Files
space-game/apps/backend/Stations/Simulation/StationSimulationService.cs

743 lines
38 KiB
C#

using static SpaceGame.Api.Factions.AI.CommanderPlanningService;
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
using SpaceGame.Api.Shared.Runtime;
namespace SpaceGame.Api.Stations.Simulation;
internal sealed class StationSimulationService
{
internal const int StrategicControlTargetSystems = 5;
internal void ReviewStationMarketOrders(SimulationWorld world, StationRuntime station)
{
if (station.CommanderId is null)
{
return;
}
var desiredOrders = new List<DesiredMarketOrder>();
var economy = FactionEconomyAnalyzer.Build(world, station.FactionId);
var role = DetermineStationRole(station);
var site = GetConstructionSiteForStation(world, station.Id);
var waterReserve = MathF.Max(30f, station.Population * 3f);
var constructionEnergyReserve = GetConstructionDemandForItem(world, site, "energycells");
var constructionHullpartsReserve = GetConstructionDemandForItem(world, site, "hullparts");
var constructionClayReserve = GetConstructionDemandForItem(world, site, "claytronics");
var constructionRefinedReserve = GetConstructionDemandForItem(world, site, "refinedmetals");
var iceReserve = role == "water" ? 260f : 0f;
var methaneReserve = role == "graphene" ? 320f : 0f;
var hydrogenReserve = role == "antimattercells" ? 320f : 0f;
var heliumReserve = role == "superfluidcoolant" ? 320f : 0f;
var siliconReserve = role == "siliconwafers" ? 240f : 0f;
var grapheneInputReserve = role == "quantumtubes" ? 160f : 0f;
var superfluidCoolantInputReserve = role == "quantumtubes" ? 120f : 0f;
var antimatterCellsInputReserve = role == "claytronics" ? 120f : 0f;
var quantumTubesInputReserve = role == "claytronics" ? 120f : 0f;
var energyReserve = role switch
{
"power" => 120f,
"refinery" => 160f,
"hullparts" => 180f,
"claytronics" => 220f,
"graphene" => 160f,
"siliconwafers" => 160f,
"antimattercells" => 160f,
"superfluidcoolant" => 160f,
"quantumtubes" => 160f,
"water" => 140f,
_ => 60f,
} + constructionEnergyReserve;
var refinedReserve = role switch
{
"hullparts" => 220f,
"shipyard" => 260f,
"refinery" => 80f,
_ => 0f,
};
var oreReserve = role == "refinery" ? 260f : 0f;
var hullpartsReserve = MathF.Max(constructionHullpartsReserve, HasShipyardCapability(station) ? 120f : 0f);
var claytronicsReserve = MathF.Max(constructionClayReserve, HasShipyardCapability(station) ? 120f : 0f);
var grapheneReserve = role == "graphene" ? 120f : 0f;
var siliconWafersReserve = role == "siliconwafers" ? 120f : 0f;
var antimatterCellsReserve = role == "antimattercells" ? 120f : 0f;
var superfluidCoolantReserve = role == "superfluidcoolant" ? 120f : 0f;
var quantumTubesReserve = role == "quantumtubes" ? 120f : 0f;
var shipPartsReserve = HasShipyardCapability(station)
&& GetShipProductionPressure(world, station.FactionId, "military") > 0.2f
? 90f
: 0f;
AddDemandOrder(desiredOrders, station, "water", ScaleReserveByEconomy(economy, "water", waterReserve), valuationBase: ScaleDemandValuation(economy, "water", 1.1f));
AddDemandOrder(desiredOrders, station, "energycells", ScaleReserveByEconomy(economy, "energycells", energyReserve), valuationBase: ScaleDemandValuation(economy, "energycells", 1.0f));
AddDemandOrder(desiredOrders, station, "ice", ScaleReserveByEconomy(economy, "ice", iceReserve), valuationBase: ScaleDemandValuation(economy, "ice", 1.0f));
AddDemandOrder(desiredOrders, station, "methane", ScaleReserveByEconomy(economy, "methane", methaneReserve), valuationBase: ScaleDemandValuation(economy, "methane", 1.0f));
AddDemandOrder(desiredOrders, station, "hydrogen", ScaleReserveByEconomy(economy, "hydrogen", hydrogenReserve), valuationBase: ScaleDemandValuation(economy, "hydrogen", 1.0f));
AddDemandOrder(desiredOrders, station, "helium", ScaleReserveByEconomy(economy, "helium", heliumReserve), valuationBase: ScaleDemandValuation(economy, "helium", 1.0f));
AddDemandOrder(desiredOrders, station, "ore", ScaleReserveByEconomy(economy, "ore", oreReserve), valuationBase: ScaleDemandValuation(economy, "ore", 1.0f));
