Commit Graph

12 Commits

Author SHA1 Message Date
8503855a4c Refine ship orders and viewer controls 2026-04-09 12:42:52 -04:00
6c92ab50c8 Complete universe model migration 2026-04-07 14:16:59 -04:00
706e1cda8f Refactor runtime bootstrap and ship control flows 2026-04-03 01:12:26 -04:00
6ccc708ae1 feat: massive AI generation 2026-03-21 02:21:05 -04:00
aa4a6930ba feat: tactical icons, follow-camera orbit, and ship info panel 2026-03-18 22:45:33 -04:00
f98c47a8a7 feat: improved visualisation and x4 data import 2026-03-18 20:58:17 -04:00
358122a74a feat: 3 scene rendering setup 2026-03-18 08:49:51 -04:00
ad5f733b3e feat: goap ai for faction and ship 2026-03-18 00:09:39 -04:00
3234b628ea feat: rework modules, items and fuel 2026-03-17 03:32:37 -04:00
5df5111463 feat: migrate simulation to physically-based unit system
Replace arbitrary game units with real-world measurements throughout
the simulation and viewer: planet orbits in AU, sizes in km, galaxy
positions in light-years. Add SimulationUnits helpers for conversions,
separate WarpSpeed from FtlSpeed for ships, fix FTL transit progress
to use galaxy-space distances, overhaul Lagrange point placement with
Hill sphere approximation, and update the viewer to scale and format
all distances correctly. Ships in FTL transit now render in galaxy view.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 14:21:20 -04:00
5ba1287f85 feat: production chain 2026-03-15 22:46:47 -04:00
651556c916 Refactor simulation and viewer architecture 2026-03-14 15:08:49 -04:00