:00
9a5040cf1f Refactor backend into domain-first slices 2026-03-19 18:15:44 -04:00
07a3142316 refactor(backend): align api namespaces and project name 2026-03-19 17:44:53 -04:00
a281d37fb4 refactor(backend): modularize scenario loader 2026-03-19 17:42:53 -04:00
8d2a810f6b refactor(backend): modularize simulation engine 2026-03-19 17:28:07 -04:00
5c79946d57 fix(backend): resolve nullable build warnings 2026-03-19 15:25:10 -04:00
710addf1f5 feat: improving ui 2026-03-19 02:19:41 -04:00
aa4a6930ba feat: tactical icons, follow-camera orbit, and ship info panel 2026-03-18 22:45:33 -04:00
f98c47a8a7 feat: improved visualisation and x4 data import 2026-03-18 20:58:17 -04:00
933c6afd08 feat: simplified local-space and celestial, removed bubbles 2026-03-18 08:49:35 -04:00
00a008bda5 feat: improved ops-strip with faction and stations 2026-03-18 00:40:44 -04:00
ad5f733b3e feat: goap ai for faction and ship 2026-03-18 00:09:39 -04:00
b3508d9d08 feat: simplify station production 2026-03-17 20:38:13 -04:00
0ae53b76e8 feat: simplify ship construction 2026-03-17 17:08:33 -04:00
d5d0a39244 feat: simplifying the simulation 2026-03-17 16:08:02 -04:00
3234b628ea feat: rework modules, items and fuel 2026-03-17 03:32:37 -04:00
5df5111463 feat: migrate simulation to physically-based unit system
Replace arbitrary game units with real-world measurements throughout
the simulation and viewer: planet orbits in AU, sizes in km, galaxy
positions in light-years. Add SimulationUnits helpers for conversions,
separate WarpSpeed from FtlSpeed for ships, fix FTL transit progress
to use galaxy-space distances, overhaul Lagrange point placement with
Hill sphere approximation, and update the viewer to scale and format
all distances correctly. Ships in FTL transit now render in galaxy view.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 14:21:20 -04:00
5ba1287f85 feat: production chain 2026-03-15 22:46:47 -04:00
651556c916 Refactor simulation and viewer architecture 2026-03-14 15:08:49 -04:00
ddca4a16d5 Implement roadmap phases 1 through 8 2026-03-14 02:30:15 -04:00
bf744ec43e Add fuel logistics, modular construction, and pad docking 2026-03-13 15:27:46 -04:00
95dd550fdb Fix miner undock state transition 2026-03-13 02:05:05 -04:00
c7fcb08ba6 Refactor modular startup and viewer ship debugging 2026-03-13 01:57:13 -04:00
a9c08124f5 Add layered system viewer and local coordinates 2026-03-13 00:48:08 -04:00
b57b04d90a Expand galaxy generation and viewer rendering 2026-03-12 21:48:14 -04:00
9849dbae61 Add world delta streaming and viewer smoothing 2026-03-12 19:03:13 -04:00
2fb90162ef Split viewer and simulation into separate apps 2026-03-12 17:18:29 -04:00