AddDemandOrder(desiredOrders, station, "silicon", ScaleReserveByEconomy(economy, "silicon", siliconReserve), valuationBase: ScaleDemandValuation(economy, "silicon", 1.0f));
AddDemandOrder(desiredOrders, station, "refinedmetals", ScaleReserveByEconomy(economy, "refinedmetals", MathF.Max(refinedReserve, constructionRefinedReserve)), valuationBase: ScaleDemandValuation(economy, "refinedmetals", 1.15f));
AddDemandOrder(desiredOrders, station, "hullparts", ScaleReserveByEconomy(economy, "hullparts", hullpartsReserve + shipPartsReserve), valuationBase: ScaleDemandValuation(economy, "hullparts", 1.3f));
AddDemandOrder(desiredOrders, station, "claytronics", ScaleReserveByEconomy(economy, "claytronics", claytronicsReserve), valuationBase: ScaleDemandValuation(economy, "claytronics", 1.35f));
AddDemandOrder(desiredOrders, station, "graphene", ScaleReserveByEconomy(economy, "graphene", grapheneReserve), valuationBase: ScaleDemandValuation(economy, "graphene", 1.05f));
AddDemandOrder(desiredOrders, station, "siliconwafers", ScaleReserveByEconomy(economy, "siliconwafers", siliconWafersReserve), valuationBase: ScaleDemandValuation(economy, "siliconwafers", 1.05f));
AddDemandOrder(desiredOrders, station, "antimattercells", ScaleReserveByEconomy(economy, "antimattercells", antimatterCellsReserve), valuationBase: ScaleDemandValuation(economy, "antimattercells", 1.05f));
AddDemandOrder(desiredOrders, station, "superfluidcoolant", ScaleReserveByEconomy(economy, "superfluidcoolant", superfluidCoolantReserve), valuationBase: ScaleDemandValuation(economy, "superfluidcoolant", 1.05f));
AddDemandOrder(desiredOrders, station, "graphene", ScaleReserveByEconomy(economy, "graphene", grapheneInputReserve), valuationBase: ScaleDemandValuation(economy, "graphene", 1.1f));
AddDemandOrder(desiredOrders, station, "superfluidcoolant", ScaleReserveByEconomy(economy, "superfluidcoolant", superfluidCoolantInputReserve), valuationBase: ScaleDemandValuation(economy, "superfluidcoolant", 1.1f));
AddDemandOrder(desiredOrders, station, "antimattercells", ScaleReserveByEconomy(economy, "antimattercells", antimatterCellsInputReserve), valuationBase: ScaleDemandValuation(economy, "antimattercells", 1.1f));
AddDemandOrder(desiredOrders, station, "quantumtubes", ScaleReserveByEconomy(economy, "quantumtubes", quantumTubesInputReserve), valuationBase: ScaleDemandValuation(economy, "quantumtubes", 1.1f));
AddDemandOrder(desiredOrders, station, "quantumtubes", ScaleReserveByEconomy(economy, "quantumtubes", quantumTubesReserve), valuationBase: ScaleDemandValuation(economy, "quantumtubes", 1.05f));
AddSupplyOrder(desiredOrders, station, "water", ScaleSupplyTriggerByEconomy(economy, "water", waterReserve * 1.5f), reserveFloor: waterReserve, valuationBase: ScaleSupplyValuation(economy, "water", 0.65f));
AddSupplyOrder(desiredOrders, station, "energycells", ScaleSupplyTriggerByEconomy(economy, "energycells", energyReserve * 1.4f), reserveFloor: energyReserve, valuationBase: ScaleSupplyValuation(economy, "energycells", 0.7f));
AddSupplyOrder(desiredOrders, station, "ice", ScaleSupplyTriggerByEconomy(economy, "ice", iceReserve * 1.4f), reserveFloor: iceReserve, valuationBase: ScaleSupplyValuation(economy, "ice", 0.5f));
AddSupplyOrder(desiredOrders, station, "methane", ScaleSupplyTriggerByEconomy(economy, "methane", methaneReserve * 1.4f), reserveFloor: methaneReserve, valuationBase: ScaleSupplyValuation(economy, "methane", 0.7f));
AddSupplyOrder(desiredOrders, station, "hydrogen", ScaleSupplyTriggerByEconomy(economy, "hydrogen", hydrogenReserve * 1.4f), reserveFloor: hydrogenReserve, valuationBase: ScaleSupplyValuation(economy, "hydrogen", 0.7f));
AddSupplyOrder(desiredOrders, station, "helium", ScaleSupplyTriggerByEconomy(economy, "helium", heliumReserve * 1.4f), reserveFloor: heliumReserve, valuationBase: ScaleSupplyValuation(economy, "helium", 0.7f));
AddSupplyOrder(desiredOrders, station, "ore", ScaleSupplyTriggerByEconomy(economy, "ore", oreReserve * 1.4f), reserveFloor: oreReserve, valuationBase: ScaleSupplyValuation(economy, "ore", 0.7f));
AddSupplyOrder(desiredOrders, station, "silicon", ScaleSupplyTriggerByEconomy(economy, "silicon", siliconReserve * 1.4f), reserveFloor: siliconReserve, valuationBase: ScaleSupplyValuation(economy, "silicon", 0.7f));
