Commit Graph

11 Commits

Author SHA1 Message Date
6c92ab50c8 Complete universe model migration 2026-04-07 14:16:59 -04:00
63a9f808bb Add player onboarding and tactical viewer updates 2026-04-06 17:12:44 -04:00
706e1cda8f Refactor runtime bootstrap and ship control flows 2026-04-03 01:12:26 -04:00
0bb72bee35 Refactor world bootstrap and allow empty startup worlds 2026-03-29 13:22:48 -04:00
640e147ea8 to rename 2026-03-28 11:38:33 -04:00
f961ac62b6 chore: convert movement regime kinds to enum 2026-03-27 13:30:10 -04:00
85a055ec91 refactor: replace SpaceLayerKinds with strongly-typed SpaceLayerKind enum
Replaces string-based `SpaceLayerKinds` constants with a strongly-typed `SpaceLayerKind` enum. Updates backend services, runtime models, and projection logic to use the new enum. Adds `ToContractValue` method for compatibility with existing contracts.
2026-03-24 03:03:13 -04:00
766fef1c8f chore: add .editorconfig and consistent formatting for backend projects
Adds an `.editorconfig` file with C# and project-specific conventions. Applies consistent indentation and formatting across backend handlers, runtime models, and AI services.
2026-03-24 02:55:15 -04:00
6ccc708ae1 feat: massive AI generation 2026-03-21 02:21:05 -04:00
3b56785f9a improvement on gm windows, ai 2026-03-20 12:40:26 -04:00
9a5040cf1f Refactor backend into domain-first slices 2026-03-19 18:15:44 -04:00