AddSupplyOrder(desiredOrders, station, "refinedmetals", ScaleSupplyTriggerByEconomy(economy, "refinedmetals", MathF.Max(refinedReserve, constructionRefinedReserve) * 1.4f), reserveFloor: MathF.Max(refinedReserve, constructionRefinedReserve), valuationBase: ScaleSupplyValuation(economy, "refinedmetals", 0.95f));
AddSupplyOrder(desiredOrders, station, "hullparts", ScaleSupplyTriggerByEconomy(economy, "hullparts", MathF.Max(hullpartsReserve * 1.35f, hullpartsReserve + 40f)), reserveFloor: hullpartsReserve, valuationBase: ScaleSupplyValuation(economy, "hullparts", 1.05f));
AddSupplyOrder(desiredOrders, station, "claytronics", ScaleSupplyTriggerByEconomy(economy, "claytronics", MathF.Max(claytronicsReserve * 1.35f, claytronicsReserve + 30f)), reserveFloor: claytronicsReserve, valuationBase: ScaleSupplyValuation(economy, "claytronics", 1.1f));
AddSupplyOrder(desiredOrders, station, "graphene", ScaleSupplyTriggerByEconomy(economy, "graphene", MathF.Max(grapheneReserve * 1.35f, grapheneReserve + 30f)), reserveFloor: grapheneReserve, valuationBase: ScaleSupplyValuation(economy, "graphene", 0.9f));
AddSupplyOrder(desiredOrders, station, "siliconwafers", ScaleSupplyTriggerByEconomy(economy, "siliconwafers", MathF.Max(siliconWafersReserve * 1.35f, siliconWafersReserve + 30f)), reserveFloor: siliconWafersReserve, valuationBase: ScaleSupplyValuation(economy, "siliconwafers", 0.9f));
AddSupplyOrder(desiredOrders, station, "antimattercells", ScaleSupplyTriggerByEconomy(economy, "antimattercells", MathF.Max(antimatterCellsReserve * 1.35f, antimatterCellsReserve + 30f)), reserveFloor: antimatterCellsReserve, valuationBase: ScaleSupplyValuation(economy, "antimattercells", 0.9f));
AddSupplyOrder(desiredOrders, station, "superfluidcoolant", ScaleSupplyTriggerByEconomy(economy, "superfluidcoolant", MathF.Max(superfluidCoolantReserve * 1.35f, superfluidCoolantReserve + 30f)), reserveFloor: superfluidCoolantReserve, valuationBase: ScaleSupplyValuation(economy, "superfluidcoolant", 0.9f));
AddSupplyOrder(desiredOrders, station, "quantumtubes", ScaleSupplyTriggerByEconomy(economy, "quantumtubes", MathF.Max(quantumTubesReserve * 1.35f, quantumTubesReserve + 30f)), reserveFloor: quantumTubesReserve, valuationBase: ScaleSupplyValuation(economy, "quantumtubes", 0.9f));
desiredOrders = ApplyRegionalMarketModifiers(world, station, desiredOrders);
ReconcileStationMarketOrders(world, station, desiredOrders);
}
internal static float GetStationReserveFloor(SimulationWorld world, StationRuntime station, string itemId)
{
var role = DetermineStationRole(station);
var site = GetConstructionSiteForStation(world, station.Id);
var constructionEnergyReserve = GetConstructionDemandForItem(world, site, "energycells");
var constructionHullpartsReserve = GetConstructionDemandForItem(world, site, "hullparts");
var constructionClayReserve = GetConstructionDemandForItem(world, site, "claytronics");
var constructionRefinedReserve = GetConstructionDemandForItem(world, site, "refinedmetals");
var shipPartsReserve = HasShipyardCapability(station)
&& GetShipProductionPressure(world, station.FactionId, "military") > 0.2f
? 90f
: 0f;
return itemId switch
{
"water" => MathF.Max(30f, station.Population * 3f),
"energycells" => role switch
{
"power" => 120f,
"refinery" => 160f,
"hullparts" => 180f,
"claytronics" => 220f,
"graphene" => 160f,
"siliconwafers" => 160f,
"antimattercells" => 160f,
"superfluidcoolant" => 160f,
"quantumtubes" => 160f,
"water" => 140f,
_ => 60f,
} + constructionEnergyReserve,
"ice" => role == "water" ? 260f : 0f,
"methane" => role == "graphene" ? 320f : 0f,
"hydrogen" => role == "antimattercells" ? 320f : 0f,
"helium" => role == "superfluidcoolant" ? 320f : 0f,
"ore" => role == "refinery" ? 260f : 0f,
"silicon" => role == "siliconwafers" ? 240f : 0f,
"refinedmetals" => MathF.Max(role switch
{
"hullparts" => 220f,
"shipyard" => 260f,
"refinery" => 80f,
_ => 0f,
}, constructionRefinedReserve),
"hullparts" => MathF.Max(constructionHullpartsReserve, HasShipyardCapability(station) ? 120f : 0f) + shipPartsReserve,
"claytronics" => MathF.Max(constructionClayReserve, HasShipyardCapability(station) ? 120f : 0f),
"graphene" => MathF.Max(role == "graphene" ? 120f : 0f, role == "quantumtubes" ? 160f : 0f),
"siliconwafers" => role == "siliconwafers" ? 120f : 0f,
"antimattercells" => MathF.Max(role == "antimattercells" ? 120f : 0f, role == "claytronics" ? 120f : 0f),
"superfluidcoolant" => MathF.Max(role == "superfluidcoolant" ? 120f : 0f, role == "quantumtubes" ? 120f : 0f),
"quantumtubes" => MathF.Max(role == "quantumtubes" ? 120f : 0f, role == "claytronics" ? 120f : 0f),
_ => 0f,
};
}
internal void RunStationProduction(SimulationWorld world, StationRuntime station, float deltaSeconds, ICollection<SimulationEventRecord> events)
{
var faction = world.Factions.FirstOrDefault(candidate => candidate.Id == station.FactionId);
foreach (var laneKey in GetStationProductionLanes(world, station))
{
var recipe = SelectProductionRecipe(world, station, laneKey);
if (recipe is null)
{
station.ProductionLaneTimers[laneKey] = 0f;
continue;
}
var throughput = GetStationProductionThroughput(world, station, recipe);
var produced = 0f;
station.ProductionLaneTimers[laneKey] = GetStationProductionTimer(station, laneKey) + (deltaSeconds * station.WorkforceEffectiveRatio * throughput);
while (station.ProductionLaneTimers[laneKey] >= recipe.Duration && CanRunRecipe(world, station, recipe))
{
station.ProductionLaneTimers[laneKey] -= recipe.Duration;
foreach (var input in recipe.Inputs)
{
RemoveInventory(station.Inventory, input.ItemId, input.Amount);
}
if (recipe.ShipOutputId is not null)
{
produced += StationLifecycleService.CompleteShipRecipe(world, station, recipe, events);
continue;
}
foreach (var output in recipe.Outputs)
{
produced += TryAddStationInventory(world, station, output.ItemId, output.Amount);
}
}
if (produced <= 0.01f)
{
continue;
}
events.Add(new SimulationEventRecord("station", station.Id, "production-complete", $"{station.Label} completed {recipe.Label}.", DateTimeOffset.UtcNow));
if (faction is not null)
{
faction.GoodsProduced += produced;
}
}
}
internal static IEnumerable<string> GetStationProductionLanes(SimulationWorld world, StationRuntime station)
{
foreach (var moduleId in station.InstalledModules.Distinct(StringComparer.Ordinal))
{
if (!world.ModuleDefinitions.TryGetValue(moduleId, out var def) || string.IsNullOrEmpty(def.ProductionMode))
{
continue;
}
if (string.Equals(def.ProductionMode, "commanded", StringComparison.Ordinal) && station.CommanderId is null)
{
continue;
}
yield return moduleId;
}
}
internal static float GetStationProductionTimer(StationRuntime station, string laneKey) =>
station.ProductionLaneTimers.TryGetValue(laneKey, out var timer) ? timer : 0f;
internal static RecipeDefinition? SelectProductionRecipe(SimulationWorld world, StationRuntime station, string laneKey) =>
world.Recipes.Values
.Where(recipe => RecipeAppliesToStation(station, recipe) && string.Equals(GetStationProductionLaneKey(world, recipe), laneKey, StringComparison.Ordinal))
.OrderByDescending(recipe => GetStationRecipePriority(world, station, recipe))
.FirstOrDefault(recipe => CanRunRecipe(world, station, recipe));
internal static string? GetStationProductionLaneKey(SimulationWorld world, RecipeDefinition recipe) =>
recipe.RequiredModules.FirstOrDefault(moduleId =>
world.ModuleDefinitions.TryGetValue(moduleId, out var def) && !string.IsNullOrEmpty(def.ProductionMode));
internal static float GetStationProductionThroughput(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
var laneModuleId = GetStationProductionLaneKey(world, recipe);
if (laneModuleId is null)
{
return 1f;
}
return Math.Max(1, CountModules(station.InstalledModules, laneModuleId));
}
private static float GetStationRecipePriority(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
var priority = (float)recipe.Priority;
var expansionPressure = GetFactionExpansionPressure(world, station.FactionId);
var fleetPressure = GetShipProductionPressure(world, station.FactionId, "military");
priority += GetStationRecipePriorityAdjustment(world, station, recipe, expansionPressure, fleetPressure);
priority += GetStrategicRecipeBias(world, station, recipe);
return priority;
}
private static float GetStationRecipePriorityAdjustment(SimulationWorld world, StationRuntime station, RecipeDefinition recipe, float expansionPressure, float fleetPressure)
{
if (recipe.ShipOutputId is not null && world.ShipDefinitions.TryGetValue(recipe.ShipOutputId, out var shipDefinition))
{
var shipPressure = GetShipProductionPressure(world, station.FactionId, shipDefinition.Kind);
return shipDefinition.Kind switch
{
"military" => recipe.Id switch
{
"frigate-construction" => 320f * shipPressure,
"destroyer-construction" => 200f * shipPressure,
"cruiser-construction" => 120f * shipPressure,
_ => 160f * shipPressure,
},
"construction" => 260f * shipPressure,
"mining" => 250f * shipPressure,
"transport" => 230f * shipPressure,
_ => 0f,
};
}
var outputItemIds = recipe.Outputs
.Select(output => output.ItemId)
.ToHashSet(StringComparer.Ordinal);
if (outputItemIds.Contains("hullparts"))
{
return HasShipyardCapability(station) && HasStationModules(station, "module_gen_prod_advancedelectronics_01")
? -140f * MathF.Max(expansionPressure, fleetPressure)
: 280f * MathF.Max(expansionPressure, fleetPressure);
}
if (outputItemIds.Contains("refinedmetals"))
{
return 180f * expansionPressure;
}
if (outputItemIds.Overlaps(["advancedelectronics", "dronecomponents", "engineparts", "fieldcoils", "missilecomponents", "shieldcomponents", "smartchips"]))
{
return 170f * expansionPressure;
}
if (outputItemIds.Overlaps(["turretcomponents", "weaponcomponents"]))
{
return 160f * expansionPressure;
}
return recipe.Id switch
{
"command-bridge-module-assembly" or "reactor-core-module-assembly" or "capacitor-bank-module-assembly" or "ion-drive-module-assembly" or "ftl-core-module-assembly" or "gun-turret-module-assembly"
=> 220f * MathF.Max(expansionPressure, fleetPressure),
"ammo-fabrication" => -80f * expansionPressure,
"trade-hub-assembly" or "refinery-assembly" or "farm-ring-assembly" or "manufactory-assembly" or "shipyard-assembly" or "defense-grid-assembly" or "stargate-assembly"
=> -120f * expansionPressure,
_ => 0f,
};
}
private static float GetStrategicRecipeBias(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
var commander = station.CommanderId is null
? null
: world.Commanders.FirstOrDefault(candidate => candidate.Id == station.CommanderId);
var assignment = commander?.Assignment;
if (assignment is null)
{
return 0f;
}
var outputItemIds = recipe.Outputs
.Select(output => output.ItemId)
.ToHashSet(StringComparer.Ordinal);
if (string.Equals(assignment.Kind, "ship-production-focus", StringComparison.Ordinal)
&& recipe.ShipOutputId is not null
&& world.ShipDefinitions.TryGetValue(recipe.ShipOutputId, out var shipDefinition)
&& string.Equals(shipDefinition.Kind, "military", StringComparison.Ordinal))
{
return 260f;
}
if (string.Equals(assignment.Kind, "commodity-focus", StringComparison.Ordinal)
&& assignment.ItemId is not null
&& outputItemIds.Contains(assignment.ItemId))
{
return 220f;
}
if (string.Equals(assignment.Kind, "expansion-support", StringComparison.Ordinal)
&& outputItemIds.Overlaps(["energycells", "refinedmetals", "hullparts", "claytronics"]))
{
return 180f;
}
if (string.Equals(assignment.Kind, "station-oversight", StringComparison.Ordinal)
&& assignment.ItemId is not null
&& outputItemIds.Contains(assignment.ItemId))
{
return 90f;
}
return 0f;
}
internal static bool RecipeAppliesToStation(StationRuntime station, RecipeDefinition recipe)
{
var categoryMatch = string.Equals(recipe.FacilityCategory, "station", StringComparison.Ordinal)
|| string.Equals(recipe.FacilityCategory, "farm", StringComparison.Ordinal)
|| string.Equals(recipe.FacilityCategory, station.Category, StringComparison.Ordinal);
return categoryMatch && recipe.RequiredModules.All(moduleId => station.InstalledModules.Contains(moduleId, StringComparer.Ordinal));
}
private static bool CanRunRecipe(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
if (recipe.ShipOutputId is not null)
{
if (!world.ShipDefinitions.TryGetValue(recipe.ShipOutputId, out var shipDefinition))
{
return false;
}
if (GetShipProductionPressure(world, station.FactionId, shipDefinition.Kind) <= 0.05f)
{
return false;
}
}
if (recipe.Inputs.Any(input => GetInventoryAmount(station.Inventory, input.ItemId) + 0.001f < input.Amount))
{
return false;
}
return recipe.Outputs.All(output => CanAcceptStationInventory(world, station, output.ItemId, output.Amount));
}
private static bool CanAcceptStationInventory(SimulationWorld world, StationRuntime station, string itemId, float amount)
{
if (amount <= 0f || !world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition))
{
return false;
}
var storageKind = itemDefinition.CargoKind;
if (storageKind is null)
{
return false;
}
if (!HasStorageCapacity(world, station, storageKind.Value))
{
return false;
}
var capacity = GetStationStorageCapacity(world, station, storageKind.Value);
if (capacity <= 0.01f)
{
return false;
}
var used = station.Inventory
.Where(entry => world.ItemDefinitions.TryGetValue(entry.Key, out var definition) && definition.CargoKind == storageKind)
.Sum(entry => entry.Value);
return used + amount <= capacity + 0.001f;
}
private static bool HasRefineryCapability(StationRuntime station) =>
HasStationModules(station, "module_gen_prod_refinedmetals_01", "module_gen_prod_energycells_01", "module_arg_stor_solid_m_01");
internal static string NormalizeStationObjective(string? objective)
{
return objective?.Trim().ToLowerInvariant() switch
{
"power" or "energy" or "energycells" => "power",
"water" or "ice-refinery" => "water",
"refinery" or "refinedmetals" => "refinery",
"hullparts" or "hull" => "hullparts",
"claytronics" or "clay" => "claytronics",
"graphene" => "graphene",
"siliconwafers" or "silicon-wafers" or "silicon" => "siliconwafers",
"antimattercells" or "antimatter-cells" => "antimattercells",
"superfluidcoolant" or "superfluid-coolant" => "superfluidcoolant",
"quantumtubes" or "quantum-tubes" => "quantumtubes",
"shipyard" or "ship-production" => "shipyard",
_ => "general",
};
}
internal static string DetermineStationRole(StationRuntime station)
{
var objective = NormalizeStationObjective(station.Objective);
if (!string.Equals(objective, "general", StringComparison.Ordinal))
{
return objective;
}
if (HasShipyardCapability(station))
{
return "shipyard";
}
if (HasStationModules(station, "module_gen_prod_water_01"))
{
return "water";
}
if (HasStationModules(station, "module_gen_prod_superfluidcoolant_01"))
{
return "superfluidcoolant";
}
if (HasStationModules(station, "module_gen_prod_quantumtubes_01"))
{
return "quantumtubes";
}
if (HasStationModules(station, "module_gen_prod_antimattercells_01"))
{
return "antimattercells";
}
if (HasStationModules(station, "module_gen_prod_siliconwafers_01"))
{
return "siliconwafers";
}
if (HasStationModules(station, "module_gen_prod_graphene_01"))
{
return "graphene";
}
if (HasStationModules(station, "module_gen_prod_claytronics_01"))
{
return "claytronics";
}
if (HasStationModules(station, "module_gen_prod_hullparts_01"))
{
return "hullparts";
}
if (HasStationModules(station, "module_gen_prod_refinedmetals_01"))
{
return "refinery";
}
if (HasStationModules(station, "module_gen_prod_energycells_01"))
{
return "power";
}
return "general";
}
private static bool HasShipyardCapability(StationRuntime station) =>
CountStationModules(station, ModuleType.BuildModule) > 0;
private static float GetConstructionDemandForItem(SimulationWorld world, ConstructionSiteRuntime? site, string itemId)
{
if (site is null || !site.RequiredItems.TryGetValue(itemId, out var required))
{
return 0f;
}
return MathF.Max(0f, required - GetConstructionDeliveredAmount(world, site, itemId));
}
private static void AddDemandOrder(ICollection<DesiredMarketOrder> desiredOrders, StationRuntime station, string itemId, float targetAmount, float valuationBase)
{
var current = GetInventoryAmount(station.Inventory, itemId);
if (current >= targetAmount - 0.01f)
{
return;
}
var deficit = targetAmount - current;
var scarcity = targetAmount <= 0.01f ? 1f : MathF.Min(1f, deficit / targetAmount);
desiredOrders.Add(new DesiredMarketOrder(MarketOrderKinds.Buy, itemId, deficit, valuationBase + scarcity, null));
}
private static void AddSupplyOrder(ICollection<DesiredMarketOrder> desiredOrders, StationRuntime station, string itemId, float triggerAmount, float reserveFloor, float valuationBase)
{
var current = GetInventoryAmount(station.Inventory, itemId);
if (current <= triggerAmount + 0.01f)
{
return;
}
var surplus = current - reserveFloor;
if (surplus <= 0.01f)
{
return;
}
var surplusRatio = triggerAmount <= 0.01f ? 1f : MathF.Min(1f, surplus / triggerAmount);
var liquidationValuation = MathF.Max(0.05f, valuationBase * (1f - (0.85f * surplusRatio)));
desiredOrders.Add(new DesiredMarketOrder(MarketOrderKinds.Sell, itemId, surplus, liquidationValuation, reserveFloor));
}
private static void ReconcileStationMarketOrders(SimulationWorld world, StationRuntime station, IReadOnlyCollection<DesiredMarketOrder> desiredOrders)
{
var existingOrders = world.MarketOrders
.Where(order => order.StationId == station.Id && order.ConstructionSiteId is null)
.ToList();
foreach (var desired in desiredOrders)
{
var order = existingOrders.FirstOrDefault(candidate =>
candidate.Kind == desired.Kind &&
candidate.ItemId == desired.ItemId &&
candidate.ConstructionSiteId is null);
if (order is null)
{
order = new MarketOrderRuntime
{
Id = $"market-order-{station.Id}-{desired.Kind}-{desired.ItemId}",
FactionId = station.FactionId,
StationId = station.Id,
Kind = desired.Kind,
ItemId = desired.ItemId,
Amount = desired.Amount,
RemainingAmount = desired.Amount,
Valuation = desired.Valuation,
ReserveThreshold = desired.ReserveThreshold,
State = MarketOrderStateKinds.Open,
};
world.MarketOrders.Add(order);
station.MarketOrderIds.Add(order.Id);
existingOrders.Add(order);
continue;
}
order.RemainingAmount = desired.Amount;
order.Valuation = desired.Valuation;
order.ReserveThreshold = desired.ReserveThreshold;
order.State = desired.Amount <= 0.01f ? MarketOrderStateKinds.Cancelled : MarketOrderStateKinds.Open;
}
foreach (var order in existingOrders.Where(order => desiredOrders.All(desired => desired.Kind != order.Kind || desired.ItemId != order.ItemId)))
{
order.RemainingAmount = 0f;
order.State = MarketOrderStateKinds.Cancelled;
}
}
internal static float GetFactionExpansionPressure(SimulationWorld world, string factionId)
{
var targetSystems = Math.Max(1, Math.Min(StrategicControlTargetSystems, world.Systems.Count));
var controlledSystems = GetFactionControlledSystemsCount(world, factionId);
var deficit = Math.Max(0, targetSystems - controlledSystems);
var contestedSystems = world.Geopolitics?.Territory.ControlStates.Count(state =>
state.IsContested
&& (string.Equals(state.ControllerFactionId, factionId, StringComparison.Ordinal)
|| string.Equals(state.PrimaryClaimantFactionId, factionId, StringComparison.Ordinal)
|| state.ClaimantFactionIds.Contains(factionId, StringComparer.Ordinal))) ?? 0;
var frontierSystems = world.Geopolitics?.Territory.Zones.Count(zone =>
string.Equals(zone.FactionId, factionId, StringComparison.Ordinal)
&& zone.Kind is "frontier" or "corridor" or "contested") ?? 0;
return Math.Clamp((deficit / (float)targetSystems) + (contestedSystems * 0.12f) + (frontierSystems * 0.04f), 0f, 1f);
}
internal static int GetFactionControlledSystemsCount(SimulationWorld world, string factionId)
{
return GeopoliticalSimulationService.GetControlledSystems(world, factionId).Count;
}
private static float ScaleReserveByEconomy(FactionEconomySnapshot economy, string itemId, float baseReserve)
{
var commodity = economy.GetCommodity(itemId);
if (commodity.Level == CommodityLevelKind.Critical)
{
return baseReserve * 1.6f;
}
return commodity.Level switch
{
CommodityLevelKind.Low => baseReserve * 1.25f,
CommodityLevelKind.Stable when commodity.ProjectedNetRatePerSecond < -0.01f => baseReserve * 1.1f,
_ => MathF.Max(0f, baseReserve),
};
}
private static float ScaleSupplyTriggerByEconomy(FactionEconomySnapshot economy, string itemId, float baseTrigger)
{
var commodity = economy.GetCommodity(itemId);
return commodity.NetRatePerSecond < -0.01f ? baseTrigger * 1.2f : baseTrigger;
}
private static float ScaleDemandValuation(FactionEconomySnapshot economy, string itemId, float baseValuation)
{
var commodity = economy.GetCommodity(itemId);
return commodity.Level switch
{
CommodityLevelKind.Critical => baseValuation * 1.6f,
CommodityLevelKind.Low => baseValuation * 1.3f,
CommodityLevelKind.Stable when commodity.ProjectedNetRatePerSecond < -0.01f => baseValuation * 1.15f,
CommodityLevelKind.Surplus when commodity.ProjectedNetRatePerSecond > 0.01f => baseValuation * 0.9f,
_ => commodity.ProductionRatePerSecond > 0.01f ? baseValuation : baseValuation * 1.15f,
};
}
private static float ScaleSupplyValuation(FactionEconomySnapshot economy, string itemId, float baseValuation)
{
var commodity = economy.GetCommodity(itemId);
return commodity.Level == CommodityLevelKind.Surplus && commodity.NetRatePerSecond > 0.01f
? baseValuation * 0.75f
: commodity.Level == CommodityLevelKind.Critical
? baseValuation * 1.15f
: baseValuation;
}
private static List<DesiredMarketOrder> ApplyRegionalMarketModifiers(SimulationWorld world, StationRuntime station, IReadOnlyCollection<DesiredMarketOrder> desiredOrders)
{
var region = GeopoliticalSimulationService.GetPrimaryEconomicRegion(world, station.FactionId, station.SystemId);
if (region is null)
{
return desiredOrders.ToList();
}
var security = world.Geopolitics?.EconomyRegions.SecurityAssessments.FirstOrDefault(assessment => string.Equals(assessment.RegionId, region.Id, StringComparison.Ordinal));
var economic = world.Geopolitics?.EconomyRegions.EconomicAssessments.FirstOrDefault(assessment => string.Equals(assessment.RegionId, region.Id, StringComparison.Ordinal));
var bottlenecks = world.Geopolitics?.EconomyRegions.Bottlenecks
.Where(bottleneck => string.Equals(bottleneck.RegionId, region.Id, StringComparison.Ordinal))
.ToDictionary(bottleneck => bottleneck.ItemId, StringComparer.Ordinal) ?? new Dictionary<string, RegionalBottleneckRuntime>(StringComparer.Ordinal);
var riskMultiplier = 1f + ((security?.SupplyRisk ?? 0f) * 0.3f) + ((security?.AccessFriction ?? 0f) * 0.2f);
var sustainmentFloor = 1f + MathF.Max(0f, 0.55f - (economic?.SustainmentScore ?? 1f));
return desiredOrders
.Select(order =>
{
bottlenecks.TryGetValue(order.ItemId, out var bottleneck);
var severity = bottleneck?.Severity ?? 0f;
var buyBias = order.Kind == MarketOrderKinds.Buy ? 1f + (severity * 0.08f) : 1f;
var sellBias = order.Kind == MarketOrderKinds.Sell && severity > 0f ? MathF.Max(0.35f, 1f - (severity * 0.07f)) : 1f;
var amount = order.Amount * (order.Kind == MarketOrderKinds.Buy ? riskMultiplier * buyBias * sustainmentFloor : sellBias);
var valuation = order.Valuation * (order.Kind == MarketOrderKinds.Buy
? 1f + (severity * 0.06f) + ((security?.SupplyRisk ?? 0f) * 0.18f)
: 1f + (severity * 0.04f));
float? reserveThreshold = order.ReserveThreshold.HasValue
? order.ReserveThreshold.Value * (1f + ((security?.SupplyRisk ?? 0f) * 0.15f))
: null;
return new DesiredMarketOrder(order.Kind, order.ItemId, amount, valuation, reserveThreshold);
})
.ToList();
}
private static float GetShipProductionPressure(SimulationWorld world, string factionId, string shipKind)
{
var economic = FindFactionEconomicAssessment(world, factionId);
var threat = FindFactionThreatAssessment(world, factionId);
if (economic is null || threat is null)
{
return 0f;
}
return shipKind switch
{
"military" => threat.EnemyFactionCount > 0
? economic.MilitaryShipCount < Math.Max(4, economic.ControlledSystemCount * 2) ? 1f : 0.25f
: 0.1f,
"construction" => economic.PrimaryExpansionSiteId is not null
? economic.ConstructorShipCount < 1 ? 1f : 0.35f
: economic.ConstructorShipCount < 1 ? 0.5f : 0f,
"transport" => economic.TransportShipCount < Math.Max(2, economic.ControlledSystemCount) ? 0.8f : 0.2f,
_ when shipKind == "mining" || shipKind == "miner" => economic.MinerShipCount < Math.Max(2, economic.ControlledSystemCount) ? 0.85f : 0.2f,
_ => 0.15f,
};
}
private static bool FactionControlsSystem(SimulationWorld world, string factionId, string systemId)
=> GeopoliticalSimulationService.FactionControlsSystem(world, factionId, systemId);
private sealed record DesiredMarketOrder(string Kind, string ItemId, float Amount, float Valuation, float? ReserveThreshold);
}